Mobius Final Fantasy International/Japanese Steam Edition

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DarkLord268
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Posts: 23
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Reputation: 1

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by DarkLord268 »

Goghor wrote:
Fri Oct 05, 2018 2:41 pm
DarkLord268 wrote:
Fri Oct 05, 2018 12:27 pm
I don't know that there is a cheat table for increasing in magicite drop rate or frequent drop rate while we're farming. Because 20,000 magicite farming per month is so hard to collect if you don't run every days or use Bot program.
Why is Magic Stone (Magicite) so important to you buddy?

I'm playing the game for the gameplay & stories, I don't even have extremely awesome Job or Ability card since I'm playing with Cheats & using whatever card I want. And it's still fun.

PS: I'm playing with Cheats both on PC & Smartphone, and it's still fun enough; the story, is the one I really enjoyed.

Image
OK, Haha I don't be serious about it but I only doubted. What is the status in your yellow box? How do you set for showing it?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Goghor
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Posts: 24
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Goghor »

DarkLord268 wrote:
Fri Oct 05, 2018 3:02 pm
OK, Haha I don't be serious about it but I only doubted. What is the status in your yellow box? How do you set for showing it?
It's a cheat for Mobius FF Android my friend :D

BTW, I found another interesting thing regarding Ability/Job Card summon. Actually before we buy/summon card which usually 6-7 cards, the server already send the index/list of what Ability/Job card we will get.
Function Reference #1

Code: Select all

public static Mevius.Db.Api.GachaCardResultType GetGachaResultType(int index)
{
	if ((DbManager._i._gachaResult2[index] & 2) == 2)
	{
		return Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB;
	}
	return Mevius.Db.Api.GachaCardResultType.GachaCardResultType_ABILITY;
}
Function Reference #2

Code: Select all

if (!this.IsSkillGacha)
{
	if (gachaResultType == Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB)
	{
		GuiCardThumbnailList.ItemInfo itemInfo2 = (GuiCardThumbnailList.ItemInfo)this.m_CardItemList[num33].baseItemInfo;
		flag6 = true;
		this.m_NewCardItemInfo = itemInfo2;
		GuiManager.Instance.cardDetail.EnableRareIcon = true;
		if (itemInfo2.JobCard.get_count == 1u)
		{
			this.m_NewCard = true;
		}
		if (this.m_NewCardItemInfo.JobCard != null && !this.m_NewCardItemInfo.JobCard.isAvatarJob() && !this.m_RewardStoneCountedUp)
		{
			int[] array18 = new int[]
			{
				(int)Mevius.Db.Api.getTicketCount(Mevius.Db.Api.TICKET_TYPE.TICKET_TYPE_REBOOT_STONE),
				(int)Mevius.Db.Api.getFireStone(),
				(int)Mevius.Db.Api.getWaterStone(),
				(int)Mevius.Db.Api.getWindStone(),
				(int)Mevius.Db.Api.getSoilStone(),
				(int)Mevius.Db.Api.getLightStone(),
				(int)Mevius.Db.Api.getDarkStone(),
				(int)Mevius.Db.Api.getCrystal(),
				(int)(Mevius.Db.Api.getTicketCount(Mevius.Db.Api.TICKET_TYPE.TICKET_TYPE_REVIVAL) - (uint)Mevius.Db.Api.GetBuyRevivalTicket(-1))
			};
			int[] array19 = new int[]
			{
				(int)backupReward2.rebootStoneCount,
				backupReward2.stones[0],
				backupReward2.stones[1],
				backupReward2.stones[2],
				backupReward2.stones[3],
				backupReward2.stones[4],
				backupReward2.stones[5],
				backupReward2.crystal,
				(int)backupReward2.revivalTicketCount
			};
			for (int num34 = 0; num34 < array18.Length; num34++)
			{
				if (array18[num34] != array19[num34])
				{
					this.m_showStoneIndexList.Add(num34);
				}
			}
			this.m_RewardStoneCountedUp = true;
		}
	}
	else
	{
		GuiCardThumbnailList.ItemInfo itemInfo3 = (GuiCardThumbnailList.ItemInfo)this.m_CardItemList[num33].baseItemInfo;
		GuiManager.Instance.cardDetail.EnableRareIcon = true;
		int cardIndexByName2 = Mevius.Db.Api.GetCardIndexByName(itemInfo3.Card.card_name);
		if (!backupReward2.get_receive_card(cardIndexByName2))
		{
			backupReward2.set_receive_card(cardIndexByName2);
			flag6 = true;
			this.m_NewCardItemInfo = itemInfo3;
			this.m_NewCard = true;
		}
		if (Mevius.Db.Api.IsClassChangeCard(this.m_ScratchIndex))
		{
			flag6 = true;
			this.m_NewCardItemInfo = itemInfo3;
			if ((int)itemInfo3.Cce76e2a43c381cdc7447ac7340578ed3.m2e4ad7ae38af3c8e0e2efb5a39cab54d() != 4)
			{
				GuiManager.Instance.cardDetail.EnableRareIcon = false;
			}
		}
	}
}
Function Reference #3

