thanks for the loot table, got a few things to report:
the game crashes whenever i edit npcs character type or team or their speed
also whenever i edit a weapon or a spell the cheat engine crashes after a while, this is random sometimes it takes 10min other it might be an hour, no idea what triggers it.
occasionally when adding effects on to weapons (right hand), like the gain humanity and peace of walk, the weapons (only had it happen to the fire great scythe and gargoyle halberd) gets much shorter range than they are supposed to and 2handing them costs no stamina but also deals no damage, i think its connected to when i edits left hand at the same time, but im not sure.
Is it possible to add a auto detect bullet id/address in the helper? would be very useful
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
[QUOTE="Meselan, post: 48165, member: 18080"]thanks for the loot table, got a few things to report:
the game crashes whenever i edit npcs character type or team or their speed
also whenever i edit a weapon or a spell the cheat engine crashes after a while, this is random sometimes it takes 10min other it might be an hour, no idea what triggers it.
occasionally when adding effects on to weapons (right hand), like the gain humanity and peace of walk, the weapons (only had it happen to the fire great scythe and gargoyle halberd) gets much shorter range than they are supposed to and 2handing them costs no stamina but also deals no damage, i think its connected to when i edits left hand at the same time, but im not sure.
Is it possible to add a auto detect bullet id/address in the helper? would be very useful[/QUOTE]
Random crash is related to Dark Souls anti-cheat that doesn't like code injection scripts. Not much can be done against it. Possible solution:
1) Not using code injections at all, use threads instead 2) Investigating all these AC checks, finding the way to stop them completely without trigging AC detection, testing if this method is bannable. If yes then repeat 3) Not cheating in DSR at all (preferable).
For targeted monsters you can use SunBeam's Targeted Entity Handler that is in Helpers. It doesn't use injection so it should be safe from crashing.
To get bullet / effect address use "Find Bullet / Effect / Goods /Attack"
Last edited by notPhokz on Mon Jun 04, 2018 1:32 pm, edited 2 times in total.
another thing i forgot to mention, its probably related to the anti cheat you mentioned, when ac chrashes and ive used any of the helpers, if i then open ac again then i am unable to activate the helper i used last time, have to restart dark souls to fix it.
[QUOTE]Revive Andre doesn’t seem to be working, has this part of the table been updated? What should the values be set to? [/QUOTE]
I've encountered this as well. I set all four values to their opposites and it didn't work. If it did revive Andre, he died immediately after, because his body disappeared and he just repeated his death quote ("you damn backstabber") over and over.
I've experimented with all four values in the table but none of them seem to achieve any notable effect besides the one I described above.
[QUOTE="Leocayn, post: 48226, member: 18111"]I've encountered this as well. I set all four values to their opposites and it didn't work. If it did revive Andre, he died immediately after, because his body disappeared and he just repeated his death quote ("you damn backstabber") over and over.
I've experimented with all four values in the table but none of them seem to achieve any notable effect besides the one I described above.[/QUOTE]
I'm sorry that you are unable to tick right boxes and set values to opposite to what they were in order to revive Andre. Must be really hard. But don't worry I've made a video for you.
[URL]https://puu.sh/Az9xj/9d740c452c.webm[/URL]
[QUOTE="imeangay, post: 48220, member: 14969"]Armor effect pointers are still broken[/QUOTE]
Or maybe you can't just do something simple as enabling the script and highlighting the right armor piece?
[URL]https://puu.sh/Az9KU/5f70ef93dd.webm[/URL]
Last edited by notPhokz on Mon Jun 04, 2018 10:14 pm, edited 5 times in total.
[QUOTE="notPhokz, post: 48229, member: 338"]I'm sorry that you are unable to tick right boxes and set values to opposite to what they were in order to revive Andre. Must be really hard. But don't worry I've made a video for you.
I was unsure what the original values were (when Andre was alive), as I didn't check until he was already dead. I assumed by "opposite", you meant flip all 4 values to their opposites, which I know now is not the case. I did eventually learn the correct values by starting another game and was able to sort things out from there.
[QUOTE="Meselan, post: 48165, member: 18080"]thanks for the loot table, got a few things to report:
occasionally when adding effects on to weapons (right hand), like the gain humanity and peace of walk, the weapons (only had it happen to the fire great scythe and gargoyle halberd) gets much shorter range than they are supposed to and 2handing them costs no stamina but also deals no damage, i think its connected to when i edits left hand at the same time, but im not sure.
[/QUOTE]
I've noticed this as well, and I was also two handing a bow each edit, two different characters, so you may be on to something. I've noticed no second attacks, no kicks, and even backstabs/parries using no stamina and doing no damage. I'm not sure what's causing it.
Phokz, you're a saint man, I don't know how you put up with all these beggars that can't follow directions and then get all defensive. Thanks for what you do, it extends the life of the game and makes subsequent playthroughs much easier.
The new weapon level script is pretty cool! I'll have to download the new table so I can keep up with matchmaking if I co op.
Last edited by JFRED06 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
One interesting thing I noted while playing around with effects last night. I was trying to see if I could attach a ring effect (in this case, Havel's Ring) directly to the gear in my hands through the Active Weapon Data helper script. For some reason, effects would work fine when I would attach them to my left handed gear (such as a shield or pyro glove) after re-equipping them, but the same wouldn't work properly for the gear in my right hand. Still ended up getting it to work, of course, but just found it odd that it would only work on left handed gear and not right. Ah, well.