Dimentio thank you for the proper instant build script it seems working as it should intended to be :) if you don't mind would you look at the law book and make it instantly done please
I'll take a look to see what I can find. I found "Work Time" but if you freeze the time or set it to earlier, the people don't do anything until they reach the next time marker they were meant to (I think). I'm guessing the Law Book is similar.
(This is a guess from not even actually looking at the law book cooldown yet)
You select the law, it sets a new value for what time the law book timer will be finished. Then doesn't change until you select a new law book law.
So only increasing/unchanging. I'll start actually looking at it now.
[QUOTE="makotech222, post: 43513, member: 69"]I'm still getting everyone getting sick when i use the minimum 200 res cheat. Not going over stockpile limit of 300 :p[/QUOTE]
this is when you not produce food of raw food - tested this
I would appreciated editing [B][COLOR=rgb(184, 49, 47)]discontent[/COLOR][/B] and [B][COLOR=rgb(41, 105, 176)]hope[/COLOR][/B] even more then editing resources, because editing resources will remove the challenge, but [B][COLOR=rgb(184, 49, 47)]discontent[/COLOR][/B] and [B][COLOR=rgb(41, 105, 176)]hope[/COLOR][/B] makes this game really really hard. o.o So I want some challenge, but I don't want to lose so easily. xD I tried to find them, but I wasn't so successful... >.<
Last edited by Fenekie on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
Building work efficiency seems to be only visual and has no effect at all at the productivity of the building. for example if the building is gathering 33 coals per hour at 90% efficiency and I change to 500% it still collects coal at the same rate. I'm not sure what's wrong but I tried with every building.
**** Warning ****
I've attached an efficiency modifier, but, read the warning!
It CAN crash your game if you enable it inside of ...for example, a coal harvest window.
If you do it outside any of the sub windows, it should be totally fine. (Probably any window without change-quantity-of-people)
I know it works on harvest and workshop research rates.
Enable it ouside of any sub-window -> go inside the building you want to change efficiency to and make a change to the # of people.
It will fill in what the current Unmodified Harvest Rate is (Don't think this can be changed, just left it as info so you can tell you're actually modifying that building)
The efficiency modifier is also filled in, you can change that to really high and see the amount harvested or how long remaining on research changes.
**** End Warning ****
Also included:
SetCurrentStockpilesToMaxStockpiles-10 (so you can still harvest)
ResourcesDoNotGoDown (So when you build a building, they do not decrease from your supply)
_WorksiteResourcesLeftDoNotDecrease (Harvest location resources do not decrease)
WorksiteSupplySetTo9999 (Harvest location quantity set to 9999)