Code: Select all

if (this.IsSkillGacha)
{
	SkillCardGacha.GachaResult skillGachaResult = Mevius.Db.Api.GetSkillGachaResult(num26);
	if (skillGachaResult.cardInfo.GetCardClass() - 1 > num24)
	{
		num24 = skillGachaResult.cardInfo.GetCardClass() - 1;
	}
	if (num24 >= this.m_RarityCutNames.Length)
	{
		num24 = this.m_RarityCutNames.Length - 1;
	}
}
else if (Mevius.Db.Api.GetGachaResultType(num26) == Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB)
{
	DbManager.JobCardInfo gachaJobCardResultInfo = Mevius.Db.Api.GetGachaJobCardResultInfo(num26);
	if (gachaJobCardResultInfo.get_count == 1u)
	{
		this.m_rareResult = true;
		if (num24 < this.m_RarityCutNames.Length - 1)
		{
			num24 = this.m_RarityCutNames.Length - 1;
		}
	}
	if (gachaJobCardResultInfo.isClassChangeCardNew())
	{
		this.m_rareResult = true;
		if (num24 < this.m_RarityCutNames.Length - 1)
		{
			num24 = this.m_RarityCutNames.Length - 1;
		}
	}
	if (gachaJobCardResultInfo.isAvatarJob())
	{
		num24 = this.m_RarityCutNames.Length;
	}
}
else
{
	DbManager.CardInfo gachaAbilityCardResultInfo = Mevius.Db.Api.GetGachaAbilityCardResultInfo(num26);
	int cardIndexByName = Mevius.Db.Api.GetCardIndexByName(gachaAbilityCardResultInfo.card_name);
	if (!backupReward.get_receive_card(cardIndexByName) || Mevius.Db.Api.IsClassChangeCard(num26))
	{
		this.m_rareResult = true;
		int num27 = (!Mevius.Gui.Api.IsServiceWorldWide()) ? 5 : 4;
		if ((int)gachaAbilityCardResultInfo.getCard().m67848041ff9f182f0939a2860264272d() >= num27)
		{
			if (num24 < 2)
			{
				num24 = 2;
			}
		}
		else if (num24 < 1)
		{
			num24 = 1;
		}
		if ((int)gachaAbilityCardResultInfo.getCard().me82baaf68246a911ff06abeca30677f1() > 0)
		{
			num24 = this.m_RarityCutNames.Length;
		}
	}
}
Function Reference #4

Code: Select all

if (this.IsSkillGacha)
{
	SkillCardGacha.GachaResult skillGachaResult2 = Mevius.Db.Api.GetSkillGachaResult(num31);
	itemInfo.SetSkillCard(skillGachaResult2.cardInfo);
	this.m_CardItemList[num32].CardDisplayItem.CreateStatus(null);
	this.m_CardItemList[num32].SetItem(num31, itemInfo);
	string strSprite = "SkillCard_green";
	if (skillGachaResult2.cardInfo.GetCardClass() - 1 < array17.Length)
	{
		strSprite = array17[skillGachaResult2.cardInfo.GetCardClass() - 1];
	}
	Mevius.Gui.Util.SetSprite(this.m_CardBackList[num32], strSprite, null);
	this.m_CardBackList[num32].depth = this.m_CardItemList[num32].CardDisplayItem.m_LabelActiveSortValue.depth + 10;
}
else if (Mevius.Db.Api.GetGachaResultType(num31) == Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB)
{
	DbManager.JobCardInfo gachaJobCardResultInfo2 = Mevius.Db.Api.GetGachaJobCardResultInfo(num31);
	itemInfo.SetJobCard(gachaJobCardResultInfo2);
	this.m_CardItemList[num32].SetItem(num31, itemInfo);
	string strSprite2 = "Job";
	if (gachaJobCardResultInfo2.isClassChangeCard())
	{
		strSprite2 = "Job2";
	}
	if (gachaJobCardResultInfo2.isAvatarJob())
	{
		strSprite2 = "R6";
	}
	Mevius.Gui.Util.SetSprite(this.m_CardBackList[num32], strSprite2, null);
	this.m_CardItemList[num32].CardDisplayItem.SetStatusSimple(GuiSortCardWindow.SortKind.Rare, null);
}
else
{
	DbManager.CardInfo gachaAbilityCardResultInfo2 = Mevius.Db.Api.GetGachaAbilityCardResultInfo(num31);
	itemInfo.SetCard(gachaAbilityCardResultInfo2);
	this.m_CardItemList[num32].SetItem(num31, itemInfo);
	string strSprite3 = "R3";
	if ((int)gachaAbilityCardResultInfo2.getCard().m67848041ff9f182f0939a2860264272d() - 1 < array17.Length)
	{
		strSprite3 = array17[(int)gachaAbilityCardResultInfo2.getCard().m67848041ff9f182f0939a2860264272d() - 1];
	}
	if ((int)gachaAbilityCardResultInfo2.getCard().me82baaf68246a911ff06abeca30677f1() > 0)
	{
		strSprite3 = "R6";
	}
	Mevius.Gui.Util.SetSprite(this.m_CardBackList[num32], strSprite3, null);
	this.m_CardItemList[num32].CardDisplayItem.CreateStatus(null);
	this.m_CardItemList[num32].CardDisplayItem.SetStatusSimple(GuiSortCardWindow.SortKind.Rare, gachaAbilityCardResultInfo2.getCard());
	this.m_CardBackList[num32].depth = this.m_CardItemList[num32].CardDisplayItem.m_LabelActiveSortValue.depth + 10;
	this.m_CardItemList[num32].CardDisplayItem.SetGilStr(0, 0);
	this.m_CardItemList[num32].CardDisplayItem.SetReBootTicket(0);
	bool autoCompCard = Mevius.Db.Api.GetAutoCompCard(num31);
	this.m_CardItemList[num32].CardDisplayItem.IsMaterial = autoCompCard;
	if (autoCompCard)
	{
		this.m_CardItemList[num32].CardDisplayItem.IsWarehouse = false;
	}
	else
	{
		this.m_CardItemList[num32].CardDisplayItem.IsWarehouse = Mevius.Db.Api.IsBattleWareHouseMoveCard(num31);
	}
}
this.m_CardItemList[num32].OnUpdate();
Now if you look at the Function Reference #4 I posted above, you'll see that the list of buy/summon Ability/Job Card we will get is populated here at the last line of the function:

