Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

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Fearless85
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Fearless85 »

Stalbay wrote:
Wed May 29, 2024 11:56 am
Enferno33 wrote:
Wed May 29, 2024 11:26 am
Stalbay wrote:
Wed May 29, 2024 11:19 am


Can you upload your change files? I'm too bad at English
Yes, I uploaded one on my original post, enjoy!
Which file is responsible for the rogue trader?
also if you don't want to start from a continuous level you can.
x:\SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates
By adding the "skip" and "skip_campaign" contents written at the end of the character features, you can open a new character in the game and have those items by saying skip.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Fearless85
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Fearless85 »

Please share the new changeable features you found here as a file so we can use them and learn.
Crusader_heavy_skip.rar
(2.46 KiB) Downloaded 517 times
:mrgreen:
location where you will throw it. Don't forget to buy the original.
x:\SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates
When you open a new Crusader heavy character and say tutorial skip, it will give you 2 singums. You can use it on any character you want by putting it in the bank.
The items will come attached to the character.
You can change the file content if you want.

"Signum1"
"name": "Burn_damage",
"power": 50000

"name": "Godlike_Hp_per_hit_for_everyone",
"power": 50000

"name": "movement_speed_major",
"power": 50.0

"name": "Loot_quality_minor",
"power": 99999

"name": "Loot_quantity_minor"
"power": 99999

"name": "Xp_Bonus_Minor",
"power": 2000.0

"Signum2"
"name": "Godlike_Shield_HP_max",
"power": 50000

"name": "critical_hit_strength_major",
"power": 50000

"name": "Critical_damage_bonus",
"power": 50000

"name": "critical_hit_chance_major",
"power": 50000

"name": "ShieldHP_Flat",
"power": 50000

"name": "Chance_to_double_damage_and_healing",
"power": 50000

toasapin
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by toasapin »

Hi Fearless, I've edited "heroicdeeds.json" to make one change (suppression tree missions down from 15) and "missions.json" to hopefully increase rewards, but nothing is changing in game (offline of course). I must be missing something. Did you do anything else to your edits to make them stick?

Edit: the heroicdeeds change works, I just hadn't run into a side quest yet to tick it one. For "missions" though, it'd be nice to get changes there working to reduce the grind some.

With the "season" json files, could those be a way to enable seasons for offline version?

Fearless85
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Fearless85 »

toasapin wrote:
Sat Jun 01, 2024 3:32 pm
Hi Fearless, I've edited "heroicdeeds.json" to make one change (suppression tree missions down from 15) and "missions.json" to hopefully increase rewards, but nothing is changing in game (offline of course). I must be missing something. Did you do anything else to your edits to make them stick?

Edit: the heroicdeeds change works, I just hadn't run into a side quest yet to tick it one. For "missions" though, it'd be nice to get changes there working to reduce the grind some.

With the "season" json files, could those be a way to enable seasons for offline version?
They probably did this.
While this game is online, in order to make it offline, they converted their database, that is, server files, to offline with JSON. The remaining settings are hidden in other files and I do not know how to enter the type of files.
This is my guess, but 90% of the time they did it this way, so we cannot access every file. :?

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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Gargrim »

Fearless85 wrote:
Sat Jun 01, 2024 2:41 pm
Please share the new changeable features you found here as a file so we can use them and learn.
Crusader_heavy_skip.rar :mrgreen:
location where you will throw it. Don't forget to buy the original.
x:\SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates
When you open a new Crusader heavy character and say tutorial skip, it will give you 2 singums. You can use it on any character you want by putting it in the bank.
When I put this in templates as you said, the option to start a Crusader heavy with a campaign skip is unavailable, sadly. Unless you already did the campaign offline with another character (which I haven't yet).

Archerodees
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Archerodees »

Gargrim wrote:
Sun Jun 02, 2024 1:53 pm
Fearless85 wrote:
Sat Jun 01, 2024 2:41 pm
Please share the new changeable features you found here as a file so we can use them and learn.
Crusader_heavy_skip.rar :mrgreen:
location where you will throw it. Don't forget to buy the original.
x:\SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates
When you open a new Crusader heavy character and say tutorial skip, it will give you 2 singums. You can use it on any character you want by putting it in the bank.
When I put this in templates as you said, the option to start a Crusader heavy with a campaign skip is unavailable, sadly. Unless you already did the campaign offline with another character (which I haven't yet).
In order to skip the tutorial, you already have to have had a character finish the tutorial. Happened to me when going over to offline mode, there I had no characters so online and offline must be completely seperate. I just made a character, finished the tutorial, then started a new crusader and was able to skip it. And the signums where there on my character.

