[QUOTE="sportled, post: 46871, member: 5190"]well second time i deleted the save cause i lost a surviver that i like... untill some modders get a autosave backup function in it to rollback an save im done with this game or someone is able to give ai partners inf health this sucks. hours down the drain and no way to rolll it back i tryd force quitingg it but that diiddnt work stupid game![/QUOTE]
i dont have any problems with my people dying or myself. given that i still do dodge and play like my life counted on it without just noobin everything. maybe youve been hoping off one too many buildings or too close to fire.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
[QUOTE="Poosay Hunta, post: 46889, member: 17306"]i dont have any problems with my people dying or myself. given that i still do dodge and play like my life counted on it without just noobin everything. maybe youve been hoping off one too many buildings or too close to fire.[/QUOTE]
eh, shit went hotter this time when hitting a plague heart, insteath of the usual zombies it was llike tripplle that got spawned i barely got out my own with 44 min left on the meter tiill it hitted full on lol
Thanks for let me know. These are what I found so far. a help will be appreciated. :) I'll be working on the following during my spare time, not sure how long will take though.
1.Mission Timer: From what you guys mentioned, I guess either missions aren't bound to world clock or there is a separate internal clock running(I doubt it, waste of resource). _missions are bounded to decrementing counter which is likely shared by all types of missions, I guess.
2.Teleportation:For now, setting teleport height position to static 20000 will work almost anywhere. However, character will pick up falling related injuries that you can heal completely with a first aid kit. The game map has two dimensions, I found nowhere to get a height from map for waypoint. So, work around would be let character fall(won't die regardless of how high only picks up injuries), but don't let it picks up injuries. I'm trying to back tracking where injuries related function is called and take it out if possible.
base address = current health
+4 = injuries releated damages total sum
+8 = current max health
3.Survivors Health: all humans in vincinity shares the same opcode. finding a flag that can distinguish between player controlling char, survivors chars, hostile chars.
[USER=13309]arnevehug[/USER]:From reading through related posts, I think someone said he will be working on traits/boosters/items editing tool either works on CE or a savegame editor.(?the mogician) Also, a modding tool is on way for public use.
Last edited by lightsaber0 on Fri May 25, 2018 7:02 am, edited 3 times in total.
1. Please Test out Mission Timer Freeze to 1hr option
2. Unlimited Health(player not taking damage - simply not writing to health value, different opcode handles injuries.
3. Survivor Health(Survivors health unlimited - though can't separate between hostile and friendly so turn it off when fighting hostile humans)(this will conflict with kalas's health option, uses the same opcode, his code makes all human invincible so I separated them. turn it off when facing human hostiles.
4.Unlimited Resources updated.(influence at 5000, all resoureces at 25)
leave testing result for the mission timer, thanks
Last edited by lightsaber0 on Fri May 25, 2018 9:57 am, edited 2 times in total.
I wish there was a way to Edit the Abilities of the Survivors and just switch the 5th Skill to something useful. I dont need a Film Fan. I need a goddamn doctor.
[QUOTE="Krustenkaese, post: 47105, member: 11108"]I wish there was a way to Edit the Abilities of the Survivors and just switch the 5th Skill to something useful. I dont need a Film Fan. I need a goddamn doctor.[/QUOTE]
Same, probably edit in weapons and other equipment too when RNG is being unfriendly. I think both of those were options for cheat engine in the first state of decay so who knows...
you know what i would really love to hack... The skills. You are constantly in need of a specialist to improve your base but you never find the right guy for the job or you got one you could teach but never find the book to do so ^^
Last edited by Fiedi on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
When i toggle the Resources(25)/Influence(5000) option in the table the resources stay at 25 like they should but so does the influence it is at 25 when it should be 5000 so i don't know what is going wrong ??
The mission freeze works perfectly You should also create a time multiplier to fast forward in game. This will create a chance of getting the "Exotic" trader through the wandering trader guy it can also get rid of the un wanted enclaves
[QUOTE="Menephus, post: 47121, member: 17636"]When i toggle the Resources(25)/Influence(5000) option in the table the resources stay at 25 like they should but so does the influence it is at 25 when it should be 5000 so i don't know what is going wrong ??[/QUOTE]
Unlimited Resources/Influence: Thanks I'll take a look at the script I thought I flagged an unique static string(checked on different game sesssion, but still it failed(it wasn't constant value).
I may be wrong on this one, but for the character traits,skills, I know where is located, which opcode is responsible, but to make a table you need to know the whole picture of data structure. In order to do that at least I need trait ids , skills ids , face ids..list of ids and so on. so currenlty waiting on someone to dump gamedatas. without knowing them will cost lots of trials and errors. If I have list of ids then I don't need to make a guess and assuming spacings what holds what, but can write script right away. I'll try to find at least 5th skill and traits. :) if lucky, they won't be much far from health and stamina and locations.
Last edited by lightsaber0 on Fri May 25, 2018 6:12 pm, edited 8 times in total.
[QUOTE="Santauryxxl, post: 47143, member: 17643"]also game freezes when sprinting (infinite stamina activated) and/or shooting (infinite ammo activated)[/QUOTE]
Kalas's no reload option and my infinite ammo uses the same opcode. so, use either one of them to avoid conflict. both script basically doing the same thing.(disabling loaded ammo subtraction)
I am working on Inventory Editing atm. I need to create the script which may take some time but until then I am giving you the pointers for the Inventory IDs.
They are Dynamic so they will change when adding/removing said item to/from your inventory but the pointers should automatically find the new IDs for you. So there will be no Item ID list as of yet as I have not found the static values yet so there would be no point as they change.
If you would like to improve on this, be my guest. Hope it helps some people.
Here is a tutorial on how to use (go easy on me this is my first vid/tutorial):