Code: Select all

this.m_CardItemList[num32].OnUpdate();
With that, I can see what Ability/Card I will get even before buying it muwahahahahaha... :D :D :D

User avatar
Toadmaster15
Noobzor
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Posts: 10
Joined: Wed Sep 12, 2018 4:28 pm
Reputation: 2

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Toadmaster15 »

Goghor you're killing it with the cheats!, you deserve heaven my man, I wanted the boosting weapon unlock since forever, I have yet to try it out though. How long have you been using it? considering its something that unlocks when you pay I don't know if its checked when you login or if dissapears once you remove a weapon.

Now your new discovery is even more interesting. What script do you use to receive all that information of the gacha? Do you mind sharing it?, that would be awesome. I have been chasing a specific card of the current summer banner since it appeared months ago, and I just want that specific card and I'm out of pulls, gathering all the resources I can to do another pull

EDIT: Turns out I'm an idiot and I don't know how to execute any of your scripts posted here, I get an error ''syntax error near residentintenger'' (Yes I'm Very new to CE) so, If you can provide your scripts in .CE format or provide a mini-tutorial would be much appreciated

DarkLord268
Novice Cheater
Novice Cheater
Posts: 23
Joined: Sun Sep 16, 2018 5:38 pm
Reputation: 1

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by DarkLord268 »

Goghor wrote:
Sat Oct 06, 2018 12:08 am
DarkLord268 wrote:
Fri Oct 05, 2018 3:02 pm
OK, Haha I don't be serious about it but I only doubted. What is the status in your yellow box? How do you set for showing it?
It's a cheat for Mobius FF Android my friend :D

BTW, I found another interesting thing regarding Ability/Job Card summon. Actually before we buy/summon card which usually 6-7 cards, the server already send the index/list of what Ability/Job card we will get.
Function Reference #1

Code: Select all

public static Mevius.Db.Api.GachaCardResultType GetGachaResultType(int index)
{
	if ((DbManager._i._gachaResult2[index] & 2) == 2)
	{
		return Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB;
	}
	return Mevius.Db.Api.GachaCardResultType.GachaCardResultType_ABILITY;
}
Function Reference #2

Code: Select all

if (!this.IsSkillGacha)
{
	if (gachaResultType == Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB)
	{
		GuiCardThumbnailList.ItemInfo itemInfo2 = (GuiCardThumbnailList.ItemInfo)this.m_CardItemList[num33].baseItemInfo;
		flag6 = true;
		this.m_NewCardItemInfo = itemInfo2;
		GuiManager.Instance.cardDetail.EnableRareIcon = true;
		if (itemInfo2.JobCard.get_count == 1u)
		{
			this.m_NewCard = true;
		}
		if (this.m_NewCardItemInfo.JobCard != null && !this.m_NewCardItemInfo.JobCard.isAvatarJob() && !this.m_RewardStoneCountedUp)
		{
			int[] array18 = new int[]
			{
				(int)Mevius.Db.Api.getTicketCount(Mevius.Db.Api.TICKET_TYPE.TICKET_TYPE_REBOOT_STONE),
				(int)Mevius.Db.Api.getFireStone(),
				(int)Mevius.Db.Api.getWaterStone(),
				(int)Mevius.Db.Api.getWindStone(),
				(int)Mevius.Db.Api.getSoilStone(),
				(int)Mevius.Db.Api.getLightStone(),
				(int)Mevius.Db.Api.getDarkStone(),
				(int)Mevius.Db.Api.getCrystal(),
				(int)(Mevius.Db.Api.getTicketCount(Mevius.Db.Api.TICKET_TYPE.TICKET_TYPE_REVIVAL) - (uint)Mevius.Db.Api.GetBuyRevivalTicket(-1))
			};
			int[] array19 = new int[]
			{
				(int)backupReward2.rebootStoneCount,
				backupReward2.stones[0],
				backupReward2.stones[1],
				backupReward2.stones[2],
				backupReward2.stones[3],
				backupReward2.stones[4],
				backupReward2.stones[5],
				backupReward2.crystal,
				(int)backupReward2.revivalTicketCount
			};
			for (int num34 = 0; num34 < array18.Length; num34++)
			{
				if (array18[num34] != array19[num34])
				{
					this.m_showStoneIndexList.Add(num34);
				}
			}
			this.m_RewardStoneCountedUp = true;
		}
	}
	else
	{
		GuiCardThumbnailList.ItemInfo itemInfo3 = (GuiCardThumbnailList.ItemInfo)this.m_CardItemList[num33].baseItemInfo;
		GuiManager.Instance.cardDetail.EnableRareIcon = true;
		int cardIndexByName2 = Mevius.Db.Api.GetCardIndexByName(itemInfo3.Card.card_name);
		if (!backupReward2.get_receive_card(cardIndexByName2))
		{
			backupReward2.set_receive_card(cardIndexByName2);
			flag6 = true;
			this.m_NewCardItemInfo = itemInfo3;
			this.m_NewCard = true;
		}
		if (Mevius.Db.Api.IsClassChangeCard(this.m_ScratchIndex))
		{
			flag6 = true;
			this.m_NewCardItemInfo = itemInfo3;
			if ((int)itemInfo3.Cce76e2a43c381cdc7447ac7340578ed3.m2e4ad7ae38af3c8e0e2efb5a39cab54d() != 4)
			{
				GuiManager.Instance.cardDetail.EnableRareIcon = false;
			}
		}
	}
}
Function Reference #3

