Some options like craft and work multiplier, still work on my game , so I'm not going to included it in my table.
You have to merge it yourself.
Here's my small contribution.
options:
Durability 100%
- just like Unbreakable tools but injection points is on the head of the module instead of tail.
IsEnoughItems (buggy)
- Set IsEnoughItems flag to always true which enable you to craft things even you dont have that ingredient,but still will consume ingredient that you have.
Get Player
- Get playercomponent pointer which contain hp, money, in rest tab - inventory size, sanity, energy and speed.
Get Environment
- Get Enviromentengine pointer which contain current time.
Ignore Tech points
- Ignore tech points completely which does not check amout and nor consume .
Set Item value (Warning!)
- Activate -> open your inventory -> deactivate . If you activate the script while you get some items, you will get too much of it.
Enjoy