I've used a table from CEF for D2 for some time now. Since the tables are inaccessible and the forum is mostly not available for now, I thought I re-upload it here. I did not make this table. Sadly, I cannot remember which members did actually create it. So don't credit me, for I am just a leecher with sharing in mind. If you know and/or are the original creator(s), feel free to let the karma rain, as you/they truly deserve it. Enjoy :)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I'm proud to finally be able to contribute to the community after being a leecher for so long.
I added an item rarity modifier. This is not for items you already have, but items you encounter, i.e. in the bonus list, wielded by enemies, and the shops.
This also works with items that are usually only available in legendary rarities later in the game. You can make them common or medium rarity using this cheat. If you steal those items you can actually get more than 100% completion in the collection record, just like this:
I'm from a high level language background, so forgive me if I made some grave mistakes in the script. Let me know if you find any problems with it, I'll try to fix it asap.
i dont know who made this (can't find the thread again as i dont recall what I was googling and looking in cached pages of CEF's) but it has hl, bonus gauge (this one works where as one in top post caused game to crash and never worked D:) dark assembly stuff, item world stuff, item splot 1 bag edit, and editing currently selected character in status.
For some reason, this cheat table doesn't work at all for me. Or it does so only to some degree. The problem is that it throws up an error message that "$cac-8" isn't a valid integer. Would this work with CE 6.6? (In which case I'd be screwed.)
For some reason, this cheat table doesn't work at all for me. Or it does so only to some degree. The problem is that it throws up an error message that "$cac-8" isn't a valid integer. Would this work with CE 6.6? (In which case I'd be screwed.)
Here's some screenshots of Theengineer's post and notes when he uploaded the table that JurkerKunde kindly attached at the beginning of this thread, just for the sake of completeness and the record.
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18/02/2017
- Moved & added some stuff to "Dark Assembly"
- Moved & added some stuff to "Junk > Battle"
- Added "Player Model" to "Work in Progress", the effect is temporal and only work properly with adell and axel.
19/02/2017
- Improved list (sprite id, image id, player model)
- Moved & added some stuff to "Record Shop (Unlock Achievements)"
22/02/2017
-Added "Debug Mode? (Battle)" to "Work in progress", use with precaution.
24/02/2017
-Renamed "Debug Mode?" to "Debug mode? (Battle)".
-Added "Debug mode?" to "Work in progress", use with precaution.
03/04/2017
-Added "Ally/Neutral/Enemy" to "Currently Selected Character In Status Menu"
Enemies have infinite turns on magichange but you can't dispatch them from panel.
-Added "Rarity Icon (0-2)" to "Item 1 in Bag"
-Added "Weapon Scroll Effect" to "Item 1 in Bag"
-Added "Mastery" to "Dark Assembly" > "Create Character or Reincarnate"
-Added "Item Rarity" script by CJtheTiger, to "Junk".
-Now "List of Characters (Change values can crash the game)" have all adresses.
-Moved "Item Bag 1 Duplication" to "Item 1 in Bag"
-Added "Magichange (Lose values after stage)" to "Currently Selected Character In Status Menu"
You should put the values before the battle and in this order:
* Unit Help ID (Passive Magichange)
* Unit Help ID (Information Passive Magichange)
* Turns (Max 255)
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I noticed Mastery Growth is reseted when you try modify it on "Currently Selected Character In Status Menu", Mastery Growth work properly at create new character or reincarnate, some values will have same problem.
Change Sprite ID changes the values of aptitude.
Attachments
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Hi guys. Can anyone tell me if any of these works as exp multiplier? I kinda want to grind but a lot faster in leveling. Under Junk, there is this Exp but I dont know how it works?? Thank you
Does anyone else have problems with the game freezing while using disassembler features? CE works fine until I start using "Find out what...this address." Seems to run for a few minutes once the disassembler starts, and then freezes at weird times. Makes it hard to tell which scripts genuinely work, and which ones legitimately freeze the game...
Attempted an EXP multiplier as requested above, but with little success.
Despite that issue, made a few scripts for the following (not fully tested due to the previously described):
-Automatic Debug script to control enemy units as player units (including un-equip to "steal")
-"Alt" code for the above just uses different bytes
-Mastery Multiplier (Fixed amount)
-Skill Gain Multiplier (x1024, add or comment out script lines to change)
-A variation of rarity generator to allow easy enable/disable
-Edit - Added an elementary multiple action script that seems to be working so far. Allows for multiple moves in the same turn, and actions after attack/special/item/throw/tower attacks. Not fully tested. Probably works just as well as freezing values
-Edit - Added a "Reverse Nays" in Dark Assembly script.
Hey guys,
I'm stuck trying to unlock Land of Carnage with only 2 treasure maps left to obtain. I tried editing other items into treasure maps, but the game doesn't seem to accept it. Is there a hack that allows you to legit get any maps you're missing or just outright unlock LoC?
Thanks!
@Bizonchik, try editing empty slots into maps instead of other items, it worked for me. The item codes I used were from the table here ([Link]), so, if that helps as well.