Code: Select all

if (this.IsSkillGacha)
{
	SkillCardGacha.GachaResult skillGachaResult = Mevius.Db.Api.GetSkillGachaResult(num26);
	if (skillGachaResult.cardInfo.GetCardClass() - 1 > num24)
	{
		num24 = skillGachaResult.cardInfo.GetCardClass() - 1;
	}
	if (num24 >= this.m_RarityCutNames.Length)
	{
		num24 = this.m_RarityCutNames.Length - 1;
	}
}
else if (Mevius.Db.Api.GetGachaResultType(num26) == Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB)
{
	DbManager.JobCardInfo gachaJobCardResultInfo = Mevius.Db.Api.GetGachaJobCardResultInfo(num26);
	if (gachaJobCardResultInfo.get_count == 1u)
	{
		this.m_rareResult = true;
		if (num24 < this.m_RarityCutNames.Length - 1)
		{
			num24 = this.m_RarityCutNames.Length - 1;
		}
	}
	if (gachaJobCardResultInfo.isClassChangeCardNew())
	{
		this.m_rareResult = true;
		if (num24 < this.m_RarityCutNames.Length - 1)
		{
			num24 = this.m_RarityCutNames.Length - 1;
		}
	}
	if (gachaJobCardResultInfo.isAvatarJob())
	{
		num24 = this.m_RarityCutNames.Length;
	}
}
else
{
	DbManager.CardInfo gachaAbilityCardResultInfo = Mevius.Db.Api.GetGachaAbilityCardResultInfo(num26);
	int cardIndexByName = Mevius.Db.Api.GetCardIndexByName(gachaAbilityCardResultInfo.card_name);
	if (!backupReward.get_receive_card(cardIndexByName) || Mevius.Db.Api.IsClassChangeCard(num26))
	{
		this.m_rareResult = true;
		int num27 = (!Mevius.Gui.Api.IsServiceWorldWide()) ? 5 : 4;
		if ((int)gachaAbilityCardResultInfo.getCard().m67848041ff9f182f0939a2860264272d() >= num27)
		{
			if (num24 < 2)
			{
				num24 = 2;
			}
		}
		else if (num24 < 1)
		{
			num24 = 1;
		}
		if ((int)gachaAbilityCardResultInfo.getCard().me82baaf68246a911ff06abeca30677f1() > 0)
		{
			num24 = this.m_RarityCutNames.Length;
		}
	}
}
Function Reference #4

Code: Select all

if (this.IsSkillGacha)
{
	SkillCardGacha.GachaResult skillGachaResult2 = Mevius.Db.Api.GetSkillGachaResult(num31);
	itemInfo.SetSkillCard(skillGachaResult2.cardInfo);
	this.m_CardItemList[num32].CardDisplayItem.CreateStatus(null);
	this.m_CardItemList[num32].SetItem(num31, itemInfo);
	string strSprite = "SkillCard_green";
	if (skillGachaResult2.cardInfo.GetCardClass() - 1 < array17.Length)
	{
		strSprite = array17[skillGachaResult2.cardInfo.GetCardClass() - 1];
	}
	Mevius.Gui.Util.SetSprite(this.m_CardBackList[num32], strSprite, null);
	this.m_CardBackList[num32].depth = this.m_CardItemList[num32].CardDisplayItem.m_LabelActiveSortValue.depth + 10;
}
else if (Mevius.Db.Api.GetGachaResultType(num31) == Mevius.Db.Api.GachaCardResultType.GachaCardResultType_JOB)
{
	DbManager.JobCardInfo gachaJobCardResultInfo2 = Mevius.Db.Api.GetGachaJobCardResultInfo(num31);
	itemInfo.SetJobCard(gachaJobCardResultInfo2);
	this.m_CardItemList[num32].SetItem(num31, itemInfo);
	string strSprite2 = "Job";
	if (gachaJobCardResultInfo2.isClassChangeCard())
	{
		strSprite2 = "Job2";
	}
	if (gachaJobCardResultInfo2.isAvatarJob())
	{
		strSprite2 = "R6";
	}
	Mevius.Gui.Util.SetSprite(this.m_CardBackList[num32], strSprite2, null);
	this.m_CardItemList[num32].CardDisplayItem.SetStatusSimple(GuiSortCardWindow.SortKind.Rare, null);
}
else
{
	DbManager.CardInfo gachaAbilityCardResultInfo2 = Mevius.Db.Api.GetGachaAbilityCardResultInfo(num31);
	itemInfo.SetCard(gachaAbilityCardResultInfo2);
	this.m_CardItemList[num32].SetItem(num31, itemInfo);
	string strSprite3 = "R3";
	if ((int)gachaAbilityCardResultInfo2.getCard().m67848041ff9f182f0939a2860264272d() - 1 < array17.Length)
	{
		strSprite3 = array17[(int)gachaAbilityCardResultInfo2.getCard().m67848041ff9f182f0939a2860264272d() - 1];
	}
	if ((int)gachaAbilityCardResultInfo2.getCard().me82baaf68246a911ff06abeca30677f1() > 0)
	{
		strSprite3 = "R6";
	}
	Mevius.Gui.Util.SetSprite(this.m_CardBackList[num32], strSprite3, null);
	this.m_CardItemList[num32].CardDisplayItem.CreateStatus(null);
	this.m_CardItemList[num32].CardDisplayItem.SetStatusSimple(GuiSortCardWindow.SortKind.Rare, gachaAbilityCardResultInfo2.getCard());
	this.m_CardBackList[num32].depth = this.m_CardItemList[num32].CardDisplayItem.m_LabelActiveSortValue.depth + 10;
	this.m_CardItemList[num32].CardDisplayItem.SetGilStr(0, 0);
	this.m_CardItemList[num32].CardDisplayItem.SetReBootTicket(0);
	bool autoCompCard = Mevius.Db.Api.GetAutoCompCard(num31);
	this.m_CardItemList[num32].CardDisplayItem.IsMaterial = autoCompCard;
	if (autoCompCard)
	{
		this.m_CardItemList[num32].CardDisplayItem.IsWarehouse = false;
	}
	else
	{
		this.m_CardItemList[num32].CardDisplayItem.IsWarehouse = Mevius.Db.Api.IsBattleWareHouseMoveCard(num31);
	}
}
this.m_CardItemList[num32].OnUpdate();
Now if you look at the Function Reference #4 I posted above, you'll see that the list of buy/summon Ability/Job Card we will get is populated here at the last line of the function:

