Slay the Spire updated version
Slay the Spire updated version
[b]Game Name:[/b] Slay the Spire
[b]Game Version:[/b] v 04-19-2018
[b]Options Required:[/b] Infinite Gold and Infinite Mana
[b]Game/Steam Website:[/b] [URL]http://store.steampowered.com/app/646570/Slay_the_Spire/[/URL]
Free table please.
[b]Game Version:[/b] v 04-19-2018
[b]Options Required:[/b] Infinite Gold and Infinite Mana
[b]Game/Steam Website:[/b] [URL]http://store.steampowered.com/app/646570/Slay_the_Spire/[/URL]
Free table please.
- BringChaos
- Table Makers
- Posts: 61
- Joined: Tue Mar 13, 2018 9:45 pm
- Reputation: 36
Slay the Spire updated version
4:gold 4:gold w:24 4:hp
works great as a grouped type scan
Felt like making an injection-less java table for the game when it doesn't run in compressed oops
Sometimes the base pointer shifts and you'll need to restart the script
Tested on Build: [EARLY_ACCESS] (04-19-2018)
works great as a grouped type scan
Felt like making an injection-less java table for the game when it doesn't run in compressed oops
Sometimes the base pointer shifts and you'll need to restart the script
Tested on Build: [EARLY_ACCESS] (04-19-2018)
Slay the Spire updated version
[QUOTE="BringChaos, post: 43894, member: 14031"]4:gold 4:gold w:24 4:hp
works great as a grouped type scan
Felt like making an injection-less java table for the game when it doesn't run in compressed oops
Sometimes the base pointer shifts and you'll need to restart the script
Tested on Build: [EARLY_ACCESS] (04-19-2018)[/QUOTE]
Energy pointer for some reason isn't working (or my version non steam is buggy)
works great as a grouped type scan
Felt like making an injection-less java table for the game when it doesn't run in compressed oops
Sometimes the base pointer shifts and you'll need to restart the script
Tested on Build: [EARLY_ACCESS] (04-19-2018)[/QUOTE]
Energy pointer for some reason isn't working (or my version non steam is buggy)
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- What is cheating?
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Slay the Spire updated version
[QUOTE="BringChaos, post: 43894, member: 14031"]4:gold 4:gold w:24 4:hp
works great as a grouped type scan
Felt like making an injection-less java table for the game when it doesn't run in compressed oops
Sometimes the base pointer shifts and you'll need to restart the script
Tested on Build: [EARLY_ACCESS] (04-19-2018)[/QUOTE]
can you please update the table? theres a new update and it doesnt work anymore, thanks!!
works great as a grouped type scan
Felt like making an injection-less java table for the game when it doesn't run in compressed oops
Sometimes the base pointer shifts and you'll need to restart the script
Tested on Build: [EARLY_ACCESS] (04-19-2018)[/QUOTE]
can you please update the table? theres a new update and it doesnt work anymore, thanks!!
- BringChaos
- Table Makers
- Posts: 61
- Joined: Tue Mar 13, 2018 9:45 pm
- Reputation: 36
Slay the Spire updated version
[QUOTE="boyclueless, post: 44942, member: 17033"]can you please update the table? theres a new update and it doesnt work anymore, thanks!![/QUOTE]
In the future please give the updated version number you want
This is for [EARLY_ACCESS] (05-03-2018)
In the future please give the updated version number you want
This is for [EARLY_ACCESS] (05-03-2018)
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- Noobzor
- Posts: 6
- Joined: Wed May 09, 2018 12:24 pm
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Slay the Spire updated version
[QUOTE="BringChaos, post: 45010, member: 14031"]In the future please give the updated version number you want
This is for [EARLY_ACCESS] (05-03-2018)[/QUOTE]
I tried ticking the first box and it updated fine but when I tried to freeze the values such as current HP it didn't work, am I doing something wrong? Am I supposed to untick the first box after it finds the values?
This is for [EARLY_ACCESS] (05-03-2018)[/QUOTE]
I tried ticking the first box and it updated fine but when I tried to freeze the values such as current HP it didn't work, am I doing something wrong? Am I supposed to untick the first box after it finds the values?
- BringChaos
- Table Makers
- Posts: 61
- Joined: Tue Mar 13, 2018 9:45 pm
- Reputation: 36
Slay the Spire updated version
[QUOTE="Madworld808, post: 45279, member: 17129"]I tried ticking the first box and it updated fine but when I tried to freeze the values such as current HP it didn't work, am I doing something wrong? Am I supposed to untick the first box after it finds the values?[/QUOTE]
If the pointer gets moved you have to untick and retick the script. It will be very volatile at the start and usually rests after awhile.
This would not be needed if cheat engine allowed 32x pointers in the table in a 64x game otherwise this would be a lot easier.
If the pointer gets moved you have to untick and retick the script. It will be very volatile at the start and usually rests after awhile.
