Dark Souls Remastered

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kaph33n
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Dark Souls Remastered

Post by kaph33n »

it didnt crash, it just gave that list of errors in the image the user i linked to posted. but i found out that it "stopped working" for me because i switched my gamepad setup. i had stopped using ds4windows because its not needed to use a ds4 pad on DSR, but once i turned ds4windows back on the freecam functioned properly again. just wish i had realized that was the cause before i killed the last 4 bosses! thanks

1530323180

Im curious about 2 things i cant find and ive tried going through all options many times... Is it possible to freeze enemies/npcs? And can i turn off the bonfire menu when im resting at one to make the screen completely hud/menu free while sitting at bonfires? Thanks!

1530323238

Edit: or just freeze/pause everything

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by kaph33n on Sat Jun 30, 2018 1:47 am, edited 4 times in total.

notPhokz
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Dark Souls Remastered

Post by notPhokz »

[QUOTE="kaph33n, post: 50613, member: 19042"] because i switched my gamepad setup

[/QUOTE]



Nice



[QUOTE="kaph33n, post: 50613, member: 19042"]Im curious about 2 things i cant find and ive tried going through all options many times... Is it possible to freeze enemies/npcs? [/QUOTE]

Last targeted / hit entity. How its even possible to say that you found nothing if these two helpers are the most obvious place you would go for npc related stuff?



[QUOTE="kaph33n, post: 50613, member: 19042"]And can i turn off the bonfire menu when im resting at one to make the screen completely hud/menu free while sitting at bonfires? [/QUOTE]



Debug Menu Stuff > Menus



[QUOTE="kaph33n, post: 50613, member: 19042"]ive tried going through all options many times[/QUOTE]



You obviously didn't. Table isn't really that huge to use it as excuse.
Last edited by notPhokz on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

kaph33n
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Dark Souls Remastered

Post by kaph33n »

Lol i mean i fail to see last targeted as having any obvious relation to freeze enemies or npc which arent targetabke but ok, ill have to go through those options more closely.



And i tried doing everything i could think of in the debug menus while the bonfire menu was open so meh i could go through the "small" (although very overwhelming to me) table a few dozen more times to make quadtriple sure im completely lost before asking anything else anywhere ever!

1530325935

Again as i stated, this is the first time ive even used anything like cheat engine, installing the table and loading it up was an accomplishment for me lol
Last edited by kaph33n on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

notPhokz
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Dark Souls Remastered

Post by notPhokz »

[QUOTE="kaph33n, post: 50620, member: 19042"]few dozen more times to make quadtriple sure im completely lost before asking anything else anywhere ever!

[/QUOTE]

Your sarcasm would be appropriate if the shit wasn't organized in a logical order but randomly scattered all over. But I feel you man! People people don't like when you point to their sileness and laziness and get defensive and sometimes even aggressive.
Last edited by notPhokz on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

rydgea
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Dark Souls Remastered

Post by rydgea »

[QUOTE="notPhokz, post: 46780, member: 338"]In this thread I'm going to port shit from my [URL='https://fearlessrevolution.com/threads/dark-souls-prepare-to-die-edition.3091/']old[/URL] table and possible add some extra. [B]This table is not complete.[/B] Yet.



[B][COLOR=rgb(209, 72, 65)][SIZE=6]This table will only work with the stealthedit plugin. More info[/SIZE][/COLOR][/B] [URL='https://fearlessrevolution.com/threads/dark-souls-remastered.6856/post-48467'][SIZE=6]here[/SIZE][/URL]



Old Spreadsheet (effects/Bullets/Goods...): [URL]https://docs.google.com/spreadsheets/d/1KukblWL61We64-gNIyaAShga9h8RTXYmyFs98eQhY4E/edit#gid=1949985688[/URL]



[COLOR=rgb(65, 168, 95)][B]Special thanks to Mephisto, Zullie, Pavuk and SunBeam for their contributions and information.[/B][/COLOR]



Don't forget to check Pav's table on his github [URL]https://github.com/JohrnaJohrna/RemasterCETable[/URL] and Zullie's mods on Nexus fearlessrevolution. com/darksouls3/users/34738570



[COLOR=rgb(184, 49, 47)][B][I]Last updated [/I][/B][/COLOR][I][B][COLOR=rgb(184, 49, 47)]June 29, 2018[/COLOR][/B][/I]



[B][I]-Added Name erasing script and fixed all teleport s(apparently used wrong pointer before which caused issues on DLC and test maps)[/I][/B][/QUOTE]





can you teach me how to use the bullet?

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SunBeam
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Dark Souls Remastered

Post by SunBeam »

"the best hacker" - - cut the crap. Those are puny Russians (fuck off with your "oh, so racist" remarks; I meant it as a simple remark, not racism) sharing shit they find wasting 24/7 of their time trial/erroring the game. Really now, 'the best hacker' would fucking hide their work better than [B]OgreTableEnable=decodeFunction(...)[/B]. And guess where they all hang out:

[code]

{Base addresses by Science Souls contributers

This script is the base of the table



Also contains the enable scripts for The Ogre Table by GonthorianDX}[/code]



Science Souls... pfft...



Seriously, [B]Phokz[/B], regardless of your connection to that place and your nationality, there are people who grief others. We've been down this road in the past; you can't talk for the many who don't intrude or use the table/scripts for evil hoping to somewhat separate bad from good. Given there's several who do this, it's enough to smirk off the "but we use it for good" side of things.

Its all Ogre now
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Dark Souls Remastered

Post by Its all Ogre now »

[QUOTE="SunBeam, post: 50657, member: 12587"]"the best hacker" - - cut the crap. Those are puny Russians (fuck off with your "oh, so racist" remarks; I meant it as a simple remark, not racism) sharing shit they find wasting 24/7 of their time trial/erroring the game. Really now, 'the best hacker' would fucking hide their work better than [B]OgreTableEnable=decodeFunction(...)[/B]. And guess where they all hang out:

[code]

{Base addresses by Science Souls contributers

This script is the base of the table



Also contains the enable scripts for The Ogre Table by GonthorianDX}[/code]



Science Souls... pfft...



