it didnt crash, it just gave that list of errors in the image the user i linked to posted. but i found out that it "stopped working" for me because i switched my gamepad setup. i had stopped using ds4windows because its not needed to use a ds4 pad on DSR, but once i turned ds4windows back on the freecam functioned properly again. just wish i had realized that was the cause before i killed the last 4 bosses! thanks
1530323180
Im curious about 2 things i cant find and ive tried going through all options many times... Is it possible to freeze enemies/npcs? And can i turn off the bonfire menu when im resting at one to make the screen completely hud/menu free while sitting at bonfires? Thanks!
1530323238
Edit: or just freeze/pause everything
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by kaph33n on Sat Jun 30, 2018 1:47 am, edited 4 times in total.
[QUOTE="kaph33n, post: 50613, member: 19042"] because i switched my gamepad setup
[/QUOTE]
Nice
[QUOTE="kaph33n, post: 50613, member: 19042"]Im curious about 2 things i cant find and ive tried going through all options many times... Is it possible to freeze enemies/npcs? [/QUOTE]
Last targeted / hit entity. How its even possible to say that you found nothing if these two helpers are the most obvious place you would go for npc related stuff?
[QUOTE="kaph33n, post: 50613, member: 19042"]And can i turn off the bonfire menu when im resting at one to make the screen completely hud/menu free while sitting at bonfires? [/QUOTE]
Debug Menu Stuff > Menus
[QUOTE="kaph33n, post: 50613, member: 19042"]ive tried going through all options many times[/QUOTE]
You obviously didn't. Table isn't really that huge to use it as excuse.
Last edited by notPhokz on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
Lol i mean i fail to see last targeted as having any obvious relation to freeze enemies or npc which arent targetabke but ok, ill have to go through those options more closely.
And i tried doing everything i could think of in the debug menus while the bonfire menu was open so meh i could go through the "small" (although very overwhelming to me) table a few dozen more times to make quadtriple sure im completely lost before asking anything else anywhere ever!
1530325935
Again as i stated, this is the first time ive even used anything like cheat engine, installing the table and loading it up was an accomplishment for me lol
Last edited by kaph33n on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
[QUOTE="kaph33n, post: 50620, member: 19042"]few dozen more times to make quadtriple sure im completely lost before asking anything else anywhere ever!
[/QUOTE]
Your sarcasm would be appropriate if the shit wasn't organized in a logical order but randomly scattered all over. But I feel you man! People people don't like when you point to their sileness and laziness and get defensive and sometimes even aggressive.
Last edited by notPhokz on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
[QUOTE="notPhokz, post: 46780, member: 338"]In this thread I'm going to port shit from my [URL='https://fearlessrevolution.com/threads/dark-souls-prepare-to-die-edition.3091/']old[/URL] table and possible add some extra. [B]This table is not complete.[/B] Yet.
[B][COLOR=rgb(209, 72, 65)][SIZE=6]This table will only work with the stealthedit plugin. More info[/SIZE][/COLOR][/B] [URL='https://fearlessrevolution.com/threads/dark-souls-remastered.6856/post-48467'][SIZE=6]here[/SIZE][/URL]
Old Spreadsheet (effects/Bullets/Goods...): [URL]https://docs.google.com/spreadsheets/d/1KukblWL61We64-gNIyaAShga9h8RTXYmyFs98eQhY4E/edit#gid=1949985688[/URL]
[COLOR=rgb(65, 168, 95)][B]Special thanks to Mephisto, Zullie, Pavuk and SunBeam for their contributions and information.[/B][/COLOR]
Don't forget to check Pav's table on his github [URL]https://github.com/JohrnaJohrna/RemasterCETable[/URL] and Zullie's mods on Nexus fearlessrevolution. com/darksouls3/users/34738570
[B][I]-Added Name erasing script and fixed all teleport s(apparently used wrong pointer before which caused issues on DLC and test maps)[/I][/B][/QUOTE]
"the best hacker" - - cut the crap. Those are puny Russians (fuck off with your "oh, so racist" remarks; I meant it as a simple remark, not racism) sharing shit they find wasting 24/7 of their time trial/erroring the game. Really now, 'the best hacker' would fucking hide their work better than [B]OgreTableEnable=decodeFunction(...)[/B]. And guess where they all hang out:
[code]
{Base addresses by Science Souls contributers
This script is the base of the table
Also contains the enable scripts for The Ogre Table by GonthorianDX}[/code]
Science Souls... pfft...
Seriously, [B]Phokz[/B], regardless of your connection to that place and your nationality, there are people who grief others. We've been down this road in the past; you can't talk for the many who don't intrude or use the table/scripts for evil hoping to somewhat separate bad from good. Given there's several who do this, it's enough to smirk off the "but we use it for good" side of things.
