Toukiden 2 [2017-3-27]

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Reaper1222
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Re: Toukiden 2 [2017-3-27]

Post by Reaper1222 »

Hi is there a chance for an option that allows you to change someone's affection level? i remember the toukiden kiwami table had an option like this

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  1. Install Cheat Engine
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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ColonelRVH
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Re: Toukiden 2 [2017-3-27]

Post by ColonelRVH »

Reaper1222 wrote:
Mon Apr 03, 2017 4:58 pm
Hi is there a chance for an option that allows you to change someone's affection level? i remember the toukiden kiwami table had an option like this
Any particular reason for it? I haven't progressed much, so far the affection changes with the story line so i see no point in making one.

scatcat101
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Re: Toukiden 2 [2017-3-27]

Post by scatcat101 »

How much do we have to donate for the full table? And do we have to donate again for updated versions in the future?

allallmagus
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Re: Toukiden 2 [2017-3-27]

Post by allallmagus »

My Table : Fortify Armor and Fortify Weapon v1.0.1
Armor + 255*3 max
Weapon + 165*3 max (not 255 Dexterity out)
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Toukiden2_EN.CT
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variante
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Re: Toukiden 2 [2017-3-27]

Post by variante »

ColonelRVH wrote:
Tue Apr 04, 2017 2:16 am
Reaper1222 wrote:
Mon Apr 03, 2017 4:58 pm
Hi is there a chance for an option that allows you to change someone's affection level? i remember the toukiden kiwami table had an option like this
Any particular reason for it? I haven't progressed much, so far the affection changes with the story line so i see no point in making one.
Well, it also changes when you kill Onii with them in the party (especially big Onii). Take your companion to endless expedition and the affection skyrockets.

That said, I cannot max affection of non-combatant NPCs even after story. There's no quest left for any chance of rasing affection. So a option on that would be nice, and probably easy too.

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ColonelRVH
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Re: Toukiden 2 [2017-3-27]

Post by ColonelRVH »

Added allallmagus's Fortify Armor and Fortify Weapon v1.0.1 to the first post.

scatcat101 wrote:
Tue Apr 04, 2017 3:53 am
How much do we have to donate for the full table? And do we have to donate again for updated versions in the future?
Once for all.

variante wrote:
Tue Apr 04, 2017 1:56 pm
ColonelRVH wrote:
Tue Apr 04, 2017 2:16 am
Reaper1222 wrote:
Mon Apr 03, 2017 4:58 pm
Hi is there a chance for an option that allows you to change someone's affection level? i remember the toukiden kiwami table had an option like this
Any particular reason for it? I haven't progressed much, so far the affection changes with the story line so i see no point in making one.
Well, it also changes when you kill Onii with them in the party (especially big Onii). Take your companion to endless expedition and the affection skyrockets.

That said, I cannot max affection of non-combatant NPCs even after story. There's no quest left for any chance of rasing affection. So a option on that would be nice, and probably easy too.
I will look into it when I got time.

kyiori
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Re: Toukiden 2 [2017-3-27]

Post by kyiori »

allallmagus wrote:
Tue Apr 04, 2017 1:44 pm
My Table : Fortify Armor and Fortify Weapon v1.0.1
Armor + 255*3 max
Weapon + 165*3 max (not 255 Dexterity out)
Forge Status wont stay after reload.

allallmagus
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Re: Toukiden 2 [2017-3-27]

Post by allallmagus »

kyiori wrote:
Wed Apr 05, 2017 12:25 pm
allallmagus wrote:
Tue Apr 04, 2017 1:44 pm
My Table : Fortify Armor and Fortify Weapon v1.0.1
Armor + 255*3 max
Weapon + 165*3 max (not 255 Dexterity out)
Forge Status wont stay after reload.
Fortify Armor and Fortify Weapon => save=> load game=> OK
Tables only Toukiden 2 v1.0.1
Forge Status wont stay after reload ???

Corrodias
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Re: Toukiden 2 [2017-3-27]

Post by Corrodias »

This may sound like a silly request. I want to see what's outside the gate when you're in a lobby, and the gate doesn't open. I'd like to be able to change the player's position (X/Y/Z). I tried to figure this out myself, but I'm too inexperienced, so none of the values I could find did anything when changed.

kyiori
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Re: Toukiden 2 [2017-3-27]

Post by kyiori »

allallmagus wrote:
Thu Apr 06, 2017 3:08 am
kyiori wrote:
Wed Apr 05, 2017 12:25 pm
allallmagus wrote:
Tue Apr 04, 2017 1:44 pm
My Table : Fortify Armor and Fortify Weapon v1.0.1
Armor + 255*3 max
Weapon + 165*3 max (not 255 Dexterity out)
Forge Status wont stay after reload.
Fortify Armor and Fortify Weapon => save=> load game=> OK
Tables only Toukiden 2 v1.0.1
Forge Status wont stay after reload ???
im using v1.0.2 and i changed your script +255 to +40 for fortify armor. after forging armor parts to +40 and save, next reload changed back to +9. am I doing something wrong here?

