Wizard of Legend (v1.1) +6 (table Update3.4)

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Wolflover2222
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Re: Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Wolflover2222 »

I just downloaded Cheat Engine, and the Wizard Of Legend .CE file and I have no clue what is going on, I cannot click Enable 2, and I can see a lot of other options if I click enable on a blank line below Enable 2. What I'm looking for is the Infinite Gems cheat, but I cant find it. may I please have some assistance?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

alset85
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Re: Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by alset85 »

New expansion and 1.1

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Re: Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by TwilightStarocean »

Update for New expansion and 1.1

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Re: Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jessen »

update will take time fellas. Lots of new stuff got put in.

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Cielos
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Re: Wizard of Legend (v1.02d) +6 (table Update3.4)

Post by Cielos »

Update3.4
- updated the table for the patch 1.1. specifically some pointers (offsets shifted), the Enhanced Magic script (a "static" address call is changed to a "dynamic" call from the structure, rewrote the whole script as a result), and the Magic Change Key script (offsets shifted).
- updated the post a little bit. it was last edited on the xen forum, some forum functions changed (e.g., simple table is gone). just tidying it up a bit.
I HAVEN'T play the game sine 1.02d, and haven't actually play 1.1 yet. (I forgot many things about the game mechanic as well, had to spend some time to understand what my own scripts were doing...)
so, for example, the Ignore Balance script may not work on some new vendors (if any). if so, for the time being, you can still just edit the value directly if you don't have enough currency to buy from said new vendor.
the Magic Change Key, however, is done by searching through the whole in-game magic database; so, although the updated script is still using the same logic, it should work on any newly added skills (again, if any...) right away.

so, if you find any problem, report, in details~
(gonna play (and cheat, depends on if there's any anti-cheat implemented...) Sekiro next, which is out in 2 days I think. so although I won't un-install this game yet, I may not look into it right away...)

furkan_1227
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by furkan_1227 »

I cannot activate "Enable .2". Any ideas?

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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by mojaw »

thanks for good cheet,
but it is not work for me, too.

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Cielos
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by Cielos »

maybe there's another update out?
let me know if you have a way for me to access a game version as yours~

furkan_1227
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by furkan_1227 »

Cielos wrote:
Sun Mar 31, 2019 6:24 am
maybe there's another update out?
let me know if you have a way for me to access a game version as yours~
No new updates it's still 1.1 and I'm using GOG version 1.1 of the game.
You can just search and download this to have same as version as mine.
Wizard.of.Legend.v1.1.x64.RIP-SiMPLEX

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Cielos
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by Cielos »

download the attachment.
hook the game and try to activate the "ha" script.
let me know if you can activate it.

furkan_1227
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by furkan_1227 »

Cielos wrote:
Sun Mar 31, 2019 8:23 am
download the attachment.
hook the game and try to activate the "ha" script.
let me know if you can activate it.
There isn't any attachment? If you meant download it from original post there isn't anything named "ha".

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Cielos
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by Cielos »

^
haha
sorry, forgot to actually attach the file!
Attachments
ha.CT
(1.14 KiB) Downloaded 70 times

furkan_1227
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by furkan_1227 »

Cielos wrote:
Sun Mar 31, 2019 9:28 am
^
haha
sorry, forgot to actually attach the file!
No problem, I was able to activate it. You fixed it I guess, thank you! :)

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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by Cielos »

no... it was just some test.
more to come...
wait...

EDIT:
try the 2 scripts in this attachment.
tell me which one you can't activate, or both.
Attachments
ha2.CT
(1.73 KiB) Downloaded 62 times

furkan_1227
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Re: Wizard of Legend (v1.1) +6 (table Update3.4)

Post by furkan_1227 »

Cielos wrote:
Sun Mar 31, 2019 9:50 am
no... it was just some test.
more to come...
wait...

EDIT:
try the 2 scripts in this attachment.
tell me which one you can't activate, or both.
I can't activate both.

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