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VirgilSouth
Expert Cheater
Posts: 168 Joined: Tue May 02, 2017 3:25 pm
Reputation: 71
Post
by VirgilSouth » Mon Aug 05, 2019 5:43 pm
maybe someone has an idea how to make damage multiplier instead of damage replacer?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
jonexhd
Expert Cheater
Posts: 70 Joined: Tue Mar 13, 2018 5:48 pm
Reputation: 5
Post
by jonexhd » Wed Aug 07, 2019 2:27 pm
Thanks Gigex. You proved your loyalty to the emperor by providing the best weapon to the emperor's finest agents!
teyhox
Expert Cheater
Posts: 146 Joined: Sat Feb 09, 2019 7:31 pm
Reputation: 24
Post
by teyhox » Thu Aug 08, 2019 1:51 pm
Hello. The game just had an update, 2.1.1, and Gigex's table doesn't work anymore. I guess it needs a little update too please. ;p
-=LIVING_LIT4NY=-
What is cheating?
Posts: 4 Joined: Thu Aug 08, 2019 4:21 pm
Reputation: 0
Post
by -=LIVING_LIT4NY=- » Thu Aug 08, 2019 4:52 pm
The new table need a update for constructs too, in other case new class is worthless!
deimudda69
Noobzor
Posts: 5 Joined: Sat Jun 29, 2019 10:02 pm
Reputation: 1
Post
by deimudda69 » Thu Aug 08, 2019 6:00 pm
New Update 2.1.1 broke the core mechanics acvtivation, but the other 2 zoom and cd still works. Simple adress update needed i guess. Shame that i cant even do that for myself.
jonexhd
Expert Cheater
Posts: 70 Joined: Tue Mar 13, 2018 5:48 pm
Reputation: 5
Post
by jonexhd » Fri Aug 09, 2019 6:00 pm
The waiting is suffering for sure
jonexhd
Expert Cheater
Posts: 70 Joined: Tue Mar 13, 2018 5:48 pm
Reputation: 5
Post
by jonexhd » Sat Aug 10, 2019 11:21 am
Anyone can help?
Evilpwn
Novice Cheater
Posts: 20 Joined: Sun Sep 09, 2018 10:19 am
Reputation: 0
Post
by Evilpwn » Sat Aug 10, 2019 12:17 pm
And now, we wait... (c)
Gigex
Noobzor
Posts: 7 Joined: Wed Jul 26, 2017 8:37 am
Reputation: 17
Post
by Gigex » Sat Aug 10, 2019 7:31 pm
Can't believe I spend 12+ hours fixing the suppression code (only one that has changed) and in the end it could have take me only 10 minutes....
Okay whatever, I think I managed to update the table. Nothing new, just repair the main script.
I'll try to look into the God Mode for turret/holo/summons but I don't think I can find it! So don't get your hopes up.
Features recap (V2)
- God Mod
- Unlimited Suppression
- Unlimited Ammo
- No Weapon Heat
- Quick kill
- Full Adrenaline/Focus/Data-flux (All except Psycher)
- No Warp Heat (Psycher)
- Movement Speed
- Unlimited Zoom
- No Cooldown
I have only done one mission with all classes, no problems with the table but I wouldn't call that proof tested.
Edit: ... I might have found the correct offset for turret/summon...
Edit2: I see people are still downloading V1 I recommend using V2 instead.
Attachments
Warhammer.CT
2019-08-10 Warhammer.exe version 2.1.1 V2 (God Mode also for Companions) (18.86 KiB) Downloaded 250 times
Warhammer.CT
V1 (God Mode only for Inquisitor). Use V2 instead (18.9 KiB) Downloaded 114 times
Last edited by
Gigex on Sat Aug 10, 2019 11:41 pm, edited 1 time in total.
deimudda69
Noobzor
Posts: 5 Joined: Sat Jun 29, 2019 10:02 pm
Reputation: 1
Post
by deimudda69 » Sat Aug 10, 2019 8:34 pm
Superb! Working like a charm. Kudos.
teyhox
Expert Cheater
Posts: 146 Joined: Sat Feb 09, 2019 7:31 pm
Reputation: 24
Post
by teyhox » Sat Aug 10, 2019 8:55 pm
Thanks a lot ! <3
VirgilSouth
Expert Cheater
Posts: 168 Joined: Tue May 02, 2017 3:25 pm
Reputation: 71
Post
by VirgilSouth » Sat Aug 10, 2019 9:08 pm
At first, thanks Gigex. Second - i realised how to make damage multiplier.
You need to replace "minss xmm1,[fBigVal]" by "mulss xmm1,[fBigVal]" and define fBigVal as positive value which is actual damage multiplier
Gigex
Noobzor
Posts: 7 Joined: Wed Jul 26, 2017 8:37 am
Reputation: 17
Post
by Gigex » Sat Aug 10, 2019 9:35 pm
VirgilSouth wrote: ↑ Sat Aug 10, 2019 9:08 pm
At first, thanks Gigex. Second - i realised how to make damage multiplier.
You need to replace "minss xmm1,[fBigVal]" by "mulss xmm1,[fBigVal]" and define fBigVal as positive value which is actual damage multiplier
Nice, I actually prefer this method
jonexhd
Expert Cheater
Posts: 70 Joined: Tue Mar 13, 2018 5:48 pm
Reputation: 5
Post
by jonexhd » Sun Aug 11, 2019 4:41 am
Praise Gigex
Tocksique
Expert Cheater
Posts: 54 Joined: Tue Mar 21, 2017 7:02 am
Reputation: 6
Post
by Tocksique » Sun Aug 11, 2019 6:40 am
Praise the emperor! Inquisitor Gigex and VirgilSouth came through for the Caligari Sector bearing more gifts!
I thank the both of you on behalf on Lord Inquisitor Recifense and the rest of us of the Inquisition.