Sword Art Online: Fatal Bullet

Add topics here with methods, analysis, code snippets, mods etc. for a certain game that normally won't make it in the Tables or Requests sections.
hemagoku
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Sword Art Online: Fatal Bullet

Post by hemagoku »

Hi guys, i am new here. i only recently discovered the awesomeness of cheat engine so i am still getting to know it, but i had a question regarding SAO:FB cheats. is it safe using the cheats? i only tried in single player offline games, but SAO has online mode (albeit i can never find anyone online), and probably has an anti cheat or something, wouldn't this risk ban or maybe vac ban?

ThePatchiestJack
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Sword Art Online: Fatal Bullet

Post by ThePatchiestJack »

[QUOTE="metalsharkplayer, post: 53352, member: 17864"]For those trying to get item string ids, like pox911 said, the ids aren't static so they are likely different for everyone even across the same game version.

Last time I checked, even changing the game engine settings could affect the item string ids.



So the best way for now is to get someone else's save and load that save, find out what the item ids are with CE, write that down, then load your own save and apply.[/QUOTE]



I tryed that, but when I tryed to load the game, it said I needed to install the pre-order DLC's (which I dont have)

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handoi986
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Sword Art Online: Fatal Bullet

Post by handoi986 »

[QUOTE="ThePatchiestJack, post: 53857, member: 19954"]I tryed that, but when I tryed to load the game, it said I needed to install the pre-order DLC's (which I dont have)[/QUOTE]



Those Gin+Kin AKs and SAO+ALO outfits request u must have pre-order DLC. If u dont have it, then too bad, even u find those id strings or load save file that have those items, the game will show pop-up: needed to install Sword Art Online : Fatal Bullet - ALO Pack/Sword Art Online : Fatal Bullet - SAO Pack.

dorobonek0
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Sword Art Online: Fatal Bullet

Post by dorobonek0 »

Any way to change character appearance with CE? Just wanted to make a really short character like LLENN from the series, or Yui from the game. I don't think the currently available customization allows it.

HybridRituals
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Sword Art Online: Fatal Bullet

Post by HybridRituals »

Im new to this whole CE thing and im really just trying to figure out how to change character level or at least a xp booster if anyone knows how.

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Sword Art Online: Fatal Bullet

Post by Lucrass »

Can someone make an option that increases the range of the UFG/Grapple hook? :o... I really wanna explore the skyscrapers easier in Old south :(... I feel like the characters overplay the UFG like its some AMAZING item... it can only grapple like.. 15 feet away.... I would LOVE to extend its range allot longer. :O!

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Re: Sword Art Online: Fatal Bullet

Post by Lucrass »

Oh also, not sure if you guys have messed with skills yet.. but I've noticed that both Yuuki and Kirito have a unique horizontal square attack.. it starts by doing the star splash stance and then they do a horizontal square.. but theirs is WAY better! It annoys me that the Devs didn't make this a skill that the player can get... It says its the same as the one we use, but its CLEARLY different... have them in your party and watch them do it... its so bs >:(... Even some random NPCs that use the phantom sword can do it... The only time Yuuki and Kirito do the same horizontal square as you is when you play in BoB..

ooYuRioo
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Re: Sword Art Online: Fatal Bullet

Post by ooYuRioo »

Hello Can I ask someone who got thoese outfit that doesnt exsit in Pc now can i have save file ... I really want thoese outfit and accessories please sorry my bad english
Ex// Custom Z Suit F Foxy Cowgirl Outfit F

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Featherine
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Re: Sword Art Online: Fatal Bullet

Post by Featherine »

Where's the "updated" cheat table? I've perused each page thoroughly and there's people asking for one and then thanking for the updated table but I see no download anywhere.

Also I'm guessing any work on the table right now is non-existant. What a shame, since weapon editing and medals don't work with the table posted in the DIY thread (which is to be expected since that table is from March and the game has been receiving updates up till this month).

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Re: Sword Art Online: Fatal Bullet

Post by Featherine »

ShyTwig16 wrote:
Sun Oct 14, 2018 9:13 pm
Sorry but they just had stuff all over the place on this one.
These links will work for a while, you might be able to make more sense of the attachments with them.
Thanks a lot!!

Sadly none of those tables have a working chip editing script, probably due to the game having been updated recently, but at least some other options do work :D

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Re: Sword Art Online: Fatal Bullet

Post by handoi986 »

Featherine wrote:
Mon Oct 15, 2018 5:28 pm
Thanks a lot!!

