Battletech updated to 1.7 today and the table no longer works/loads.
*EDIT*
Didn't mean to sound ungrateful... just making some awareness. I'm quite grateful for the work you put into this. Removing the asserts for version checking will crash the Steam version so they definitely changed stuff.
Game has been updated to v1.7 on Steam; The previous table is currently not working.
There is also a new update patch for Company of Heroes 2 today.. Really looking forward to your updated table.
Thanks in advance!
So excited to finally get into this game, especially with the new DLC coming up soon, but I REALLY love your work and I know you're busy with other, more important things but when you get a spare moment, I hope you can at least try! Ty for all you do!
I'd like to enquire about the morale/resolve system function? Was it omitted on purpose or accidental? Just trying to clarify not complaining; As I've always used it to use the "Vigilance" skill to gain +1 turn order
I'm getting errors on loading the new table for BT vs 1.7 in CE 6.8.3 and 7.0. The latest one is saying:
< < Error in line 93 ( asset(BattleTech:Mech:ApplyHeatDamage+000, 55 48 8b ec 30 07 00 00 48 89 7d d8)) : The bytes at BattleTech:Mech:ApplyHeatDamage+0000 are not what was expected > >
This seems to be happening now every time I load the table and try to run the main script during gameplay. The line the error occurs on changes from time to time, but it's always 'not what was expected' at the end. Any idea what's causing it?
Seems like it is mods. It works fine on a vanilla install, but once you patch Assembly-CSharp.dll with ModTek it seems that it changes the memory offsets or something. Or perhaps it is the specific mods making certain changes. I am using Advanced 3062 which is kind of like a RogueTech-lite, in that it has a number of similar components.
Seems like it is mods. It works fine on a vanilla install, but once you patch Assembly-CSharp.dll with ModTek it seems that it changes the memory offsets or something. Or perhaps it is the specific mods making certain changes. I am using Advanced 3062 which is kind of like a RogueTech-lite, in that it has a number of similar components.
I tried both with and without mods and got the same result, so I'm not sure it's that. Maybe it's because BT updated a few days ago to 1.7.1?
I tried it prior to the hotfix and haven't tested it since. That update was only in the last 24 hours though. Prior to that it was 1.7 which is what the table was updated to.
Cleared out the mods folder and did a file integrity check to re-download the vanilla Assembly-CSharp.dll, started a new campaign and jumped into a mission. Could use the trainer with no problems. In the modded game, as soon as I targeted an enemy, the game would crash (even with only the table activated but no options enabled).
There was also the same warning you mentioned with the modded version. I wasn't able to enable the table once in a battle. Only at the main menu. With the vanilla game it can be enabled whenever.