-Added new helpers allowing you to edit param entries by selecting item ID in the dropdown (thanks to Pavuk for dumping params in the same format that I needed for these helpers)
-Changed the way how weapon script works. Shouldn't have problems with getting the values for Bare Fists and Bow anymore. In case if you still experience these issues (like when pointers isn't getting filled with equipped bow) then try to equip bow in both hands or elusively to left hand.
-Added Monster VAC
-Fly script is now using a symbol instead of an address
-Change AOB for one of the base addresses.
The last two changes should make the table "update-proof" and be sure that it will work on all existing game versions (like all my other tables).
Last edited by notPhokz on Mon May 28, 2018 4:48 pm, edited 5 times in total.
Good work with the table so far! I'm just noticing that the Last Targeted Entity helper doesn't seem to update properly when targeting bosses (tested on asylum and taurus demon).
EDIT: Also, the CHR DBG script under Debug Menu Stuff doesn't seem to activate on the current version of the table.
Last edited by ImitationGame on Mon May 28, 2018 6:39 pm, edited 1 time in total.
I don't know if this is documented. but here is the ID value for the new Bonfire to add to the Last Bonfire tag. In the game, it can be warped to and is called "Catacombs"
Quick question guys, can i respec points properly with this table without fucking up my save or getting softbanned?
Case is particularly this, i spent 5 points in FTH, those are now misplaced and i want them into ATN., base class is knight, so the idea is to leave FTH at base value of 11.
How should i approach this? just set FTH and ATN directly in offline mode, then save? Should i substract the FTH, reduce my SL, and then level up manually?
[QUOTE="ImitationGame, post: 47492, member: 17717"]Good work with the table so far! I'm just noticing that the Last Targeted Entity helper doesn't seem to update properly when targeting bosses (tested on asylum and taurus demon).
EDIT: Also, the CHR DBG script under Debug Menu Stuff doesn't seem to activate on the current version of the table.[/QUOTE]
Updated the table. Changed instruction used in the Last Targeted Entity helper. Now it should properly fill pointers for all enemies. Also fixed CHR DBG. I fucked up and forgot to use wildcards in the byte pattern so update broke it.
Heya, So ever since you updated it, I know you fixed the CHR DBG, but i'm trying to add effects to my armor, suc has rings and stuff, worked fine yesterday, but now this new update.. won't apply the effects on my armor.
The game uses a form of anti-cheat I've seen in [B]AC:Unity[/B] and [B]AC:Syndicate[/B].
The method revolves around instant or timed checks on executable code integrity. Once initialized, game uses [B]CreateFileMapping[/B] API and iterates through the main game sections (the non-Denuvo'd original code that would've been seen instead of the obfuscated or randomly named sections) and computes [I]MD5[/I] and [I]CRC32[/I] hashes for random lengths of code. A table is thus computed. Later on, when game runs or when performing certain actions, the checks kick-in, executable code blocks are read, hashes computed and checked against the already generated ones in the table. If they match (as in, no modification happened), game still runs; else a SEH is hit and game crashes.
Throwing you a freakin' bone, as I see even the CODEX version hasn't removed these :p Not to mention CH's awesome [I]turn me on-turn me off[/I] "method".
All's fine and dandy, but you'll also have to deal with the [I]code obfuscation[/I] (which isn't quite hard to interpret), thus not that easy to determine where the checking function starts/ends. The obfuscation reminds me of - or is identical to - the one I've seen in Blizzard's [I]Battle.net.dll[/I].
In short, whenever it comes to anti-cheats, people rarely go the extra mile. "Why don't you do it?" - - because I can, like in AC:Unity or Syndicate, make use of [B]threads[/B], thus I don't really need [I]hooks[/I]. All trainer or table makers rely on this shit; if impossible (or close to it), they just abandon the cause.
BR,
Sun
P.S.: Just checked. The CODEX release is not a fucking [I]crack.[/I] It's same as with ACU/ACS - - a [B]SteamEmu[/B]. Nothing more.
Last edited by SunBeam on Tue May 29, 2018 4:51 pm, edited 3 times in total.
There are times when running these tables that some options wont open for me. I've only changed some hotkeys and now one version wont open and the item swapper wont open on another. Anyone know the reason or a way to fix this?
Just a reminder to never use these cheats online " for the past 2 days now i've been greeted by this message when attempting to sign into the dark souls rm server "failed to acquire information" select ok to try again... and it forces me to play in offline mode. usually it will give a message about having modified game files but not for this one i guess. just be careful.