[Updates]:
[Options]:Update5.1
- updated Damage Multiplier. missed a "//" to comment a line, and messed up the fpu stack as a result. it's fixed now.
Update5
- added Damage Multiplier and Move Speed Multiplier.
- group the scripts into 2 categories, [Battle Related Scripts] and [Misc. Scripts].
Update4
- added Ignore Spell Potion.
- updated Ignore MP and Ignore Magic Cooldown. it allows you to choose to apply to leader only or the whole party now.
Update3
- updated Clock Mod, fixed the bug that activate the script alone would prevent the time from reaching 24.00.
- separate the Manipulation Keys from Clock Mod and make it a sub-script for the Clock Mod.
- added Freeze Time and Real Time to Clock Mod.
Update2.2
- updated Clock Mod, increase the range of the aobscanregion(), the aobscans should have enough ground to cover for the aob search now.
Update2.1
- updated Clock Mod, forgot to remove a testing line... it's fixed now.
Update2
- added Clock Mod (read the description before using!), Coin Multiplier, Stone Multiplier, and EXP Multiplier.
Update1
- added Ignore Stats Point and its child script, Prevent Negative Stats Point.
Update.1
- updated Ignore MP and Ignore Magic Cooldown. added party filter, just in case.
[Battle Related Scripts]
- Undead
- Ignore MP
- Ignore Magic Cooldown
- [up] Damage Multiplier (table Update5.1, 20180524)
- [new] Move Speed Multiplier (table Update5, 20180524)
- Coin Multiplier
- Stone Multiplier
- EXP Multiplier
[Misc. Scripts]
- Ignore Spell Potion
- Ignore Stats Point + Prevent Negative Stats Point
- Clock Mod
-- Freeze Time
-- Real Time
-- Manipulation Keys
[Descriptions]:
///
[Battle Related Scripts]
Undead
- HP still drop but the party won't die.
Ignore MP
- allows you to cast any magic regardless of your current MP.
- you can choose to apply to the leader only or the whole party from the dropdown list.
- MP still drop normally when using magic.
Ignore Magic Cooldown
- allows you to cast any magic even it's still in cooldown.
- you can choose to apply to the leader only or the whole party from the dropdown list.
Damage Multiplier
- when activated, allows you apply the specified multipliers to the damge deal by the Leader and the Members separately.
- Leader x? default: x4
- Members x? default: x1
Move Speed Multiplier
- when activated, allows you apply the specified multipliers to the move speed of the Leader and the Members separately.
- the jump height will be higher as well if the multiplier is >1.
- Leader x? default: x1.25
- Members x? default: x1
Coin Multiplier
- every coins you get in the dungeon will be multiplied by the specified multiplier.
- multiplier default: x4.
Stone Multiplier
- every stone you get in the dungeon will be multiplied by the specified multiplier.
- I don't actually know what a stone does, I just find it the game code, so I made it as well.
- multiplier default: x4.
EXP Multiplier
- the EXP your party gained will be multiplied by the specified multiplier.
- multiplier default: x4.
///
[Misc. Scripts]
Ignore Spell Potion
- allows you to cast a spell in "Adventure" mode regardless of the quantity of the potion needed.
- potion's quantity still drop until it reaches zero when casting spell.
Ignore Stats Point
- increase stats in the Stats menu regardless of the current Stats Point.
- Stats Point would actually reach negative value when you increase a stats with 0 Stats Point.
Prevent Negative Stats Point
- need to activate Ignore Stats Point first.
- prevent the Stats Point from going negative when increase stats with 0 Stats Point.
Clock Mod
- when activated, allows you change the Current Time manually via the pointer. DO NOT freeze the Current Time pointer.
- when activated, you can use the following 3 sub-scripts, Freeze Time, Real Time, and Manipulation Keys.
Freeze Time
- need to activate Clock Mod first.
- when activated, the natural flow of time would be stopped, i.e., the clock would stop moving constantly when you are just running around in a room or just idling.
- the time would still advance as intended for game events.
Real Time
- need to activate Clock Mod first.
- when activated, the natural flow of time would be in real time, i.e., one second in real time == one second in-game (game default: one second in real time == 40 seconds in-game).
Manipulation Keys
- need to activate Clock Mod first.
- when activated, allows you to rewind, fast-forward, or freeze the clock by using the mod keys.
- note that, as long as you're holding the CapsLock key, the clock will be frozen, so you won't accidentally end the day by holding the Fast-Forward keys for too long and the clock would stop at 23:59 -- as long as you keeps holding the CapsLock key.
- once you release the CapsLock key the clock will start moving again, so if you're at 23:59 already, you'll end the day in less than a second afterwards.
- there's an in-game time check for every 2 hours. if you keep holding the Fast-Forward keys during the on-screen time notification, you may advance to the next 2-hours-check and another on-screen time notification will be queued.
- holding CapsLock key won't interfere the time advancement for game events.
- once you get past an in-game 2-hours-check, e.g. 10am, the next 2-hours-check will be 12pm. even if you rewind back to before 10am and let the time past 10am again (either with the mod keys or by the natural time flow), the 10am time-check won't be triggered again until the next day.
- note that I've not tested if in-game event (e.g., the fly event mentioned in the thread) would be "re-trigger" by rewinding time. let me know~
- mod keys:
Freeze Clock
Fast-Forward (won't go past 23:59)
Rewind (won't go past 08:00)
hold CapsLock
hold CapsLock + PageDown
hold CapsLock + PageUp
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1