Sadly none of those tables have a working chip editing script, probably due to the game having been updated recently, but at least some other options do work :D
What? Chip editon not working?
Please update your table, pox911.
pox911 wrote:
Its possible to edit the number of memory chips on something but its very crash happy between load zones when you first do the edit. I might just throw what i have so far up. The position of some values change depending on if you are looking at a weapon, clothing, etc.

edit: Here is my code i have so far for the edit selected item
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1660</ID>
<Description>"Current Selected Item"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(CurSelectedItem,SAOFB-Win64-Shipping.exe,8B 41 14 83 E0 01) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5CE2F30)

label(code)
label(return)
label(CurrentItemData)
registersymbol(CurrentItemData)

newmem:

code:
mov [CurrentItemData],rax
mov eax,[rcx+14]
and eax,01
jmp return

CurrentItemData:

CurSelectedItem:
jmp newmem
nop
return:
registersymbol(CurSelectedItem)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
CurSelectedItem:
db 8B 41 14 83 E0 01

unregistersymbol(CurSelectedItem)
unregistersymbol(CurrentItemData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CE2F30

"SAOFB-Win64-Shipping.exe"+5CE2F00: 49 8B 82 C4 98 D4 34 - mov rax,[r10+34D498C4]
"SAOFB-Win64-Shipping.exe"+5CE2F07: 4D 89 E2 - mov r10,r12
"SAOFB-Win64-Shipping.exe"+5CE2F0A: 49 F7 DC - neg r12
"SAOFB-Win64-Shipping.exe"+5CE2F0D: 49 81 EC BC E0 31 83 - sub r12,8331E0BC
"SAOFB-Win64-Shipping.exe"+5CE2F14: 4D 01 E2 - add r10,r12
"SAOFB-Win64-Shipping.exe"+5CE2F17: 0F BA E9 05 - bts ecx,05
"SAOFB-Win64-Shipping.exe"+5CE2F1B: 4D 01 C2 - add r10,r8
"SAOFB-Win64-Shipping.exe"+5CE2F1E: E9 78 2F AA 06 - jmp SAOFB-Win64-Shipping.exe+C785E9B
"SAOFB-Win64-Shipping.exe"+5CE2F23: A9 66 66 66 2E - test eax,2E666666
"SAOFB-Win64-Shipping.exe"+5CE2F28: 0F 1F 84 00 00 00 00 00 - nop [rax+rax+00000000]
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CE2F30: 8B 41 14 - mov eax,[rcx+14]
"SAOFB-Win64-Shipping.exe"+5CE2F33: 83 E0 01 - and eax,01
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5CE2F36: C3 - ret
"SAOFB-Win64-Shipping.exe"+5CE2F37: 81 E2 D8 E6 61 61 - and edx,6161E6D8
"SAOFB-Win64-Shipping.exe"+5CE2F3D: 41 F7 D7 - not r15d
"SAOFB-Win64-Shipping.exe"+5CE2F40: 41 01 D7 - add r15d,edx
"SAOFB-Win64-Shipping.exe"+5CE2F43: 89 D9 - mov ecx,ebx
"SAOFB-Win64-Shipping.exe"+5CE2F45: 31 C9 - xor ecx,ecx
"SAOFB-Win64-Shipping.exe"+5CE2F47: 9D - popfq
"SAOFB-Win64-Shipping.exe"+5CE2F48: 48 8D 15 F1 AF 32 FE - lea rdx,[SAOFB-Win64-Shipping.exe+400DF40]
"SAOFB-Win64-Shipping.exe"+5CE2F4F: 4C 8D 25 AF 55 D7 04 - lea r12,[SAOFB-Win64-Shipping.exe+AA58505]
"SAOFB-Win64-Shipping.exe"+5CE2F56: 4C 89 E9 - mov rcx,r13
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1661</ID>
<Description>"Item Index (Dont Change)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1667</ID>
<Description>"Item String ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1664</ID>
<Description>"Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1662</ID>
<Description>"Weapon Data"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>1663</ID>
<Description>"Damage Modifier"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>18</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1665</ID>
<Description>"Memory Chip Count (Change with caution)"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>28</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1666</ID>
<Description>"Unlocked Memory Chips"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>30</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1671</ID>
<Description>"Memory Chip Info"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>1672</ID>
<Description>"Slot 1 ID"</Description>
<DropDownList DisplayValueAsItem="1">1:STR
2:VIT
3:INT
4:AGI
5:DEX
6:LUC
7:Weapon Attack
8:Physical Attack
9:Optical Attack
10:Explosive Attack
11:Gadget Attack
12:Damage Vs Humanoids
13:Damage Vs Lifeforms
14:Damage Vs Mechs
15:Damage When Off-Guard
16:Damage From Behind
17:Damage At Max HP
18:Damage When Near Death
19:Weak Spot Damage
20:Critical Damage
21:Critical Rate
22:Debuff Stacking
23:Physical Defense
24:Optical Defense
25:Explosive Defense
26:Melee Defense
27:Defense vs Humanoid
28:Defense vs Lifeforms
29:Defense vs Mechs
30:Blase Damage
31:Poison Damage
32:Debuff Resistance
33:Debuff Duration
34:Blaze Resistance
35:Poison Resistance
36:Suppression Resistance
37:Electromagnetic Stun Resistance
38:% Max HP Recovered Over 1 Minute
39:Max HP
40:HP Recovery
41:Decrease Detectability When Crouching
42:Bullet Circle Stabilization Speed
43:Bullet Circle Accuracy
44:Movement Speed
45:Reload Speed
46:Auto Reload Speed
47:Avoid Instant Death When HP is % Or More
48:Recharge Time
49:Ammo Aquired
50:Ammo Capacity
51:Treasure Hunt
52:Item Drop Rate
53:Rare Item Drop Rate
54:Weight
55:Medals Aquired
56:Metal Gauge Increase
57:Trade Value
58:Experience Points
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>0</Offset>
<Offset>20</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1673</ID>
<Description>"Slot 1 Amount"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>4</Offset>
<Offset>20</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>1668</ID>
<Description>"Accessory Data"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>1670</ID>
<Description>"Memory Chip Count (Change with caution)"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>10</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1674</ID>
<Description>"Memory Chip Info"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>1675</ID>
<Description>"Slot 1 ID"</Description>
<DropDownList DisplayValueAsItem="1">1:STR
2:VIT
3:INT
4:AGI
5:DEX
6:LUC
7:Weapon Attack
8:Physical Attack
9:Optical Attack
10:Explosive Attack
11:Gadget Attack
12:Damage Vs Humanoids
13:Damage Vs Lifeforms
14:Damage Vs Mechs
15:Damage When Off-Guard
16:Damage From Behind
17:Damage At Max HP
18:Damage When Near Death
19:Weak Spot Damage
20:Critical Damage
21:Critical Rate
22:Debuff Stacking
23:Physical Defense
24:Optical Defense
25:Explosive Defense
26:Melee Defense
27:Defense vs Humanoid
28:Defense vs Lifeforms
29:Defense vs Mechs
30:Blase Damage
31:Poison Damage
32:Debuff Resistance
33:Debuff Duration
34:Blaze Resistance
35:Poison Resistance
36:Suppression Resistance
37:Electromagnetic Stun Resistance
38:% Max HP Recovered Over 1 Minute
39:Max HP
40:HP Recovery
41:Decrease Detectability When Crouching
42:Bullet Circle Stabilization Speed
43:Bullet Circle Accuracy
44:Movement Speed
45:Reload Speed
46:Auto Reload Speed
47:Avoid Instant Death When HP is % Or More
48:Recharge Time
49:Ammo Aquired
50:Ammo Capacity
51:Treasure Hunt
52:Item Drop Rate
53:Rare Item Drop Rate
54:Weight
55:Medals Aquired
56:Metal Gauge Increase
57:Trade Value
58:Experience Points
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>0</Offset>
<Offset>8</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1676</ID>
<Description>"Slot 1 Amount"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>CurrentItemData</Address>
<Offsets>
<Offset>4</Offset>
<Offset>8</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

