Darkest Dungeon v24839 (latest)

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NetJogger
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Re: Darkest Dungeon v25721 (latest)

Post by NetJogger »

Hi All,

I quickly made this table for Build 25721 with a few basic pointers:

- Torch Level
- Item Quantity for inventory slot 1
- Health and Stress for each slot in Heir's party
- Health for each slot in enemy party
- Town resources (Money, Heirlooms and Shards)

I'm working on Resolve XP and Quirks/Diseases, but i've learnt CE specifically to create this table so it's taking time... Hopefully this can tie everyone over. :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Darkest Dungeon v25721 V0.1.CT
Build 25721 Steam
(13.37 KiB) Downloaded 6058 times

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kazukiwoof
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Re: Darkest Dungeon v25721 (latest)

Post by kazukiwoof »

NetJogger wrote:
Thu Oct 13, 2022 3:23 pm
Hi All,

I quickly made this table for Build 25721 with a few basic pointers:

- Torch Level
- Item Quantity for inventory slot 1
- Health and Stress for each slot in Heir's party
- Health for each slot in enemy party
- Town resources (Money, Heirlooms and Shards)

I'm working on Resolve XP and Quirks/Diseases, but i've learnt CE specifically to create this table so it's taking time... Hopefully this can tie everyone over. :D
That's fucking awesome! Keep up the good work man!

salineprune
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Re: Darkest Dungeon v25721 (latest)

Post by salineprune »

NetJogger wrote:
Thu Oct 13, 2022 3:23 pm
Hi All,

I quickly made this table for Build 25721 with a few basic pointers:

- Torch Level
- Item Quantity for inventory slot 1
- Health and Stress for each slot in Heir's party
- Health for each slot in enemy party
- Town resources (Money, Heirlooms and Shards)

I'm working on Resolve XP and Quirks/Diseases, but i've learnt CE specifically to create this table so it's taking time... Hopefully this can tie everyone over. :D
Thanks for the update mate! Much appreciated.

From what I can recall - this post seems to have a working table (most of the scripts are fine) - I've tested this out.
Maybe it can help guide you?

/viewtopic.php?p=137781#p137781

peddroelm
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Re: Darkest Dungeon v24839 (latest)

Post by peddroelm »

%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[***FAIL***] [Total Scouting 0.77500]>=[Rolled 0.96884] ?
0.25 base + [0.10 Gaveston:(shieldbreaker)] + [0.05 Mallory:(crusader)] + [0.10 Mortmain:(vestal)] + [0.20 Vivers:(plague_doctor)] + [0.075 Dim Light]


%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[CRITICAL SUCCESS] [Total Scouting 0.85000] >= TWICE (2*) [Rolled 0.41747] ?
0.25 base + [0.10 Gaveston:(shieldbreaker)] + [0.05 Mallory:(crusader)] + [0.10 Mortmain:(vestal)] + [0.20 Vivers:(plague_doctor)] + [0.150 Radiant Light]

Before and after Camping Houndmaster scout

%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[***FAIL***] [Total Scouting 0.50000] >= [Rolled 0.94662] ?
0.25 base + [0.00 Brai:(man_at_arms)] + [0.00 Fontemai:(antiquarian)] + [0.00 Veci:(houndmaster)] + [0.10 Peccoth:(arbalest)] + [0.150 Radiant Light]

%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[***SUCCESS***] [Total Scouting 0.80000] >= [Rolled 0.42726] ?
0.25 base + [0.00 Brai:(man_at_arms)] + [0.00 Fontemai:(antiquarian)] + [0.30 Veci:(houndmaster)] + [0.10 Peccoth:(arbalest)] + [0.150 Radiant Light]


Working on adding combat logging functionality :) ... Dicerolls Roll to hit to crit to stun to bleed to debuff etc scouting .. Damage Breakdown.. .. ( Will also show Monster abilities and their accuracy / difficulty to resist .. )

Might be getting somewhere :)


update CTH .. AOE abilities do a single Dice roll (easy to suspect seeing all your party mass dodge bad monster aoe rolls so many times in a row)

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Aschuill] performs [plague_grenade] vs [Bone Noble]
[CTHit: 0.97750] [RNG roll: 0.09022] [prev miss compensation 0.04000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [1.0500] [0.1000]Target Dodge Breakdown: [0.2125]

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Aschuill] performs [plague_grenade] vs [Bone Marksman]
[CTHit: 1.05250] [RNG roll: 0.09022] [prev miss compensation 0.04000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [1.0500] [0.1000]Target Dodge Breakdown: [0.1375]