Seriously, [B]Phokz[/B], regardless of your connection to that place and your nationality, there are people who grief others. We've been down this road in the past; you can't talk for the many who don't intrude or use the table/scripts for evil hoping to somewhat separate bad from good. Given there's several who do this, it's enough to smirk off the "but we use it for good" side of things.[/QUOTE]





Did I hear someone mention my table?



Also, what are these evil scripts? You mean harmful to other players? People would have to write their own code for that before they can do that and that is the responsibility of the user. It's like giving someone a gun but not telling them to shoot other people with it unless they really want to.



You can't tell a gunstore owner to stop selling guns because guns are capable of killing people.

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SunBeam
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Dark Souls Remastered

Post by SunBeam »

[USER=18444]@Its all Ogre now[/USER]: Nah, you didn't hear shit; someone tipped you off. As usual with DS people: "hay, someone on FRF is talking shit about your shit; go shit the shit out of the shitter" (tried to keep the familiar language as close as possible to the DS-terminology Science [B]of[/B] Souls uses; last I saw their Discord channel, they had an "of" in there; guess it was too quirky).
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Dark Souls Remastered

Post by SunBeam »

[USER=18444]@Its all Ogre now[/USER]: I'll just leave this here:



[IMG]https://i.imgur.com/9AIyPeG.png[/IMG]



[code]local L0_0, L1_1, L2_2, L3_3, L4_4, L5_5, L6_6, L7_7, L8_8, L9_9

L0_0 = OpenProcess

L1_1 = "DarkSoulsIII.exe"

L0_0(L1_1)

L0_0 = autoAssemble

L1_1 = [[

aobscanmodule(Findit,DarkSoulsIII.exe,48 8B 05 ?? ?? ?? ?? 48 85 C0 ?? ?? 48 8b 40 ?? C3)

registersymbol(Findit)

]]

L0_0(L1_1)

L0_0 = getAddress

L1_1 = "Findit"

L0_0 = L0_0(L1_1)

L1_1 = readInteger

L2_2 = L0_0 + 3

L1_1 = L1_1(L2_2)

L1_1 = L0_0 + L1_1

L0_0 = L1_1 + 7

L1_1 = unregisterSymbol

L2_2 = "BaseA"

L1_1(L2_2)

L1_1 = registerSymbol

L2_2 = "BaseA"

L3_3 = L0_0

L4_4 = true

L1_1(L2_2, L3_3, L4_4)

L1_1 = autoAssemble

L2_2 = [[

aobscanmodule(Findit2,DarkSoulsIII.exe,48 8B 1D ?? ?? ?? 04 48 8B F9 48 85 DB ?? ?? 8B 11 85 D2 ?? ?? 8D)

registersymbol(Findit2)

]]

L1_1(L2_2)

L1_1 = getAddress

L2_2 = "Findit2"

L1_1 = L1_1(L2_2)

L2_2 = readInteger

L3_3 = L1_1 + 3

L2_2 = L2_2(L3_3)

L2_2 = L1_1 + L2_2

L1_1 = L2_2 + 7

L2_2 = unregisterSymbol

L3_3 = "BaseB"

L2_2(L3_3)

L2_2 = registerSymbol

L3_3 = "BaseB"

L4_4 = L1_1

L5_5 = true

L2_2(L3_3, L4_4, L5_5)

L2_2 = autoAssemble

L3_3 = [[

aobscanmodule(Findit3,DarkSoulsIII.exe,48 8B 05 ?? ?? ?? ?? 48 8B 80 60 0C 00 00)

registersymbol(Findit3)

]]

L2_2(L3_3)

L2_2 = getAddress

L3_3 = "Findit3"

L2_2 = L2_2(L3_3)

L3_3 = readInteger

L4_4 = L2_2 + 3

L3_3 = L3_3(L4_4)

L3_3 = L2_2 + L3_3

L2_2 = L3_3 + 7

L3_3 = unregisterSymbol

L4_4 = "BaseC"

L3_3(L4_4)

L3_3 = registerSymbol

L4_4 = "BaseC"

L5_5 = L2_2

L6_6 = true

L3_3(L4_4, L5_5, L6_6)

L3_3 = autoAssemble

L4_4 = [[

aobscanmodule(Findit4,DarkSoulsIII.exe,48 8B 0D ?? ?? ?? ?? 48 85 C9 74 26 44 8B)

registersymbol(Findit4)

]]

L3_3(L4_4)

L3_3 = getAddress

L4_4 = "Findit4"

L3_3 = L3_3(L4_4)

L4_4 = readInteger

L5_5 = L3_3 + 3

L4_4 = L4_4(L5_5)

L4_4 = L3_3 + L4_4

L3_3 = L4_4 + 7

L4_4 = unregisterSymbol

L5_5 = "BaseD"

L4_4(L5_5)

L4_4 = registerSymbol

L5_5 = "BaseD"

L6_6 = L3_3

L7_7 = true

L4_4(L5_5, L6_6, L7_7)

L4_4 = autoAssemble

L5_5 = [[

aobscanmodule(Findit5,DarkSoulsIII.exe,48 89 5C 24 48 8B FA 48 8B D9 C7 44 24 20 00 00 00 00 48)

registersymbol(Findit5)

]]

L4_4(L5_5)

L4_4 = getAddress

L5_5 = "Findit5"

L4_4 = L4_4(L5_5)

L5_5 = readInteger

L6_6 = L4_4 + 21

L5_5 = L5_5(L6_6)

L5_5 = L4_4 + L5_5

L4_4 = L5_5 + 25

L5_5 = unregisterSymbol

L6_6 = "Param"

L5_5(L6_6)

