Hollow Knight (2025/01/04)

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Pongozila
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Re: Hollow Knight (25/08/2018)

Post by Pongozila »

Hey guys, I've been replaying the GOAT and decided to update the table with a "Full Player Base" with the help of Mono... So please download the new version on the OP for a more complete control of the game... hope you guys enjoy it!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DeepClubRemix97
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Re: Hollow Knight (25/08/2018)

Post by DeepClubRemix97 »

the game crashes when i choose some value.

Luke76bg
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Re: Hollow Knight (25/08/2018)

Post by Luke76bg »

Pongozila wrote:
Sat May 08, 2021 8:38 pm
Hey guys, I've been replaying the GOAT and decided to update the table with a "Full Player Base" with the help of Mono... So please download the new version on the OP for a more complete control of the game... hope you guys enjoy it!
Can you update the table for the lastest version, there is no decent table for the latest version of the game ! :(

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Pongozila
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Re: Hollow Knight (25/08/2018)

Post by Pongozila »

Luke76bg wrote:
Sat Jan 04, 2025 7:57 am
Pongozila wrote:
Sat May 08, 2021 8:38 pm
Hey guys, I've been replaying the GOAT and decided to update the table with a "Full Player Base" with the help of Mono... So please download the new version on the OP for a more complete control of the game... hope you guys enjoy it!
Can you update the table for the lastest version, there is no decent table for the latest version of the game ! :(
UPDATED the bases

Luke76bg
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Re: Hollow Knight (25/08/2018)

Post by Luke76bg »

Pongozila wrote:
Sat Jan 04, 2025 3:10 pm
Luke76bg wrote:
Sat Jan 04, 2025 7:57 am
Pongozila wrote:
Sat May 08, 2021 8:38 pm
Hey guys, I've been replaying the GOAT and decided to update the table with a "Full Player Base" with the help of Mono... So please download the new version on the OP for a more complete control of the game... hope you guys enjoy it!
Can you update the table for the lastest version, there is no decent table for the latest version of the game ! :(
UPDATED the bases
Thank you so much!!!!! This will help a lot! I'm trying to find the no cooldown dash but for now i was able only to get no cooldown when the knight is on the land, not in midair!

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Pongozila
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Re: Hollow Knight (25/08/2018)

Post by Pongozila »

Luke76bg wrote:
Sat Jan 04, 2025 4:57 pm
Pongozila wrote:
Sat Jan 04, 2025 3:10 pm
Luke76bg wrote:
Sat Jan 04, 2025 7:57 am


Can you update the table for the lastest version, there is no decent table for the latest version of the game ! :(
UPDATED the bases
Thank you so much!!!!! This will help a lot! I'm trying to find the no cooldown dash but for now i was able only to get no cooldown when the knight is on the land, not in midair!
it's in the "hero controller"

Luke76bg
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Re: Hollow Knight (25/08/2018)

Post by Luke76bg »

Pongozila wrote:
Sat Jan 04, 2025 10:11 pm
Luke76bg wrote:
Sat Jan 04, 2025 4:57 pm
Pongozila wrote:
Sat Jan 04, 2025 3:10 pm


UPDATED the bases
Thank you so much!!!!! This will help a lot! I'm trying to find the no cooldown dash but for now i was able only to get no cooldown when the knight is on the land, not in midair!
it's in the "hero controller"
i know it's there but i found only the code for the ground dash, when i do mid air dash, the cooldown is there again, do you know the name maybe ?

Luke76bg
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Re: Hollow Knight (2025/01/04)

Post by Luke76bg »

I can't find the air dash cooldown anywhere in the table! fearlessrevolution trainer has no cooldown for both the dashes but it's bugged and if an enemy hit you, you'll fly across the screen and the only solution is to reload the last save! Same for the fast attack cheat. In this table i found the no cooldown for the ground dash but no for the air dash! Please somebody can help me ? I know i'ts in the table but i don't know what cheat it is !

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Pongozila
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Re: Hollow Knight (2025/01/04)

Post by Pongozila »

Luke76bg wrote:
Sun Jan 05, 2025 8:37 am
I can't find the air dash cooldown anywhere in the table! fearlessrevolution trainer has no cooldown for both the dashes but it's bugged and if an enemy hit you, you'll fly across the screen and the only solution is to reload the last save! Same for the fast attack cheat. In this table i found the no cooldown for the ground dash but no for the air dash! Please somebody can help me ? I know i'ts in the table but i don't know what cheat it is !
For ground dash the game checks only the cooldown, But for Air dash the game also checks if the player has already airdashed, so you'll need to freeze on 0 both:
DASH_COOLDOWN_CH 0 (+4DC)
airDashed 0 (+731)

Also shadowdash has a different cooldown:
SHADOW_DASH_COOLDOWN 0 (+4D0)

