Battletech
Battletech
[B]dbg.dumpmechinfo[/B] returns this:
[spoiler]
[code]
ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0
Can Move True
Current Heat 0
Current Position X:-300 Y:136.6193 Z:-145.4923
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier 0
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection MG AccuracyModifier 0
MechComponentStatCollection MG AccuracyModifier 0
MechComponentStatCollection MG Ammo AmmoCapacity 200
MechComponentStatCollection MG Ammo CurrentAmmo 200
MechComponentStatCollection MG Ammo DamageLevel Functional
MechComponentStatCollection MG AttackRecoil 0
MechComponentStatCollection MG AttackRecoil 0
MechComponentStatCollection MG CriticalChanceMultiplier 1.5
MechComponentStatCollection MG CriticalChanceMultiplier 1.5
MechComponentStatCollection MG DamageLevel Functional
MechComponentStatCollection MG DamageLevel Functional
MechComponentStatCollection MG DamagePerShot 3
MechComponentStatCollection MG DamagePerShot 3
MechComponentStatCollection MG DamageVariance 0
MechComponentStatCollection MG DamageVariance 0
MechComponentStatCollection MG ForceMaxDamage False
MechComponentStatCollection MG ForceMaxDamage False
MechComponentStatCollection MG HeatDamageModifier 0
MechComponentStatCollection MG HeatDamageModifier 0
MechComponentStatCollection MG HeatDamagePerShot 0
MechComponentStatCollection MG HeatDamagePerShot 0
MechComponentStatCollection MG HeatGenerated 0
MechComponentStatCollection MG HeatGenerated 0
MechComponentStatCollection MG Instability 0
MechComponentStatCollection MG Instability 0
MechComponentStatCollection MG InternalAmmo 0
MechComponentStatCollection MG InternalAmmo 0
MechComponentStatCollection MG LongRange 90
MechComponentStatCollection MG LongRange 90
MechComponentStatCollection MG MaxRange 90
MechComponentStatCollection MG MaxRange 90
MechComponentStatCollection MG MaxRangeModifier 0
MechComponentStatCollection MG MaxRangeModifier 0
MechComponentStatCollection MG MediumRange 90
MechComponentStatCollection MG MediumRange 90
MechComponentStatCollection MG MinRange 0
MechComponentStatCollection MG MinRange 0
MechComponentStatCollection MG MinRangeMultiplier 1
MechComponentStatCollection MG MinRangeMultiplier 1
MechComponentStatCollection MG OverheatedDamageMultiplier 0
MechComponentStatCollection MG OverheatedDamageMultiplier 0
MechComponentStatCollection MG ProjectilesPerShot 1
MechComponentStatCollection MG ProjectilesPerShot 1
MechComponentStatCollection MG RefireModifier 0
MechComponentStatCollection MG RefireModifier 0
MechComponentStatCollection MG ShortRange 90
MechComponentStatCollection MG ShortRange 90
MechComponentStatCollection MG ShotsWhenFired 5
MechComponentStatCollection MG ShotsWhenFired 5
MechComponentStatCollection MG TemporarilyDisabled False
MechComponentStatCollection MG TemporarilyDisabled False
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 5000
MechPilotStatCollection ExperienceUnspent 800
MechPilotStatCollection Gunnery 5
MechPilotStatCollection Guts 3
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 3
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 3
MechPilotStatCollection MaxTargets History Event 0 Source , Operation Set, ModValue 3, ModIndex -1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 2
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 4
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 2
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 50
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 10
MechStatCollection CenterTorso.Structure 30
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 25
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary False
MechStatCollection Head.Armor 40
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 20
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 15
MechStatCollection LeftLeg.Armor 40
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 20
MechStatCollection LeftTorso.Armor 40
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 10
MechStatCollection LeftTorso.Structure 25
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 8
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 20
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 15
MechStatCollection RightLeg.Armor 40
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 20
MechStatCollection RightTorso.Armor 40
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 10
MechStatCollection RightTorso.Structure 25
MechStatCollection RunSpeed 350
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier -1
MechStatCollection ToHitIndirectModifier History Event 0 Source TraitDefIndirectReduceOne, Operation Float_Add, ModValue -1, ModIndex -1
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 41
MechStatCollection WalkSpeed 210
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Locust
ebc06b6a-c5a8-4165-95ce-480bcf335570.0
Can Move True
Current Heat 0
Current Position X:-312 Y:136.5894 Z:-166.2769
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID ebc06b6a-c5a8-4165-95ce-480bcf335570.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier -1
MechComponentStatCollection M Laser RefireModifier -1
MechComponentStatCollection M Laser RefireModifier History Event 0 Source TraitDefRefireReduceOne, Operation Int_Add, ModValue -1, ModIndex -1
MechComponentStatCollection M Laser RefireModifier History Event 0 Source TraitDefRefireReduceOne, Operation Int_Add, ModValue -1, ModIndex -1
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 5000
MechPilotStatCollection ExperienceUnspent 800
MechPilotStatCollection Gunnery 3
MechPilotStatCollection Guts 5
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 4
MechPilotStatCollection Health History Event 0 Source TraitDefHealthAddOne, Operation Int_Add, ModValue 1, ModIndex -1
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 4
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 2
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 2
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 40
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 20
MechStatCollection CenterTorso.Structure 50
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 40
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary History Event 0 Source AbilityDefGu5, Operation Set, ModValue True, ModIndex -1
MechStatCollection GuardedFromBeingStationary True
MechStatCollection Head.Armor 30
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 25
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 25
MechStatCollection LeftLeg.Armor 30
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 35
MechStatCollection LeftTorso.Armor 30
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 10
MechStatCollection LeftTorso.Structure 35
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 8
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 25