L5_5 = registerSymbol

L6_6 = "Param"

L7_7 = L4_4

L8_8 = true

L5_5(L6_6, L7_7, L8_8)

L5_5 = autoAssemble

L6_6 = [[

aobscanmodule(Findit6,DarkSoulsIII.exe,48 8b 05 * * * * 40 0F B6 FF )

registersymbol(Findit6)

]]

L5_5(L6_6)

L5_5 = getAddress

L6_6 = "Findit6"

L5_5 = L5_5(L6_6)

L6_6 = readInteger

L7_7 = L5_5 + 3

L6_6 = L6_6(L7_7)

L6_6 = L5_5 + L6_6

L5_5 = L6_6 + 7

L6_6 = unregisterSymbol

L7_7 = "BaseE"

L6_6(L7_7)

L6_6 = registerSymbol

L7_7 = "BaseE"

L8_8 = L5_5

L9_9 = true

L6_6(L7_7, L8_8, L9_9)

L6_6 = autoAssemble

L7_7 = [[

aobscanmodule(FinditF,DarkSoulsIII.exe,48 8B 05 xx xx xx xx 41 0F B6 D8 8B EA)

registersymbol(FinditF)

]]

L6_6(L7_7)

L6_6 = getAddress

L7_7 = "FinditF"

L6_6 = L6_6(L7_7)

L7_7 = readInteger

L8_8 = L6_6 + 3

L7_7 = L7_7(L8_8)

L7_7 = L6_6 + L7_7

L6_6 = L7_7 + 7

L7_7 = unregisterSymbol

L8_8 = "BaseF"

L7_7(L8_8)

L7_7 = registerSymbol

L8_8 = "BaseF"

L9_9 = L6_6

L7_7(L8_8, L9_9, true)

L7_7 = autoAssemble

L8_8 = [[

aobscanmodule(GetController,DarkSoulsIII.exe,48 8B 05 xx xx xx xx 66 0F 7F 44 24 40 48 85 C0)

registersymbol(GetController)

]]

L7_7(L8_8)

L7_7 = getAddress

L8_8 = "GetController"

L7_7 = L7_7(L8_8)

L8_8 = readInteger

L9_9 = L7_7 + 3

L8_8 = L8_8(L9_9)

L8_8 = L7_7 + L8_8

L7_7 = L8_8 + 7

L8_8 = unregisterSymbol

L9_9 = "BaseZ"

L8_8(L9_9)

L8_8 = registerSymbol

L9_9 = "BaseZ"

L8_8(L9_9, L7_7, true)

L8_8 = autoAssemble

L9_9 = [[

aobscanmodule(XA,DarkSoulsIII.exe,48 8B 83 ? ? ? ? 48 8B 10 48 85 D2 ? ? 8B)

registersymbol(XA)

]]

L8_8(L9_9)

L8_8 = readInteger

L9_9 = "XA+3"

L8_8 = L8_8(L9_9)

L9_9 = unregisterSymbol

L9_9("XA")

L9_9 = registerSymbol

L9_9("XA", L8_8, true)

L9_9 = autoAssemble

L9_9([[

aobscanmodule(XB,DarkSoulsIII.exe,48 8B 83 * * * * 48 85 C0 * * E8 * * * * 8b * * 48)

registersymbol(XB)

]])

L9_9 = readInteger

L9_9 = L9_9("XB+3")

unregisterSymbol("XB")

registerSymbol("XB", L9_9, true)

unregisterSymbol("XC")

registerSymbol("XC", 2384)

writeInteger("[[[BaseA]+10]+470]+18", 2400000)

writeInteger("[[[BaseA]+10]+470]+20", 2405000)

writeInteger("[[[BaseA]+10]+470]+28", 2450000)

writeInteger("[[[BaseA]+10]+470]+30", 2610000)

writeInteger("[[[BaseA]+10]+470]+38", 2402000)

writeInteger("[[[BaseA]+10]+470]+40", 2421000)

DeathList = {

"It is all Ogre now (World crash)",

"It is never Ogre (Resurrect)"

}

function DisableOtherScriptsDeath(A0_10)

local L1_11, L2_12, L3_13, L4_14, L5_15, L6_16

L1_11 = getAddressList

L1_11 = L1_11()

L1_11 = L1_11.GetMemoryRecordByDescription

for L5_15, L6_16 in L2_12(L3_13) do

if L6_16 ~= A0_10 then

L1_11(L6_16).Active = false

end

end

end

EyeList = {

"Watch Player 1",

"Watch Player 2",

"Watch Player 3",

"Watch Player 4",

"Watch Player 5",

"Free Roam"

}

function DisableOtherScriptsEye(A0_17)

local L1_18, L2_19, L3_20, L4_21, L5_22, L6_23

L1_18 = getAddressList

L1_18 = L1_18()

L1_18 = L1_18.GetMemoryRecordByDescription

for L5_22, L6_23 in L2_19(L3_20) do

if L6_23 ~= A0_17 then

L1_18(L6_23).Active = false

end

end

end

WeaponList = {

"Corvian Cursed Greatknife (Corvian Greatknife)",

"Enhanced DragonSlayer Spear (Dragonslayer Spear)",

"Sword of the Elements (Fume Ultra Greatsword)",

"The Blade of the Dark Lord (Frayed Blade)",

"Sword of the Dark Sign (Firelink Greatsword)",

"The Ultimate Weeb Katana (Uchigatana)",

"The Enchanted Sword of the Arcane (Astora Greatsword)",

"The Rainbow Nebula (Flamberge)",

"The Stormblade (Storm Curved Sword)",

"The Dragonslayer (Lothric Knight Greatsword)",

"Great Burning Club (Great Club)",

"WHAT IS HITTING ME! (Quake Hammer)",

"1000 Degree Knife (Bandit's Knife)"