[QUOTE="SunBeam, post: 50657, member: 12587"]"the best hacker" - - cut the crap. Those are puny Russians (fuck off with your "oh, so racist" remarks; I meant it as a simple remark, not racism) sharing shit they find wasting 24/7 of their time trial/erroring the game. Really now, 'the best hacker' would fucking hide their work better than [B]OgreTableEnable=decodeFunction(...)[/B]. And guess where they all hang out:
[code]
{Base addresses by Science Souls contributers
This script is the base of the table
Also contains the enable scripts for The Ogre Table by GonthorianDX}[/code]
Science Souls... pfft...
Seriously, [B]Phokz[/B], regardless of your connection to that place and your nationality, there are people who grief others. We've been down this road in the past; you can't talk for the many who don't intrude or use the table/scripts for evil hoping to somewhat separate bad from good. Given there's several who do this, it's enough to smirk off the "but we use it for good" side of things.[/QUOTE]
Did I hear someone mention my table?
Also, what are these evil scripts? You mean harmful to other players? People would have to write their own code for that before they can do that and that is the responsibility of the user. It's like giving someone a gun but not telling them to shoot other people with it unless they really want to.
You can't tell a gunstore owner to stop selling guns because guns are capable of killing people.
[USER=18444]@Its all Ogre now[/USER]: Nah, you didn't hear shit; someone tipped you off. As usual with DS people: "hay, someone on FRF is talking shit about your shit; go shit the shit out of the shitter" (tried to keep the familiar language as close as possible to the DS-terminology Science [B]of[/B] Souls uses; last I saw their Discord channel, they had an "of" in there; guess it was too quirky).
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
Am guessing now people can better understand what's going on in that table of "yours" :)
Having seen this shit before, the same naming conventions no one fucking ever dared changing, I can safely assume it's the table [B]Phokz[/B] has been flaunting around - - the same table those fuckwads at Science of Souls tried to update when DS3 updated and failed so badly at it I had to do remote sessions teaching them the basics of figuring out executable code locations by generic patterns and binary resemblance; and the same table people brag with, when we all know whose work this is :) "Pro hacker", my ass - - that's what Phokz said in a post earlier; you just wrapped it up in a cozy [I]func()[/I] and threw in some [I]encodeFunction[/I].
Let's see if people find these (which are your work, given the script header description) familiar or not:
getAddressList().getMemoryRecordByDescription("240159145187 Warp to Firelink 240159145187").Active = false
end
end
end[/code]
And the famous and oh-so-wanted World Crash script:
[code]local L0_0, L1_1, L2_2, L3_3
L0_0 = "[BaseA]+7"
L1_1 = readBytes
L2_2 = L0_0
L1_1 = L1_1(L2_2)
if L1_1 == 1 then
L1_1 = DisableOtherScriptsDeath
L2_2 = "It is all Ogre now (World crash)"
L1_1(L2_2)
L1_1 = "[[[[BaseB]+80]+XA]+18]+D8"
L2_2 = "[[BaseA]+10]+10"
function L3_3()
local L0_4, L1_5
L0_4 = readInteger
L1_5 = L1_1
L0_4 = L0_4(L1_5)
L1_5 = math
L1_5 = L1_5.random
L1_5 = L1_5(256, 65535)
if L0_4 ~= nil and L0_4 < 1 then
writeInteger(L2_2, L1_5)
end
end
L3_3()
if CrashTimer == nil then
CrashTimer = createTimer(getMainForm())
CrashTimer.Interval = 1
function CrashTimer.OnTimer(A0_6)
L3_3()
end
end
CrashTimer.setEnabled(true)
else
end[/code]
[I]{Script by a GonthorianDX - - Whenever you die you will pray to the Ogrelord to forgive your sins}[/I]
[code]local L0_0, L1_1, L2_2
L0_0 = "[BaseA]+7"
L1_1 = readBytes
L2_2 = L0_0
L1_1 = L1_1(L2_2)
if L1_1 == 1 then
L1_1 = DisableOtherScriptsDeath
L2_2 = "It is never Ogre (Resurrect)"
L1_1(L2_2)
L1_1 = "[[[[BaseB]+80]+XA]+18]+D8"
function L2_2()
if readInteger(L1_1) ~= nil and readInteger(L1_1) == 0 then
getAddressList().getMemoryRecordByDescription("Pray To The OgreLord").Active = true
end
end
L2_2()
if ResurrectTimer == nil then
ResurrectTimer = createTimer(getMainForm())
ResurrectTimer.Interval = 50
function ResurrectTimer.OnTimer(A0_3)
L2_2()
end
end
ResurrectTimer.setEnabled(true)
else
end[/code]
..and to SunBeam to stop posting publicly shit fags encode to gloat with.
I don't even need to adjust them to prove a point here; anyone with a bit of coding knowledge can understand wtf is going on in there. Idea was to see if Phokz or other DS table makers have any knowledge of these you call your work.
You also now have the means to obtain similar effects to the above in [B]DSR[/B], given the structures haven't changed much. Lemme know if you also want the [I]grabhitbox[/I] shit.
[USER=18187]@Fornicator[/USER]: It's a Dark Souls 3 table, by the way.
