Still a minor glitch on the No Damage script. Damage for all actors goes through the same routine. Because of that I am checking the iron bits location. Only your character will have iron bits. Unfortunately a new character does not have any iron bits either.
So to get the script to work with a new character give the character 1 or more iron bits. I tested this and it works.
You should never run out of iron bits during the game but if you do the script will stop. Then just give your character some more iron.
Still a minor glitch on the No Damage script.
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So to get the script to work with a new character give the character 1 or more iron bits. I tested this and it works.
Just checked both versions of the table couple evenings ago and can confirm I've no issues with the latest one for a few hours of gameplay.
My normal play is a Purifier (Demolitionist/Inquisitor), no pets except mines and traps. I decided to try a Cabalist and noticed that my pets were getting one-hit or taking damage. It made sense in how I was checking for the player in the script. After looking for a better solution to the iron bits, looked around and found a better memory location for the compare.
The new update has the old scripts that work with iron bits, but your pets will suffer. There are new scripts for no damage and no damage + one hit that works with your pets as well. Pets will one-hit.
I also added a script and variable to allow you to set the max devotion points. It is initially set to 157 the maximum shrines in all three runs.