[b]Game Name:[/b] Prey
[b]Game Engine:[/b] Cryengine
[b]Game Version:[/b] Unsure, could not find the info
[b]Options Required:[/b] Infinite Health, Ammo, Psi, Neuro Mods
[b]Game/Steam Website:[/b] [URL]https://store.steampowered.com/app/480490/Prey/[/URL]
[b]Other Info:[/b] I found a table for Prey from last year but it no longer works. Upon loading the table, none of the options can be checked.
It can be found here: [URL]https://fearlessrevolution.com/threads/prey-2017.2331/[/URL]
Table Preferred.
Thank you in advance, and I hope I filled this out properly.
Prey Single Player Updated Table
Prey Single Player Updated Table
Ever heard of the search function?
[URL]https://fearlessrevolution.com/threads/prey-2017-mooncrash-dlc.7202/[/URL]
[URL]https://fearlessrevolution.com/threads/prey-2017-mooncrash-dlc.7202/[/URL]
Prey Single Player Updated Table
I thought that was for Mooncrash, not the main game. My bad, but thanks for the snark. Really makes a new guy feel welcome when an Admin gives a flippant answer.
Prey Single Player Updated Table
I'll update it this weekend to the main game. Stay tuned :P
Prey Single Player Updated Table
Looking forward to it! Thank you :)
Prey Single Player Updated Table
Currently working on getting this dumped :p Via [B]Lua[/B];) (P.S.: I know I could probably find it online someplace, but humor me)
[MEDIA=youtube]3bsRQ1yLGKw[/MEDIA]
EDIT: With some adjustments and Notepad++/Excel processing, this is what I got (reflects my status, by the way; it's not 100% the original status of the list you find in the first Security booth; some people are Safe or Nominal, based on my progress; yeah, replaying).
Script for 1.06 main game:
[code]{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
function debugger_onBreakpoint()
local _rdx = RDX
local _isInList = 0
if _rdx == 0x1 then
local _string = RAX
local _size = R11
local temp = readString( _string, _size * 2, true )
local filter = { "Continue", "RESUME", "Quick Save", "Quick Load", "Save Game", "Load Game", "Options", "Tutorials", "Exit" }
for _,v in pairs(filter) do
if string.match( v, temp ) then
_isInList = 1
break
end
end
if _isInList == 0 then
print( string.format( "%s", temp ) )
print( "- - - - - - - - - - - - -" )
end
_isInList = 0
end
debug_continueFromBreakpoint( co_run )
return 1
end
addr = getAddress( "PreyDll.dll+1089EF37" )
debugProcess()
debug_setBreakpoint( addr )
[DISABLE]
debugger_onBreakpoint = nil
debug_removeBreakpoint( addr )[/code]
Attached is the Excel list :p
BR,
Sun
[MEDIA=youtube]3bsRQ1yLGKw[/MEDIA]
EDIT: With some adjustments and Notepad++/Excel processing, this is what I got (reflects my status, by the way; it's not 100% the original status of the list you find in the first Security booth; some people are Safe or Nominal, based on my progress; yeah, replaying).
Script for 1.06 main game:
[code]{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
function debugger_onBreakpoint()
local _rdx = RDX
local _isInList = 0
if _rdx == 0x1 then
local _string = RAX
local _size = R11
local temp = readString( _string, _size * 2, true )
local filter = { "Continue", "RESUME", "Quick Save", "Quick Load", "Save Game", "Load Game", "Options", "Tutorials", "Exit" }
for _,v in pairs(filter) do
if string.match( v, temp ) then
_isInList = 1
break
end
end
if _isInList == 0 then
print( string.format( "%s", temp ) )
print( "- - - - - - - - - - - - -" )
end
_isInList = 0
end
debug_continueFromBreakpoint( co_run )
return 1
end
addr = getAddress( "PreyDll.dll+1089EF37" )
debugProcess()
debug_setBreakpoint( addr )
[DISABLE]
debugger_onBreakpoint = nil
debug_removeBreakpoint( addr )[/code]
Attached is the Excel list :p
BR,
Sun
Last edited by SunBeam on Mon Jun 25, 2018 12:52 am, edited 2 times in total.
Prey Single Player Updated Table
Updated here: [URL]https://fearlessrevolution.com/threads/prey-2017-mooncrash-dlc.7202/page-3#post-50334[/URL]
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