Enferno33
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Enferno33 »

Fearless85 wrote:
Sat Jun 01, 2024 2:21 pm
Enferno33 wrote:
Fri May 31, 2024 9:17 pm
Fearless85 wrote:
Fri May 31, 2024 7:25 pm


"Loot_quality_minor",
"power": 99999
"Loot_quantity_minor"
"power": 99999

I added it this way, but the craft materials dropped on the ground give very few numbers between 1-5 at the hardest level.

Yes, a lot of items fall on the ground, but I want all the pieces to drop a lot, I don't know what setting there is for this.

If we can at least expand the bag slot, we can items quickly. I wish the slot could be upgraded.
Try to lower the number to 999, Whenever I did it that high it seemed to mess the droprate and drops up. Also remember that the game could be hard coded into certain things as the number of items dropped per mob, etc.


If you don't use Loot Quality or Quantity at all, how many do you usually loot normally?
1 or 2 were falling.
Hmm, I'd have to make it to the end game and do some testing. I may can find the actual "items" and modify those, but not sure. I kinda got sucked back into Skull and Bones (New Season) , but when I get the time I'm going back to this game and I'll do some testing.

Fearless85
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Fearless85 »

Archerodees wrote:
Sun Jun 02, 2024 5:10 pm
Gargrim wrote:
Sun Jun 02, 2024 1:53 pm
Fearless85 wrote:
Sat Jun 01, 2024 2:41 pm
Please share the new changeable features you found here as a file so we can use them and learn.
Crusader_heavy_skip.rar :mrgreen:
location where you will throw it. Don't forget to buy the original.
x:\SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates
When you open a new Crusader heavy character and say tutorial skip, it will give you 2 singums. You can use it on any character you want by putting it in the bank.
When I put this in templates as you said, the option to start a Crusader heavy with a campaign skip is unavailable, sadly. Unless you already did the campaign offline with another character (which I haven't yet).
In order to skip the tutorial, you already have to have had a character finish the tutorial. Happened to me when going over to offline mode, there I had no characters so online and offline must be completely seperate. I just made a character, finished the tutorial, then started a new crusader and was able to skip it. And the signums where there on my character.
I designed the mode only for training up to the initial 5 levels, not for camping. I said if anyone wants, they can add it to the camping mode.
If you already have a character, when you open a new character and click start, you should say yes to the tutorial skip warning and that's all.
If anyone wishes, they can add the following codes to Signum1 and Signum2 in Crusader_heavy.json located at D:\SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates.
For friends who are new to this game.
Those who cannot do it can download the one below, it is ready.
Crusader_heavy.rar
(1.69 KiB) Downloaded 282 times
-------------------------------------------------------------------------------
"Signum1": {
"artifact": {
"enchantments": [
{
"name": "Burn_damage",
"power": 50000
},
{
"name": "hp_fix_major",
"power": 50000
},
{
"name": "movement_speed_major",
"power": 100.0
},
{
"name": "Loot_quality_minor",
"power": 5000
},
{
"name": "Loot_quantity_minor"
"power": 5000
},
{
"name": "Xp_Bonus_Minor",
"power": 2000.0
}
],
--------------------------------------------------------------------------------------------
"Signum2": {
"artifact": {
"enchantments": [
{
"name": "ability_offensive_major",
"power": 50000
},
{
"name": "critical_hit_strength_major",
"power": 5000
},
{
"name": "Critical_damage_bonus",
"power": 5000
},
{
"name": "critical_hit_chance_major",
"power": 5000
},
{
"name": "Allskill_cooldown_percent",
"power": 5000
},
{
"name": "avoid_knockback_knockdown",
"power": 50000
}
],
Last edited by Fearless85 on Mon Jun 03, 2024 10:31 am, edited 2 times in total.

