[QUOTE="FACEFACE02, post: 48892, member: 17071"]Does anyone know a way to make your world even more prone to invasions, even more so than with a dried fingers?
Edit: Also, anyway to add a dark spirit to the black crystal? or anyway to combat a hacker? being invaded by unkillable dark spirits is slightly irritating and I don't know how to use CE to counter them.[/QUOTE]
Change their CharType in Session info to "White Summon."
This will allow you to Black Crystal them out. You can even make a script that sets everyone in the session as a White Phantom, and Black Crystal them out. This only works as a host, of course.
Last edited by Sol.CT on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
[QUOTE="notPhokz, post: 49109, member: 338"]Blocking people doesn't do anything in DSR. This is not Playstation 4.[/QUOTE]
Thats weird cuz i have been blocked multiple time, and after that im unable to invade for them who blocked me.
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Is there any way to find any effect id with this tablet? like if i get poisoned can i somehow check with effect helper what is the correct id for that effect? not sure if rip English, but if yes, sorry bout that.
Last edited by odEmppa on Wed Jun 13, 2018 1:52 pm, edited 3 times in total.
Hey! I just want to add that name changing is apparently safe if you change it to something "legal". IE: No characters that normally can't be in your name, a name that doesn't exceed the character limit. Cheers!
Last edited by StrawberryCheesecake on Thu Jun 14, 2018 9:23 am, edited 1 time in total.
Anyone know exactly which cheats are "safe" to use, which won't get you soft or hard banned?
I'm not looking for typical "hacking" and grief-killing stuff, but rather convenience stuff like freeze health, adding upgrade materials while playing offline to prepare the character for online.
[QUOTE="rarted, post: 49154, member: 18508"]Is the Recently played with option going to be implemented into session info? It's alot more convenient.[/QUOTE]
Thanks for all the work, Phokz! This table has been really helpful!
I do have a question, though. Is there a way to negate durability loss from special attacks/effects? When I had your script active, all durability would freeze, except when I'd use a special attack on a weapon that reduces a set amount of durability.
For example, my Dragonslayer Spear wouldn't lose durability normally, but the little thunderbolt attack (1H R2) would reduce it by 20.