}

function DisableOtherScriptsWeapon(A0_24)

local L1_25, L2_26, L3_27, L4_28, L5_29, L6_30

L1_25 = getAddressList

L1_25 = L1_25()

L1_25 = L1_25.GetMemoryRecordByDescription

for L5_29, L6_30 in L2_26(L3_27) do

if L6_30 ~= A0_24 then

L1_25(L6_30).Active = false

end

end

end

ArmorList = {

"Crown of Storms (Golden Crown)",

"Crown of a Thousand Suns (Shira's Crown)",

"Crown of the Dark Lord (Sellsword Helm)",

"Crown of the Mad King (Chain Helm)",

"Crown of Equality (Wolnir's Crown)",

"Hood of the Assassin (Assassin hood)"

}

function DisableOtherScriptsArmor(A0_31)

local L1_32, L2_33, L3_34, L4_35, L5_36, L6_37

L1_32 = getAddressList

L1_32 = L1_32()

L1_32 = L1_32.GetMemoryRecordByDescription

for L5_36, L6_37 in L2_33(L3_34) do

if L6_37 ~= A0_31 then

L1_32(L6_37).Active = false

end

end

end

HeadVacList = {

"HeadVacPlayer1",

"HeadVacPlayer2",

"HeadVacPlayer3",

"HeadVacPlayer4",

"HeadVacPlayer5"

}

function DisableOtherScriptsHeadVac(A0_38)

local L1_39, L2_40, L3_41, L4_42, L5_43, L6_44

L1_39 = getAddressList

L1_39 = L1_39()

L1_39 = L1_39.GetMemoryRecordByDescription

for L5_43, L6_44 in L2_40(L3_41) do

if L6_44 ~= A0_38 then

L1_39(L6_44).Active = false

end

end

end

GrabList = {

"lifts up in the air, then smacks down hard",

"Severely malforms them",

"Garry's Mod accident",

"Wiggle wiggle wiggle",

"Choke on two dicks",

"Midget Dance then pulled back",

"Struggle as they get fisted from behind",

"Hold a retarded pose then slam behind you, funny death",

"Start wiggling and crying like a baby",

"Loki's Favourite Position",

"Fist me daddy!",

"Do a nigger dance",

"Ogre's Wild Ride",

"Feint into blackout",

"You're too slow!",

"Kneel, stand, neck snaps*",

"Hold in air, freezes them",

"BIG GAY DANCE",

"Quicksand",

"Wiggle in air then drop"

}

function DisableOtherScriptsGrab(A0_45)

local L1_46, L2_47, L3_48, L4_49, L5_50, L6_51

L1_46 = getAddressList

L1_46 = L1_46()

L1_46 = L1_46.GetMemoryRecordByDescription

for L5_50, L6_51 in L2_47(L3_48) do

if L6_51 ~= A0_45 then

L1_46(L6_51).Active = false

end

end

end

EffectList = {

"Freeze",

"Loadsamoney",

"Dragon body",

"Seizure",

"Get out!",

"Ears",

"Tongues",

"Crab Walk",

"Hollowing",

"240159146176 Loadsamoney 240159146176",

"Activate Bullet Stream",

"All-in-One Turret Initialize",

"240159145187 Warp to Firelink 240159145187"

}

function DisableOtherScriptsEffect(A0_52)

local L1_53, L2_54, L3_55, L4_56, L5_57, L6_58

L1_53 = getAddressList

L1_53 = L1_53()

L1_53 = L1_53.GetMemoryRecordByDescription

for L5_57, L6_58 in L2_54(L3_55) do

if L6_58 ~= A0_52 then

L1_53(L6_58).Active = false

end

end

end

writeBytes("[[BaseA]+10]+6DE", 100)

writeBytes("[[BaseA]+10]+765", 150)

writeBytes("[[BaseA]+10]+6DD", 135)

writeBytes("[[BaseA]+10]+77B", 150)

writeBytes("[[BaseA]+10]+77D", 200)

writeBytes("[[BaseA]+10]+6DC", 130)

writeBytes("[[BaseA]+10]+780", 255)

writeBytes("[[BaseA]+10]+781", 80)

writeBytes("[[BaseA]+10]+782", 255)

writeBytes("[[BaseA]+10]+77E", 0)

writeBytes("[[BaseA]+10]+77F", 180)

writeBytes("[[BaseA]+10]+706", 255)

writeBytes("[[BaseA]+10]+707", 255)

writeBytes("[[BaseA]+10]+709", 255)

writeBytes("[[BaseA]+10]+705", 255)

writeBytes("[[BaseA]+10]+704", 255)

writeBytes("[[BaseA]+10]+708", 255)

writeBytes("[[BaseA]+10]+70A", 255)

writeBytes("[[BaseA]+10]+774", 190)

writeBytes("[[BaseA]+10]+767", 140)

writeBytes("[[BaseA]+10]+771", 100)

writeBytes("[[BaseA]+10]+772", 160)

writeBytes("[[BaseA]+10]+773", 140)

writeBytes("[[BaseA]+10]+779", 100)

writeBytes("[[BaseA]+10]+77A", 100)

writeBytes("[[BaseA]+10]+766", 140)

writeBytes("[[BaseA]+10]+722", 255)

writeBytes("[[BaseA]+10]+723", 150)

writeBytes("[[BaseA]+10]+724", 200)

writeBytes("[[BaseA]+10]+727", 255)

writeBytes("[[BaseA]+10]+728", 255)

writeBytes("[[BaseA]+10]+725", 255)

writeBytes("[[BaseA]+10]+729", 175)

writeBytes("[[BaseA]+10]+726", 150)

writeBytes("[[BaseA]+10]+72D", 75)

writeBytes("[[BaseA]+10]+72F", 0)

writeBytes("[[BaseA]+10]+72B", 0)

writeBytes("[[BaseA]+10]+72C", 0)

writeBytes("[[BaseA]+10]+72E", 0)