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 25
MechStatCollection RightLeg.Armor 30
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 35
MechStatCollection RightTorso.Armor 30
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 10
MechStatCollection RightTorso.Structure 35
MechStatCollection RunSpeed 350
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier 0
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 61
MechStatCollection UnsteadyThreshold History Event 0 Source TraitDefUnsteadySet60, Operation Set, ModValue 61, ModIndex -1
MechStatCollection WalkSpeed 210
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Spider
d50f1e9d-0a0b-4dc8-9a06-a33233aaa8a1.0
Can Move True
Current Heat 0
Current Position X:-288 Y:143.6347 Z:-207.8461
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID d50f1e9d-0a0b-4dc8-9a06-a33233aaa8a1.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection LRM Ammo AmmoCapacity 120
MechComponentStatCollection LRM Ammo CurrentAmmo 120
MechComponentStatCollection LRM Ammo DamageLevel Functional
MechComponentStatCollection LRM5 AccuracyModifier 0
MechComponentStatCollection LRM5 AttackRecoil 1
MechComponentStatCollection LRM5 CriticalChanceMultiplier 1
MechComponentStatCollection LRM5 DamageLevel Functional
MechComponentStatCollection LRM5 DamagePerShot 4
MechComponentStatCollection LRM5 DamageVariance 0
MechComponentStatCollection LRM5 ForceMaxDamage False
MechComponentStatCollection LRM5 HeatDamageModifier 0
MechComponentStatCollection LRM5 HeatDamagePerShot 0
MechComponentStatCollection LRM5 HeatGenerated 6
MechComponentStatCollection LRM5 Instability 2
MechComponentStatCollection LRM5 InternalAmmo 0
MechComponentStatCollection LRM5 LongRange 630
MechComponentStatCollection LRM5 MaxRange 630
MechComponentStatCollection LRM5 MaxRangeModifier 0
MechComponentStatCollection LRM5 MediumRange 420
MechComponentStatCollection LRM5 MinRange 180
MechComponentStatCollection LRM5 MinRangeMultiplier 1
MechComponentStatCollection LRM5 OverheatedDamageMultiplier 0
MechComponentStatCollection LRM5 ProjectilesPerShot 1
MechComponentStatCollection LRM5 RefireModifier 0
MechComponentStatCollection LRM5 ShortRange 420
MechComponentStatCollection LRM5 ShotsWhenFired 5
MechComponentStatCollection LRM5 TemporarilyDisabled False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier 0
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection PPC AccuracyModifier 0
MechComponentStatCollection PPC AttackRecoil 3
MechComponentStatCollection PPC CriticalChanceMultiplier 1
MechComponentStatCollection PPC DamageLevel Functional
MechComponentStatCollection PPC DamagePerShot 50
MechComponentStatCollection PPC DamageVariance 0
MechComponentStatCollection PPC ForceMaxDamage False
MechComponentStatCollection PPC HeatDamageModifier 0
MechComponentStatCollection PPC HeatDamagePerShot 0
MechComponentStatCollection PPC HeatGenerated 40
MechComponentStatCollection PPC Instability 20
MechComponentStatCollection PPC InternalAmmo 0
MechComponentStatCollection PPC LongRange 540
MechComponentStatCollection PPC MaxRange 540
MechComponentStatCollection PPC MaxRangeModifier 0
MechComponentStatCollection PPC MediumRange 360
MechComponentStatCollection PPC MinRange 90
MechComponentStatCollection PPC MinRangeMultiplier 1
MechComponentStatCollection PPC OverheatedDamageMultiplier 0
MechComponentStatCollection PPC ProjectilesPerShot 1
MechComponentStatCollection PPC RefireModifier 0
MechComponentStatCollection PPC ShortRange 360
MechComponentStatCollection PPC ShotsWhenFired 1
MechComponentStatCollection PPC TemporarilyDisabled False
MechComponentStatCollection S Laser AccuracyModifier -1
MechComponentStatCollection S Laser AttackRecoil 0
MechComponentStatCollection S Laser CriticalChanceMultiplier 1
MechComponentStatCollection S Laser DamageLevel Functional
MechComponentStatCollection S Laser DamagePerShot 20
MechComponentStatCollection S Laser DamageVariance 0
MechComponentStatCollection S Laser ForceMaxDamage False
MechComponentStatCollection S Laser HeatDamageModifier 0
MechComponentStatCollection S Laser HeatDamagePerShot 0
MechComponentStatCollection S Laser HeatGenerated 5
MechComponentStatCollection S Laser Instability 0
MechComponentStatCollection S Laser InternalAmmo 0
MechComponentStatCollection S Laser LongRange 90
MechComponentStatCollection S Laser MaxRange 90
MechComponentStatCollection S Laser MaxRangeModifier 0
MechComponentStatCollection S Laser MediumRange 90
MechComponentStatCollection S Laser MinRange 0
MechComponentStatCollection S Laser MinRangeMultiplier 1
MechComponentStatCollection S Laser OverheatedDamageMultiplier 0
MechComponentStatCollection S Laser ProjectilesPerShot 1
MechComponentStatCollection S Laser RefireModifier 0
MechComponentStatCollection S Laser ShortRange 90
MechComponentStatCollection S Laser ShotsWhenFired 1
MechComponentStatCollection S Laser TemporarilyDisabled False
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 0
MechPilotStatCollection ExperienceUnspent 2600
MechPilotStatCollection Gunnery 2
MechPilotStatCollection Guts 2
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 3
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 3
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 4
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 3
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 90
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 45
MechStatCollection CenterTorso.Structure 70
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 55
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary False
MechStatCollection Head.Armor 45
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 70
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 35
MechStatCollection LeftLeg.Armor 90
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 55
MechStatCollection LeftTorso.Armor 80
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 30
MechStatCollection LeftTorso.Structure 55
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 4
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 70
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 35
MechStatCollection RightLeg.Armor 90
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 55
MechStatCollection RightTorso.Armor 80
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 30
MechStatCollection RightTorso.Structure 55
MechStatCollection RunSpeed 200
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier -1
MechStatCollection ToHitIndirectModifier History Event 0 Source TraitDefIndirectReduceOne, Operation Float_Add, ModValue -1, ModIndex -1
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 41
MechStatCollection WalkSpeed 120
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Vindicator
461141c2-f956-49a5-b2c6-6f951b957a94.0
Can Move True