Fearless85
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by Fearless85 »

Enferno33 wrote:
Sun Jun 02, 2024 5:34 pm
Fearless85 wrote:
Sat Jun 01, 2024 2:21 pm
Enferno33 wrote:
Fri May 31, 2024 9:17 pm


Try to lower the number to 999, Whenever I did it that high it seemed to mess the droprate and drops up. Also remember that the game could be hard coded into certain things as the number of items dropped per mob, etc.


If you don't use Loot Quality or Quantity at all, how many do you usually loot normally?
1 or 2 were falling.
Hmm, I'd have to make it to the end game and do some testing. I may can find the actual "items" and modify those, but not sure. I kinda got sucked back into Skull and Bones (New Season) , but when I get the time I'm going back to this game and I'll do some testing.
Super

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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by VirgilSouth »

You can check out my mod on Nexus

litrpg
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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by litrpg »

VirgilSouth wrote:
Wed Jun 05, 2024 4:15 am
You can check out my mod on Nexus
Dunno why you decided to put it on Nexus but thanks anyways.

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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by VirgilSouth »

litrpg wrote:
Wed Jun 05, 2024 4:17 am
VirgilSouth wrote:
Wed Jun 05, 2024 4:15 am
You can check out my mod on Nexus
Dunno why you decided to put it on Nexus but thanks anyways.
Probably because it is a mod 😅 And Nexus much better option to keep it available

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Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by miruss89 »

acecel wrote:
Wed May 29, 2024 1:44 am
Find below a few simple scripts that i made for the version 2.9.1 (indicated ingame on bottom righ in the main menu) of the game on steam.

Rules :
- You still need to have enough credits and materials to buy/craft/mod/forge the item, i didn't remove the required conditions.
- Always save and make a backup of your save before using any script/cheat.
- Try to activate theses scripts only when you need them, they may have undesired effect if kept active when doing something else (i personaly kept them enabled for a few hours while playing and i didn't had any issues but still, it's always a possibility.
- Theses scripts are made in the most easy/newbie way so they will probably not work on updated versions of the game, but they should be easy to update (by you) as i left the "auto assemble"/"auto aob" comments with the code around the injection point.

Buy for Free & Credits/Fate Editor

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217889</ID>
      <Description>"Buy for Free &amp; Credits/Fate Editor"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer.exe
  Version: 
  Date   : 2024-05-27
  Author : acecel

  This script does blah blah blah
}

[ENABLE]


//Cost in credits
aobscanmodule(aob_buy,Warhammer.exe,29 8B 78 06 00 00 49) // should be unique
alloc(newmem,$1000,aob_buy)

label(code)
label(code1)
label(return)

alloc(pCredits,$8)
registersymbol(pCredits)

alloc(bFree,$1)
registersymbol(bFree)

pCredits:
dd 0

bFree:
dd 1  // Change value here if you dont want for free by default

newmem:
  push rcx
    lea rcx,[rbx+00000678]
    mov [pCredits],rcx
  pop rcx

  push rcx
    mov rcx,[bFree]
    cmp rcx,1  //Buy for Free ?
    je code1
    jmp code

code: // Buy
  pop rcx
  sub [rbx+00000678],ecx
  jmp return

code1: // Buy for Free
  pop rcx
//  sub [rbx+00000678],ecx
  jmp return

aob_buy:
  jmp newmem
  nop

return:
  registersymbol(aob_buy)




//Cost in Fate
aobscanmodule(buy_cost_fate,Warhammer.exe,29 8B 7C 06 00 00) // should be unique
alloc(newmem2,$1000,buy_cost_fate)

label(code2)
label(return2)

newmem2:

code2:
  //sub [rbx+0000067C],ecx
  jmp return2

buy_cost_fate:
  jmp newmem2
  nop
return2:
registersymbol(buy_cost_fate)






[DISABLE]

aob_buy:
  db 29 8B 78 06 00 00

unregistersymbol(pCredits)
unregistersymbol(bFree)
unregistersymbol(aob_buy)
dealloc(pCredits)
dealloc(bFree)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Warhammer.exe.text+31ED48