writeBytes("[[BaseA]+10]+72A", 255)

writeBytes("[[BaseA]+10]+730", 255)

writeBytes("[[BaseA]+10]+731", 200)

writeBytes("[[BaseA]+10]+732", 100)

writeBytes("[[BaseA]+10]+733", 255)

writeBytes("[[BaseA]+10]+734", 255)

writeBytes("[[BaseA]+10]+738", 255)

writeBytes("[[BaseA]+10]+73A", 255)

writeBytes("[[BaseA]+10]+73B", 255)

writeBytes("[[BaseA]+10]+735", 255)

writeBytes("[[BaseA]+10]+736", 0)

writeBytes("[[BaseA]+10]+739", 255)

writeBytes("[[BaseA]+10]+759", 255)

writeBytes("[[BaseA]+10]+75A", 255)

writeBytes("[[BaseA]+10]+73D", 0)

writeBytes("[[BaseA]+10]+73E", 255)

writeBytes("[[BaseA]+10]+758", 255)

writeBytes("[[BaseA]+10]+75B", 255)

writeBytes("[[BaseA]+10]+743", 255)

writeBytes("[[BaseA]+10]+740", 255)

writeBytes("[[BaseA]+10]+741", 255)

writeBytes("[[BaseA]+10]+742", 255)

writeBytes("[[BaseA]+10]+746", 0)

writeBytes("[[BaseA]+10]+748", 100)

writeBytes("[[BaseA]+10]+744", 255)

writeBytes("[[BaseA]+10]+747", 125)

writeBytes("[[BaseA]+10]+745", 255)

writeBytes("[[BaseA]+10]+74D", 255)

writeBytes("[[BaseA]+10]+74A", 150)

writeBytes("[[BaseA]+10]+74B", 255)

writeBytes("[[BaseA]+10]+74E", 255)

writeBytes("[[BaseA]+10]+74F", 200)

writeBytes("[[BaseA]+10]+74C", 255)

writeBytes("[[BaseA]+10]+75C", 100)

writeBytes("[[BaseA]+10]+752", 255)

writeBytes("[[BaseA]+10]+757", 0)

writeBytes("[[BaseA]+10]+750", 255)

writeBytes("[[BaseA]+10]+751", 0)

writeBytes("[[BaseA]+10]+75D", 255)

writeBytes("[[BaseA]+10]+753", 255)

writeBytes("[[BaseA]+10]+77C", 150)

writeBytes("[[BaseA]+10]+755", 255)

writeBytes("[[BaseA]+10]+754", 125)

writeBytes("[[BaseA]+10]+756", 255)

writeBytes("[[BaseA]+10]+71E", 255)

writeBytes("[[BaseA]+10]+71F", 0)

writeBytes("[[BaseA]+10]+720", 0)

writeBytes("[[BaseA]+10]+6F2", 50)

writeBytes("[[BaseA]+10]+6F1", 50)

writeBytes("[[BaseA]+10]+6F0", 50)

writeBytes("[[BaseA]+10]+6CC", 0)

writeBytes("[[BaseA]+10]+6EE", 0)

writeBytes("[[BaseA]+10]+6ED", 10)

writeBytes("[[BaseA]+10]+6EC", 25)

writeBytes("[[BaseA]+10]+6C8", 3)

writeBytes("[[BaseA]+10]+6FE", 3)

writeBytes("[[BaseA]+10]+6FD", 0)

writeBytes("[[BaseA]+10]+6FC", 0)

writeBytes("[[BaseA]+10]+6D8", 0)

writeBytes("[[BaseA]+10]+6E2", 50)

writeBytes("[[BaseA]+10]+6E1", 50)

writeBytes("[[BaseA]+10]+6E0", 50)

writeBytes("[[BaseA]+10]+6BC", 0)

writeBytes("[[BaseA]+10]+6E2", 50)

writeBytes("[[BaseA]+10]+6EE", 0)

writeBytes("[[BaseA]+10]+6F2", 50)

writeBytes("[[BaseA]+10]+6E1", 50)

writeBytes("[[BaseA]+10]+6ED", 10)

writeBytes("[[BaseA]+10]+6F1", 50)

writeBytes("[[BaseA]+10]+6E0", 50)

writeBytes("[[BaseA]+10]+6EC", 25)

writeBytes("[[BaseA]+10]+6F0", 50)

writeBytes("[[BaseA]+10]+6E6", 0)

writeBytes("[[BaseA]+10]+6EA", 0)

writeBytes("[[BaseA]+10]+6E5", 0)

writeBytes("[[BaseA]+10]+6E9", 0)

writeBytes("[[BaseA]+10]+6E4", 255)

writeBytes("[[BaseA]+10]+6E8", 255)

writeBytes("[[BaseA]+10]+6C0", 0)

writeBytes("[[BaseA]+10]+6E6", 0)

writeBytes("[[BaseA]+10]+6E5", 0)

writeBytes("[[BaseA]+10]+6E4", 255)

writeBytes("[[BaseA]+10]+6C0", 0)

writeBytes("[[BaseA]+10]+6C4", 0)

writeBytes("[[BaseA]+10]+6C4", 0)

writeBytes("[[BaseA]+10]+6EA", 0)

writeBytes("[[BaseA]+10]+6E9", 0)

writeBytes("[[BaseA]+10]+6E8", 255)

writeBytes("[[BaseA]+10]+702", 0)

writeBytes("[[BaseA]+10]+703", 0)

writeBytes("[[BaseA]+10]+700", 0)

writeBytes("[[BaseA]+10]+701", 0)

writeBytes("[[BaseA]+10]+6D4", 0)

writeBytes("[[BaseA]+10]+6FA", 0)

writeBytes("[[BaseA]+10]+6F9", 0)

writeBytes("[[BaseA]+10]+6F8", 0)

writeBytes("[[BaseA]+10]+6B8", 101)

