Commander_Crunk wrote: ↑Fri Feb 02, 2024 3:43 am
VirgilSouth wrote: ↑Thu Feb 01, 2024 1:44 pm
Commander_Crunk wrote: ↑Thu Feb 01, 2024 2:43 am
So can anyone tell me or give me a good idea on how to find passive skill points? I try looking through trying to find the value of it (using the "All" scan type) but it seems I'm not able to find it. Can anyone give me some tips to find the address for passive skill points so I can edit the value. (Yes I've done the CE tutorial but that pretty much told me what I already know when it comes to the basics.)
Look back in topic earlier i posted pretty thorough instructions how to hack passive points and even update table i made
Yeah I'm still having trouble. Another question. So I can't find the value by scanning for it, even though its displayed. (Talking about passive skill points.) So I just use the built in pointer when I spend a skill point?
As was explained earlier passive points can't be hacked "usual" way cos they can't actually be spent. So as i explained you need to find passive points you have and cos they not stored at single address you can't rely on displayed value.
So easiest ways to hack passive points are:
a) Look at your char's level. First level means you have 1 passive point, hundredth level means you have 100 passive points. Find a value, get some level ups, find new value. Address will be the same at least until you leave to main menu. Optionally - make a pointer for this address so you won't need to do it every time
b) Hack attribute points according my instructions and math out address for passive points using difference between attribute and passive points' addresses from my outdated table's pointers. Optionally - make pointers
c) Update outdated tables by finding working addresses for existing pointers