Sword Art Online: Fatal Bullet
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- Noobzor
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Sword Art Online: Fatal Bullet
I'm really liking their new looks lol:
[URL='https://postimg.cc/image/70gbrefc9/'][IMG]https://s20.postimg.cc/70gbrefc9/saofb_scr8.png[/IMG][/URL][URL='https://postimg.cc/image/uyulydq8p/'][IMG]https://s20.postimg.cc/uyulydq8p/saofb_scr9.png[/IMG][/URL][URL='https://postimg.cc/image/5ler2olyx/'][IMG]https://s20.postimg.cc/5ler2olyx/saofb_scr7.png[/IMG][/URL][url=https://postimg.cc/image/7tosprn8p/][img]https://s20.postimg.cc/7tosprn8p/saofb_scr10.png[/img][/url]
[QUOTE="DualBladedKirito, post: 48775, member: 17285"]can you tell me where you can find the ids for weapons or at least your method? Im at a loss on that regard[/QUOTE]
I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.
Also, I just noticed I made a mistake, if anyone is using the npc equipment hack I posted before, only use it to change "Clothes(Default)" and "Accessory" values.
The rest of the addresses are most likely off because the order can be different for everyone.
[spoiler]
Basically, it's like this, imagine each npc character has his own inventory(slot 1 to slot 200 for example), let's say Kirito's starting inventory look like this:
[spoiler]
Slot 1: Nocturnal Cloak M [Equipped][Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++ [Equipped Weapon 1]
Slot 5: Kotetsu G4++ [Equipped Weapon 2]
Slot 6 onwards: Nothing
[/spoiler]
Now this item ordering is most likely the same for everyone because this is Kirito's starting equipment, but this gets more complicated as he levels up, because apparently, the game automatically gives him(and other npc) new equipment after reaching certain levels.
So let's say the item in his Slot 4 and 5 is what he uses until level 30, once he reaches level 31, the game gives him 2 new Kotetsu G4++ (automatically equipped),
so now his inventory looks like:
[spoiler]
Slot 1: Nocturnal Cloak M [Equipped][Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++
Slot 5: Kotetsu G4++
Slot 6: Kotetsu G4++ [Equipped Weapon 1]
Slot 7: Kotetsu G4++ [Equipped Weapon 2]
Slot 8: Nothing
[/spoiler]
Let's assume at this point you've unlocked Kirito mode and then you proceed to change his clothes to Battle Jacket M for example, his inventory now looks like:
[spoiler]
Slot 1: Nocturnal Cloak M [Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++
Slot 5: Kotetsu G4++
Slot 6: Kotetsu G4++ [Equipped Weapon 1]
Slot 7: Kotetsu G4++ [Equipped Weapon 2]
Slot 8: Battle Jacket M [Equipped]
Slot 9: Nothing
[/spoiler]
See in this save file you give Kirito new clothes once he reaches level 31, so his new clothes is now in Slot 8, but if in other save you give him new clothes at level 70, his Battle Jacket M will be further down after slot 8 because slot 8 will be occupied by his new Kotetsu.
[/spoiler]
[URL='https://postimg.cc/image/70gbrefc9/'][IMG]https://s20.postimg.cc/70gbrefc9/saofb_scr8.png[/IMG][/URL][URL='https://postimg.cc/image/uyulydq8p/'][IMG]https://s20.postimg.cc/uyulydq8p/saofb_scr9.png[/IMG][/URL][URL='https://postimg.cc/image/5ler2olyx/'][IMG]https://s20.postimg.cc/5ler2olyx/saofb_scr7.png[/IMG][/URL][url=https://postimg.cc/image/7tosprn8p/][img]https://s20.postimg.cc/7tosprn8p/saofb_scr10.png[/img][/url]
[QUOTE="DualBladedKirito, post: 48775, member: 17285"]can you tell me where you can find the ids for weapons or at least your method? Im at a loss on that regard[/QUOTE]
I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.
Also, I just noticed I made a mistake, if anyone is using the npc equipment hack I posted before, only use it to change "Clothes(Default)" and "Accessory" values.
The rest of the addresses are most likely off because the order can be different for everyone.
[spoiler]
Basically, it's like this, imagine each npc character has his own inventory(slot 1 to slot 200 for example), let's say Kirito's starting inventory look like this:
[spoiler]
Slot 1: Nocturnal Cloak M [Equipped][Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++ [Equipped Weapon 1]
Slot 5: Kotetsu G4++ [Equipped Weapon 2]
Slot 6 onwards: Nothing
[/spoiler]
Now this item ordering is most likely the same for everyone because this is Kirito's starting equipment, but this gets more complicated as he levels up, because apparently, the game automatically gives him(and other npc) new equipment after reaching certain levels.