Current Heat 0
Current Position X:-276 Y:140.8128 Z:-187.0615
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID 461141c2-f956-49a5-b2c6-6f951b957a94.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection AC/5 AccuracyModifier 0
MechComponentStatCollection AC/5 Ammo AmmoCapacity 15
MechComponentStatCollection AC/5 Ammo CurrentAmmo 15
MechComponentStatCollection AC/5 Ammo DamageLevel Functional
MechComponentStatCollection AC/5 AttackRecoil 2
MechComponentStatCollection AC/5 CriticalChanceMultiplier 1
MechComponentStatCollection AC/5 DamageLevel Functional
MechComponentStatCollection AC/5 DamagePerShot 45
MechComponentStatCollection AC/5 DamageVariance 0
MechComponentStatCollection AC/5 ForceMaxDamage False
MechComponentStatCollection AC/5 HeatDamageModifier 0
MechComponentStatCollection AC/5 HeatDamagePerShot 0
MechComponentStatCollection AC/5 HeatGenerated 10
MechComponentStatCollection AC/5 Instability 10
MechComponentStatCollection AC/5 InternalAmmo 0
MechComponentStatCollection AC/5 LongRange 540
MechComponentStatCollection AC/5 MaxRange 540
MechComponentStatCollection AC/5 MaxRangeModifier 0
MechComponentStatCollection AC/5 MediumRange 360
MechComponentStatCollection AC/5 MinRange 90
MechComponentStatCollection AC/5 MinRangeMultiplier 1
MechComponentStatCollection AC/5 OverheatedDamageMultiplier 0
MechComponentStatCollection AC/5 ProjectilesPerShot 2
MechComponentStatCollection AC/5 RefireModifier 1
MechComponentStatCollection AC/5 ShortRange 360
MechComponentStatCollection AC/5 ShotsWhenFired 1
MechComponentStatCollection AC/5 TemporarilyDisabled False
MechComponentStatCollection LRM Ammo AmmoCapacity 120
MechComponentStatCollection LRM Ammo CurrentAmmo 120
MechComponentStatCollection LRM Ammo DamageLevel Functional
MechComponentStatCollection LRM5 AccuracyModifier 0
MechComponentStatCollection LRM5 AttackRecoil 1
MechComponentStatCollection LRM5 CriticalChanceMultiplier 1
MechComponentStatCollection LRM5 DamageLevel Functional
MechComponentStatCollection LRM5 DamagePerShot 4
MechComponentStatCollection LRM5 DamageVariance 0
MechComponentStatCollection LRM5 ForceMaxDamage False
MechComponentStatCollection LRM5 HeatDamageModifier 0
MechComponentStatCollection LRM5 HeatDamagePerShot 0
MechComponentStatCollection LRM5 HeatGenerated 6
MechComponentStatCollection LRM5 Instability 2
MechComponentStatCollection LRM5 InternalAmmo 0
MechComponentStatCollection LRM5 LongRange 630
MechComponentStatCollection LRM5 MaxRange 630
MechComponentStatCollection LRM5 MaxRangeModifier 0
MechComponentStatCollection LRM5 MediumRange 420
MechComponentStatCollection LRM5 MinRange 180
MechComponentStatCollection LRM5 MinRangeMultiplier 1
MechComponentStatCollection LRM5 OverheatedDamageMultiplier 0
MechComponentStatCollection LRM5 ProjectilesPerShot 1
MechComponentStatCollection LRM5 RefireModifier 0
MechComponentStatCollection LRM5 ShortRange 420
MechComponentStatCollection LRM5 ShotsWhenFired 5
MechComponentStatCollection LRM5 TemporarilyDisabled False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier 0
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection SRM Ammo AmmoCapacity 100
MechComponentStatCollection SRM Ammo CurrentAmmo 100
MechComponentStatCollection SRM Ammo DamageLevel Functional
MechComponentStatCollection SRM2 AccuracyModifier 0
MechComponentStatCollection SRM2 AttackRecoil 1
MechComponentStatCollection SRM2 CriticalChanceMultiplier 1
MechComponentStatCollection SRM2 DamageLevel Functional
MechComponentStatCollection SRM2 DamagePerShot 8
MechComponentStatCollection SRM2 DamageVariance 0
MechComponentStatCollection SRM2 ForceMaxDamage False
MechComponentStatCollection SRM2 HeatDamageModifier 0
MechComponentStatCollection SRM2 HeatDamagePerShot 0
MechComponentStatCollection SRM2 HeatGenerated 6
MechComponentStatCollection SRM2 Instability 3
MechComponentStatCollection SRM2 InternalAmmo 0
MechComponentStatCollection SRM2 LongRange 270
MechComponentStatCollection SRM2 MaxRange 270
MechComponentStatCollection SRM2 MaxRangeModifier 0
MechComponentStatCollection SRM2 MediumRange 180
MechComponentStatCollection SRM2 MinRange 0
MechComponentStatCollection SRM2 MinRangeMultiplier 1
MechComponentStatCollection SRM2 OverheatedDamageMultiplier 0
MechComponentStatCollection SRM2 ProjectilesPerShot 1
MechComponentStatCollection SRM2 RefireModifier 0
MechComponentStatCollection SRM2 ShortRange 180
MechComponentStatCollection SRM2 ShotsWhenFired 2
MechComponentStatCollection SRM2 TemporarilyDisabled False
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 3800
MechPilotStatCollection ExperienceUnspent 2000
MechPilotStatCollection Gunnery 3
MechPilotStatCollection Guts 3
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 3
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 4
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 4
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 3
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 115
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 40
MechStatCollection CenterTorso.Structure 90
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 70
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary False
MechStatCollection Head.Armor 45
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 80
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 45
MechStatCollection LeftLeg.Armor 80
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 65
MechStatCollection LeftTorso.Armor 90
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 30
MechStatCollection LeftTorso.Structure 65
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 5
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 80
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 45
MechStatCollection RightLeg.Armor 80
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 65
MechStatCollection RightTorso.Armor 90
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 30
MechStatCollection RightTorso.Structure 65
MechStatCollection RunSpeed 240
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier -1
MechStatCollection ToHitIndirectModifier History Event 0 Source TraitDefIndirectReduceOne, Operation Float_Add, ModValue -1, ModIndex -1
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 61
MechStatCollection UnsteadyThreshold History Event 0 Source TraitDefUnsteadySet60, Operation Set, ModValue 61, ModIndex -1
MechStatCollection WalkSpeed 140
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Shadow Hawk
[/code]
[/spoiler]
BR,
Sun
[spoiler]
[code]
ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0
Can Move True
Current Heat 0
Current Position X:-300 Y:136.6193 Z:-145.4923
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier 0
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection MG AccuracyModifier 0
MechComponentStatCollection MG AccuracyModifier 0