Or just use this... (copy and paste this on your table, activate "Activate to Auto-attach v1.5.78.11833" and activate this code.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13414</ID>
      <Description>"INF. Dashes"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : hollow_knight.exe
  Version: 
  Date   : 2025-01-05
  Author : Pongossinha

  This script does blah blah blah
}

define(address,HeroController:HeroDash+734 )
define(bytes,F3 0F 10 86 DC 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,HeroController:HeroDash+734 )

label(code)
label(return)

newmem:
mov [rsi+000004D0],0
mov [rsi+000004D8],0
mov [rsi+000004DC],0
mov [rsi+000004E0],0
mov byte ptr [rsi+00000731],0


code:
  movss xmm0,[rsi+000004DC]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rsi+000004DC]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HeroController:HeroDash+734

HeroController:HeroDash+701: 48 8D 12                       - lea rdx,[rdx]
HeroController:HeroDash+704: 83 38 00                       - cmp dword ptr [rax],00
HeroController:HeroDash+707: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
HeroController:HeroDash+70e: 49 BB 10 5F E9 E4 9D 02 00 00  - mov r11,UnityEngine.Transform:set_localEulerAngles
HeroController:HeroDash+718: 41 FF D3                       - call r11
HeroController:HeroDash+71b: C6 86 32 07 00 00 00           - mov byte ptr [rsi+00000732],00
HeroController:HeroDash+722: 48 8B 86 18 02 00 00           - mov rax,[rsi+00000218]
HeroController:HeroDash+729: 0F B6 80 CA 05 00 00           - movzx eax,byte ptr [rax+000005CA]
HeroController:HeroDash+730: 85 C0                          - test eax,eax
HeroController:HeroDash+732: 74 1A                          - je HeroController:HeroDash+74e
// ---------- INJECTING HERE ----------
HeroController:HeroDash+734: F3 0F 10 86 DC 04 00 00        - movss xmm0,[rsi+000004DC]
// ---------- DONE INJECTING  ----------
HeroController:HeroDash+73c: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
HeroController:HeroDash+740: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
HeroController:HeroDash+744: F3 0F 11 AE A8 06 00 00        - movss [rsi+000006A8],xmm5
HeroController:HeroDash+74c: EB 18                          - jmp HeroController:HeroDash+766
HeroController:HeroDash+74e: F3 0F 10 86 D8 04 00 00        - movss xmm0,[rsi+000004D8]
HeroController:HeroDash+756: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
HeroController:HeroDash+75a: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
HeroController:HeroDash+75e: F3 0F 11 AE A8 06 00 00        - movss [rsi+000006A8],xmm5
HeroController:HeroDash+766: 48 8B 86 18 02 00 00           - mov rax,[rsi+00000218]
HeroController:HeroDash+76d: 0F B6 80 87 02 00 00           - movzx eax,byte ptr [rax+00000287]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
PS: Remember that theese might NOT work on modded games!!!

Luke76bg
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Re: Hollow Knight (2025/01/04)

Post by Luke76bg »

Pongozila wrote:
Sun Jan 05, 2025 11:43 am
Luke76bg wrote:
Sun Jan 05, 2025 8:37 am
I can't find the air dash cooldown anywhere in the table! fearlessrevolution trainer has no cooldown for both the dashes but it's bugged and if an enemy hit you, you'll fly across the screen and the only solution is to reload the last save! Same for the fast attack cheat. In this table i found the no cooldown for the ground dash but no for the air dash! Please somebody can help me ? I know i'ts in the table but i don't know what cheat it is !
For ground dash the game checks only the cooldown, But for Air dash the game also checks if the player has already airdashed, so you'll need to freeze on 0 both:
DASH_COOLDOWN_CH 0 (+4DC)
airDashed 0 (+731)

Also shadowdash has a different cooldown:
SHADOW_DASH_COOLDOWN 0 (+4D0)

Or just use this... (copy and paste this on your table, activate "Activate to Auto-attach v1.5.78.11833" and activate this code.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13414</ID>
      <Description>"INF. Dashes"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : hollow_knight.exe
  Version: 
  Date   : 2025-01-05
  Author : Pongossinha

  This script does blah blah blah
}

define(address,HeroController:HeroDash+734 )
define(bytes,F3 0F 10 86 DC 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,HeroController:HeroDash+734 )

label(code)
label(return)

newmem:
mov [rsi+000004D0],0
mov [rsi+000004D8],0
mov [rsi+000004DC],0
mov [rsi+000004E0],0
mov byte ptr [rsi+00000731],0


code:
  movss xmm0,[rsi+000004DC]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rsi+000004DC]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HeroController:HeroDash+734