So let's say the item in his Slot 4 and 5 is what he uses until level 30, once he reaches level 31, the game gives him 2 new Kotetsu G4++ (automatically equipped),
so now his inventory looks like:
[spoiler]
Slot 1: Nocturnal Cloak M [Equipped][Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++
Slot 5: Kotetsu G4++
Slot 6: Kotetsu G4++ [Equipped Weapon 1]
Slot 7: Kotetsu G4++ [Equipped Weapon 2]
Slot 8: Nothing
[/spoiler]
Let's assume at this point you've unlocked Kirito mode and then you proceed to change his clothes to Battle Jacket M for example, his inventory now looks like:
[spoiler]
Slot 1: Nocturnal Cloak M [Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++
Slot 5: Kotetsu G4++
Slot 6: Kotetsu G4++ [Equipped Weapon 1]
Slot 7: Kotetsu G4++ [Equipped Weapon 2]
Slot 8: Battle Jacket M [Equipped]
Slot 9: Nothing
[/spoiler]
See in this save file you give Kirito new clothes once he reaches level 31, so his new clothes is now in Slot 8, but if in other save you give him new clothes at level 70, his Battle Jacket M will be further down after slot 8 because slot 8 will be occupied by his new Kotetsu.
[/spoiler]
Last edited by metalsharkplayer on Sun Jun 10, 2018 1:49 pm, edited 1 time in total.
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- What is cheating?
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Sword Art Online: Fatal Bullet
snip
1528649818
[QUOTE="metalsharkplayer, post: 48831, member: 17864"]
I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.
[/spoiler][/QUOTE]
when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.
1528649818
[QUOTE="metalsharkplayer, post: 48831, member: 17864"]
I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.
[/spoiler][/QUOTE]
when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.
Last edited by DualBladedKirito on Sun Jun 10, 2018 5:00 pm, edited 5 times in total.
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- Noobzor
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Sword Art Online: Fatal Bullet
[QUOTE="DualBladedKirito, post: 48849, member: 17285"]snip
1528649818
when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.[/QUOTE]
I've found a way to do it, but I haven't found the [i]proper[/i] way to do it yet. I think I'm headed in the right direction, just need to analyze more things.
I'll PM you my method of doing it later and see if you can replicate the process.
1528649818
when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.[/QUOTE]
I've found a way to do it, but I haven't found the [i]proper[/i] way to do it yet. I think I'm headed in the right direction, just need to analyze more things.
I'll PM you my method of doing it later and see if you can replicate the process.
Last edited by metalsharkplayer on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
Sword Art Online: Fatal Bullet
[HIDE]For anyone using the CPY version game version 1.1.2 I found some stats pointer
Only includes INT and LUCK as I only use those and they dont break the game that much ?
YOU NEED TO OPEN THE STATUS WINDOW ONCE BEFORE IT WORKS
You can figure out pointer for other stats on your own by following this tuto [URL]https://www.fearlessrevolution.com/forum/programming-for-beginners/110375-cheat-engine-finding-base-address-pointer-scan.html[/URL], the base adress for all stats are pretty much in the same adress range[/HIDE]
File remove due to fatal error, will repost when tested
Only includes INT and LUCK as I only use those and they dont break the game that much ?
YOU NEED TO OPEN THE STATUS WINDOW ONCE BEFORE IT WORKS
You can figure out pointer for other stats on your own by following this tuto [URL]https://www.fearlessrevolution.com/forum/programming-for-beginners/110375-cheat-engine-finding-base-address-pointer-scan.html[/URL], the base adress for all stats are pretty much in the same adress range[/HIDE]
File remove due to fatal error, will repost when tested
Last edited by thugstone on Fri Jun 15, 2018 9:47 pm, edited 2 times in total.
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- Noobzor
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Sword Art Online: Fatal Bullet
[QUOTE="thugstone, post: 49421, member: 18342"][B][Hidden Content][/B]
File remove due to fatal error, will repost when tested[/QUOTE]
Sounds cool! I'm assuming it works for npc as well?
Can you find the addresses for their skillsets too?
File remove due to fatal error, will repost when tested[/QUOTE]
Sounds cool! I'm assuming it works for npc as well?
Can you find the addresses for their skillsets too?
Sword Art Online: Fatal Bullet
Currently it's only MC, Rei should be as "easy". NPC are trickier since their stats only change (I think?!) on level up so it's way longer to find out
For the skill sets I think I saw them in the 1st pages, Im still new to this CE thing so Im struggling atm.....