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Bone Marksman] performs [crossbow_shot] vs [Meulan]
[CTHit: 0.46250] [RNG roll: 0.36998] [prev miss compensation 0.00000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [0.8875]Target Dodge Breakdown: [0.1500] [0.2500] [0.0250]

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Bone Veteran] performs [sword_strike] vs [Meulan]
[CTHit: 0.46250] [RNG roll: 0.06694] [prev miss compensation 0.00000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [0.8875]Target Dodge Breakdown: [0.1500] [0.2500] [0.0250]

peddroelm
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Re: Darkest Dungeon v24839 (latest)

Post by peddroelm »

update : combat log scripts (chance to hit and chance to crit breakdown for both player and monster attacks)

%%%%%%%% CTH CHECKS (SINGLE RNG roll per AOE attacks) %%%%%%%%%%%
[!!! AUTOHIT !!!!] [Gaveston(shieldbreaker)] performs [pierce] vs [Bone Conscript]
[CTHit: 1.01250] [RNG roll: 0.67351] [prev miss compensation 0.00000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [1.0500] [0.0500]Target Dodge Breakdown: [0.0875]

%%%%%%%% CTC CHECKS %%%%%%%%%%%
[Lightmeter Index 0] [HeroLightMeterToCrit 0.010 ]
MinDamage[10.08000] = [WpnMinDmg * ActiveSkill%: 7.20000] * [1 + SumDmgMultiplier 0.40000]
MaxDamage[20.16000] = [WpnMaxDmg * ActiveSkill%: 14.40000] * [1 + SumDmgMultiplier 0.40000]
CTC breakdown [0.18000] (0 + [0.0800] + [0.0900] + [0.0100]) || [CRIT DAMAGE: 30.24000]
target protection breakdown [0.00000] (0)
[... not-crit ...] [CTC:0.1800] [roll:0.5407] [targetAddr2ceefaa8]

%%%%%%%%% MONSTER TAKE HITPOINT DAMAGE %%%%%%%%%%%
[Damage 21.0] [Prev HP 13.2] [CurHP -7.8] to Bone Conscript at addr[ 2ceefaa8]

canndhha
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Re: Darkest Dungeon v24839 (latest)

Post by canndhha »

not sure i have the latest dungeon. it says 25721, but there was a patch.
NetJogger table doesn`t work for me, but i use Darkest Dungeon v25546 _tableV14.CT by Pontifice - some features still working, specialy the aRabidHobo one`s. so try to use that table if you have same problem with 25721.

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themaoci
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Re: Darkest Dungeon v24839 (latest)

Post by themaoci »

I was doing some research and fast way to find Resources area is to search for this array

Code: Select all

?? ?? ?? ?? 67 6F 6C 64 00 77 6F 72 6B ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 62 75 73 74
then this is a table of data

Code: Select all

+0 -> cash
+48 -> Busts
+90 -> Portraits
+D8 -> Deeds
+120 -> Crests
+168 -> Shards
+1B0 -> NULL (empty, not used)
for characters selected to group (the ones on the right of the screen in town)

Code: Select all

00 00 00 64 61 6D 61 67 65 5F 6C 6F 77 00 17 24 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? FF FF 7F 7F 64 61 6D 61 67 65 5F 68 69 67 68 00
the 24 at the end of first chunk just b4 ?? seems to be telling that its "selected" or bought mercenary if you replace that with ?? it will return all characters

Code: Select all

-2D9 -> offset to name
  +0 -> name
  +DDC -> Fear
  +CA4 -> HP Current

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totalabyss
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Re: Darkest Dungeon v24839 (latest)

Post by totalabyss »

Darkest Dungeon v25546 _tableV14.CT This persons table seems to be working still.

SeanMitchell2
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Re: Darkest Dungeon v24839 (latest)

Post by SeanMitchell2 »

totalabyss wrote:
Sun Mar 12, 2023 4:27 am
Darkest Dungeon v25546 _tableV14.CT This persons table seems to be working still.
link or the table?