writeBytes("[[BaseA]+10]+AA", 1)

writeBytes("[[BaseA]+10]+AB", 1)

writeBytes("[[[[Param]+460]+68]+68]+2B04", 0)

writeInteger("[[[[Param]+460]+68]+68]+2B06", 0)

writeInteger("[[[[Param]+460]+68]+68]+2B0A", 3021)

writeBytes("[[[[Param]+460]+68]+68]+2B15", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B16", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B17", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B1D", 0)

writeInteger("[[[[Param]+460]+68]+68]+2B5C", 12403300)

writeInteger("[[[[Param]+388]+68]+68]+A01D0", 13530000)

writeFloat("[[[[Param]+388]+68]+68]+A01E0", -1)

writeFloat("[[[[Param]+388]+68]+68]+A0214", 500)

writeFloat("[[[[Param]+388]+68]+68]+A0228", 0.001)

writeInteger("[[[[Param]+388]+68]+68]+A023C", 13)

writeInteger("[[[[Param]+388]+68]+68]+A0240", 12630)

writeInteger("[[[[Param]+388]+68]+68]+A0244", 3240)

writeInteger("[[[[Param]+388]+68]+68]+A0248", 12000)

writeInteger("[[[[Param]+388]+68]+68]+A024C", 103502000)

writeBytes("[[[[Param]+460]+68]+68]+2B84", 0)

writeInteger("[[[[Param]+460]+68]+68]+2B86", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B95", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B96", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B97", 0)

writeBytes("[[[[Param]+460]+68]+68]+2B9D", 35)

writeInteger("[[[[Param]+460]+68]+68]+2BDC", 12470000)

writeFloat("[[[[Param]+388]+68]+68]+A3AE0", -1)

writeFloat("[[[[Param]+388]+68]+68]+A3B14", 500)

writeFloat("[[[[Param]+388]+68]+68]+A3B28", 0.001)

writeInteger("[[[[Param]+388]+68]+68]+A3B3C", 112067000)

writeInteger("[[[[Param]+388]+68]+68]+A3B40", 9400)

writeInteger("[[[[Param]+388]+68]+68]+A3B44", 12000)

writeInteger("[[[[Param]+388]+68]+68]+A3B48", 16190)

writeInteger("[[[[Param]+388]+68]+68]+A3B4C", 3240)

writeBytes("[[[[Param]+460]+68]+68]+2C84", 0)

writeInteger("[[[[Param]+460]+68]+68]+2D86", 0)

writeBytes("[[[[Param]+460]+68]+68]+2C95", 0)

writeBytes("[[[[Param]+460]+68]+68]+2C96", 0)

writeBytes("[[[[Param]+460]+68]+68]+2C97", 0)

writeBytes("[[[[Param]+460]+68]+68]+2C9D", 23)

writeInteger("[[[[Param]+460]+68]+68]+2CDC", 100091300)

writeInteger("[[[[Param]+388]+68]+68]+B233C", 13)

writeInteger("[[[[Param]+388]+68]+68]+B2340", 12630)

writeInteger("[[[[Param]+388]+68]+68]+B2344", 12000)

writeInteger("[[[[Param]+388]+68]+68]+B2348", 3151)

writeInteger("[[[[Param]+388]+68]+68]+B234C", 600)

writeBytes("[[[[Param]+460]+68]+68]+3284", 0)

writeInteger("[[[[Param]+460]+68]+68]+3286", 0)

writeBytes("[[[[Param]+460]+68]+68]+3295", 0)

writeBytes("[[[[Param]+460]+68]+68]+3296", 0)

writeBytes("[[[[Param]+460]+68]+68]+3297", 0)

writeBytes("[[[[Param]+460]+68]+68]+329D", 12)

writeInteger("[[[[Param]+460]+68]+68]+32DC", 113)

writeFloat("[[[[Param]+388]+68]+68]+116E0", 0)

writeBytes("[[[[Param]+460]+68]+68]+3804", 0)

writeInteger("[[[[Param]+460]+68]+68]+3806", 0)

writeBytes("[[[[Param]+460]+68]+68]+3815", 0)

writeBytes("[[[[Param]+460]+68]+68]+3816", 0)

writeBytes("[[[[Param]+460]+68]+68]+3817", 0)

writeBytes("[[[[Param]+460]+68]+68]+381D", 0)

writeInteger("[[[[Param]+460]+68]+68]+385C", 131)

writeBytes("[[[[Param]+460]+68]+68]+2F04", 0)

writeInteger("[[[[Param]+460]+68]+68]+2F06", 0)

writeBytes("[[[[Param]+460]+68]+68]+2F15", 0)

writeBytes("[[[[Param]+460]+68]+68]+2F16", 0)

writeBytes("[[[[Param]+460]+68]+68]+2F17", 0)

writeBytes("[[[[Param]+460]+68]+68]+2F1D", 45)

writeInteger("[[[[Param]+460]+68]+68]+2F5C", 12421000)

writeFloat("[[[[Param]+388]+68]+68]+A18E0", -1)

writeFloat("[[[[Param]+388]+68]+68]+A1914", 500)

writeFloat("[[[[Param]+388]+68]+68]+A1928", 0.001)

writeInteger("[[[[Param]+388]+68]+68]+A193C", 11907)

writeInteger("[[[[Param]+388]+68]+68]+A1940", 11898)

writeInteger("[[[[Param]+388]+68]+68]+A1944", 11880)

writeInteger("[[[[Param]+388]+68]+68]+A1948", 12630)

writeInteger("[[[[Param]+388]+68]+68]+A194C", 600)

writeInteger("[[[[Param]+388]+68]+68]+A1954", 180)

writeInteger("[[[[Param]+388]+68]+68]+1213C", 13)

writeInteger("[[[[Param]+388]+68]+68]+12140", 34)

writeInteger("[[[[Param]+388]+68]+68]+12144", 140000000)