HeroController:HeroDash+701: 48 8D 12                       - lea rdx,[rdx]
HeroController:HeroDash+704: 83 38 00                       - cmp dword ptr [rax],00
HeroController:HeroDash+707: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
HeroController:HeroDash+70e: 49 BB 10 5F E9 E4 9D 02 00 00  - mov r11,UnityEngine.Transform:set_localEulerAngles
HeroController:HeroDash+718: 41 FF D3                       - call r11
HeroController:HeroDash+71b: C6 86 32 07 00 00 00           - mov byte ptr [rsi+00000732],00
HeroController:HeroDash+722: 48 8B 86 18 02 00 00           - mov rax,[rsi+00000218]
HeroController:HeroDash+729: 0F B6 80 CA 05 00 00           - movzx eax,byte ptr [rax+000005CA]
HeroController:HeroDash+730: 85 C0                          - test eax,eax
HeroController:HeroDash+732: 74 1A                          - je HeroController:HeroDash+74e
// ---------- INJECTING HERE ----------
HeroController:HeroDash+734: F3 0F 10 86 DC 04 00 00        - movss xmm0,[rsi+000004DC]
// ---------- DONE INJECTING  ----------
HeroController:HeroDash+73c: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
HeroController:HeroDash+740: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
HeroController:HeroDash+744: F3 0F 11 AE A8 06 00 00        - movss [rsi+000006A8],xmm5
HeroController:HeroDash+74c: EB 18                          - jmp HeroController:HeroDash+766
HeroController:HeroDash+74e: F3 0F 10 86 D8 04 00 00        - movss xmm0,[rsi+000004D8]
HeroController:HeroDash+756: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
HeroController:HeroDash+75a: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
HeroController:HeroDash+75e: F3 0F 11 AE A8 06 00 00        - movss [rsi+000006A8],xmm5
HeroController:HeroDash+766: 48 8B 86 18 02 00 00           - mov rax,[rsi+00000218]
HeroController:HeroDash+76d: 0F B6 80 87 02 00 00           - movzx eax,byte ptr [rax+00000287]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
PS: Remember that theese might NOT work on modded games!!!
Thano you so much!!!!

Luke76bg
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Re: Hollow Knight (2025/01/04)

Post by Luke76bg »

Weird thing, just freezing air dashed give me no cooldown for the ground dash as well!

Luke76bg
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Re: Hollow Knight (2025/01/04)

Post by Luke76bg »

Pongozila wrote:
Mon Jul 02, 2018 4:05 pm
Spoiler
Since the tables I've seen here are outdated I decided to make a new and updated one.

v.1.4.3.2

*Player Hidden Base
-AIR Horizontal Movement speed
-Land Horizontal Movement speed
-Jump Movement speed
-Normal dash speed
-Shadow dash speed
-Dashing time
-Dash time remaining
-Beam Hit box Spread
-Shadow dash (freeze for INF. shadow dash)
-Air dashed? (freeze for INF. air dash)
-Double Jumped? (freeze for INF. double jump)
-Nail Charge Time - set to zero for instant charge
*Player Base
-***Hall Of Gods - All RADIANT Gods Beaten***
-Curent Masks
-MAX Masks
-Blue Masks
-Geo
-Soul
-Can Change charms? *CAUTION USING THIS!*
-Nail DMG
-Beam DMG
-Essence
-Total notches
-Notches Used
-Invulnerable
*NAIL Damage Multiplier
EDIT: Added a new table with a "Full Player Base", with A TON OF things to edit yourself and customize your play! Enjoy!
Do you how it's called simple key in the table ? I'm trying to get one because it need it but i can't find it! There are all the other keys or i'm blind! :(

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Pongozila
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Re: Hollow Knight (2025/01/04)

Post by Pongozila »

Luke76bg wrote:
Mon Jan 06, 2025 9:51 pm
Do you how it's called simple key in the table ? I'm trying to get one because it need it but i can't find it! There are all the other keys or i'm blind! :(
simpleKeys 0 (+2D8) :mrgreen:

Luke76bg
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Re: Hollow Knight (2025/01/04)

Post by Luke76bg »

Pongozila wrote:
Tue Jan 07, 2025 7:39 pm
Luke76bg wrote:
Mon Jan 06, 2025 9:51 pm
Do you how it's called simple key in the table ? I'm trying to get one because it need it but i can't find it! There are all the other keys or i'm blind! :(
simpleKeys 0 (+2D8) :mrgreen:
ok i'm blind, thank you!!! :D

Luke76bg
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Re: Hollow Knight (2025/01/04)

Post by Luke76bg »

it would be possible to have infinite blade shoots when you collect all the grubs, i mean it gets disabled when you get hit and you lose health, but it coule be always active it would be amazing. I'm sure it's in the table but i don't have any idea how it's called, i found something related to the grubs but not this function!

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