I thought I posted it o_O Check again, please! (just so I am a mega-troll) Reality is I was too wasted last night to focus on the changes (had 3-4 IPA beers; 7.5% alcohol gets to ya).
[QUOTE="SunBeam, post: 44647, member: 12587"]^ Yeah. Last thing I remember is lying down on my couch to rest for a bit. The next thing.. it was morning :D[/QUOTE]
So, basically what i do understand is that the table that activates the debug widget wont come? because then i can stop looking every few hours in hopes its there. Tutorials wont do anything for me cause i did everything you said i should do to activate it, and i wont start a new campaign. Problem is: using a german keyboard layout basically makes it impossible. Thanks anyways.
[QUOTE="Lanatir, post: 44660, member: 16920"]So, basically what i do understand is that the table that activates the debug widget wont come? because then i can stop looking every few hours in hopes its there. Tutorials wont do anything for me cause i did everything you said i should do to activate it, and i wont start a new campaign. Problem is: using a german keyboard layout basically makes it impossible. Thanks anyways.[/QUOTE]
Read previous message of mine. Never said I won't update it :)
You all should know one thing: the [B]AllowDebug[/B] BOOL is saved to your save-game. There is no fucking need to restart the game with debug enabled :)
[IMG]https://i.imgur.com/SqqifqH.png[/IMG]
All you need to do is use my upcoming table, which allows toggling on/off, then exit to main menu (Save & Quit) and you'll have it enabled for the rest of the game play ;) If you want it disabled, proceed in the same way (load game, get to Leopard screen, toggle BOOL, try Minus key; if [I]DebugWidget[/I] doesn't show anymore, you can leave to main menu via Save & Quit).
That explains why for me it still works even though I have deleted the registry DWORD :)
BR,
Sun
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
[QUOTE="SunBeam, post: 44647, member: 12587"]^ Yeah. Last thing I remember is lying down on my couch to rest for a bit. The next thing.. it was morning :D[/QUOTE]
I can relate to that... but the last time that happened, I was late for work.
Quick preview: [B]ToggleEnableConsole[/B] and [B]ToggleAllowDebug[/B]
[/TD][/TR][/TABLE]
[B][U]Update #3[/U][/B]
[IMG]https://i.imgur.com/ismVxEb.png[/IMG]
[LIST]
[*][B]Numpad 7[/B] toggles [B]DebugWidget[/B] enabling/disabling; I've added a control variable which you can watch to learn if this is on or off (0 = off; 1 = on); you have to use this at least once to get it populated; you can then also set the BOOL manually
[*][B]Numpad 9[/B] toggles console enabling/disabling; hit key, then press [B]Ctrl+Tilde[/B] key multiple times to get it up for display (you already know this behavior); this also allows using [B]Ctrl+Shift+Minus[/B] key while in combat for the top-left menu with the nice debug options; [B]Ctrl+Shift+V[/B] to display game version
[/LIST]
[B][U]Demo[/U][/B]
[MEDIA=imgur]VBbafi4[/MEDIA]
Direct link to above demo video (as it's quite small and can't see shit): [ [URL='https://i.imgur.com/VBbafi4.gifv']click[/URL] ]
Note that the other options (God, Funds, Morale) don't work for now (am in the process of revamping the code; don't wanna use hooks anymore). Just wanted to post this cuz there's so many people requesting this shit.
Tip: you can hide the left-side and bottom-right interfaces to better see the [B]DebugWidget.[/B]
Enjoy!
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 9 times in total.
Working great, just added some millions of credits using the menu debugwidget, much exp for all my crew, and get a KingCrab mech for replace my Light one LOL. Your magic works! :D