MechComponentStatCollection MG Ammo AmmoCapacity 200
MechComponentStatCollection MG Ammo CurrentAmmo 200
MechComponentStatCollection MG Ammo DamageLevel Functional
MechComponentStatCollection MG AttackRecoil 0
MechComponentStatCollection MG AttackRecoil 0
MechComponentStatCollection MG CriticalChanceMultiplier 1.5
MechComponentStatCollection MG CriticalChanceMultiplier 1.5
MechComponentStatCollection MG DamageLevel Functional
MechComponentStatCollection MG DamageLevel Functional
MechComponentStatCollection MG DamagePerShot 3
MechComponentStatCollection MG DamagePerShot 3
MechComponentStatCollection MG DamageVariance 0
MechComponentStatCollection MG DamageVariance 0
MechComponentStatCollection MG ForceMaxDamage False
MechComponentStatCollection MG ForceMaxDamage False
MechComponentStatCollection MG HeatDamageModifier 0
MechComponentStatCollection MG HeatDamageModifier 0
MechComponentStatCollection MG HeatDamagePerShot 0
MechComponentStatCollection MG HeatDamagePerShot 0
MechComponentStatCollection MG HeatGenerated 0
MechComponentStatCollection MG HeatGenerated 0
MechComponentStatCollection MG Instability 0
MechComponentStatCollection MG Instability 0
MechComponentStatCollection MG InternalAmmo 0
MechComponentStatCollection MG InternalAmmo 0
MechComponentStatCollection MG LongRange 90
MechComponentStatCollection MG LongRange 90
MechComponentStatCollection MG MaxRange 90
MechComponentStatCollection MG MaxRange 90
MechComponentStatCollection MG MaxRangeModifier 0
MechComponentStatCollection MG MaxRangeModifier 0
MechComponentStatCollection MG MediumRange 90
MechComponentStatCollection MG MediumRange 90
MechComponentStatCollection MG MinRange 0
MechComponentStatCollection MG MinRange 0
MechComponentStatCollection MG MinRangeMultiplier 1
MechComponentStatCollection MG MinRangeMultiplier 1
MechComponentStatCollection MG OverheatedDamageMultiplier 0
MechComponentStatCollection MG OverheatedDamageMultiplier 0
MechComponentStatCollection MG ProjectilesPerShot 1
MechComponentStatCollection MG ProjectilesPerShot 1
MechComponentStatCollection MG RefireModifier 0
MechComponentStatCollection MG RefireModifier 0
MechComponentStatCollection MG ShortRange 90
MechComponentStatCollection MG ShortRange 90
MechComponentStatCollection MG ShotsWhenFired 5
MechComponentStatCollection MG ShotsWhenFired 5
MechComponentStatCollection MG TemporarilyDisabled False
MechComponentStatCollection MG TemporarilyDisabled False
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 5000
MechPilotStatCollection ExperienceUnspent 800
MechPilotStatCollection Gunnery 5
MechPilotStatCollection Guts 3
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 3
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 3
MechPilotStatCollection MaxTargets History Event 0 Source , Operation Set, ModValue 3, ModIndex -1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 2
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 4
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 2
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 50
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 10
MechStatCollection CenterTorso.Structure 30
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 25
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary False
MechStatCollection Head.Armor 40
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 20
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 15
MechStatCollection LeftLeg.Armor 40
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 20
MechStatCollection LeftTorso.Armor 40
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 10
MechStatCollection LeftTorso.Structure 25
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 8
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 20
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 15
MechStatCollection RightLeg.Armor 40
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 20
MechStatCollection RightTorso.Armor 40
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 10
MechStatCollection RightTorso.Structure 25
MechStatCollection RunSpeed 350
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier -1
MechStatCollection ToHitIndirectModifier History Event 0 Source TraitDefIndirectReduceOne, Operation Float_Add, ModValue -1, ModIndex -1
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 41
MechStatCollection WalkSpeed 210
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Locust
ebc06b6a-c5a8-4165-95ce-480bcf335570.0
Can Move True
Current Heat 0
Current Position X:-312 Y:136.5894 Z:-166.2769
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID ebc06b6a-c5a8-4165-95ce-480bcf335570.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier -1
MechComponentStatCollection M Laser RefireModifier -1
MechComponentStatCollection M Laser RefireModifier History Event 0 Source TraitDefRefireReduceOne, Operation Int_Add, ModValue -1, ModIndex -1
MechComponentStatCollection M Laser RefireModifier History Event 0 Source TraitDefRefireReduceOne, Operation Int_Add, ModValue -1, ModIndex -1
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 5000
MechPilotStatCollection ExperienceUnspent 800
MechPilotStatCollection Gunnery 3
MechPilotStatCollection Guts 5
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 4
MechPilotStatCollection Health History Event 0 Source TraitDefHealthAddOne, Operation Int_Add, ModValue 1, ModIndex -1
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 4
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 2
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 2
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 40
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 20
MechStatCollection CenterTorso.Structure 50
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 40
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary History Event 0 Source AbilityDefGu5, Operation Set, ModValue True, ModIndex -1
MechStatCollection GuardedFromBeingStationary True
MechStatCollection Head.Armor 30
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 25
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 25
MechStatCollection LeftLeg.Armor 30
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 35
MechStatCollection LeftTorso.Armor 30
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 10
MechStatCollection LeftTorso.Structure 35
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 8
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 25
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 25
MechStatCollection RightLeg.Armor 30
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 35
MechStatCollection RightTorso.Armor 30
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 10
MechStatCollection RightTorso.Structure 35
MechStatCollection RunSpeed 350
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier 0