Warhammer.exe.text+31ED19: 89 54 24 30                       - mov [rsp+30],edx
Warhammer.exe.text+31ED1D: 4C 63 C1                          - movsxd  r8,ecx
Warhammer.exe.text+31ED20: 4C 89 44 24 38                    - mov [rsp+38],r8
Warhammer.exe.text+31ED25: 85 C9                             - test ecx,ecx
Warhammer.exe.text+31ED27: 0F 8E 3F 02 00 00                 - jng Warhammer.exe.text+31EF6C
Warhammer.exe.text+31ED2D: 44 8B E6                          - mov r12d,esi
Warhammer.exe.text+31ED30: 48 89 74 24 40                    - mov [rsp+40],rsi
Warhammer.exe.text+31ED35: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Warhammer.exe.text+31ED40: 49 8B 47 08                       - mov rax,[r15+08]
Warhammer.exe.text+31ED44: 41 8B 0C 04                       - mov ecx,[r12+rax]
// ---------- INJECTING HERE ----------
Warhammer.exe.text+31ED48: 29 8B 78 06 00 00                 - sub [rbx+00000678],ecx
// ---------- DONE INJECTING  ----------
Warhammer.exe.text+31ED4E: 49 8B 47 08                       - mov rax,[r15+08]
Warhammer.exe.text+31ED52: 42 8B 4C 20 04                    - mov ecx,[rax+r12+04]
Warhammer.exe.text+31ED57: 29 8B 7C 06 00 00                 - sub [rbx+0000067C],ecx
Warhammer.exe.text+31ED5D: 49 8B 47 08                       - mov rax,[r15+08]
Warhammer.exe.text+31ED61: 42 83 7C 20 18 00                 - cmp dword ptr [rax+r12+18],00
Warhammer.exe.text+31ED67: 0F 84 06 01 00 00                 - je Warhammer.exe.text+31EE73
Warhammer.exe.text+31ED6D: 41 8B 74 04 08                    - mov esi,[r12+rax+08]
Warhammer.exe.text+31ED72: F7 DE                             - neg esi
Warhammer.exe.text+31ED74: 48 63 C2                          - movsxd  rax,edx
Warhammer.exe.text+31ED77: 48 8D 14 40                       - lea rdx,[rax+rax*2]
}



buy_cost_fate:
  db 29 8B 7C 06 00 00

unregistersymbol(buy_cost_fate)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: Warhammer.exe.text+31ED57

Warhammer.exe.text+31ED27: 0F 8E 3F 02 00 00                 - jng Warhammer.exe.text+31EF6C
Warhammer.exe.text+31ED2D: 44 8B E6                          - mov r12d,esi
Warhammer.exe.text+31ED30: 48 89 74 24 40                    - mov [rsp+40],rsi
Warhammer.exe.text+31ED35: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Warhammer.exe.text+31ED40: 49 8B 47 08                       - mov rax,[r15+08]
Warhammer.exe.text+31ED44: 41 8B 0C 04                       - mov ecx,[r12+rax]
aob_buy: E9 B3 02 C3 FF                    - jmp 7FF697EA0000
Warhammer.exe.text+31ED4D: 90                                - nop
Warhammer.exe.text+31ED4E: 49 8B 47 08                       - mov rax,[r15+08]
Warhammer.exe.text+31ED52: 42 8B 4C 20 04                    - mov ecx,[rax+r12+04]
// ---------- INJECTING HERE ----------
Warhammer.exe.text+31ED57: 29 8B 7C 06 00 00                 - sub [rbx+0000067C],ecx
// ---------- DONE INJECTING  ----------
Warhammer.exe.text+31ED5D: 49 8B 47 08                       - mov rax,[r15+08]
Warhammer.exe.text+31ED61: 42 83 7C 20 18 00                 - cmp dword ptr [rax+r12+18],00
Warhammer.exe.text+31ED67: 0F 84 06 01 00 00                 - je Warhammer.exe.text+31EE73
Warhammer.exe.text+31ED6D: 41 8B 74 04 08                    - mov esi,[r12+rax+08]
Warhammer.exe.text+31ED72: F7 DE                             - neg esi
Warhammer.exe.text+31ED74: 48 63 C2                          - movsxd  rax,edx
Warhammer.exe.text+31ED77: 48 8D 14 40                       - lea rdx,[rax+rax*2]
Warhammer.exe.text+31ED7B: 48 C1 E2 04                       - shl rdx,04
Warhammer.exe.text+31ED7F: 48 83 C2 10                       - add rdx,10
Warhammer.exe.text+31ED83: 49 03 57 08                       - add rdx,[r15+08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217895</ID>
          <Description>"Buy for Free ?"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FFC6FF</Color>
          <VariableType>Byte</VariableType>
          <Address>bFree</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>217896</ID>
          <Description>"Credits"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pCredits</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>217898</ID>
          <Description>"Fate"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pCredits</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Craft Item for Free

