Update3.4
- updated the table for the patch 1.1. specifically some pointers (offsets shifted), the
Enhanced Magic script (a "static" address call is changed to a "dynamic" call from the structure, rewrote the whole script as a result), and the
Magic Change Key script (offsets shifted).
- updated the post a little bit. it was last edited on the
xen forum, some forum functions changed (e.g., simple table is gone). just tidying it up a bit.
I HAVEN'T play the game sine 1.02d, and haven't actually play 1.1 yet. (I forgot many things about the game mechanic as well, had to spend some time to understand what my own scripts were doing...)
so, for example, the
Ignore Balance script may not work on some new vendors (if any). if so, for the time being, you can still just edit the value directly if you don't have enough currency to buy from said new vendor.
the
Magic Change Key, however, is done by searching through the whole in-game magic database; so, although the updated script is still using the same logic, it should work on any newly added skills (again, if any...) right away.
so, if you find any problem, report, in details~
(gonna play (and cheat, depends on if there's any anti-cheat implemented...) Sekiro next, which is out in 2 days I think. so although I won't un-install this game yet, I may not look into it right away...)