writeInteger("[[[[Param]+388]+68]+68]+12148", 9400)

writeInteger("[[[[Param]+388]+68]+68]+1214C", 16323)

writeFloat("[[[[Param]+388]+68]+68]+12214", 500)

writeInteger("[[[[Param]+388]+68]+68]+1223C", 13)

writeInteger("[[[[Param]+388]+68]+68]+12240", 34)

writeInteger("[[[[Param]+388]+68]+68]+12244", 140000000)

writeInteger("[[[[Param]+388]+68]+68]+12248", 9400)

writeInteger("[[[[Param]+388]+68]+68]+1224C", 16323)

writeFloat("[[[[Param]+388]+68]+68]+B7C14", 200)

writeFloat("[[[[Param]+388]+68]+68]+B7C28", 0.001)

writeInteger("[[[[Param]+388]+68]+68]+B7C3C", 13)

writeInteger("[[[[Param]+388]+68]+68]+B7C40", 9400)

writeInteger("[[[[Param]+388]+68]+68]+B7C44", 12630)

writeBytes("[[[[Param]+4A8]+68]+68]+1A5E6", 0)

writeBytes("[[[[Param]+4A8]+68]+68]+1A906", 0)

writeBytes("[[[[Param]+4A8]+68]+68]+1CB66", 0)

writeBytes("[[[[Param]+4A8]+68]+68]+4CC26", 0)

writeBytes("[[[[Param]+4A8]+68]+68]+529E6", 0)

writeBytes("[[[[Param]+4A8]+68]+68]+11EB86", 0)

writeBytes("[BaseA]+7", 1)[/code]





Am guessing now people can better understand what's going on in that table of "yours" :)



Having seen this shit before, the same naming conventions no one fucking ever dared changing, I can safely assume it's the table [B]Phokz[/B] has been flaunting around - - the same table those fuckwads at Science of Souls tried to update when DS3 updated and failed so badly at it I had to do remote sessions teaching them the basics of figuring out executable code locations by generic patterns and binary resemblance; and the same table people brag with, when we all know whose work this is :) "Pro hacker", my ass - - that's what Phokz said in a post earlier; you just wrapped it up in a cozy [I]func()[/I] and threw in some [I]encodeFunction[/I].



Let's see if people find these (which are your work, given the script header description) familiar or not:



[code]local L0_0

L0_0 = "[BaseA]+7"

if readBytes(L0_0) == 1 then

writeFloat("[[[[Param]+4A8]+68]+68]+1BA78", -1)

writeInteger("[[[[Param]+4A8]+68]+68]+1BB98", 3221)

writeFloat("[[[[Param]+4A8]+68]+68]+50F9C", 0.01)

if DisableTimer == nil then

DisableTimer = createTimer(getMainForm())

DisableTimer.setEnabled(true)

DisableTimer.Interval = 1000

function DisableTimer.OnTimer()

DisableTimer.setEnabled(false)

DisableTimer = nil

getAddressList().getMemoryRecordByDescription("240159145187 Warp to Firelink 240159145187").Active = false

end

end

end[/code]





And the famous and oh-so-wanted World Crash script:



[code]local L0_0, L1_1, L2_2, L3_3

L0_0 = "[BaseA]+7"

L1_1 = readBytes

L2_2 = L0_0

L1_1 = L1_1(L2_2)

if L1_1 == 1 then

L1_1 = DisableOtherScriptsDeath

L2_2 = "It is all Ogre now (World crash)"

L1_1(L2_2)

L1_1 = "[[[[BaseB]+80]+XA]+18]+D8"

L2_2 = "[[BaseA]+10]+10"

function L3_3()

local L0_4, L1_5

L0_4 = readInteger

L1_5 = L1_1

L0_4 = L0_4(L1_5)

L1_5 = math

L1_5 = L1_5.random

L1_5 = L1_5(256, 65535)

if L0_4 ~= nil and L0_4 < 1 then

writeInteger(L2_2, L1_5)

end

end

L3_3()

if CrashTimer == nil then

CrashTimer = createTimer(getMainForm())

CrashTimer.Interval = 1

function CrashTimer.OnTimer(A0_6)

L3_3()

end

end

CrashTimer.setEnabled(true)

else

end[/code]





[I]{Script by a GonthorianDX - - Whenever you die you will pray to the Ogrelord to forgive your sins}[/I]



[code]local L0_0, L1_1, L2_2

L0_0 = "[BaseA]+7"

L1_1 = readBytes

L2_2 = L0_0

L1_1 = L1_1(L2_2)

if L1_1 == 1 then

L1_1 = DisableOtherScriptsDeath

L2_2 = "It is never Ogre (Resurrect)"

L1_1(L2_2)

L1_1 = "[[[[BaseB]+80]+XA]+18]+D8"

function L2_2()

if readInteger(L1_1) ~= nil and readInteger(L1_1) == 0 then

getAddressList().getMemoryRecordByDescription("Pray To The OgreLord").Active = true

end

end

L2_2()

if ResurrectTimer == nil then

ResurrectTimer = createTimer(getMainForm())

ResurrectTimer.Interval = 50

function ResurrectTimer.OnTimer(A0_3)

L2_2()

end

end

ResurrectTimer.setEnabled(true)

else

end[/code]





..and to SunBeam to stop posting publicly shit fags encode to gloat with.



I don't even need to adjust them to prove a point here; anyone with a bit of coding knowledge can understand wtf is going on in there. Idea was to see if Phokz or other DS table makers have any knowledge of these you call your work.



You also now have the means to obtain similar effects to the above in [B]DSR[/B], given the structures haven't changed much. Lemme know if you also want the [I]grabhitbox[/I] shit.



[USER=18187]@Fornicator[/USER]: It's a Dark Souls 3 table, by the way.



BR,

Sun
Last edited by SunBeam on Sun Jul 01, 2018 3:15 am, edited 8 times in total.