BR,
Sun
Last edited by SunBeam on Sun Jul 01, 2018 3:15 am, edited 8 times in total.
I am saying I will leave you to be the judge of that. I ain't operating in the DS scene, so can't really tell who did what. But you people might. And I am talking about anything in his table that he credited as being his work. If you've seen it someplace else, in some other table, then there are multiple authors, ain't it? :) Given the way it's written, it's pretty obvious to me how this "pro" shit works..
Firstly, a giant thanks to the legends who make these things possible
Secondly, I am trying to get [B]white summons to work while hosting gravelord[/B].
The dried finger + gravelord combo gives you IMMENSE traffic (easily gives you 4 invaders within a minute), which is great fun tbh.
As is, you can't summon whites while gravelording. I've had a quick squiz through the relevant effects and parameters but haven't seen anything for sign visibility in this scenario.
I'm happy to proceed figuring it out on my own; but I guess the question is, is this possible to do?
Firstly, a giant thanks to the legends who make these things possible
Secondly, I am trying to get [B]white summons to work while hosting gravelord[/B].
The dried finger + gravelord combo gives you IMMENSE traffic (easily gives you 4 invaders within a minute), which is great fun tbh.
As is, you can't summon whites while gravelording. I've had a quick squiz through the relevant effects and parameters but haven't seen anything for sign visibility in this scenario.
I'm happy to proceed figuring it out on my own; but I guess the question is, is this possible to do?[/QUOTE]
I found one way to do this, tho it may be not exactly what you're looking for, because it has one disadvantage. I also saw other players being gravelord with white phantoms in their worlds
So here's how to do it:
Summon white phantoms, then go to the Table -> Session Info -> Other
Change "State" Value (which has to be 3) to 1, then do the same with "Player Count *". If you did it right you'll be able to use Eye of Death even with phantoms. After using an Eye you have to change "State" value back to 3 or you won't be able to interact with other players.
And the problem is that you won't also be able to see any sings (because of an Eye mechanics, just like you said), so if white phantom dies there is no way to summon it again (or at least i don't know one). Therefore this is possible to host gravelord with white phantoms, but i'm also wondering if is it possible to see signs while you already infected other worlds
Last edited by GoreFast on Sun Jul 01, 2018 4:46 pm, edited 4 times in total.
[QUOTE="Fornicator, post: 50395, member: 18187"]Hey I have a question about the steam family share and and the cheat table. Have you seen in the cheat engine table there is a cheat in "Session info" called "Enable Family Share Check"
This is the script of it.
[ENABLE]
registersymbol(count_address1)
registersymbol(count_address2)
registersymbol(count_address3)
registersymbol(count_address4)
registersymbol(count_address5)
alloc(count_address1,256)
alloc(count_address2,256)
alloc(count_address3,256)
alloc(count_address4,256)
alloc(count_address5,256)
{$lua}
if address_list == nil then
address_list = getAddressList()
end
if http == nil then
http = getInternet()
end
previous_id = {}
if name_check == nil then
name_check = createTimer(nil, false)
end
name_check.Interval = 1000
name_check.OnTimer = function(timer)
for i = 1, 5 do
local value = address_list.getMemoryRecordByDescription("SteamID64 (H3x) "..i).Value
local bytes = stringToByteTable(response:match("[^"]+",31))
table.insert(bytes, 0)
writeBytes("count_address"..i, bytes)
end
end
end
name_check.Enabled = true[/I][/I]
[I][I]{$asm}[/I][/I]
[I][I][DISABLE]
{$lua}
name_check.Enabled = false
{$asm}
unregistersymbol(count_address1)
unregistersymbol(count_address2)
unregistersymbol(count_address3)
unregistersymbol(count_address4)
unregistersymbol(count_address5)
dealloc(count_address1)
dealloc(count_address2)
dealloc(count_address3)
dealloc(count_address4)
dealloc(count_address5)[/I][/I]
[I][I]Do you (or anyone else) knows what that script does?[/I][/I]
[I][I]Also you are saying that if i get banned, the ban is per account basis and not per character? When strictly speaking about severity, Are there different kinds of bans? So far, I have only heard of soft bans. [/I][/I]
[I][I]So if i get banned, is this all i need to do? :[/I][/I]
[I][I]1. Create a new Steam account with a new email.
2. Login to my unbanned account(the account i never cheat on and the one that owns the game) and family share to the account i just created.
3. Start Steam + DSR through the new family shared account so it creates the save folder specific to the new family shared account.
4. Transfer my save from my banned account to the new family shared account.
5. Play.[/I][/I][/QUOTE][I][I][/I][/I]
Sorry I took so long to respond but yes that's exactly what I've been doing for several weeks without problems, and I don't know what that script does I've been slowly teaching myself these things as a hobby, I'm not the smartest at this but I'm having fun :p I haven't needed to use that script and everything is working fine for me.
Last edited by StickySheep on Thu Jan 01, 1970 12:00 am, edited 1 time in total.