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217909</ID>
      <Description>"Craft Item for Free"</Description>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer.exe
  Version: 
  Date   : 2024-05-29
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_craft_mat_use,Warhammer.exe,44 01 30 EB 1E) // should be unique
alloc(newmem,$1000,aob_craft_mat_use)

label(code)
label(return)

newmem:

code:
 // add [rax],r14d
  jmp Warhammer.exe.text+2B28C5
  jmp return

aob_craft_mat_use:
  jmp newmem
return:
registersymbol(aob_craft_mat_use)



aobscanmodule(aob_craft_credit_use,Warhammer.exe,29 87 78 06 00 00) // should be unique
alloc(newmem2,$1000,aob_craft_credit_use)

label(code2)
label(return2)

newmem2:

code2:
  //sub [rdi+00000678],eax
  jmp return2

aob_craft_credit_use:
  jmp newmem2
  nop
return2:
registersymbol(aob_craft_credit_use)




[DISABLE]

aob_craft_mat_use:
  db 44 01 30 EB 1E

unregistersymbol(aob_craft_mat_use)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Warhammer.exe.text+2B28A2

Warhammer.exe.text+2B2888: 48 3B C1              - cmp rax,rcx
Warhammer.exe.text+2B288B: 74 07                 - je Warhammer.exe.text+2B2894
Warhammer.exe.text+2B288D: 8B 50 40              - mov edx,[rax+40]
Warhammer.exe.text+2B2890: 39 16                 - cmp [rsi],edx
Warhammer.exe.text+2B2892: 73 03                 - jae Warhammer.exe.text+2B2897
Warhammer.exe.text+2B2894: 48 8B C1              - mov rax,rcx
Warhammer.exe.text+2B2897: 48 3B C1              - cmp rax,rcx
Warhammer.exe.text+2B289A: 74 0B                 - je Warhammer.exe.text+2B28A7
Warhammer.exe.text+2B289C: 48 83 C0 48           - add rax,48
Warhammer.exe.text+2B28A0: 74 05                 - je Warhammer.exe.text+2B28A7
// ---------- INJECTING HERE ----------
Warhammer.exe.text+2B28A2: 44 01 30              - add [rax],r14d
// ---------- DONE INJECTING  ----------
Warhammer.exe.text+2B28A5: EB 1E                 - jmp Warhammer.exe.text+2B28C5
Warhammer.exe.text+2B28A7: 4C 8D 46 E0           - lea r8,[rsi-20]
Warhammer.exe.text+2B28AB: 48 8D 54 24 20        - lea rdx,[rsp+20]
Warhammer.exe.text+2B28B0: 48 8D 8F 10 0B 00 00  - lea rcx,[rdi+00000B10]
Warhammer.exe.text+2B28B7: E8 64 A5 FC FF        - call Warhammer.exe.text+27CE20
Warhammer.exe.text+2B28BC: 48 8B 44 24 20        - mov rax,[rsp+20]
Warhammer.exe.text+2B28C1: 44 89 70 48           - mov [rax+48],r14d
Warhammer.exe.text+2B28C5: 48 83 C6 30           - add rsi,30
Warhammer.exe.text+2B28C9: 48 8D 46 E0           - lea rax,[rsi-20]
Warhammer.exe.text+2B28CD: 48 3B C3              - cmp rax,rbx
}




aob_craft_credit_use:
  db 29 87 78 06 00 00

unregistersymbol(aob_craft_credit_use)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: Warhammer.exe.text+2B2C57