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 61
MechStatCollection UnsteadyThreshold History Event 0 Source TraitDefUnsteadySet60, Operation Set, ModValue 61, ModIndex -1
MechStatCollection WalkSpeed 210
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Spider
d50f1e9d-0a0b-4dc8-9a06-a33233aaa8a1.0
Can Move True
Current Heat 0
Current Position X:-288 Y:143.6347 Z:-207.8461
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID d50f1e9d-0a0b-4dc8-9a06-a33233aaa8a1.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection LRM Ammo AmmoCapacity 120
MechComponentStatCollection LRM Ammo CurrentAmmo 120
MechComponentStatCollection LRM Ammo DamageLevel Functional
MechComponentStatCollection LRM5 AccuracyModifier 0
MechComponentStatCollection LRM5 AttackRecoil 1
MechComponentStatCollection LRM5 CriticalChanceMultiplier 1
MechComponentStatCollection LRM5 DamageLevel Functional
MechComponentStatCollection LRM5 DamagePerShot 4
MechComponentStatCollection LRM5 DamageVariance 0
MechComponentStatCollection LRM5 ForceMaxDamage False
MechComponentStatCollection LRM5 HeatDamageModifier 0
MechComponentStatCollection LRM5 HeatDamagePerShot 0
MechComponentStatCollection LRM5 HeatGenerated 6
MechComponentStatCollection LRM5 Instability 2
MechComponentStatCollection LRM5 InternalAmmo 0
MechComponentStatCollection LRM5 LongRange 630
MechComponentStatCollection LRM5 MaxRange 630
MechComponentStatCollection LRM5 MaxRangeModifier 0
MechComponentStatCollection LRM5 MediumRange 420
MechComponentStatCollection LRM5 MinRange 180
MechComponentStatCollection LRM5 MinRangeMultiplier 1
MechComponentStatCollection LRM5 OverheatedDamageMultiplier 0
MechComponentStatCollection LRM5 ProjectilesPerShot 1
MechComponentStatCollection LRM5 RefireModifier 0
MechComponentStatCollection LRM5 ShortRange 420
MechComponentStatCollection LRM5 ShotsWhenFired 5
MechComponentStatCollection LRM5 TemporarilyDisabled False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier 0
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection PPC AccuracyModifier 0
MechComponentStatCollection PPC AttackRecoil 3
MechComponentStatCollection PPC CriticalChanceMultiplier 1
MechComponentStatCollection PPC DamageLevel Functional
MechComponentStatCollection PPC DamagePerShot 50
MechComponentStatCollection PPC DamageVariance 0
MechComponentStatCollection PPC ForceMaxDamage False
MechComponentStatCollection PPC HeatDamageModifier 0
MechComponentStatCollection PPC HeatDamagePerShot 0
MechComponentStatCollection PPC HeatGenerated 40
MechComponentStatCollection PPC Instability 20
MechComponentStatCollection PPC InternalAmmo 0
MechComponentStatCollection PPC LongRange 540
MechComponentStatCollection PPC MaxRange 540
MechComponentStatCollection PPC MaxRangeModifier 0
MechComponentStatCollection PPC MediumRange 360
MechComponentStatCollection PPC MinRange 90
MechComponentStatCollection PPC MinRangeMultiplier 1
MechComponentStatCollection PPC OverheatedDamageMultiplier 0
MechComponentStatCollection PPC ProjectilesPerShot 1
MechComponentStatCollection PPC RefireModifier 0
MechComponentStatCollection PPC ShortRange 360
MechComponentStatCollection PPC ShotsWhenFired 1
MechComponentStatCollection PPC TemporarilyDisabled False
MechComponentStatCollection S Laser AccuracyModifier -1
MechComponentStatCollection S Laser AttackRecoil 0
MechComponentStatCollection S Laser CriticalChanceMultiplier 1
MechComponentStatCollection S Laser DamageLevel Functional
MechComponentStatCollection S Laser DamagePerShot 20
MechComponentStatCollection S Laser DamageVariance 0
MechComponentStatCollection S Laser ForceMaxDamage False
MechComponentStatCollection S Laser HeatDamageModifier 0
MechComponentStatCollection S Laser HeatDamagePerShot 0
MechComponentStatCollection S Laser HeatGenerated 5
MechComponentStatCollection S Laser Instability 0
MechComponentStatCollection S Laser InternalAmmo 0
MechComponentStatCollection S Laser LongRange 90
MechComponentStatCollection S Laser MaxRange 90
MechComponentStatCollection S Laser MaxRangeModifier 0
MechComponentStatCollection S Laser MediumRange 90
MechComponentStatCollection S Laser MinRange 0
MechComponentStatCollection S Laser MinRangeMultiplier 1
MechComponentStatCollection S Laser OverheatedDamageMultiplier 0
MechComponentStatCollection S Laser ProjectilesPerShot 1
MechComponentStatCollection S Laser RefireModifier 0
MechComponentStatCollection S Laser ShortRange 90
MechComponentStatCollection S Laser ShotsWhenFired 1
MechComponentStatCollection S Laser TemporarilyDisabled False
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 0
MechPilotStatCollection ExperienceUnspent 2600
MechPilotStatCollection Gunnery 2
MechPilotStatCollection Guts 2
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 3
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 3
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 4
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 3
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 90
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 45
MechStatCollection CenterTorso.Structure 70
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 55
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary False
MechStatCollection Head.Armor 45
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 70
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 35
MechStatCollection LeftLeg.Armor 90
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 55
MechStatCollection LeftTorso.Armor 80
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 30
MechStatCollection LeftTorso.Structure 55
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 4
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 70
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 35
MechStatCollection RightLeg.Armor 90
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 55
MechStatCollection RightTorso.Armor 80
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 30
MechStatCollection RightTorso.Structure 55
MechStatCollection RunSpeed 200
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier -1
MechStatCollection ToHitIndirectModifier History Event 0 Source TraitDefIndirectReduceOne, Operation Float_Add, ModValue -1, ModIndex -1
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 41
MechStatCollection WalkSpeed 120
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Vindicator
461141c2-f956-49a5-b2c6-6f951b957a94.0
Can Move True
Current Heat 0
Current Position X:-276 Y:140.8128 Z:-187.0615
Current Rotation X:0 Y:0 Z:0
Current Stability 0
Flagged For Death False
GUID 461141c2-f956-49a5-b2c6-6f951b957a94.0
Handle Death False
Has Activated This Round False
Has Fired This Round False
Has Moved This Round False
Is Interupt Actor False
Is Marked False
Is Operational True
Is Past Max heat False
Jumped Last Round False
