Is there a way of changing the amount of parryframes I have on a certain weapon (or just in general if that matters)?
I would really appreciate if you could make it either and option in the table that's easy to use, or - if it's already possible - explain how to do it. :)
[QUOTE="moobys, post: 47914, member: 17926"]Revive Andre doesn’t seem to be working, has this part of the table been updated? What should the values be set to?[/QUOTE]
After i found "Bullet" in memory view, where can i find actual address of the bullet? I tried double-clicking on the line then copying address from there but this address is in 9-digit so I can't insert it in helper. Sorry if stupid question, I'm almost complete noob in CE.
Last edited by Fragstiller on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
[QUOTE="ShowdownHunt, post: 47936, member: 17841"]I have not figured out how to use FaceData, copy from an npc to my char.[/QUOTE]
Helpers > Last Hit Entity. Enable the script and punch npc you want to copy the data from. Enable another script > Copy and apply FaceData and reload the area.
[QUOTE="Fragstiller, post: 47943, member: 17824"]After i found "Bullet" in memory view, where can i find actual address of the bullet? I tried double-clicking on the line then copying address from there but this address is in 9-digit so I can't insert it in helper. Sorry if stupid question, I'm almost complete noob in CE.[/QUOTE]
Use Debugger (Find what out what access...) and then copy the address you get from debugger to paste it to your Bullet Helper.
Last edited by notPhokz on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
[USER=338]@notPhokz[/USER] , is it possible to force enable [I][B]gold pine resin[/B][/I] via cheat engine[B] [/B]on weapons which don't allow it like [I][B]Black Knight Halberd, Moonlight Greatsword [/B]etc. [/I]
Last edited by krul on Sat Jun 02, 2018 7:54 pm, edited 4 times in total.
[QUOTE="Imperator, post: 48014, member: 11107"]Would there be a way to check your current weapon level with regards to the new summoning system for the remaster?[/QUOTE]
Apparently there is, someone on my mules discussion page was talking about it. Not sure how, I've asked him if it's possible to edit it.
[QUOTE="krul, post: 48016, member: 12450"][USER=338]@notPhokz[/USER] , is it possible to force enable [I][B]gold pine resin[/B][/I] via cheat engine[B] [/B]on weapons which don't allow it like [I][B]Black Knight Halberd, Moonlight Greatsword [/B]etc. [/I][/QUOTE]
Helpers > Active Weapon Data > %Hand% > isEnhance (Can be buffed)
[QUOTE="Imperator, post: 48014, member: 11107"]Would there be a way to check your current weapon level with regards to the new summoning system for the remaster?[/QUOTE]
Added. I named it "Weapon Memory" in the table:
[IMG]https://i.imgur.com/0nRXXFq.png[/IMG]
Last edited by notPhokz on Sat Jun 02, 2018 9:43 pm, edited 1 time in total.