I'm missing a key item (fermented sap) because I used the ignore quest item requirement for the quest and now I can't get it.
If not I'll just do it when I'll try nightmare but I'd prefer to have 100% on Normal too.[/QUOTE]
I'll see if I can make a quick script for it.
EDIT:
made a quick one to "unlock" all the items. it won't add any quantity to the items, but only flip the "discovered" flag of all items. all items can be seen in the "List" tab in the Item menu, also you can view all the material in the "Materials" tab in the Journal.
no idea if it'd add to the completion % though. still worth a try I think.
below is the script.
- copy and paste the below ONto the table. (personally I'd paste it under the [item scripts], but whatever...)
- activate the script and access the item menu.
- and good luck~
[code]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(itemsDiscoveredFlagRead1AOB,ys8.exe,0F BE ** ** ** ** ** ** 23 C1 F7 D8 5E)
registersymbol(itemsDiscoveredFlagRead1AOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode_discoverallitems)
registersymbol(originalcode_discoverallitems)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//eax, flag binary
//ecx, byte of flagS after mov
readmem(itemsDiscoveredFlagRead1AOB,8)
//movsx ecx,byte ptr [edx+esi+20b9a]
or ecx,eax
db 88
readmem(itemsDiscoveredFlagRead1AOB+2,6)
//mov [edx+esi+20b9a],cl
originalcode_discoverallitems:
readmem(itemsDiscoveredFlagRead1AOB,8)
//movsx ecx,byte ptr [edx+esi+00020B9A]
exit:
jmp returnhere
///
itemsDiscoveredFlagRead1AOB: //"ys8.exe"+209972:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
itemsDiscoveredFlagRead1AOB: //"ys8.exe"+209972:
readmem(originalcode_discoverallitems,8)
//db 0F BE 8C 32 9A 0B 02 00
//Alt: movsx ecx,byte ptr [edx+esi+00020B9A]
unregistersymbol(originalcode_discoverallitems)
[/code]
///*********************************************************///
[QUOTE="axellslade, post: 44138, member: 557"]I actually tried it with two Hunts, #1 and #2 and my team's score never left 0 for some reason, so I always got a C and the NPC team always got an SS as I had the multiplier set to 400000(four hundred thousand).[/QUOTE]
thanks! I'll have a look.
EDIT:
unfortunately I can't recreate it on the 2 hunts you mentioned.
- I booted up the game, activated ALL the scripts except "unlock skills" and "reeling force multiplier", then loaded a save game.
- changed the multiplier of the script to x4000000, enter the first hunt.
- Adol's team score increase like crazy whenever it's changed.
anything else you can tell me about the scenario?
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1