Dark Souls Remastered

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Jakethadog
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Dark Souls Remastered

Post by Jakethadog »

I did everything correctly to add the stealth editor and when I click a script it instantly says "Stealthedit: error C:/ Program files (x86)/ Cheat Engine 6.6/plugins/usermode/seworker-x86_64.dll could not be found"



Have any idea why it says this?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Jakethadog on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

notPhokz
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Dark Souls Remastered

Post by notPhokz »

Because you [B]clearly [/B]did something wrong.

Jakethadog
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Dark Souls Remastered

Post by Jakethadog »

[QUOTE="notPhokz, post: 48569, member: 338"]Because you [B]clearly [/B]did something wrong.[/QUOTE]

okay, yeah.

1528439382

Last edited by Jakethadog on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

aajinu
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Dark Souls Remastered

Post by aajinu »

Any idea what gets you softbanned from this table?

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Artorikus
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Dark Souls Remastered

Post by Artorikus »

Thanks for the tables!

Is it possible to disable an online activity restriction fog gate? Could you make an anti-backstab script too? Too many invaders are warping behind me and they do always backstab even if we are far (and I have a great connection) xD
Last edited by Artorikus on Fri Jun 08, 2018 11:46 am, edited 2 times in total.

odEmppa
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Dark Souls Remastered

Post by odEmppa »

Can anyone tell me what effect ids are dragon torso/head what stays after death and broken armor & weapon, i cant find them anywhere, thanks :P

P.S. Script --> force quick rolls not working correctly, it forces me to do ninja rolls

odEmppa
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Dark Souls Remastered

Post by odEmppa »

Dark souls got new patch and this table isnt working correctly anymore

StrawberryCheesecake
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Dark Souls Remastered

Post by StrawberryCheesecake »

I have one more question. If you respec your character with the appropriate stats for your given level, will that trigger a softban? Did anyone test this?

krul
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Dark Souls Remastered

Post by krul »

It doesn't work with new update.
Last edited by krul on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

odEmppa
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Dark Souls Remastered

Post by odEmppa »

[QUOTE="krul, post: 48634, member: 12450"]It doesn't work with new update.[/QUOTE]

We need to wait for updated table

krul
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Dark Souls Remastered

Post by krul »

[QUOTE="odEmppa, post: 48636, member: 18242"]We need to wait for updated table[/QUOTE]

or just not cheat ?

odEmppa
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Dark Souls Remastered

Post by odEmppa »

[QUOTE="krul, post: 48639, member: 12450"]or just not cheat ?[/QUOTE]

it works for me like 95% only few things not working but they are not that needed for me :P

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kyoski
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Dark Souls Remastered

Post by kyoski »

[QUOTE="JFRED06, post: 48509, member: 17721"]I've noticed this on occasion as well. I'm not sure what's causing the issue. It seems to be related to two handing a weapon. In my experience, the weapon doesn't even use stamina once this glitch happens. You swing, lose no stamina, but there's no hitbox on your weapon that I can tell.[/QUOTE]

It's not related to two handing the weapon, it's because when you change your active weapons with structure checked, it copys your current weapon structure over to the next weapon, make sure you uncheck structure before swapping weapons so it doesn't copy the structure to your other weapons.

[IMG]https://i.imgur.com/ehS9TEz.png[/IMG]
Last edited by kyoski on Fri Jun 08, 2018 8:29 pm, edited 2 times in total.

notPhokz
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Dark Souls Remastered

Post by notPhokz »

[QUOTE="kyoski, post: 48643, member: 18157"]It's not related to two handing the weapon, it's because when you change your active weapons with structure checked, it copys your current weapon structure over to the next weapon, make sure you uncheck structure before swapping weapons so it doesn't copy the structure to your other weapons.

[/QUOTE]

Thank you for pointing this out. I forgot that we are like in kindergarten and everything need to be made foolproof! It's fixed now.



Table has been updated: fixed broken base address (BaseC) and all pointers that were using it and I removed effect protection script because its crashing during loading screen. We will fix it next time.

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SunBeam
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Dark Souls Remastered

Post by SunBeam »

Why don't you name those pointers by their real names? It would make more sense in terms of game logic and relationships :)

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