User avatar
MR.realdoge
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Dark Souls Remastered

Post by MR.realdoge »

[USER=12587]@SunBeam[/USER] so you saying that ogre copied these ?

User avatar
SunBeam
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Post by SunBeam »

I am saying I will leave you to be the judge of that. I ain't operating in the DS scene, so can't really tell who did what. But you people might. And I am talking about anything in his table that he credited as being his work. If you've seen it someplace else, in some other table, then there are multiple authors, ain't it? :) Given the way it's written, it's pretty obvious to me how this "pro" shit works..

IBPooen
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Dark Souls Remastered

Post by IBPooen »

Yo



Firstly, a giant thanks to the legends who make these things possible



Secondly, I am trying to get [B]white summons to work while hosting gravelord[/B].

The dried finger + gravelord combo gives you IMMENSE traffic (easily gives you 4 invaders within a minute), which is great fun tbh.

As is, you can't summon whites while gravelording. I've had a quick squiz through the relevant effects and parameters but haven't seen anything for sign visibility in this scenario.



I'm happy to proceed figuring it out on my own; but I guess the question is, is this possible to do?

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MR.realdoge
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Dark Souls Remastered

Post by MR.realdoge »

[USER=12587]@SunBeam[/USER] I didn't make any tables for dark souls 3 so I wouldn't know about any of this , but those who did should take a look
Last edited by MR.realdoge on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

GoreFast
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Dark Souls Remastered

Post by GoreFast »

[QUOTE="IBPooen, post: 50721, member: 18929"]Yo



Firstly, a giant thanks to the legends who make these things possible



Secondly, I am trying to get [B]white summons to work while hosting gravelord[/B].

The dried finger + gravelord combo gives you IMMENSE traffic (easily gives you 4 invaders within a minute), which is great fun tbh.

As is, you can't summon whites while gravelording. I've had a quick squiz through the relevant effects and parameters but haven't seen anything for sign visibility in this scenario.



I'm happy to proceed figuring it out on my own; but I guess the question is, is this possible to do?[/QUOTE]

I found one way to do this, tho it may be not exactly what you're looking for, because it has one disadvantage. I also saw other players being gravelord with white phantoms in their worlds

So here's how to do it:



Summon white phantoms, then go to the Table -> Session Info -> Other

Change "State" Value (which has to be 3) to 1, then do the same with "Player Count *". If you did it right you'll be able to use Eye of Death even with phantoms. After using an Eye you have to change "State" value back to 3 or you won't be able to interact with other players.



And the problem is that you won't also be able to see any sings (because of an Eye mechanics, just like you said), so if white phantom dies there is no way to summon it again (or at least i don't know one). Therefore this is possible to host gravelord with white phantoms, but i'm also wondering if is it possible to see signs while you already infected other worlds
Last edited by GoreFast on Sun Jul 01, 2018 4:46 pm, edited 4 times in total.

StickySheep
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Post by StickySheep »

[QUOTE="Fornicator, post: 50395, member: 18187"]Hey I have a question about the steam family share and and the cheat table. Have you seen in the cheat engine table there is a cheat in "Session info" called "Enable Family Share Check"



This is the script of it.



[ENABLE]

registersymbol(count_address1)

registersymbol(count_address2)

registersymbol(count_address3)

registersymbol(count_address4)

registersymbol(count_address5)

alloc(count_address1,256)

alloc(count_address2,256)

alloc(count_address3,256)

alloc(count_address4,256)

alloc(count_address5,256)

{$lua}

if address_list == nil then

address_list = getAddressList()

end

if http == nil then

http = getInternet()

end

previous_id = {}

if name_check == nil then

name_check = createTimer(nil, false)

end

name_check.Interval = 1000

name_check.OnTimer = function(timer)

for i = 1, 5 do

local value = address_list.getMemoryRecordByDescription("SteamID64 (H3x) "..i).Value

if value and value ~= previous_id[I] then

previous_id[I] = value

local url = " [URL]http://api.steampowered.com/IPlayerService/IsPlayingSharedGame/v0001/?key=YOURKEY&steamid=[/URL] " .. tostring(tonumber(value, 16)) .. "&appid_playing=570940&format=json"

local response = http.getURL(url)

print(response)

local bytes = stringToByteTable(response:match("[^"]+",31))

table.insert(bytes, 0)

writeBytes("count_address"..i, bytes)

end

end

end

name_check.Enabled = true[/I][/I]



[I][I]{$asm}[/I][/I]



[I][I][DISABLE]

{$lua}

name_check.Enabled = false

{$asm}

unregistersymbol(count_address1)

unregistersymbol(count_address2)

unregistersymbol(count_address3)

unregistersymbol(count_address4)

unregistersymbol(count_address5)

dealloc(count_address1)

dealloc(count_address2)

dealloc(count_address3)

dealloc(count_address4)

dealloc(count_address5)[/I][/I]





[I][I]Do you (or anyone else) knows what that script does?[/I][/I]





[I][I]Also you are saying that if i get banned, the ban is per account basis and not per character? When strictly speaking about severity, Are there different kinds of bans? So far, I have only heard of soft bans. [/I][/I]



[I][I]So if i get banned, is this all i need to do? :[/I][/I]



[I][I]1. Create a new Steam account with a new email.

2. Login to my unbanned account(the account i never cheat on and the one that owns the game) and family share to the account i just created.

3. Start Steam + DSR through the new family shared account so it creates the save folder specific to the new family shared account.

4. Transfer my save from my banned account to the new family shared account.

5. Play.[/I][/I][/QUOTE][I][I][/I][/I]



Sorry I took so long to respond but yes that's exactly what I've been doing for several weeks without problems, and I don't know what that script does I've been slowly teaching myself these things as a hobby, I'm not the smartest at this but I'm having fun :p I haven't needed to use that script and everything is working fine for me.
Last edited by StickySheep on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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