[QUOTE="Skooter, post: 44462, member: 16126"]SimGameState file doesn't exist. Can you be more specific? SimGameConstant isn't it, I checked. There are a ton of SimGameStat files, but those don't have that code either.[/QUOTE]
To get to SimGameStat, you have to do some CSharp editing with a decompiler :( if you don't know how to use one, it can be pretty challenging to learn! It might be easier to just wait for an updated table
[QUOTE="Theorac, post: 44471, member: 3720"]A wonderful discovery, to be sure.
I've tried to enable the debugwidget as well. Humble version.
The entry [I]last_debug_state_h176629417[/I] didnt appear after saving and exiting the game, so I ended up creating the entry.
Loaded save, could not get the debugwidget to display. The in-battle one works like a charm.[/QUOTE]
That was what was happening to me too! Thankfully after I made the change above, I was able to get the widget in the ship working, so hopefully there will be a working table for you soon.
Last edited by ObamaLlama on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
[QUOTE="ObamaLlama, post: 44476, member: 16896"]To get to SimGameStat, you have to do some CSharp editing with a decompiler :( if you don't know how to use one, it can be pretty challenging to learn! It might be easier to just wait for an updated table.[/QUOTE]
My apologies, I was so busy modding the game I assumed it would be in one of the JSON files. Thanks for the answer, I don't have much experience with decompiling so I'll just leave it to the experts. :p
So perhaps this is a silly question, but how in the world do you use the "DamageLocation" function in the Debug Battle Menu? All I can ever manage is blowing my own mechs up and there is no way to select an enemy to 'splode them.
[QUOTE="Malhavoc431, post: 44546, member: 1898"]So perhaps this is a silly question, but how in the world do you use the "DamageLocation" function in the Debug Battle Menu? All I can ever manage is blowing my own mechs up and there is no way to select an enemy to 'splode them.[/QUOTE]
You have to move one of your mechs within targeting range of whatever you want to damage, then you enter fire mode (where it zooms in on whatever you're targeting and the big fire button comes up). Once you get to that point, you should be able to hit the DmgLoc button, and there's a drop down menu to select what part you want to hit, how much damage you want to do, and what type of damage to do.
[QUOTE="SunBeam, post: 44505, member: 12587"]Posting it in a few minutes. Fags over Discord/Rocket.Chat fagging me over :D[/QUOTE]
Hey, thanks for all your work. Since i am one of those unable to activate the debugwidget so far, i was just wondered if i missed that file somewhere ? Is it still coming?
The only way I got the debug widget to show as well was what KarlFranz0 did, start a new campaign in DEBUG.
I chose not to ( auto complete)skip at the start of the campaign with the tutorial due to the game freezing on me showing the pic of a planet with sun shining around the edges.
After I got to the ship view screen, pressed CTRL+LSHIFT+ - and Debug widget showed up.
The only thing I did was what Sunbeam and a few others said to do -
Go to Cortona search (Windows 10) or search at the bottom of windows desktop screen and type Regedit,
Once in Regedit goto :
1. HKEY_CURRENT_USER
2. Software
3. Harebrained Schemes
4. BATTLETECH
Then click on
1. Edit
2. New
3. DWORD(32 bit) Value
4. Type in last_debug_state
Then click on
1. Edit
2. New
3. DWORD (32 but) Value
4 Type in last_debug_state_h176629417
After creating these right click on both showing in the window on the right and choose Modify in bold, and in Value data change to 1.
After that when you go into the game, when you select campaign it should show two new options.
To get the debug widget to work simply press ctrl+Lshift+ - when out of combat and it should show up
Last edited by ShadowOfTheVale on Fri May 04, 2018 10:06 am, edited 1 time in total.