Lobotomy Corporation | Monster Management Simulation (2020-05-11)

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Shinkansen
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Lobotomy Corporation | Monster Management Simulation (2020-05-11)

Post by Shinkansen »

Simple table for Lobotomy Corporation | Monster Management Simulation , may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003 - 2020-05-11
1. Tested game version V1.0.2.13e 64-bit. May work on other versions.

2. AgentModel.
"Super Armor, Continuous Service Set to Massive?" sets Super Armor, Continuous Service to massive.


V1002 - 2018-04-29
1. Tested game version V1.0.2.3 64-bit. May work on other versions.

2. AgentModel.
"AI State Set to Massive?" sets AI to not uncontrollable, panicked etc.

3. OfficerModel.
"HP Set to Massive?" sets HP to massive.
"SP Set to Massive?" sets SP to massive.
"Dead Set to Not Dead?" sets Dead to not Dead.
"Invincible Set to Invincible?" sets Invincible to Invincible.
"AI State Set to Massive?" sets AI to not uncontrollable, panicked etc.

4. CreatureUnit.
"Qliphoth Counter Set to Massive?" sets Qliphoth Counter to massive.
"E.G.O. Equipment Max Quantity Set to Massive?" sets E.G.O. Equipment Max Quantity to massive.
"E.G.O. Gift Drop Chance Set to Massive?" sets E.G.O. Gift Drop Chance to massive.
"Overloaded Set to Not Overloaded?" sets Overloaded to not Overloaded.


V1001 - 2018-04-25
1. Tested game version V1.0.2.2a 64-bit. May work on other versions.

2. CreatureUnit.
"Unique PE Box Set to Massive?" sets Unique PE Box to massive.
"Work Cooldown Set to 0?" sets Workj Cooldown to 0.
"E.G.O. Gift Drop Chance Set to Massive?" sets E.G.O. Gift Drop Chance to massive.

3. EnergyModel.
"Energy Set to Massive?" sets Energy to massive.


V1000 - 2018-04-23
1. Tested game version V1.0.2.2 64-bit. May work on other versions.

2. MoneyModel.
"LOB Set to Massive?" sets LOB to massive.

3. AgentModel.
"HP Set to Massive?" sets HP to massive.
"SP Set to Massive?" sets SP to massive.
"Stats Set to Massive?" sets Stats to massive.
"Dead Set to Not Dead?" sets Dead to not Dead.
"Invincible Set to Invincible?" sets Invincible to Invincible.

4. CreatureOverloadManager.
"Meltdown Set to 0?" sets Meltdown to 0.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Lobotomy Corporation Monster Management Simulation V1003.CT
2020-05-11
(305.27 KiB) Downloaded 3157 times
Shinkansen Lobotomy Corporation Monster Management Simulation V1002.CT
2018-04-29
(298.01 KiB) Downloaded 202 times
Shinkansen Lobotomy Corporation Monster Management Simulation V1001.CT
2018-04-25
(173.28 KiB) Downloaded 110 times
Shinkansen Lobotomy Corporation Monster Management Simulation V1000.CT
2018-04-2
(73.2 KiB) Downloaded 116 times
Last edited by Shinkansen on Mon May 11, 2020 10:00 am, edited 3 times in total.

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Mojo_Roacho
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Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by Mojo_Roacho »

Sorry if I sound like an idiot but... What am I suppose to do to activate the script ? I do have some grasp on it but all the value is just ??. What should I do to activate it ?

I do must agree that the game generates/randomize code every now and then...



Edit: I now able to use the meltdown and LOB Point, but how do you edit the employee ? More specifically, could you edit the EGO Gift chance or just the EGO Gift in general ?
Last edited by Mojo_Roacho on Mon Apr 23, 2018 6:45 pm, edited 3 times in total.

wardab
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Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by wardab »

that not working in version 1.0.2.2a



how to bypass anti debugger
Last edited by wardab on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Mojo_Roacho
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Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by Mojo_Roacho »

[QUOTE="wardab, post: 43197, member: 12871"]that not working in version 1.0.2.2a



how to bypass anti debugger[/QUOTE]



It works for me, it might get a little convoluted at first but just follow what is written in the description (for meltdown and LOB point) so you must do work or hover over the hire new agent button then you can activate it. Just change the value from 0: No to 1: Yes, but first you must activate the script that says like this "MoneyModel Base Address Scan (To Activate: Mouseover Hire, To Update: Mouseover Hire)" or "CreatureOverloadManager Base Address Scan (To Activate: Do Work, To Update: Do Work)" that might take some time to load but after it's active it will work...

Altought, your Cheat Engine version might also be a factor... somehow, not so sure but I've heard that kind of problem

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hysspy
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Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by hysspy »

[QUOTE="wardab, post: 43197, member: 12871"]that not working in version 1.0.2.2a



how to bypass anti debugger[/QUOTE]

[USER=12871]@wardab[/USER] : On how to bypass anti debugger, On cheat engine, click edit -> Settings -> Choose Debugger Options -> There are 3 Debugger Method : VEH, Windows, Kernel. Choose either VEH or Kernel.

Based on what i know, anti debugger detect windows debugger and then game crash or suddenly close.

I got this solutions from sir [USER=12587]@SunBeam[/USER] .

Here for full answer if you want to read it : [URL]https://fearlessrevolution.com/threads/possible-anti-cheat-in-dead-in-bermuda-v1-1-any-solutions-fix.6486/[/URL]
Last edited by hysspy on Tue Apr 24, 2018 9:56 am, edited 1 time in total.

Qwertynus
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Re: Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by Qwertynus »

Soooo, i registered just to ask - are you going to update these tables? Devs has seem to abandon game as it is now and moved on to next one.

krmit
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Re: Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by krmit »

Can someone update the table for v1.0.2.13b? Currently, options AgentModel and OfficerModel don't work (cannot activate Base Addresss Scan Inintialization). All other options works fine.
Thanks in advance.

DingooS
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Re: Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by DingooS »

Could someone update the table please? currently the version is v1.0.2.13c
Thanks!

deimosx6
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Re: Lobotomy Corporation | Monster Management Simulation (2018-04-25)

Post by deimosx6 »

version is v1.0.2.13e. Update please.

bruticus0
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Re: Lobotomy Corporation | Monster Management Simulation (2020-05-11)

Post by bruticus0 »

table works with 1.0.2.13c......not sure about e. I've activated everything. You just gotta remember how a shinkansen table works. Thanks for the table.

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