MechComponentStatCollection AC/5 AccuracyModifier 0
MechComponentStatCollection AC/5 Ammo AmmoCapacity 15
MechComponentStatCollection AC/5 Ammo CurrentAmmo 15
MechComponentStatCollection AC/5 Ammo DamageLevel Functional
MechComponentStatCollection AC/5 AttackRecoil 2
MechComponentStatCollection AC/5 CriticalChanceMultiplier 1
MechComponentStatCollection AC/5 DamageLevel Functional
MechComponentStatCollection AC/5 DamagePerShot 45
MechComponentStatCollection AC/5 DamageVariance 0
MechComponentStatCollection AC/5 ForceMaxDamage False
MechComponentStatCollection AC/5 HeatDamageModifier 0
MechComponentStatCollection AC/5 HeatDamagePerShot 0
MechComponentStatCollection AC/5 HeatGenerated 10
MechComponentStatCollection AC/5 Instability 10
MechComponentStatCollection AC/5 InternalAmmo 0
MechComponentStatCollection AC/5 LongRange 540
MechComponentStatCollection AC/5 MaxRange 540
MechComponentStatCollection AC/5 MaxRangeModifier 0
MechComponentStatCollection AC/5 MediumRange 360
MechComponentStatCollection AC/5 MinRange 90
MechComponentStatCollection AC/5 MinRangeMultiplier 1
MechComponentStatCollection AC/5 OverheatedDamageMultiplier 0
MechComponentStatCollection AC/5 ProjectilesPerShot 2
MechComponentStatCollection AC/5 RefireModifier 1
MechComponentStatCollection AC/5 ShortRange 360
MechComponentStatCollection AC/5 ShotsWhenFired 1
MechComponentStatCollection AC/5 TemporarilyDisabled False
MechComponentStatCollection LRM Ammo AmmoCapacity 120
MechComponentStatCollection LRM Ammo CurrentAmmo 120
MechComponentStatCollection LRM Ammo DamageLevel Functional
MechComponentStatCollection LRM5 AccuracyModifier 0
MechComponentStatCollection LRM5 AttackRecoil 1
MechComponentStatCollection LRM5 CriticalChanceMultiplier 1
MechComponentStatCollection LRM5 DamageLevel Functional
MechComponentStatCollection LRM5 DamagePerShot 4
MechComponentStatCollection LRM5 DamageVariance 0
MechComponentStatCollection LRM5 ForceMaxDamage False
MechComponentStatCollection LRM5 HeatDamageModifier 0
MechComponentStatCollection LRM5 HeatDamagePerShot 0
MechComponentStatCollection LRM5 HeatGenerated 6
MechComponentStatCollection LRM5 Instability 2
MechComponentStatCollection LRM5 InternalAmmo 0
MechComponentStatCollection LRM5 LongRange 630
MechComponentStatCollection LRM5 MaxRange 630
MechComponentStatCollection LRM5 MaxRangeModifier 0
MechComponentStatCollection LRM5 MediumRange 420
MechComponentStatCollection LRM5 MinRange 180
MechComponentStatCollection LRM5 MinRangeMultiplier 1
MechComponentStatCollection LRM5 OverheatedDamageMultiplier 0
MechComponentStatCollection LRM5 ProjectilesPerShot 1
MechComponentStatCollection LRM5 RefireModifier 0
MechComponentStatCollection LRM5 ShortRange 420
MechComponentStatCollection LRM5 ShotsWhenFired 5
MechComponentStatCollection LRM5 TemporarilyDisabled False
MechComponentStatCollection M Laser AccuracyModifier -1
MechComponentStatCollection M Laser AttackRecoil 1
MechComponentStatCollection M Laser CriticalChanceMultiplier 1
MechComponentStatCollection M Laser DamageLevel Functional
MechComponentStatCollection M Laser DamagePerShot 25
MechComponentStatCollection M Laser DamageVariance 0
MechComponentStatCollection M Laser ForceMaxDamage False
MechComponentStatCollection M Laser HeatDamageModifier 0
MechComponentStatCollection M Laser HeatDamagePerShot 0
MechComponentStatCollection M Laser HeatGenerated 10
MechComponentStatCollection M Laser Instability 0
MechComponentStatCollection M Laser InternalAmmo 0
MechComponentStatCollection M Laser LongRange 270
MechComponentStatCollection M Laser MaxRange 270
MechComponentStatCollection M Laser MaxRangeModifier 0
MechComponentStatCollection M Laser MediumRange 180
MechComponentStatCollection M Laser MinRange 0
MechComponentStatCollection M Laser MinRangeMultiplier 1
MechComponentStatCollection M Laser OverheatedDamageMultiplier 0
MechComponentStatCollection M Laser ProjectilesPerShot 1
MechComponentStatCollection M Laser RefireModifier 0
MechComponentStatCollection M Laser ShortRange 180
MechComponentStatCollection M Laser ShotsWhenFired 1
MechComponentStatCollection M Laser TemporarilyDisabled False
MechComponentStatCollection SRM Ammo AmmoCapacity 100
MechComponentStatCollection SRM Ammo CurrentAmmo 100
MechComponentStatCollection SRM Ammo DamageLevel Functional
MechComponentStatCollection SRM2 AccuracyModifier 0
MechComponentStatCollection SRM2 AttackRecoil 1
MechComponentStatCollection SRM2 CriticalChanceMultiplier 1
MechComponentStatCollection SRM2 DamageLevel Functional
MechComponentStatCollection SRM2 DamagePerShot 8
MechComponentStatCollection SRM2 DamageVariance 0
MechComponentStatCollection SRM2 ForceMaxDamage False
MechComponentStatCollection SRM2 HeatDamageModifier 0
MechComponentStatCollection SRM2 HeatDamagePerShot 0
MechComponentStatCollection SRM2 HeatGenerated 6
MechComponentStatCollection SRM2 Instability 3
MechComponentStatCollection SRM2 InternalAmmo 0
MechComponentStatCollection SRM2 LongRange 270
MechComponentStatCollection SRM2 MaxRange 270
MechComponentStatCollection SRM2 MaxRangeModifier 0
MechComponentStatCollection SRM2 MediumRange 180
MechComponentStatCollection SRM2 MinRange 0
MechComponentStatCollection SRM2 MinRangeMultiplier 1
MechComponentStatCollection SRM2 OverheatedDamageMultiplier 0
MechComponentStatCollection SRM2 ProjectilesPerShot 1
MechComponentStatCollection SRM2 RefireModifier 0
MechComponentStatCollection SRM2 ShortRange 180
MechComponentStatCollection SRM2 ShotsWhenFired 2
MechComponentStatCollection SRM2 TemporarilyDisabled False
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Heat Sink DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechComponentStatCollection Standard Jump Jet (S) DamageLevel Functional
MechPilotStatCollection ArmorDamageInflicted 0
MechPilotStatCollection BonusHealth 0
MechPilotStatCollection CanEject True
MechPilotStatCollection ExperienceSpent 3800
MechPilotStatCollection ExperienceUnspent 2000
MechPilotStatCollection Gunnery 3
MechPilotStatCollection Guts 3
MechPilotStatCollection HasEjected False
MechPilotStatCollection Health 3
MechPilotStatCollection Injuries 0
MechPilotStatCollection LethalInjury False
MechPilotStatCollection MaxTargets 1
MechPilotStatCollection MechsKilled 0
MechPilotStatCollection OthersKilled 0
MechPilotStatCollection Piloting 4
MechPilotStatCollection StructureDamageInflicted 0
MechPilotStatCollection Tactics 4
MechPilotStatCollection UnitsKilled 0
MechStatCollection AccuracyModifier 0
MechStatCollection BaseInitiative 3
MechStatCollection CalledShotBonusMultiplier 1
MechStatCollection CanMoveAfterShooting False
MechStatCollection CanShootAfterSprinting False
MechStatCollection CenterTorso.Armor 115
MechStatCollection CenterTorso.DamageLevel Functional
MechStatCollection CenterTorso.RearArmor 40
MechStatCollection CenterTorso.Structure 90