Code: Select all

this.m_CardItemList[num32].OnUpdate();
With that, I can see what Ability/Card I will get even before buying it muwahahahahaha... :D :D :D
Oh, It’s very interesting my friend. I think you’re a super super programer. Can you tech me for using this method? I think it’s very benefit for us in the future when we’re pulling some cards.

I have a question. You can see what cards you will get but it doesn’t match with cards that you want. Can we cancel to use the tickets before buying? After that we pull it again for checking the card list. Repeat and Repeat untill you find the specific card what you want.

User avatar
masakiandou
Expert Cheater
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Posts: 104
Joined: Tue Jul 18, 2017 2:23 pm
Reputation: 45

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by masakiandou »

Goghor wrote:
Fri Oct 05, 2018 2:41 pm
DarkLord268 wrote:
Fri Oct 05, 2018 12:27 pm
I don't know that there is a cheat table for increasing in magicite drop rate or frequent drop rate while we're farming. Because 20,000 magicite farming per month is so hard to collect if you don't run every days or use Bot program.
Why is Magic Stone (Magicite) so important to you buddy?

I'm playing the game for the gameplay & stories, I don't even have extremely awesome Job or Ability card since I'm playing with Cheats & using whatever card I want. And it's still fun.

PS: I'm playing with Cheats both on PC & Smartphone, and it's still fun enough; the story, is the one I really enjoyed.
Mobius FF Android
Image
I'll share another reference:

Max Card Auto Enhance Slots is 16

Code: Select all

int residentInteger2 = Mevius.DataSheet.Api.GetResidentInteger("AutoCompSlotMax", 16);
16 Card Auto Enhance Slots
Image
Image
Max Weapon Auto Enhance Slots is 16

Code: Select all

int residentInteger = Mevius.DataSheet.Api.GetResidentInteger("WeaponSlotMax", 16);
16 Weapon Auto Enhance Slots
Image
Image
You have so much cheat like that on android version? how do you find it? or make them yourself?

I see icon about group? what's group? can I join in?
I love this game so much . I want to make 2nd account on android too.

User avatar
Goghor
Novice Cheater
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Posts: 24
Joined: Mon Oct 01, 2018 3:54 pm
Reputation: 37

Battle Speed Hack

Post by Goghor »

Hi guys, I'm here again to share Battle Speed Hack. By default when we enable Fast Battle option, it's only giving us 2x battle speed. With this code, we can make it even faster like setting 10x or even 100x (if your computer fast enough).

Why this? Enter battle, enable automatic battle, in less than 1 second finish :D
Battle Speed Hack

Code: Select all

{ Game   : mobiusff.exe
  Version: 
  Date   : 2018-10-13
  Author : Goghor

  Set Battle Speed
}

[ENABLE]


aobscan(INJECT,F3 0F 10 05 34 00 00 00 F3 0F 5A C0 F2 0F) // should be unique
alloc(newmem,$1000,0574CB94)

label(code)
label(return)

label(BattleSpeed)
registerSymbol(BattleSpeed)

newmem:

code:
  push eax
  mov eax,[BattleSpeed]
  movd xmm0,eax
  pop eax
  jmp return

BattleSpeed:
  dd (float)10

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 05 34 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 0574CB94

0574CB64: F3 0F 10 05 84 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+110]
0574CB6C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB70: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB75: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+a8
0574CB77: F3 0F 10 05 61 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+100]
0574CB7F: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB83: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB88: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CB8D: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB92: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+c5
// ---------- INJECTING HERE ----------
0574CB94: F3 0F 10 05 34 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+f0]
// ---------- DONE INJECTING  ----------
0574CB9C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBA0: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBA5: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CBAA: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBAF: EB 12                          -  jmp Mevius.App:Api:GetTimeBattleScale+e3
0574CBB1: B8 98 EF FA 0E                 -  mov eax,0EFAEF98
0574CBB6: F3 0F 10 00                    -  movss xmm0,[rax]
0574CBBA: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBBE: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBC3: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
}
I set it to 10x speed by default, edit yourself at anytime.
Original Function Reference

