Here, updated my
old script to 1.8.0 + added these to the
Combat script:
-
Delta Time Mod; Allows you to change the overall speed of the combat stage. Since it taps into the base time calculation, it applies to everything. I think it's most obvious when looking at movement and weapons.
-
Sensor Range Mod; Allows you to change the sensor range of your mechs. For the player mechs only.
-
No heat; whenever your heat is updated, it is reset to zero. For the player mechs only.
Added these to
Simulation script:
-
BlackMarket; unlocks the Black Market even through your are not a member, provided that there's Black Market available in the star system you are currently in (click on the starsystem and you should see a black market tag near the top of the list).
-
Mech Lab Slot Limit Uncapper; Whenever you add or remove a weapon/gear to your mech, the number of used slots it set to 0, allowing you to put as many items you want into the slots. Notes: 1) this generally means equipment and not weapons becasue the hardpoint limits still applies to weapons. However, now you can equip bigger weapons. 2) The item must still fit into the available slots on its own (e.g. you can't fit a gyro or a large laser into the cockpit, but you can add there multiple single-slotted items).
-
Mech Lab Slot Size Cap; This limits the size of the slotted item as you drag it onto the mech, allowing your equipment to take up less space on screen. Think of it as crowd management - the
Mech Lab Slot Limit Uncapper is more or less required for it to work if you want to equip more than the allowance, but with this option enabled, more items will fit on your screen
[Link]'s sample.
More details at the description of the old script.
I do not intend to add anything else.
Seems the game did not improve much, still the same issues as before.
I guess there's a good reason why they call themselves harebrained.
Do try to enjoy though!
Update #1
Added the updated Simulation script (same contents).
Be sure the read the old notes - especially on CTRL key use and pilots - , they are still valid.
Update #2
I had quite enough time wasted to justify one more look at this time waster.
Added the
Delta Time Mod to Combat script.
Update #3
Added the
Sensor Range Mod to Combat script.
Update #4
Added
BlackMarket to Simulation script.
Update #5
Added
Mech Lab Slot Limit Uncapper to Simulation script.
Added
Mech Lab Slot Size Cap to Simulation script.