skippersp
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Re: Toukiden 2 [2017-3-27]

Post by skippersp »

A cheat-packed table for Toukiden 2 Steam/Codex v1.0.3. Older versions of the game not supported. Includes some neat scripts from other authors.
  • Storage location and limits: Get pointer to Weapon, armor, material storage location and limits. Currently 2000, 800, and 1500 respectively. Changing your storage limit without doing the appropriate quests may bug the blacksmith.
  • Weapon editor: Change weapon ID, fortification levels for Attack, Attack+Dexterity, Element/Status, and corresponding ultimate levels. Game will try to limit weapon's Attack and Element/Status to 2500, and over-limit Dex is shown blank - but it works.
  • Armor editor: Same effects above, but for armor.
  • Item editor: Change item/material ID and quantity.
  • Machina editor: Set unlimited durability; perfect missions; instant complete missions; edit all 25 rewards; set all rewards to 9; edit all 25 rewards by IDs; set search/battle ability; and edit brain circuit.
  • All weapon recipes: Unlocks all weapon recipes at the blacksmith and sets their requirements to 1 Tenacious Claw and 10 Haku. This effect is available across all characters and lasts until you close the game. Activates right when you select Create Weapon at the blacksmith.
  • All armor recipes: Same thing above but for armor.
  • All items: Get 500 of each item/material upon opening your storage.
  • Free shrine prayer, food, pool entry, no cooldown: Eat, pray, and bathe for free. Ignore cooldown after eating and bathing.
  • Infinite shop stock: Set quantity of purchased items to 9; no decrease.
  • Infinite items: Item quantity does not decrease when selling at the shop, or using pool card, etc.
  • Instant charged attacks
  • Instant kill
  • Instant purification
  • Empty boss defense gauge
  • Infinite health (Godmode) / Buddha mode: Take no damage -or- allow HP to decrease but never below 1.
  • Infinite defense gauge
  • Infinite focus
  • Infinite weapon gauge
  • Infinite unity gauge
  • Infinite mitama skill duration
  • Infinite mitama skill use, no cooldown: May occasionally cause CPU allies to stop and spam skills. This bug does not apply to certain battle styles.
  • Infinite food, shrine, pool effect duration: Another reference to these effects are stored in a memory location near your money (Haku). Game will try to overwrite cooldowns if this script is OFF.
  • Moon Walker: Be more agile and turn faster while running or stormrunning.
  • Set skill macro: Create your own skill macro; combine skills from every battle style or chain together all your favorites. See the online list - including a helper entry - for skill IDs and declare up to 16 skills in an array. Then let loose your creation on the Oni!
  • Inflict status debuffs, team immunity: Can set your attacks to always inflict poison and paralysis; Set your immunity from status ailments inflicted by enemy attacks; Set your attacks to inflict a slow debuff on enemies from 0=off/reset, to -99 percent, (-50% default); Set your attacks to inflict a movement debuff from 0=off/reset, to -100 percent rooted.
  • *NEW* (Ablution) Attacks inflict Ablution, instant destruction: Can also set whether the body part you attack immediately explodes and purifies.
  • (Agility) Invulnerable: Nullifies damage and prevents knockback/flinching.
  • (Brawn) Close Quarters Shove Advantage: Enables you push enemies around.
  • *NEW* (Carnage) Attacks inflict precision strikes
  • *NEW* (Illusion) Harder to detect, attacks inflict backstab: Enemies you hit will be aggro'ed as usual, but others will not.
  • *NEW* (Taunt) Attract all enemies: Aggro enemies from far - even those newly spawned.
  • (Knives) Spin - No Recoil
  • (Knives) Spin - Increased Movement Speed
  • (Bow) Instant homing arrow charges: Hold key/button for [Special Attack 1] to mark targets - up to ten charges, instantaneously.
  • (Club) Always in hyperskilled state
  • (Naginata) Always in hyperskilled state
  • (SPT) Infinite spirit gauge: For the SPT battle style; Quickly fills the spirit gauge and maxes power for SPT skills.
  • (SPC) Increased Paradox Range and Pull: Another awesome and fun script! Equip an SPC mitama to your weapon slot and activate Paradox. Set the orb to follow and lead in front of you. If leashed, can set the length and height. Can also set the range and scale of the effect. Enemies are pulled with massively increased force.
  • *PATCHED+UPDATED* (CON) Summoned Pet Settings and Behavior: Multiply attack speed for Bastion, Disciple, and may affect other skills; Set Follower to proactively seek and attack enemies within a given distance. Recall Follower using Ritual; Turn Striker into a clone of 3-4 of the other summoned pets, making it mimic their attacks; Set Bastion to follow and hover above you at given altitude; Set Decoy to never expire; Set Disciple to attack persistently, sticking to a tagged enemy until it dies. *Decoy should continue exploding on contact. Disciple should now work as described. Follower now attacks at a massively increased rate.*
  • Mitama Stats: Shows IDs for equipped mitama. Edit stats for mitama of your choosing like current proficiency values, skill levels (0=locked, max level depends on the skill), active boosts (shown in order in the game), and can even unlock mitama you haven't found, (may or may not break sequence). To manually update, have any mitama equipped and go to its Equip Boosts panel.
  • Activated skills editor: Edit/overwrite all +19 activated skills (aka Boosts); 9 for mitama, and 10 for other bonuses.
  • Max haku: Set your money to 99999990.