Code: Select all

public static float GetTimeBattleScale()
{
	if (Mevius.App.Api.s_timeBattleScale < 1f || !Mevius.App.Api.IsBattleTimeFast(false))
	{
		return Mevius.App.Api.s_timeBattleScale;
	}
	if (!Mevius.App.Api.IsPartyMode())
	{
		return 2f;
	}
	if (MainLoop._i.FramePerSecond <= 15)
	{
		return 2f;
	}
	return 1.6f;
}

User avatar
Toadmaster15
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Posts: 10
Joined: Wed Sep 12, 2018 4:28 pm
Reputation: 2

Re: Battle Speed Hack

Post by Toadmaster15 »

Goghor wrote:
Sat Oct 13, 2018 8:05 pm
Hi guys, I'm here again to share Battle Speed Hack. By default when we enable Fast Battle option, it's only giving us 2x battle speed. With this code, we can make it even faster like setting 10x or even 100x (if your computer fast enough).

Why this? Enter battle, enable automatic battle, in less than 1 second finish :D
Battle Speed Hack

Code: Select all

{ Game   : mobiusff.exe
  Version: 
  Date   : 2018-10-13
  Author : Goghor

  Set Battle Speed
}

[ENABLE]


aobscan(INJECT,F3 0F 10 05 34 00 00 00 F3 0F 5A C0 F2 0F) // should be unique
alloc(newmem,$1000,0574CB94)

label(code)
label(return)

label(BattleSpeed)
registerSymbol(BattleSpeed)

newmem:

code:
  push eax
  mov eax,[BattleSpeed]
  movd xmm0,eax
  pop eax
  jmp return

BattleSpeed:
  dd (float)10

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 05 34 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 0574CB94

0574CB64: F3 0F 10 05 84 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+110]
0574CB6C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB70: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB75: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+a8
0574CB77: F3 0F 10 05 61 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+100]
0574CB7F: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB83: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB88: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CB8D: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB92: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+c5
// ---------- INJECTING HERE ----------
0574CB94: F3 0F 10 05 34 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+f0]
// ---------- DONE INJECTING  ----------
0574CB9C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBA0: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBA5: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CBAA: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBAF: EB 12                          -  jmp Mevius.App:Api:GetTimeBattleScale+e3
0574CBB1: B8 98 EF FA 0E                 -  mov eax,0EFAEF98
0574CBB6: F3 0F 10 00                    -  movss xmm0,[rax]
0574CBBA: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBBE: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBC3: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
}
I set it to 10x speed by default, edit yourself at anytime.
Original Function Reference

Code: Select all

public static float GetTimeBattleScale()
{
	if (Mevius.App.Api.s_timeBattleScale < 1f || !Mevius.App.Api.IsBattleTimeFast(false))
	{
		return Mevius.App.Api.s_timeBattleScale;
	}
	if (!Mevius.App.Api.IsPartyMode())
	{
		return 2f;
	}
	if (MainLoop._i.FramePerSecond <= 15)
	{
		return 2f;
	}
	return 1.6f;
}
It's amazing that you're back with more hacks! :D . Can I ask you about the Weapon Slot Unlock? It's the only one I really care about at the moment, I've been messing around with mobius and cheat engine but can't do it myself. Thanks in advance!

DarkLord268
Novice Cheater
Novice Cheater
Posts: 23
Joined: Sun Sep 16, 2018 5:38 pm
Reputation: 1

Re: Battle Speed Hack

Post by DarkLord268 »

Goghor wrote:
Sat Oct 13, 2018 8:05 pm
Hi guys, I'm here again to share Battle Speed Hack. By default when we enable Fast Battle option, it's only giving us 2x battle speed. With this code, we can make it even faster like setting 10x or even 100x (if your computer fast enough).

Why this? Enter battle, enable automatic battle, in less than 1 second finish :D
Battle Speed Hack

Code: Select all

{ Game   : mobiusff.exe
  Version: 
  Date   : 2018-10-13
  Author : Goghor

  Set Battle Speed
}

[ENABLE]


aobscan(INJECT,F3 0F 10 05 34 00 00 00 F3 0F 5A C0 F2 0F) // should be unique
alloc(newmem,$1000,0574CB94)

label(code)
label(return)

label(BattleSpeed)
registerSymbol(BattleSpeed)

newmem:

code:
  push eax
  mov eax,[BattleSpeed]
  movd xmm0,eax
  pop eax
  jmp return

BattleSpeed:
  dd (float)10

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 05 34 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 0574CB94

0574CB64: F3 0F 10 05 84 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+110]
0574CB6C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB70: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB75: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+a8
0574CB77: F3 0F 10 05 61 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+100]
0574CB7F: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB83: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB88: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CB8D: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB92: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+c5
// ---------- INJECTING HERE ----------
0574CB94: F3 0F 10 05 34 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+f0]
// ---------- DONE INJECTING  ----------
0574CB9C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBA0: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBA5: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CBAA: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBAF: EB 12                          -  jmp Mevius.App:Api:GetTimeBattleScale+e3
0574CBB1: B8 98 EF FA 0E                 -  mov eax,0EFAEF98
0574CBB6: F3 0F 10 00                    -  movss xmm0,[rax]
0574CBBA: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBBE: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBC3: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
}
I set it to 10x speed by default, edit yourself at anytime.
Original Function Reference

Code: Select all

public static float GetTimeBattleScale()
{
	if (Mevius.App.Api.s_timeBattleScale < 1f || !Mevius.App.Api.IsBattleTimeFast(false))
	{
		return Mevius.App.Api.s_timeBattleScale;
	}
	if (!Mevius.App.Api.IsPartyMode())
	{
		return 2f;
	}
	if (MainLoop._i.FramePerSecond <= 15)
	{
		return 2f;
	}
	return 1.6f;
}
Welcome back Goghor, I felt good to see you again. Can you share me about looking Ability/Job card list before we use summon tickets to buy it?

