I can't seem to get this to work, could anyone help? I start up the game, load a save game and then I start up the trainer and attach it to the game. But sometimes it doesn't want to tick, and when it does tick the enabled options doesn't have any effect in game. Why is that? I have the correct checksum, but it doesn't work for me. 3.04 is the version of my game. If you can help, i'd really appreciate it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Added money pointer, both 4bytes and 8bytes work, though you should use the second one because of how easy it is to overflow the integrer.
Don't remember the exact modifier.
since the Infamy added by DracoDruid isn't a pointer scanner and the infamy is not a static address, i took it upon myself to add a pointerscanner to it
it will now always find the right adress for your infamy
still, thanks to DracoDruid for trying
for anyone interested in learning how to do it btw:
i used this video:
but this one seems valid as well, maybe for newer games:
edit: nvm i just found out i only found prussia's infamy smh
i'll see if i can fix this somehow
should work somehow i think
hopefully
since the Infamy added by DracoDruid isn't a pointer scanner and the infamy is not a static address, i took it upon myself to add a pointerscanner to it
it will now always find the right adress for your infamy
still, thanks to DracoDruid for trying
Weird? I'm pretty sure I used the player Pointer variable for the value.
But I'm not as experienced using those, so maybe I did something wrong indeed.
Weird? I'm pretty sure I used the player Pointer variable for the value.
But I'm not as experienced using those, so maybe I did something wrong indeed.
The infamy seems to work fine here. Maybe it should have been a 4 byte and not an 8 byte (I haven't checked the structure), but manipulating the value in the table did update the infamy in the war screen (need to switch out and back for the UI to update).
Aside from the badboy/infamy I added few other pointers like research and colonial points, national focuses used and fleet capacity are bit wonky but work, the former breaks the outliner however, though the effect is there.
i don't know who originally made the extension but here is a version of the 3.04 table with quick CB generation. The CB generates in one day and will never be detected so you never gain infamy. Again I don't know who made the quick CB extension to Recifences table this has been sat on my hard drive for years.