MechStatCollection CriticalHitChanceReceivedMultiplier 1
MechStatCollection CriticalHitImmunity False
MechStatCollection CurrentHeat 0
MechStatCollection DamageReductionMultiplierAll 1
MechStatCollection DamageReductionMultiplierAntipersonnel 1
MechStatCollection DamageReductionMultiplierBallistic 1
MechStatCollection DamageReductionMultiplierEnergy 1
MechStatCollection DamageReductionMultiplierMelee 1
MechStatCollection DamageReductionMultiplierMissile 1
MechStatCollection DeferResetsInstability False
MechStatCollection DFACausesSelfUnsteady True
MechStatCollection DFASelfDamage 70
MechStatCollection EndMoveHeat 0
MechStatCollection EngageRangeModifier 0
MechStatCollection EvasivePipsGainedAdditional 0
MechStatCollection ForceReceiveMaxDamage False
MechStatCollection ForceReceiveMinDamage False
MechStatCollection ForceReceiveOneDamage False
MechStatCollection GainEvasiveFromMove False
MechStatCollection GuaranteeNextBackHit False
MechStatCollection GuaranteeUnhittable False
MechStatCollection GuardedFromBeingStationary False
MechStatCollection Head.Armor 45
MechStatCollection Head.DamageLevel Functional
MechStatCollection Head.Structure 16
MechStatCollection HeadShotImmunity False
MechStatCollection HeatSinkCapacity 0
MechStatCollection IgnoreHeatMovementPenalties False
MechStatCollection IgnoreHeatToHitPenalties False
MechStatCollection IgnorePartialCoverPenalties True
MechStatCollection IgnorePilotInjuries False
MechStatCollection IsProne False
MechStatCollection IsTargetingDummy False
MechStatCollection JumpDistanceMultiplier 1
MechStatCollection KnockdownImmunity False
MechStatCollection LeftArm.Armor 80
MechStatCollection LeftArm.DamageLevel Functional
MechStatCollection LeftArm.Structure 45
MechStatCollection LeftLeg.Armor 80
MechStatCollection LeftLeg.DamageLevel Functional
MechStatCollection LeftLeg.Structure 65
MechStatCollection LeftTorso.Armor 90
MechStatCollection LeftTorso.DamageLevel Functional
MechStatCollection LeftTorso.RearArmor 30
MechStatCollection LeftTorso.Structure 65
MechStatCollection MaxEvasivePips 4
MechStatCollection MaxHeat 100
MechStatCollection MaxJumpjets 5
MechStatCollection MaxStability 100
MechStatCollection MeleeHitPushBackPhases 0
MechStatCollection MinHeatNextActivation -1
MechStatCollection MinStability 0
MechStatCollection MoraleBonusGain 0
MechStatCollection OverheatLevel 60
MechStatCollection PhaseModifier 0
MechStatCollection PhaseModifierSelf 0
MechStatCollection PrecisionStrike False
MechStatCollection ReceivedInstabilityMultiplier 1
MechStatCollection ReceivedMoraleDamageMultiplier 1
MechStatCollection RightArm.Armor 80
MechStatCollection RightArm.DamageLevel Functional
MechStatCollection RightArm.Structure 45
MechStatCollection RightLeg.Armor 80
MechStatCollection RightLeg.DamageLevel Functional
MechStatCollection RightLeg.Structure 65
MechStatCollection RightTorso.Armor 90
MechStatCollection RightTorso.DamageLevel Functional
MechStatCollection RightTorso.RearArmor 30
MechStatCollection RightTorso.Structure 65
MechStatCollection RunSpeed 240
MechStatCollection SensorDistanceAbsolute 0
MechStatCollection SensorDistanceMultiplier 1
MechStatCollection SensorSignatureModifier 0
MechStatCollection SpotterDistanceAbsolute 0
MechStatCollection SpotterDistanceMultiplier 1
MechStatCollection SpottingVisibilityAbsolute 0
MechStatCollection SpottingVisibilityMultiplier 1
MechStatCollection Stability 0
MechStatCollection StabilityDefense.Collisions 0
MechStatCollection StabilityDefense.JumpingFalling 0
MechStatCollection StabilityDefense.MeleeWeapon 0
MechStatCollection StabilityDefense.RangedWeapon 0
MechStatCollection StabilityDefense.Terrain 0
MechStatCollection StabilityDefense.TurningSprinting 0
MechStatCollection TerrainCostMultiplier 1
MechStatCollection ToHitIndirectModifier -1
MechStatCollection ToHitIndirectModifier History Event 0 Source TraitDefIndirectReduceOne, Operation Float_Add, ModValue -1, ModIndex -1
MechStatCollection ToHitThisActor 0
MechStatCollection ToHitThisActorDirectFire 0
MechStatCollection TurnRadius 90
MechStatCollection UnsteadyThreshold 61
MechStatCollection UnsteadyThreshold History Event 0 Source TraitDefUnsteadySet60, Operation Set, ModValue 61, ModIndex -1
MechStatCollection WalkSpeed 140
MechStatCollection WeaponHeatMultiplier 1
Sprinted Last Round False
Stood Up This Round False
Team GUID bf40fd39-ccf9-47c4-94a6-061809681140
UnitName Shadow Hawk
[/code]
[/spoiler]
BR,
Sun
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
Battletech
Unlock most weapons in shop, without gaussrifle.
Very rough edit, but working.
Place files in SteamsteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdatashops
Dont forget to edit SimGameConstants.json for shop inventory limit (read post 72)
In game fly to system with "manufacturing"
Very rough edit, but working.
Place files in SteamsteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdatashops
Dont forget to edit SimGameConstants.json for shop inventory limit (read post 72)
In game fly to system with "manufacturing"
Battletech
The easiest way is to just patch [ICODE]this.AllowDebug[/ICODE] within [ICODE]SimGameState[/ICODE] to true. Also enables a nifty little auto-win feature on missions.
For those who are really lazy or just can't be arsed to figure it out, use this.
[CODE]https://www58.zippyshare.com/v/jqFjWx7r/file.html
https://openload.co/f/Jb4ciTEXZws/Gxp7befVTwCxdfO.rar
https://filescdn.com/df444m1z1cr6[/CODE]
Edit: It's for the latest steam version, but I don't see why it wouldn't work for the latest GOG version. Also: .BATTLETECHBattleTech_DataManaged is the one to replace.
For those who are really lazy or just can't be arsed to figure it out, use this.
[CODE]https://www58.zippyshare.com/v/jqFjWx7r/file.html
https://openload.co/f/Jb4ciTEXZws/Gxp7befVTwCxdfO.rar
https://filescdn.com/df444m1z1cr6[/CODE]
Edit: It's for the latest steam version, but I don't see why it wouldn't work for the latest GOG version. Also: .BATTLETECHBattleTech_DataManaged is the one to replace.
Last edited by RaDeX on Tue May 01, 2018 4:55 pm, edited 1 time in total.
-
- Cheater
- Posts: 38
- Joined: Sun Feb 04, 2018 2:01 pm
- Reputation: 3
Battletech
So where does the file go and how do you activate it?
- EnterpriseNL
- Expert Cheater
- Posts: 202
- Joined: Fri Sep 01, 2017 1:35 pm
- Reputation: 43
Battletech
Mmm.... there are 2 Assembly-CSharp file locations
One in: C:GOG GamesBATTLETECHBattleTech_DataStreamingAssets oolswinDisplayDetector_DataManaged
Another one: C:GOG GamesBATTLETECHBattleTech_DataManaged
I think the last one is the most reasonable one
One in: C:GOG GamesBATTLETECHBattleTech_DataStreamingAssets oolswinDisplayDetector_DataManaged
Another one: C:GOG GamesBATTLETECHBattleTech_DataManaged
I think the last one is the most reasonable one
-
- What is cheating?