Thank you for you helping

sweetstyle
Noobzor
Noobzor
Posts: 9
Joined: Mon Oct 15, 2018 8:01 pm
Reputation: 4

Re: Battle Speed Hack

Post by sweetstyle »

DarkLord268 wrote:
Mon Oct 15, 2018 5:40 am
Goghor wrote:
Sat Oct 13, 2018 8:05 pm
Hi guys, I'm here again to share Battle Speed Hack. By default when we enable Fast Battle option, it's only giving us 2x battle speed. With this code, we can make it even faster like setting 10x or even 100x (if your computer fast enough).

Why this? Enter battle, enable automatic battle, in less than 1 second finish :D
Battle Speed Hack

Code: Select all

{ Game   : mobiusff.exe
  Version: 
  Date   : 2018-10-13
  Author : Goghor

  Set Battle Speed
}

[ENABLE]


aobscan(INJECT,F3 0F 10 05 34 00 00 00 F3 0F 5A C0 F2 0F) // should be unique
alloc(newmem,$1000,0574CB94)

label(code)
label(return)

label(BattleSpeed)
registerSymbol(BattleSpeed)

newmem:

code:
  push eax
  mov eax,[BattleSpeed]
  movd xmm0,eax
  pop eax
  jmp return

BattleSpeed:
  dd (float)10

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 05 34 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 0574CB94

0574CB64: F3 0F 10 05 84 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+110]
0574CB6C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB70: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB75: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+a8
0574CB77: F3 0F 10 05 61 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+100]
0574CB7F: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CB83: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB88: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CB8D: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CB92: EB 11                          -  jmp Mevius.App:Api:GetTimeBattleScale+c5
// ---------- INJECTING HERE ----------
0574CB94: F3 0F 10 05 34 00 00 00        -  movss xmm0,[Mevius.App:Api:GetTimeBattleScale+f0]
// ---------- DONE INJECTING  ----------
0574CB9C: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBA0: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBA5: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
0574CBAA: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBAF: EB 12                          -  jmp Mevius.App:Api:GetTimeBattleScale+e3
0574CBB1: B8 98 EF FA 0E                 -  mov eax,0EFAEF98
0574CBB6: F3 0F 10 00                    -  movss xmm0,[rax]
0574CBBA: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
0574CBBE: F2 0F 11 45 F8                 -  movsd [rbp-08],xmm0
0574CBC3: F2 0F 10 45 F8                 -  movsd xmm0,[rbp-08]
}
I set it to 10x speed by default, edit yourself at anytime.
Original Function Reference

Code: Select all

public static float GetTimeBattleScale()
{
	if (Mevius.App.Api.s_timeBattleScale < 1f || !Mevius.App.Api.IsBattleTimeFast(false))
	{
		return Mevius.App.Api.s_timeBattleScale;
	}
	if (!Mevius.App.Api.IsPartyMode())
	{
		return 2f;
	}
	if (MainLoop._i.FramePerSecond <= 15)
	{
		return 2f;
	}
	return 1.6f;
}
Welcome back Goghor, I felt good to see you again. Can you share me about looking Ability/Job card list before we use summon tickets to buy it?

Thank you for you helping
Hello Goghor the reason i register to this web is you buddy so please help me. how can we check cards before pulling, it will be huge... help kindly teach us i have little knowledge about cheat engine, a video tutorial on cheat engine to see cards before pulling can help me and everyone.

Thank You.

DarkLord268
Novice Cheater
Novice Cheater
Posts: 23
Joined: Sun Sep 16, 2018 5:38 pm
Reputation: 1

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by DarkLord268 »

Hello everyone, I have a question about skillseeds because I used it for unlocking skill panels of jobs and modifying weapons.
How do you farm skillseeds? or Do you have any cheat about unlimited skillseeds?
I have ever heard skillseeds was server side that it can not hack it, right?

User avatar
Toadmaster15
Noobzor
Noobzor
Posts: 10
Joined: Wed Sep 12, 2018 4:28 pm
Reputation: 2

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Toadmaster15 »

DarkLord268 wrote:
Fri Oct 19, 2018 5:03 am
Hello everyone, I have a question about skillseeds because I used it for unlocking skill panels of jobs and modifying weapons.
How do you farm skillseeds? or Do you have any cheat about unlimited skillseeds?
I have ever heard skillseeds was server side that it can not hack it, right?
This is certainly NOT the right place to ask (you can try the gamefaqs or steam forums) but i'll answer you anyway.

First of all, yes, the skillseeds being serverside it means it's not hackeable by any means (as well as magicite or magic stones).

Currently the best nodes to farm for skillseeds are the flan nodes in FFX map chapter 5 (final map) they give you fixed seeds of one type for each one as well as the unusual drop of 99,999 seeds from a golden flan. I always have my seeds capped at the maximum amount (9999999) that's why I asked Goghor about the weapon unlock boost hack, I have many seeds and crystals as a veteran player but lack the slots for more weapons to boost.

