Sigan wrote: ↑Tue Dec 03, 2019 2:05 am
I was playing this and couldn't do it without writing myself some fun cheats. This table is probably not efficient, but it works. If you can streamline it better, go for it. If you want to use the offsets or addresses for other stuff, or to write a better injection point, I'm good with it. I'm not responsible for any problems it may cause, but I've been using this table for a few days with no problems. Enjoy!
Notes: To make "Max Skills" work, activate the cheat, select a skill you want to learn, then forget that skill. It should erase all your progress in that tree, but fill it with experience allowing you to learn all skills within that tree.
The "Points" refers to the points it costs to equip items in different tiers in the Arena. With the code, you can equip as much as that tier will allow
Table Update: Under the, "Arena," header, you can set yourself to enter every fight as Master Rank, with all your gear equipped. Take down that troll with Master tier gear while he has Inept tier gear, if you want. Set him to have Inept gear while you have your Adept gear equipped. Works for each team. "Reward Tier" is a guess, really. It's definitely related to the ranking of the fight, but I'm not entirely sure how.
Table Update: Under the "Player" header, I've moved the coordinates pointers and labeled them. They can be weird. This is NOT teleportation. Changing these will throw your character - violently - in a direction. The only reason I use this is to get unstuck from the forever tripping animation under a table, in a box, or on a chair, or wherever.
As well, added the "Max Team" numbers for both sides - kinda. It works on some fights, but not Elimination, Doubles, Skirmish. It's only been minorly tested. It can cause you to enter some battles with two teammates and murder one enemy, and vice versa. Selecting one of the other fights seems to ignore this setting. Test them out more, if you feel like it. edit: yeah that shit don't work. Maybe in a future update I'll find something that does but, for now, this is a cosmetic only code, and moved to the unused section.
Camera Zoom was also added. Not sure how useful this is, but it is probably close to other pointers related to the camera, which I haven't found. Neither really seem very important to me, but I felt like seeing if I could find it and: Mission Accomplished.
Exanima.CT