Warhammer.exe.text+2B2C39: 0F 5B C0              - cvtdq2ps xmm0,xmm0
Warhammer.exe.text+2B2C3C: 0F 2E C1              - ucomiss xmm0,xmm1
Warhammer.exe.text+2B2C3F: 74 12                 - je Warhammer.exe.text+2B2C53
Warhammer.exe.text+2B2C41: 0F 14 C9              - unpcklps xmm1,xmm1
Warhammer.exe.text+2B2C44: 0F 50 C1              - movmskps eax,xmm1
Warhammer.exe.text+2B2C47: 83 E0 01              - and eax,01
Warhammer.exe.text+2B2C4A: 2B C8                 - sub ecx,eax
Warhammer.exe.text+2B2C4C: 66 0F 6E C9           - movd xmm1,ecx
Warhammer.exe.text+2B2C50: 0F 5B C9              - cvtdq2ps xmm1,xmm1
Warhammer.exe.text+2B2C53: F3 0F 2C C1           - cvttss2si eax,xmm1
// ---------- INJECTING HERE ----------
Warhammer.exe.text+2B2C57: 29 87 78 06 00 00     - sub [rdi+00000678],eax
// ---------- DONE INJECTING  ----------
Warhammer.exe.text+2B2C5D: 48 8D 8D 00 02 00 00  - lea rcx,[rbp+00000200]
Warhammer.exe.text+2B2C64: E8 07 C7 49 00        - call Warhammer.exe.text+74F370
Warhammer.exe.text+2B2C69: 90                    - nop
Warhammer.exe.text+2B2C6A: 48 8D 4C 24 20        - lea rcx,[rsp+20]
Warhammer.exe.text+2B2C6F: E8 9C 10 FA FF        - call Warhammer.exe.text+253D10
Warhammer.exe.text+2B2C74: 90                    - nop
Warhammer.exe.text+2B2C75: 48 8B D0              - mov rdx,rax
Warhammer.exe.text+2B2C78: 48 8D 8D 40 02 00 00  - lea rcx,[rbp+00000240]
Warhammer.exe.text+2B2C7F: E8 0C 0A BE 00        - call Warhammer.exe.text+E93690
Warhammer.exe.text+2B2C84: 90                    - nop
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Modify/Forge Item for Free

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217915</ID>
      <Description>"Modify/Forge Item for Free"</Description>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer.exe
  Version: 
  Date   : 2024-05-29
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_mod_mat_use,Warhammer.exe,01 30 E9 8E 00 00 00 48 8B C1 48 8B 49 08 48 8B D8 80 79 19 00 75 18) // should be unique
alloc(newmem,$1000,aob_mod_mat_use)

label(code)
label(return)

newmem:

code:
 // add [rax],esi
  jmp Warhammer.exe.text+2B4576
  jmp return

aob_mod_mat_use:
  jmp newmem
  nop 2
return:
registersymbol(aob_mod_mat_use)


aobscanmodule(aob_mod_credit_use,Warhammer.exe,29 90 78 06 00 00 8B 73) // should be unique
alloc(newmem2,$1000,aob_mod_credit_use)

label(code2)
label(return2)

newmem2:

code2:
 // sub [rax+00000678],edx
  jmp return2

aob_mod_credit_use:
  jmp newmem2
  nop
return2:
registersymbol(aob_mod_credit_use)

[DISABLE]

aob_mod_mat_use:
  db 01 30 E9 8E 00 00 00 48 8B C1 48 8B 49 08 48 8B D8 80 79 19 00 75 18

unregistersymbol(aob_mod_mat_use)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Warhammer.exe.text+2B44E1