You'll want to farm the 3rd Gen sicarius MP Bosses: Brynhildr (fire), Zalera (dark), Leviathan (water), Valefor (Light), and the upcoming MP boss Chaos (wind), you can exchange the boss MP card in the MP shop, they come with Skillsed+ in their auto ability and you can add more +seeds up with fractals. Go to Albion plateu map (Vida precipice), Create a Light deck, and put your MP bosses farming cards in the main deck, fight with your subdeck and done, you have plenty of seeds with this method. Cheers

DarkLord268
Novice Cheater
Novice Cheater
Posts: 23
Joined: Sun Sep 16, 2018 5:38 pm
Reputation: 1

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by DarkLord268 »

Toadmaster15 wrote:
Sat Oct 20, 2018 12:16 am
DarkLord268 wrote:
Fri Oct 19, 2018 5:03 am
Hello everyone, I have a question about skillseeds because I used it for unlocking skill panels of jobs and modifying weapons.
How do you farm skillseeds? or Do you have any cheat about unlimited skillseeds?
I have ever heard skillseeds was server side that it can not hack it, right?
This is certainly NOT the right place to ask (you can try the gamefaqs or steam forums) but i'll answer you anyway.

First of all, yes, the skillseeds being serverside it means it's not hackeable by any means (as well as magicite or magic stones).

Currently the best nodes to farm for skillseeds are the flan nodes in FFX map chapter 5 (final map) they give you fixed seeds of one type for each one as well as the unusual drop of 99,999 seeds from a golden flan. I always have my seeds capped at the maximum amount (9999999) that's why I asked Goghor about the weapon unlock boost hack, I have many seeds and crystals as a veteran player but lack the slots for more weapons to boost.

You'll want to farm the 3rd Gen sicarius MP Bosses: Brynhildr (fire), Zalera (dark), Leviathan (water), Valefor (Light), and the upcoming MP boss Chaos (wind), you can exchange the boss MP card in the MP shop, they come with Skillsed+ in their auto ability and you can add more +seeds up with fractals. Go to Albion plateu map (Vida precipice), Create a Light deck, and put your MP bosses farming cards in the main deck, fight with your subdeck and done, you have plenty of seeds with this method. Cheers
Thank you for your answer. I understood. And sorry for my question ><. Moreover, Do you know “How can we check the card list before pulling by using summon tickets?” I saw Goghor said about it. I don’t sure “Is it possible?”

User avatar
Toadmaster15
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Posts: 10
Joined: Wed Sep 12, 2018 4:28 pm
Reputation: 2

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Toadmaster15 »

As Goghor said, yes, its is possible, since all the ability cards the game offers are always listed (you can see which cards are in the card pool clicking in the 'Info' of the banner). BUT I don't know how to see which card we are going to pull, we'll have to wait for Goghor to bless us with that hack, or provide the method he is using to see that

User avatar
bug_me_not
Noobzor
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Posts: 9
Joined: Sat Oct 20, 2018 4:09 am
Reputation: 0

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by bug_me_not »

DarkLord268 wrote:
Sat Oct 20, 2018 3:40 am
Toadmaster15 wrote:
Sat Oct 20, 2018 12:16 am
DarkLord268 wrote:
Fri Oct 19, 2018 5:03 am
Hello everyone, I have a question about skillseeds because I used it for unlocking skill panels of jobs and modifying weapons.
How do you farm skillseeds? or Do you have any cheat about unlimited skillseeds?
I have ever heard skillseeds was server side that it can not hack it, right?
This is certainly NOT the right place to ask (you can try the gamefaqs or steam forums) but i'll answer you anyway.

First of all, yes, the skillseeds being serverside it means it's not hackeable by any means (as well as magicite or magic stones).

Currently the best nodes to farm for skillseeds are the flan nodes in FFX map chapter 5 (final map) they give you fixed seeds of one type for each one as well as the unusual drop of 99,999 seeds from a golden flan. I always have my seeds capped at the maximum amount (9999999) that's why I asked Goghor about the weapon unlock boost hack, I have many seeds and crystals as a veteran player but lack the slots for more weapons to boost.

You'll want to farm the 3rd Gen sicarius MP Bosses: Brynhildr (fire), Zalera (dark), Leviathan (water), Valefor (Light), and the upcoming MP boss Chaos (wind), you can exchange the boss MP card in the MP shop, they come with Skillsed+ in their auto ability and you can add more +seeds up with fractals. Go to Albion plateu map (Vida precipice), Create a Light deck, and put your MP bosses farming cards in the main deck, fight with your subdeck and done, you have plenty of seeds with this method. Cheers
Thank you for your answer. I understood. And sorry for my question ><. Moreover, Do you know “How can we check the card list before pulling by using summon tickets?” I saw Goghor said about it. I don’t sure “Is it possible?”
maybe the "easy" way is packet sniff (was using this method in some old game). now ssl/tls everywhere, getting harder to decrypt

User avatar
Toadmaster15
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Noobzor
Posts: 10
Joined: Wed Sep 12, 2018 4:28 pm
Reputation: 2

Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Toadmaster15 »

Tried both WPE pro and wireshark and none of them worked (WPE don't even recognize mobius as a running .exe because it's not listed to sniff). So, as I said, we've got to wait for Goghor to give us this fantastic trick

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