I'll release an update of the table soon enough. Hold you horses, "desperados" :D[B]Minus[/B] key is enough for the DebugWidget to show (no need for Ctrl+Shift, you copied that from some other post on the internet). Ctrl + Shift + Minus brings up the Mech GUI in top-left of the screen (where you would also find FreeCamera, PlayerOneGodMode, etc. and can invoke them by clicking them without the need for my table's [B]Numpad 0[/B]) while in a mission.
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 4 times in total.
There is an easy way to activate debug mode. All credits to the people in this [URL='https://www.reddit.com/r/Battletechgame/comments/8f8wb4/psa_enable_debug_would_with_registry_key_always/']reddit threat[/URL]
To summarize
In registry editor, go to HKEY_CURRENT_USERSoftwareHarebrained SchemesBATTLETECH . Add last_debug_state_h176629417 as a D_Word and set the value to 1. Debug mode now works.
Ctrl-LeftShift-minus activates it in battle. The Godmode, camera, faster speed, and other things are in there. There's a kill all button if you want really easy mode (and they leave 3/3 salvage!), and you can even select parts on enemy mechs to attack (eg, you can deal 100 dmg to their head if you want!)
If you don't want to go through the registry editor yourself, you can copy and paste the following text into a text document, rename the file extension as .reg and run that once:
Hey guys! Thanks for all the discussion and cheats, personally not a big fan of "crippling debt" simulator, so add funds has done wonders. I'm not great with CE, so can someone give me a walk-through of how to use the debugwidget?
[QUOTE="Van Dam Man, post: 44322, member: 16870"]So I enabled the debug menu but I can’t enable that there debug menu Sunbeam posted. Is that an extra add on?[/QUOTE]
Don't know, also enabled the debug menu but only works during battle
if (Input.GetKeyUp(KeyCode.Minus) && !this.DebugWidget.gameObject.activeSelf)
{
this.DebugWidget.Show();
}
Thats what I don't get. We allow debug functions in the dev console. Pressing Minus SHOULD open up the DebugWidget but somehow it does not get past the first condition. I read it like this: if debug is allowed, then if the input is minus, then show the DebugWidget. Same with the other inputs like F12, F11, F9, F8, F7 and F5. They are SUPPOSED to do stuff WHEN debug is allowed. The only one working is F6 which wound your whole pilot rooster because its not attached to
"if (this.AllowDebug)". I think the "hbsrocks" thing we type in the console does not make "AllowDebug" condition true. There must be something else we need to do.