This would not be needed if cheat engine allowed 32x pointers in the table in a 64x game otherwise this would be a lot easier.
Slay the Spire updated version
This was the old one that worked for me for like 1 month with every patch (even in beta) but it stopped working around yesterday's invisible beta patch.
I also just tried the trainer provided by BringChaos, however it does not work as none of the values show up when ticking the first box.
I also just tried the trainer provided by BringChaos, however it does not work as none of the values show up when ticking the first box.
- BringChaos
- Table Makers
- Posts: 61
- Joined: Tue Mar 13, 2018 9:45 pm
- Reputation: 36
Slay the Spire updated version
[QUOTE="Madworld808, post: 45279, member: 17129"]I tried ticking the first box and it updated fine but when I tried to freeze the values such as current HP it didn't work, am I doing something wrong? Am I supposed to untick the first box after it finds the values?[/QUOTE]
I discovered a new lua function that I've been missing in my life and updated the table so you don't have to keep refreshing.
I also added hand pointers. This is only for patch 23
I discovered a new lua function that I've been missing in my life and updated the table so you don't have to keep refreshing.
I also added hand pointers. This is only for patch 23
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- Noobzor
- Posts: 6
- Joined: Wed May 09, 2018 12:24 pm
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Slay the Spire updated version
[QUOTE="BringChaos, post: 45417, member: 14031"]I discovered a new lua function that I've been missing in my life and updated the table so you don't have to keep refreshing.
I also added hand pointers. This is only for patch 23[/QUOTE]
Thank you so much!
I also added hand pointers. This is only for patch 23[/QUOTE]
Thank you so much!
Slay the Spire updated version
for some reason it bringchao's table for patch 23 didnt work for patch 23, so i updated the game to today's patch 24 and it works. technology wow.
while all of the values work, a few of the labels are off for me cause i definitely dont have 34578302819 current health without even editing it. but i was able to change my actual current health...under max hp on the table lol
while all of the values work, a few of the labels are off for me cause i definitely dont have 34578302819 current health without even editing it. but i was able to change my actual current health...under max hp on the table lol
Last edited by vivaldi on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
- BringChaos
- Table Makers
- Posts: 61
- Joined: Tue Mar 13, 2018 9:45 pm
- Reputation: 36
Slay the Spire updated version
[QUOTE="vivaldi, post: 45477, member: 17150"]for some reason it bringchao's table for patch 23 didnt work for patch 23, so i updated the game to today's patch 24 and it works. technology wow.
while all of the values work, a few of the labels are off for me cause i definitely dont have 34578302819 current health without even editing it. but i was able to change my actual current health...under max hp on the table lol[/QUOTE]
They probably added a new variable in 24 that isnt in 23 just edit the current health and everything below it by 4 bytes up
while all of the values work, a few of the labels are off for me cause i definitely dont have 34578302819 current health without even editing it. but i was able to change my actual current health...under max hp on the table lol[/QUOTE]
They probably added a new variable in 24 that isnt in 23 just edit the current health and everything below it by 4 bytes up
Last edited by BringChaos on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Slay the Spire updated version
[QUOTE="BringChaos, post: 45492, member: 14031"]They probably added a new variable in 24 that isnt in 23 just edit the current health and everything below it [B]by 4 bytes up[/B][/QUOTE]
sorry, im like a bare essentials cheat engine user, what do ya mean by "edit by 4 bytes up"?
(also what does dos mean on the table, i.e "Max orbs dos")
sorry, im like a bare essentials cheat engine user, what do ya mean by "edit by 4 bytes up"?
(also what does dos mean on the table, i.e "Max orbs dos")
Last edited by vivaldi on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
- BringChaos
- Table Makers
- Posts: 61
- Joined: Tue Mar 13, 2018 9:45 pm
- Reputation: 36
Slay the Spire updated version
[QUOTE="vivaldi, post: 45729, member: 17150"]sorry, im like a bare essentials cheat engine user, what do ya mean by "edit by 4 bytes up"?[/QUOTE]
[IMG]https://i.imgur.com/9jZvPxi.png[/IMG]
For example you double click "Max HP" and press the button ONCE circled in red
You'd do that for anything that is wrong on the table most of the time
"Max orbs dos" I don't know what it does. I reverse engineered the character class and there were two orb variables (masterMaxOrbs and maxOrbs)
I haven't played defect
[IMG]https://i.imgur.com/9jZvPxi.png[/IMG]
For example you double click "Max HP" and press the button ONCE circled in red
You'd do that for anything that is wrong on the table most of the time
"Max orbs dos" I don't know what it does. I reverse engineered the character class and there were two orb variables (masterMaxOrbs and maxOrbs)
I haven't played defect
Last edited by BringChaos on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Slay the Spire updated version
[QUOTE="BringChaos, post: 45789, member: 14031"]words[/QUOTE] Using this for the same game version prevents me from actually checking the first box. Stealth update or am I supposed to do something other than load the game, select the game and load the table?
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