[QUOTE="notPhokz, post: 47222, member: 338"]Debug Stuff > Character Stuff > No MP Consume (MP is Magic)
Yeah. The table will work with all game versions and should be more or less upd[/QUOTE]
Can't seem to get the infinite magic working, it is working on the other table though, through the same debug flags, your table seems to point to the wrong address, not sure if I'm the one fucking something up or what.
[QUOTE="bloodaxis, post: 47237, member: 2254"]Can't seem to get the infinite magic working, it is working on the other table though, through the same debug flags, your table seems to point to the wrong address, not sure if I'm the one fucking something up or what.[/QUOTE]
Yeah, that didn't work for me either, so you're not the only one.
[B]Table has been updated.[/B] I copy pasted world progression flags from the original table (with a little bit regex sorcery obviously), added "Table Info" with mini-FAQ (similar to old one) and something else that I don't remember.
[QUOTE="zachillios, post: 47248, member: 259"]Yeah, that didn't work for me either, so you're not the only one.[/QUOTE]
[QUOTE="bloodaxis, post: 47237, member: 2254"]Can't seem to get the infinite magic working, it is working on the other table though, through the same debug flags, your table seems to point to the wrong address, not sure if I'm the one fucking something up or what.[/QUOTE]
I'm really sorry guys. I forgot that Dark Souls 1 isn't using Magic like DS3. So if you want unlimited magic then go to [B]Debug Stuff > CHR Debug >[/B] [B]All No MagicQty Consume[/B]
I'll remove my previous post to not confuse other people with wrong answer.
[QUOTE="Medassnt, post: 47235, member: 17655"]strange we cant seem to get it to work any tips he has tried everything side note is there a way to spawn stuff by id like dev's console[/QUOTE]
Are you using codex version? And what exactly doesn't work for you?
Last edited by notPhokz on Sat May 26, 2018 6:43 am, edited 5 times in total.
[QUOTE="tan098, post: 47256, member: 17599"]hey, does anyone know if there is a face editor table around? I want to use my old face data from PtDE :)[/QUOTE]
Added. Re-download the table.
In addition to face values added some lighting stuff from old table, script to stop durability damage and some more debug menu stuff.
[QUOTE="MR.realdoge, post: 46850, member: 275"]This is just for the people who are being griefed by hackers.All it does is disables curse and any form of egg head, and a script to edit right hand weapon data.[/QUOTE]
The weapon data script seems to crash me every time I try to use it. Also no matter what I change the attack effect values to, nothing changes.
[B]My megamule is now up on the Dark Souls Mod Nexus (fearlessrevolution. com)[/B]
[B]You can just search for "Dark Souls Mod Nexus" on google and look at the most recent files or search for "Dark Souls Remastered Mega Mule" on the site. [/B]
[B]Alternatively you can access it at www. fearlessrevolution .com/darksouls/mods/1430/[/B]
Thanks notPhokz for the table, I tried to use its FOV function but unfortunately it seems to crash the game after a few seconds, and it is also limited to the 38-48 range (like the first tables made for the original Dark Souls Prepare to Die Edition).
Could you, or anyone more skilled than me to use Cheat Engine, look into this please?