Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003 - 2020-05-11
1. Tested game version V1.0.2.13e 64-bit. May work on other versions.
2. AgentModel.
"Super Armor, Continuous Service Set to Massive?" sets Super Armor, Continuous Service to massive.
V1002 - 2018-04-29
1. Tested game version V1.0.2.3 64-bit. May work on other versions.
2. AgentModel.
"AI State Set to Massive?" sets AI to not uncontrollable, panicked etc.
3. OfficerModel.
"HP Set to Massive?" sets HP to massive.
"SP Set to Massive?" sets SP to massive.
"Dead Set to Not Dead?" sets Dead to not Dead.
"Invincible Set to Invincible?" sets Invincible to Invincible.
"AI State Set to Massive?" sets AI to not uncontrollable, panicked etc.
4. CreatureUnit.
"Qliphoth Counter Set to Massive?" sets Qliphoth Counter to massive.
"E.G.O. Equipment Max Quantity Set to Massive?" sets E.G.O. Equipment Max Quantity to massive.
"E.G.O. Gift Drop Chance Set to Massive?" sets E.G.O. Gift Drop Chance to massive.
"Overloaded Set to Not Overloaded?" sets Overloaded to not Overloaded.
V1001 - 2018-04-25
1. Tested game version V1.0.2.2a 64-bit. May work on other versions.
2. CreatureUnit.
"Unique PE Box Set to Massive?" sets Unique PE Box to massive.
"Work Cooldown Set to 0?" sets Workj Cooldown to 0.
"E.G.O. Gift Drop Chance Set to Massive?" sets E.G.O. Gift Drop Chance to massive.
3. EnergyModel.
"Energy Set to Massive?" sets Energy to massive.
V1000 - 2018-04-23
1. Tested game version V1.0.2.2 64-bit. May work on other versions.
2. MoneyModel.
"LOB Set to Massive?" sets LOB to massive.
3. AgentModel.
"HP Set to Massive?" sets HP to massive.
"SP Set to Massive?" sets SP to massive.
"Stats Set to Massive?" sets Stats to massive.
"Dead Set to Not Dead?" sets Dead to not Dead.
"Invincible Set to Invincible?" sets Invincible to Invincible.
4. CreatureOverloadManager.
"Meltdown Set to 0?" sets Meltdown to 0.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1