I did everything correctly to add the stealth editor and when I click a script it instantly says "Stealthedit: error C:/ Program files (x86)/ Cheat Engine 6.6/plugins/usermode/seworker-x86_64.dll could not be found"
Have any idea why it says this?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Jakethadog on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Is it possible to disable an online activity restriction fog gate? Could you make an anti-backstab script too? Too many invaders are warping behind me and they do always backstab even if we are far (and I have a great connection) xD
Last edited by Artorikus on Fri Jun 08, 2018 11:46 am, edited 2 times in total.
I have one more question. If you respec your character with the appropriate stats for your given level, will that trigger a softban? Did anyone test this?
[QUOTE="JFRED06, post: 48509, member: 17721"]I've noticed this on occasion as well. I'm not sure what's causing the issue. It seems to be related to two handing a weapon. In my experience, the weapon doesn't even use stamina once this glitch happens. You swing, lose no stamina, but there's no hitbox on your weapon that I can tell.[/QUOTE]
It's not related to two handing the weapon, it's because when you change your active weapons with structure checked, it copys your current weapon structure over to the next weapon, make sure you uncheck structure before swapping weapons so it doesn't copy the structure to your other weapons.
[IMG]https://i.imgur.com/ehS9TEz.png[/IMG]
Last edited by kyoski on Fri Jun 08, 2018 8:29 pm, edited 2 times in total.
[QUOTE="kyoski, post: 48643, member: 18157"]It's not related to two handing the weapon, it's because when you change your active weapons with structure checked, it copys your current weapon structure over to the next weapon, make sure you uncheck structure before swapping weapons so it doesn't copy the structure to your other weapons.
[/QUOTE]
Thank you for pointing this out. I forgot that we are like in kindergarten and everything need to be made foolproof! It's fixed now.
Table has been updated: fixed broken base address (BaseC) and all pointers that were using it and I removed effect protection script because its crashing during loading screen. We will fix it next time.