Anyway, I could guess you set the update base address to 1 again and pick another character for Shinkansen's table.[/QUOTE]
Later I wrote, that cheats earned. But there is 1 character, Maya. How to choose another character (another member of my team) to change the characteristics?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
[QUOTE="Ontos, post: 46582, member: 3554"]Later I wrote, that cheats earned. But there is 1 character, Maya. How to choose another character (another member of my team) to change the characteristics?[/QUOTE]
You are using a table I didn't make. If it doesn't work, I cannot help you. Try the table in the first post of this thread if you are having issues with the other table.
[QUOTE="DrummerIX, post: 46584, member: 1466"]You are using a table I didn't make. If it doesn't work, I cannot help you. Try the table in the first post of this thread if you are having issues with the other table.[/QUOTE]
[USER=1466]@DrummerIX[/USER], i wonder how does the no cooldown/resource work in this game? Like if i pick cipher i still need to gather my focus even i enable/disable those script.
For the weapon, its still flash run "yellow bar" for the cooldown if i enable it as well. I wonder is this script work in this way?
[QUOTE="iicecube, post: 46585, member: 8878"][USER=1466]@DrummerIX[/USER], i wonder how does the no cooldown/resource work in this game? Like if i pick cipher i still need to gather my focus even i enable/disable those script.
For the weapon, its still flash run "yellow bar" for the cooldown if i enable it as well. I wonder is this script work in this way?[/QUOTE]
To be honest I didn't test every situation as I haven't played much of the game. It hooks into the ConsumeResource function and skips it. I believe things like spells and ability uses don't go down with it enabled. I attempted to set the cooldown time to zero for modal abilities also. Of course, I wasn't a cipher, so not sure how it affects those classes.
[QUOTE="DrummerIX, post: 46586, member: 1466"]To be honest I didn't test every situation as I haven't played much of the game. It hooks into the ConsumeResource function and skips it. I believe things like spells and ability uses don't go down with it enabled. I attempted to set the cooldown time to zero for modal abilities also. Of course, I wasn't a cipher, so not sure how it affects those classes.[/QUOTE]
Cipher,chanter or monk doesnt work in cooldown but with resource gathering, the table script you wrote also included both the cooldown/resource so i thought they work on them but still they need to hit something to generate and drop when cast it. (So i assume its not working with most spell but maybe weapon modal ability) Need some confirm too but me its just seem not working even i enable.
So I've been having trouble with the ability point function since it was added. I've tried it it during the ability tree portion of the level up screen as you instruct but the numbers just won't populate. All other functions I've tried seem to work fine. Is there something I'm missing here? Steam version latest update.
[QUOTE="iicecube, post: 46587, member: 8878"]Cipher,chanter or monk doesnt work in cooldown but with resource gathering, the table script you wrote also included both the cooldown/resource so i thought they work on them but still they need to hit something to generate and drop when cast it. (So i assume its not working with most spell but maybe weapon modal ability) Need some confirm too but me its just seem not working even i enable.[/QUOTE]
I don't know about chanter because I don't have one, but ciphers resources are in float.
Thanks for the table DrummerIX. Just a question, will you check it at some point in regards to max level (20)? Once player hits that level several options stop working.
Is there also a possibility for a "de-level" feature like it was in PoE 1? I tried with changing the level in the script but got into situation where on one side character was de-leveled, but on other side game continued to count the levels upwards so I hit visual levels like 30 and 40, although by stats I was still level 10 and 20.