Warhammer.exe.text+2B44C6: 74 E8           - je Warhammer.exe.text+2B44B0
Warhammer.exe.text+2B44C8: 48 3B C1        - cmp rax,rcx
Warhammer.exe.text+2B44CB: 74 06           - je Warhammer.exe.text+2B44D3
Warhammer.exe.text+2B44CD: 44 3B 40 40     - cmp r8d,[rax+40]
Warhammer.exe.text+2B44D1: 73 03           - jae Warhammer.exe.text+2B44D6
Warhammer.exe.text+2B44D3: 48 8B C1        - mov rax,rcx
Warhammer.exe.text+2B44D6: 48 3B C1        - cmp rax,rcx
Warhammer.exe.text+2B44D9: 74 0D           - je Warhammer.exe.text+2B44E8
Warhammer.exe.text+2B44DB: 48 83 C0 48     - add rax,48
Warhammer.exe.text+2B44DF: 74 07           - je Warhammer.exe.text+2B44E8
// ---------- INJECTING HERE ----------
Warhammer.exe.text+2B44E1: 01 30           - add [rax],esi
// ---------- DONE INJECTING  ----------
Warhammer.exe.text+2B44E3: E9 8E 00 00 00  - jmp Warhammer.exe.text+2B4576
Warhammer.exe.text+2B44E8: 48 8B C1        - mov rax,rcx
Warhammer.exe.text+2B44EB: 48 8B 49 08     - mov rcx,[rcx+08]
Warhammer.exe.text+2B44EF: 48 8B D8        - mov rbx,rax
Warhammer.exe.text+2B44F2: 80 79 19 00     - cmp byte ptr [rcx+19],00
Warhammer.exe.text+2B44F6: 75 18           - jne Warhammer.exe.text+2B4510
Warhammer.exe.text+2B44F8: 44 39 41 40     - cmp [rcx+40],r8d
Warhammer.exe.text+2B44FC: 73 06           - jae Warhammer.exe.text+2B4504
Warhammer.exe.text+2B44FE: 48 8B 49 10     - mov rcx,[rcx+10]
Warhammer.exe.text+2B4502: EB 06           - jmp Warhammer.exe.text+2B450A
}




aob_mod_credit_use:
  db 29 90 78 06 00 00

unregistersymbol(aob_mod_credit_use)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: Warhammer.exe.text+2B447A

Warhammer.exe.text+2B4455: 55                          - push rbp
Warhammer.exe.text+2B4456: 56                          - push rsi
Warhammer.exe.text+2B4457: 57                          - push rdi
Warhammer.exe.text+2B4458: 48 83 EC 60                 - sub rsp,60
Warhammer.exe.text+2B445C: 48 C7 44 24 30 FE FF FF FF  - mov qword ptr [rsp+30],FFFFFFFFFFFFFFFE
Warhammer.exe.text+2B4465: 48 89 9C 24 98 00 00 00     - mov [rsp+00000098],rbx
Warhammer.exe.text+2B446D: 48 8B D9                    - mov rbx,rcx
Warhammer.exe.text+2B4470: E8 9B 4C 33 00              - call Warhammer.exe.text+5E9110
Warhammer.exe.text+2B4475: 48 8B F8                    - mov rdi,rax
Warhammer.exe.text+2B4478: 8B 13                       - mov edx,[rbx]
// ---------- INJECTING HERE ----------
Warhammer.exe.text+2B447A: 29 90 78 06 00 00           - sub [rax+00000678],edx
// ---------- DONE INJECTING  ----------
Warhammer.exe.text+2B4480: 8B 73 04                    - mov esi,[rbx+04]
Warhammer.exe.text+2B4483: F7 DE                       - neg esi
Warhammer.exe.text+2B4485: 48 8D 6B 08                 - lea rbp,[rbx+08]
Warhammer.exe.text+2B4489: 48 8B D5                    - mov rdx,rbp
Warhammer.exe.text+2B448C: 48 8D 4C 24 38              - lea rcx,[rsp+38]
Warhammer.exe.text+2B4491: E8 BA 54 BE 00              - call Warhammer.exe.text+E99950
Warhammer.exe.text+2B4496: 90                          - nop
Warhammer.exe.text+2B4497: 48 8B 8F 10 0B 00 00        - mov rcx,[rdi+00000B10]
Warhammer.exe.text+2B449E: 48 8B 51 08                 - mov rdx,[rcx+08]
Warhammer.exe.text+2B44A2: 48 8B C1                    - mov rax,rcx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Table not working with game version 2.9.1

Edit- Sorry my bad its working
Last edited by miruss89 on Sat Jul 06, 2024 3:27 pm, edited 1 time in total.

sonofwhore
Novice Cheater
Novice Cheater
Posts: 23
Joined: Sun Sep 25, 2022 11:45 pm
Reputation: 16

Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by sonofwhore »

Are we able to unlock the founders stuff in offline mode? If so, can someone point out what to edit?
Thanks.

mspector
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Jun 27, 2024 3:57 am
Reputation: 0

Re: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14

Post by mspector »

not to be a digger, but any table with a working GOD mode? The only one I found here makes the game crash after a while.

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