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Re: Sword Art Online: Fatal Bullet

Post by AbsoluteZephyr »

So is there anyone that could give some tutorial on how to get some outfit that were unavailable on pc version ?

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Featherine
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Re: Sword Art Online: Fatal Bullet

Post by Featherine »

handoi986 wrote:
Mon Oct 22, 2018 7:46 am
What? Chip editon not working?
Looks like I was being retarded and it does work, but it's a bit of a mess since the script ONLY reads the last weapon in the inventory. Which you can get around by either depositing stuff in the storage to you leave the weapon you want to edit at the last (or only) spot or just browse through the specific weapon type tabs so the game filters out every other weapon, leaving the weapon you want to edit in the last spot. Or even play with the sorting filter by name/rarity/rate of fire/etc just to make said weapon be in the last position.

It's incredibly backwards to get it working, but it works, sorry for the confusion :)

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Re: Sword Art Online: Fatal Bullet

Post by AbsoluteZephyr »

handoi986 wrote:
Fri Jul 13, 2018 4:21 pm
Lightning13x, post: 51723, member: 19409 wrote:?an you do the same for the new version of the game, please?



Cait Sith Coat F

Cait Sith Tail

Cait Sith Headband
OK. Here is the list, but I not sure its work or not.



Soldier Bikini F: 165517

Rose Choker F: 165376

Summer Sunglasses: 165345



Foxy Cowgirl Outfit F: 165516

Cowgirl Hat: 165347



Cait Sith Coat F: 165416

Cait Sith Headband: 165349

Cait Sith Tail: 165349



Danbo Head: 165346
How to apply those id string so that it would appear on store ?

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handoi986
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Re: Sword Art Online: Fatal Bullet

Post by handoi986 »

AbsoluteZephyr wrote:
Thu Oct 25, 2018 6:36 pm
How to apply those id string so that it would appear on store ?
Here is your answer:
metalsharkplayer wrote:
Sun Jul 29, 2018 8:20 am
For those trying to get item string ids, like pox911 said, the ids aren't static so they are likely different for everyone even across the same game version.

Last time I checked, even changing the game engine settings could affect the item string ids.

So the best way for now is to get someone else's save and load that save, find out what the item ids are with CE, write that down, then load your own save and apply.

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