Workaround for health (searching for exact value+float) won't work either.[/QUOTE]
well well well ... if this is what I think it is, then it seems kids fucked it up again by doing retarded shit in the online portion of the game, and the devs took steps to obfuscate the values or changed things around.
If the devs are really taking steps, or actively taking steps to stop this due to messing with the online portion, I guess some of us have probably seen this sorta thing happened before in another Warhammer franchise game. >_>
[QUOTE="victortan47, post: 49953, member: 9380"]If the devs are really taking steps, or actively taking steps to stop this due to messing with the online portion, I guess some of us have probably seen this sorta thing happened before in another Warhammer franchise game. >_>[/QUOTE]
yeah the values are no longer there. I think they truly made it fully online, no longer is there anything stored locally at least not that can be easily found. Not even in the solo portion of the game.
Sigh ... oh well, at least SOME of the cancer of the game is getting fixed with time, so some things may no longer be needed. But I do love how every time some stupid brats pop up to try and fuck with the online portion of the game :)). Because that is smart ...
[QUOTE="XDAvenger93, post: 49954, member: 3678"]yeah the values are no longer there. I think they truly made it fully online, no longer is there anything stored locally at least not that can be easily found. Not even in the solo portion of the game.
Sigh ... oh well, at least SOME of the cancer of the game is getting fixed with time, so some things may no longer be needed. But I do love how every time some stupid brats pop up to try and fuck with the online portion of the game :)). Because that is smart ...[/QUOTE]
I'd love to see the patch notes.
But you're right, if those idiots would just stop f***ing with the online-mode, the world would be a better place :D
[QUOTE="oflegions, post: 49955, member: 17637"]I'd love to see the patch notes.
But you're right, if those idiots would just stop f***ing with the online-mode, the world would be a better place :D[/QUOTE]
[I]Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.[/I]
New Features
[LIST]
[*]Global Event: Unholy Incursion
[LIST]
[*]Added a specific matchmaking feature for the Event
[/LIST]
[/LIST]
Fixed Bugs
[LIST]
[*]Numerous localization-related fixes
[*]Various crash fixes
[*]Co-op stability improvements
[*]Fixed enchants not working after death or weapon switching
[*]Fixed numerous missing descriptions and icons
[*]Fixed unfinishable Bunker Busting mission
[*]Relic items' unique models are now showing and working properly
[*]Fixed a few chests that could not be opened
[*]Fixed a few malfunctioning teleporters for Hidden Rooms
This is tacit admission to something else. There was a rumor floating around that after the initial release and patch, some cfg files were still accesible to editing and screwing with the game. This tells me that is at long last fixed with this patch, MAYBE.
EDIT: for anyone who wants to have a laugh [URL]https://steamcommunity.com/app/527430/discussions/0/1728701877459022834/[/URL]
it seems they now consider exploiting playing efficiently and doing missions too fast. holy shit ... I was critical but supportive of the devs, but dear god this thread makes me just want to laugh at them.
EDIT 2: I am also noticing something ... interesting. The servers were pretty much golden after the last update, BUT this one has a ton of server issues. Almost like a lot of extra data to be monitored and processed that was on local machines and then just verified occasionally with the server or sent there, is not stored ON the servers and now they need another upgrade. Rewards aren't added to players, needing relogs or restarts to show up, people simply can't connect anymore ... well. Last event did not have this problem. This one does. But concurrent player numbers HAVE gone down. Interesting if you read between the lines.
Last edited by XDAvenger93 on Fri Jun 22, 2018 6:42 pm, edited 2 times in total.
as i understood....a friend described it...its not that easy ...after a full release ...to transfer client sided values to server sides....The division couldnt make it happen since the release