Other resources:
Weapon, armor, material, mitama, boost, and skill ID lists:
[Link]

(Official/Popular) Mitama list by JHKthree
[Link]

CREDITS DUE FOR ALL OTHER SCRIPTS INCLUDED. FONT COLOR IN BLACK.
Attachments
Toukiden2_EN.CT
v4f Steam/Codex v1.0.3
(241.81 KiB) Downloaded 472 times
Toukiden2_EN.CT
Steam/Codex v1.0.1
(157.52 KiB) Downloaded 157 times
Last edited by skippersp on Fri Apr 28, 2017 8:25 pm, edited 13 times in total.

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ColonelRVH
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Re: Toukiden 2 [2017-3-27]

Post by ColonelRVH »


denisupriawan
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Re: Toukiden 2 [2017-3-27]

Post by denisupriawan »

thanks for the cheats, it works fine.. :)

Can you add cheat for something like "have all materials"?

kyiori
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Re: Toukiden 2 [2017-3-27]

Post by kyiori »

seems like "Activated skills editor" for all +19 boosts are not working even after freezing the value?
i have set Carnage Link ID 283 for 1st boost and freeze it with X.
but when i used carnage, might and leech doesn't active together with carnage
Last edited by kyiori on Fri Apr 07, 2017 2:01 pm, edited 2 times in total.

nakint
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Re: Toukiden 2 [2017-3-27]

Post by nakint »

skippersp wrote:
Thu Apr 06, 2017 8:39 am
Here's another compiled table for 1.0.1, including my own (blue) scripts. They are:
  • Storage location and limits: Get pointer to Weapon, armor, material storage location and limits. Currently 2000, 800, and 1500 respectively.
  • Weapon editor: Change weapon ID, fortification levels for Attack, Attack+Dexterity, Element/Status, and corresponding ultimate levels. +1020 permanent Anomalos Truebow :D . Game will try to limit weapon's Attack and Element/Status to 2500, and over-limit Dex is shown blank -- but it works.
  • Armor editor: Same effects above, but for armor.
  • Item editor: Change item (material) id and quantity.
  • Free shrine prayer, food, pool entry, no cooldown: Eat, pray, and bathe for free. No cooldown after eating.
  • Infinite shop stock: Set quantity of purchased items to 9; no decrease.
  • Infinite items: Item quantity does not decrease when selling at the shop, or using pool card, etc.
  • Instant charged attacks
  • Instant kill
  • Instant purification
  • Infinite health (Godmode) / Buddha mode: Take no damage -or- allow HP to decrease but never below 1
  • Infinite defense gauge
  • Infinite focus
  • Infinite weapon gauge
  • Infinite mitama skill duration
  • Infinite mitama skill use, no cooldown: (BUG) May cause CPU allies to spam skills where they stand. Does not apply to certain battle styles.
  • Infinite unity gauge
  • Infinite food, shrine, pool effect duration: Another reference to these effects are stored in a memory location near your money (Haku). Game will try to overwrite cooldowns if this script is OFF.
  • Infinite spirit gauge: For the SPT battle style; Spam max-power full-duration Pursuit, Fountain, and Eruption.
  • Instant homing arrow charges: For bows; hold key/button for [Special Attack 1] to mark targets - up to ten charges, instantaneously.
  • Empty boss defense gauge
  • Activated skills editor: Edit/overwrite all +19 activated skills (aka Boosts); 9 for mitama, and 10 for other. Change skill IDs then freeze their values on the table.
  • Max haku: Set your money to 99999990.

Weapon, armor, skill (aka boost), and material ID lists:
[Link]

(Official/Popular) Mitama list by JHKthree
[Link]


Except for armor, I will not fill any more dropdown lists in the table because there are just too many. Other Ideas and suggestions welcome.



TODO:
  • Get cooldown after bathing
  • Immune to status ailments
  • Mitama ID list
  • Improve the Activated skills editor for the +10 other skills, (gotta know how they work in code besides setting IDs)
  • [Your] Attacks always inflict status ailments


CREDITS DUE FOR ALL OTHER SCRIPTS INCLUDED. FONT COLOR IN BLACK. If you spot these in the table then you know who you are 8-) . No need to repeat quality work twice.
Can you update Item Editor for 1.03? Weapon and Armor Editor work well but the Item not work.

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