- Posts: 1
- Joined: Sat Nov 04, 2017 3:45 am
- Reputation: 0
Battletech
[QUOTE="Alexandra Moldovia, post: 44191, member: 12574"]So where does the file go and how do you activate it?[/QUOTE]
Download the file from one of the links RaDeX was kind enough to post. Replace the file in BATTLETECHBattleTech_DataManaged. Load the game into your campaign and press Left Ctrl + Shift + Minus Key. NOT the Minus Key on the numpad.
One more thing people, I'm fucking stupid but I can at least read that's all it takes. Read what the pros are doing and be patient. Have a great one I'm going back to lurking.
Download the file from one of the links RaDeX was kind enough to post. Replace the file in BATTLETECHBattleTech_DataManaged. Load the game into your campaign and press Left Ctrl + Shift + Minus Key. NOT the Minus Key on the numpad.
One more thing people, I'm fucking stupid but I can at least read that's all it takes. Read what the pros are doing and be patient. Have a great one I'm going back to lurking.
- EnterpriseNL
- Expert Cheater
- Posts: 202
- Joined: Fri Sep 01, 2017 1:35 pm
- Reputation: 43
Battletech
[QUOTE="BearWalrus, post: 44194, member: 10090"]Download the file from one of the links RaDeX was kind enough to post. Replace the file in BATTLETECHBattleTech_DataManaged. Load the game into your campaign and press Left Ctrl + Shift + Minus Key. NOT the Minus Key on the numpad.
One more thing people, I'm fucking stupid but I can at least read that's all it takes. Read what the pros are doing and be patient. Have a great one I'm going back to lurking.[/QUOTE]
I did that but game crashed after intro
One more thing people, I'm fucking stupid but I can at least read that's all it takes. Read what the pros are doing and be patient. Have a great one I'm going back to lurking.[/QUOTE]
I did that but game crashed after intro
Battletech
First of all thank you to everyone that has done and shared the table, files and instructions on how to use them.
Unfortunatly when i replace the Assembly-CSharp.dll the game crashes on start(yes it's the right one), i've tried editing it but i'm too dumb and can't do it
Unfortunatly when i replace the Assembly-CSharp.dll the game crashes on start(yes it's the right one), i've tried editing it but i'm too dumb and can't do it
-
- Expert Cheater
- Posts: 88
- Joined: Wed Apr 19, 2017 8:23 am
- Reputation: 13
Battletech
it's probably because it is for steam version and all of you have gog release.
Battletech
[QUOTE="Reaper1222, post: 44195, member: 122"]hi can someone help me? how can i make ++, and +++ weapons to appear in shops? with unlimited buy option?[/QUOTE]
Well there is another similar approaching: open SimGameConstants.json, change DefaultShopRefreshRate, DefaultShopMaxInventory & DefaultShopMaxSpecials.
Well there is another similar approaching: open SimGameConstants.json, change DefaultShopRefreshRate, DefaultShopMaxInventory & DefaultShopMaxSpecials.
Battletech
I have no idea how to open the debug widget, and the links that RaDeX posted gave me files that will not open. The first is all ads that I can see, the other two have files that my unzip programs say are corrupted or broken.
-
- Expert Cheater
- Posts: 88
- Joined: Wed Apr 19, 2017 8:23 am
- Reputation: 13
Battletech
Ok i will try to explain it for you guys, so you can do it yourselves.
What Radex did was set the boolean parameter AllowDebug to true.
1) You need net reflector and reflexil
2) open the csharp assembly with net reflector
3) navigate to Assembly csharp, battletech, simgamestate, onfirstplayinit (in this method you have to do the actual thing.)
4)Now open reflexil (tools-> reflexil) go to instructions select the first entry and do create new
5)in opcode field put ldc.i4.1 and leave everything else as it is and click append before the selection
6)then click again the first instruction, do create new, use opcode starg.s, then in operand type select parameter reference, and in operand select (1) allowDebug (System.Boolean).
7)click appen after selected instruction, and you're done with the modification.
8)One last thing: you need to save the file. So select assembly c sharp in net reflector, click with right mouse button on it, reflexil-> save file, and save it with the original name.
I tried to explain it, i'm sorry for any typos and mispelling.
What Radex did was set the boolean parameter AllowDebug to true.
1) You need net reflector and reflexil
2) open the csharp assembly with net reflector
3) navigate to Assembly csharp, battletech, simgamestate, onfirstplayinit (in this method you have to do the actual thing.)
4)Now open reflexil (tools-> reflexil) go to instructions select the first entry and do create new
5)in opcode field put ldc.i4.1 and leave everything else as it is and click append before the selection
6)then click again the first instruction, do create new, use opcode starg.s, then in operand type select parameter reference, and in operand select (1) allowDebug (System.Boolean).
7)click appen after selected instruction, and you're done with the modification.
8)One last thing: you need to save the file. So select assembly c sharp in net reflector, click with right mouse button on it, reflexil-> save file, and save it with the original name.
I tried to explain it, i'm sorry for any typos and mispelling.
Battletech
does anyone know which files to look into to change the after battle GUI where you select the salvage, I would like to be able to have more then 7 in there but have to edit the gui files for that to occur, or else if i have more than 7 priority loot you cant click continue.
-
- What is cheating?
- Posts: 3
- Joined: Sun Apr 29, 2018 11:02 pm
- Reputation: 0
Battletech
I was fiddling around with reputation stuff and managed to get huge amounts of rep, win or lose, with the faction you're fighting FOR and AGAINST. The only problem is that the rep for the MRB was at around 3 or 4 stars and now it's at 150000 numerically, but i lost all my stars. Help!
Battletech
meh, once again that dll crashes my game, i guess steam and gog versions arnt compatible, i tried following the above explantation, but im using DNspy, since thats only editor that doesnt give me errors when trying to save. When i use the otehr editors i always get an error that reflexil cant save the assembly.
Seems you can enable debug mode with a more simple registry entry, check link on pcgamer for details:
[URL]https://www.pcgamer.com/heres-an-easy-way-to-speed-up-battletech-battles/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0[/URL]
Seems you can enable debug mode with a more simple registry entry, check link on pcgamer for details:
[URL]https://www.pcgamer.com/heres-an-easy-way-to-speed-up-battletech-battles/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0[/URL]
Last edited by Ashar on Tue May 01, 2018 9:00 pm, edited 1 time in total.
Who is online
Users browsing this forum: No registered users