If game crashes, don't close it. Instead open [I]Memory Viewer[/I], hit Ctrl+G and paste in [I]BattleTech.UI:CombatDebugHUD:Update[/I]. Take a screenshot. Repeat the process, Ctrl+G and paste in [I]BattleTech:SimGameState:Update[/I]. Take a screenshot. I wanna see if the hooks are fine.[/QUOTE]
Went and did what you asked here. When I pasted in the two values there to go to those addresses it reported that they were not valid addresses. Not sure if I did it wrong but yeah I couldn't get anything from it.
Added [B]AddFunds[/B] and [B]AddMorale[/B] functions to the handler
[/TD][/TR][/TABLE]
[B][U]Update #2[/U][/B]
[LIST]
[*][B]Numpad 3 [/B]will increase [B]Morale[/B] by [I]5[/I] points (can be changed in the table) with each key press
[*][B]Numpad 4[/B] will increase [B]Funds[/B] by [I]10000[/I] (can be changed in the table) with each key press
[/LIST]
All of the above works while here:
[IMG]https://i.imgur.com/Om4ahYG.png[/IMG]
Haven't tested if this works in-game (during in a mission). Just an FYI in case you report crashes :p (the [I]pSimGameState[/I] pointer might not be valid/updated while in a mission).
Thanks man, Been stuck on a story mission that says "2" skulls, when in fact it feels like 3.5, first round Medusa got cooked by a Flamer ran from what I believed was a "safe" distance, next restart I lost DEKKER with 5 headshots in one turn and GLITCH got her head torn off by a hobbled JENNER that was arm less in the next restart.
I honestly have no fucking clue what you people are talking about because I barely got to PLAY the game. Whatever request you have in the previous page will have to wait till I actually get to that point in game/campaign where I can understand that request :P That's what happens when you're a [I]playa'[/I], not a [I]gamehacka' [/I]:D
[QUOTE="SunBeam, post: 43786, member: 12587"]I honestly have no fucking clue what you people are talking about because I barely got to PLAY the game. [/QUOTE]
Thank you for your sacrifice. Looks like I started playing at a good time. The money for repairs is a godsend.
Last edited by Theorac on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Sweet :D I've been getting really annoyed at the constant headshots. My mechs at this point constantly outclass the enemy, I barely ever take serious damage, at most I need some minor armor repairs at the end of a mission. But EVERY single mission I get at least 2 wounds through "lucky headshots". It's bullshit.
EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, leaving less salvage behind after the mission, so it becomes more difficult to upgrade to better mechs.
Last edited by Allvaldr on Sat Apr 28, 2018 10:38 am, edited 1 time in total.
[QUOTE="Allvaldr, post: 43807, member: 808"]EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, leaving less salvage behind after the mission, so it becomes more difficult to upgrade to better mechs.[/QUOTE]
It would be considerably harder to do through CE alone, if it all possible.