Sigan wrote: ↑Sun Apr 26, 2020 11:56 pm
You find me the pointer, and I'll script something in to make it quicker, instant, or some alternative. I don't know where to start with that pointer, and I think it would require a lot of searching, without some direction. If you find me a pointer to that structure, or to the experience learn rate, or something... I can work with it.
0xASDFX4: melee
0xASDFY4: armor
0xASDFYC: shield
0xASDFZ4: Insight
0xASDFZC: Concentration
where Y is X plus 1 and Z is Y plus 1.
Im sharing a post from fearlessrevolution
"This is for the campaign, and may be different for the arena. Be careful when editing, because editing values at nearby addresses caused my inventory to become full with a seemingly infinite amount of random items including prop items you normally can't add to the inventory.
If you are currently learning level N, then your XP value will be 5000N minus 5000 plus a value between 0 and 4999. The game only lets you choose a new skill in the same category when you go from 5000N minus 1 to 5000N XP. For example, if you have no skills learned and set a skill XP to 25000, the game greys out the other skill slots and you can't learn any more skills from the same category.
For weapons and armor skill, at least, they increase over time slowly at a rate of 1 to 5 per second. Maybe just equipping relevant items increases XP?
The game currently only allows 10 skill points allocated out of a total of 25. After that point, XP gain stops. If you guys inadvertently or intentionally manage to circumvent that it would be super awesome but not necessary."