Casisback
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Re: Darkest Dungeon v24839 (latest)

Post by Casisback »

SeanMitchell2 wrote:
Fri Mar 31, 2023 7:02 pm
totalabyss wrote:
Sun Mar 12, 2023 4:27 am
Darkest Dungeon v25546 _tableV14.CT This persons table seems to be working still.
link or the table?
Scroll up, how lazy are you. Seriously

BlaxFly
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Re: Darkest Dungeon v24357 (latest)

Post by BlaxFly »

aanpsx wrote:
Thu Jan 03, 2019 11:46 pm
Here table for Darkest Dungeon v.24787 - The Color of Madness
========================================================
Features:
- Multiple Cheats:
  • 1. No Damage to Hero
    2. Infinite Dungeon Item Usage
    3. No Stress
    4. Max Scouting Chance
    5. Allow Changing Skills In Combat
    6. Max Virtue Chance
    7. Huge Item Stack

    8. One Hit Kill

- Multiple Pointer:
  • 1. Hero
    2. Enemy
    3. Weapon
    4. Armor
    5. Quirk
    6. Dungeon
    7. Wealth (Resource)
    8. Item
Table preview
Image


Anyone would be interested in updating this table? Would like that damage modifier and max resistance.

CannonFodder
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Re: Darkest Dungeon v24839 (latest)

Post by CannonFodder »

Pontifice wrote:
Sun May 31, 2020 6:04 pm
I tried to update the table to v25532, not all scripts are working, but most of them are



All credits to 18664 , zanzers and aRabidHobo



Updated for v25546 with more scripts working

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1643</ID>
      <Description>"Max Torch Light"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Darkest.exe
  Version: 
  Date   : 2023-06-10
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WriteTorchOnMove,Darkest.exe,F3 0F 11 87 B4 45 00 00 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  movss [edi+000045B4],xmm0
  mov [edi+000045B4],(float)100.0
code:
  //movss [edi+000045B4],xmm0
  jmp return

WriteTorchOnMove:
  jmp newmem
  nop 3
return:
registersymbol(WriteTorchOnMove)

[DISABLE]

WriteTorchOnMove:
  db F3 0F 11 87 B4 45 00 00

unregistersymbol(WriteTorchOnMove)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Darkest.exe+144D172

Darkest.exe+144D13B: 77 06                    - ja Darkest.exe+144D143
Darkest.exe+144D13D: F3 0F 11 4C 24 0C        - movss [esp+0C],xmm1
Darkest.exe+144D143: 8D 4C 24 1C              - lea ecx,[esp+1C]
Darkest.exe+144D147: E8 C4 05 DC FF           - call Darkest.exe+120D710
Darkest.exe+144D14C: C7 44 24 50 00 00 00 00  - mov [esp+50],00000000
Darkest.exe+144D154: 33 D2                    - xor edx,edx
Darkest.exe+144D156: F3 0F 10 87 B4 45 00 00  - movss xmm0,[edi+000045B4]
Darkest.exe+144D15E: F3 0F 11 44 24 2C        - movss [esp+2C],xmm0
Darkest.exe+144D164: F3 0F 58 44 24 0C        - addss xmm0,[esp+0C]
Darkest.exe+144D16A: C7 44 24 10 00 00 00 00  - mov [esp+10],00000000
// ---------- INJECTING HERE ----------
Darkest.exe+144D172: F3 0F 11 87 B4 45 00 00  - movss [edi+000045B4],xmm0
// ---------- DONE INJECTING  ----------
Darkest.exe+144D17A: 8B 77 08                 - mov esi,[edi+08]
Darkest.exe+144D17D: 8B 4F 0C                 - mov ecx,[edi+0C]
Darkest.exe+144D180: 2B CE                    - sub ecx,esi
Darkest.exe+144D182: 83 C1 03                 - add ecx,03
Darkest.exe+144D185: C1 E9 02                 - shr ecx,02
Darkest.exe+144D188: 3B 77 0C                 - cmp esi,[edi+0C]
Darkest.exe+144D18B: 0F 47 CA                 - cmova ecx,edx
Darkest.exe+144D18E: 89 4C 24 14              - mov [esp+14],ecx
Darkest.exe+144D192: 85 C9                    - test ecx,ecx
Darkest.exe+144D194: 74 64                    - je Darkest.exe+144D1FA
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>17</Key>
            <Key>87</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Your table works well in 25688, thanks.
I made an option to max torch light for 25688, please add to it if you'd like.

goroshihh
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Re: Darkest Dungeon v24839 (latest)

Post by goroshihh »

I'm learning how to do some things and was using this game. But somehow, every time I try to use "What writes to this address" the game crashes.
Seeing how this trainer is so complete, I've wanted to know, how to avoid that crash?
Is there a better way to find the code you need to inject at to make changes?

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