pox911, post: 49877, member: 1371 wrote:This code needs some more testing but it should at least give infinite health to the dinos when they are sick. I'm not 100% sure if this will give them health with everything else though.
[ENABLE]
aobscanmodule(InfHealthAOB,JWE.exe,F3 41 0F 11 5C 2E 18) // should be unique
alloc(newmem,$1000,"JWE.exe"+750C894)
label(code)
label(return)
newmem:
code:
movss xmm3,[_Value]
movss [r14+rbp+18],xmm3
jmp return
_Value:
dd (float)1
InfHealthAOB:
jmp newmem
nop
nop
return:
registersymbol(InfHealthAOB)
[DISABLE]
InfHealthAOB:
db F3 41 0F 11 5C 2E 18
unregistersymbol(InfHealthAOB)
dealloc(newmem)
Nice! maybe you can find the comfort, social forest and grassland ones. i like them to eat and drink but them things are soo annoying we need to manipulate the social so that its always not to high but also not too low lol
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
pox911, post: 49877, member: 1371 wrote:This code needs some more testing but it should at least give infinite health to the dinos when they are sick. I'm not 100% sure if this will give them health with everything else though.
[ENABLE]
aobscanmodule(InfHealthAOB,JWE.exe,F3 41 0F 11 5C 2E 18) // should be unique
alloc(newmem,$1000,"JWE.exe"+750C894)
label(code)
label(return)
newmem:
code:
movss xmm3,[_Value]
movss [r14+rbp+18],xmm3
jmp return
_Value:
dd (float)1
InfHealthAOB:
jmp newmem
nop
nop
return:
registersymbol(InfHealthAOB)
[DISABLE]
InfHealthAOB:
db F3 41 0F 11 5C 2E 18
unregistersymbol(InfHealthAOB)
dealloc(newmem)
Stupid question how do I run this through cheat engine? With the other table I just had to save it with the ".ct" after copy/pasting it into notepad, this one gave me an error when I tried to load it up.
ValorGlory, post: 49905, member: 18774 wrote:Stupid question how do I run this through cheat engine? With the other table I just had to save it with the ".ct" after copy/pasting it into notepad, this one gave me an error when I tried to load it up.
the only issue i could find was dino ratings and population doesnt untick after activation. no crash tough.
CcaidenN, post: 49945, member: 9535 wrote:Just got the rather large Fallen Kingdom update. Not sure if it messed up the current table progress.
I've included my edited table, please note that geust count is regulated by the "Population Deduction Easy Facility Ratings" cheat, the vallue in the script is 1500 this also reflects your geust count! edit as desired before activating based on what your system can handle, it is not advised to go higher then 20.000 MAX GEUSTS. the game becomes unstable after that and may crash.
this table was sofar build by our great community and each respected helper can be found in our topic here. i hope this helps those that struggle i've included all the working options including inf dino health. (im gonna try to link each helper tommorow in OP.)
later on more options will become available i have a friend working on this table as we speak here.
I noticed the code below is also handling other timers, this is what i've got so far. I'll test abit and upload the Table if everything works as it should
Last edited by l0wb1t on Sat Jun 23, 2018 8:01 pm, edited 7 times in total.
Titanlmn, post: 50071, member: 18858 wrote:As long as comfort is locked at max, having population and social at max wont matter since all they do is raise or lower comfort.
It does matter when it comes to social if you have dinos of the same type since when on the red they will fight to the death even if comfort is 100%