If anyone CE-literate sees, LUCK stat pointer are:
Pointer address : "SAOFB-Win64-Shipping.exe"+0455D090
Offset 1 : 20
Offset 2 : 20
Offset 3 : C8
Offset 4 : 64
For INT it's same except Offset 4 is 58 instead of 64. Other stats are within the same range so it should be easy to find theme
My problem is that this pointer keeps changing address :(
I tried to go deeper in the levels of pointer but eventually I end up with nothing
For the skill sets I think I saw them in the 1st pages, Im still new to this CE thing so Im struggling atm.....
If anyone CE-literate sees, LUCK stat pointer are:
Pointer address : "SAOFB-Win64-Shipping.exe"+0455D090
Offset 1 : 20
Offset 2 : 20
Offset 3 : C8
Offset 4 : 64
For INT it's same except Offset 4 is 58 instead of 64. Other stats are within the same range so it should be easy to find theme
My problem is that this pointer keeps changing address :(
I tried to go deeper in the levels of pointer but eventually I end up with nothing
Sword Art Online: Fatal Bullet
the new dlc is out
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- Noobzor
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Sword Art Online: Fatal Bullet
New weapon chip
59 : Effective Range (capped at 29.80%)
If someone would like to add it in previous table ^^
Thanks!
59 : Effective Range (capped at 29.80%)
If someone would like to add it in previous table ^^
Thanks!
Sword Art Online: Fatal Bullet
Can anyone make "Medal shop stock does will not decrease" work again? Thanks!
Anyway, new dlc is out, and nothing special about.
1530637570
Anyway, new dlc is out, and nothing special about.
1530637570
Here u gofinal_attack, post: 50876, member: 12848 wrote:New weapon chip
59 : Effective Range (capped at 29.80%)
If someone would like to add it in previous table ^^
Thanks!
- Attachments
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- SAOFB-Win64-Shipping.CT
- Add 59 : Effective Range
- (84.06 KiB) Downloaded 178 times
Last edited by handoi986 on Tue Jul 03, 2018 5:06 pm, edited 3 times in total.
Sword Art Online: Fatal Bullet
Thank you very much for the Cheat table updated :3
Sword Art Online: Fatal Bullet
I'm kind of curious if you guys can find a way to increase the carry capacity.
Sword Art Online: Fatal Bullet
Have anyone tried getting the real weapon crit rate and crit damage value?
I'm just curious why handguns get crit shot that often.
I'm just curious why handguns get crit shot that often.
Sword Art Online: Fatal Bullet
Is it common that the game crashes with a fatal error when I auto-save the game after editing weapon chips?
Or I should just compeletely quit CE before saving?
Or I should just compeletely quit CE before saving?
Last edited by einn on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
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- What is cheating?
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Sword Art Online: Fatal Bullet
has anyone done the unlimited HP?
I saw 2 codes up there but neither of them worked
I saw 2 codes up there but neither of them worked
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- What is cheating?
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Sword Art Online: Fatal Bullet
[QUOTE="handoi986, post: 48017, member: 9609"]Thank you! And i just found this:[SPOILER][IMG]http://dengekionline.com/goods/sao-fb/img/ph06.png[/IMG][/SPOILER]
1?????????? F: Soldiers Bikini F
2?????????: Summer Sunglasses
3????????? F : Rose Choker F
Hope u or someone will find id string item of 1 & 2.
Here is the clip[CODE]https://www.youtube.com/watch?v=aRVeR095Qpc[/CODE]
1527970723
Oh, btw, this is list id string item list for 1.2.0:
1. * Death Gun Outfit: 153914
2. Cait Sith Coat F: 153884
3. Foxy Cowgirl Outfit F: 153977
4. Cait Sith Headband: 153823
5. Cait Sith Tail: 153824
6. Cowgirl Hat: 153821
7. Danbo Head: 153820
8. Headphones: 153790
9. Rose Choker F: 153848[/QUOTE]
?an you do the same for the new version of the game, please?
Cait Sith Coat F
Cait Sith Tail
Cait Sith Headband
1?????????? F: Soldiers Bikini F
2?????????: Summer Sunglasses
3????????? F : Rose Choker F
Hope u or someone will find id string item of 1 & 2.
Here is the clip[CODE]https://www.youtube.com/watch?v=aRVeR095Qpc[/CODE]
1527970723
Oh, btw, this is list id string item list for 1.2.0:
1. * Death Gun Outfit: 153914
2. Cait Sith Coat F: 153884
3. Foxy Cowgirl Outfit F: 153977
4. Cait Sith Headband: 153823
5. Cait Sith Tail: 153824
6. Cowgirl Hat: 153821
7. Danbo Head: 153820
8. Headphones: 153790
9. Rose Choker F: 153848[/QUOTE]
?an you do the same for the new version of the game, please?
Cait Sith Coat F
Cait Sith Tail
Cait Sith Headband
Last edited by Lightning13x on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
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