Updates:
Options:Update16
- added game speed mod
Update15.1
- updated weapons' model mod. forgot to readmem one of the lines. it doesn't matter for the current game patch, but it could help the script to "survive" for later game patches.
- updated unlock skills.
-- it turns out that, for "cmp word ptr [reg],#int", CE would still treat #int as a byte value if the integer is just 1 byte in length. e.g. "cmp word ptr [esi],#136" would become "cmp word ptr [esi],-78" (db 66 83 3E 88) instead of "cmp word ptr [rsi],0088" (db 66 83 3E 88 00). because of this issue, Sahad and Hummel would have their "hidden skills" unlocked as well even if it's set to "safe unlock", result in a permanent "New" icon.
-- it's fixed now by typing the full 2 bytes in hex.
-- if any of you have a permanent "New" icon from this script and you want to remove it, let me know and I'll prepare a script to remove them.
Update15
- added float and weapons' model mod
- updated heal key. forgot to write the aobscan for the script. it should works on the latest game patch now.
- updated ignore adv. gear. allows you to custom which adv. gears to force enable now. see description for details.
Update14
- added force flash move under auto flash guard.
- updated undead. it covers the nun on her quest if set to apply to whole party now.
- updated heal key. turns out there are still more modifiers for the max hp. moved to another injection point, the max hp is reliable now. also change the mod key from numpad0 to H.
- updated inf. item usage. it also works when using item by pressing the "Use Status Curative" key now.
Update13.a
- added pointers to [highlighted item]'s quantity.
Update13
- added walk key
- added pointers to STR and DEF of the controlling character, shared by chuwar
- updated ignore sp. it works on sustaining skills (e.g., Dragon Spirit) now.
- updated unlock skills. it covers all 6 characters for the "safe unlock" now. also the newly added skills will have the "new" icon now.
Update12
- updated undead and damage multiplier, updated the player team filter.
- updated heal key. (actually it's updated on last update...). it will include the max hp +modifier when replenishing health now.
- updated auto flash guard. instead of manipulating the conditional jmp, it assigns a value to the flash guard whenever you're been hit now. this way the game will count a flash guard done by this script as actually doing a flash guard in raid mode.
Update11
- added weak fish and inf. meal effect time.
- updated reeling force multiplier, lower the default multiplier from 6 to 2.
- updated raid score multiplier, further lower the default multiplier from 30 to 4.
Update10
- added inf. bait and reeling force multiplier to [fishing scripts].
- updated raid score multiplier, lower the default multiplier from 100 to 30.
- group the scripts into 4 categories, [battle scripts], [item scripts], [fishing scripts], and [misc. scripts].
Update9
- added raid score multiplier
Update8
- added unlock skills. READ DESCRIPTION first.
Update7
- changed "unlock" adv. gear to ignore adv. gear. see description for details.
Update6
- added auto flash guard.
- updated description for ignore material again.
Update5
- added ignore quest item requirement.
- updated description for ignore material.
Update4
- added ignore extra gauge and skill exp multiplier.
Update3
- updated ignore material, it allows you to brew more than one medicine at a time if you don't have enough materials now.
Update2
- added damage multiplier.
- updated undead and heal key, they should works on the whole party by default now.
Update1
- added ignore sp and exp multiplier.
- the frequent crashes are ridiculous. that's it for today.
[battle scripts]:
undead
heal key
ignore sp
ignore extra gauge
auto flash guard
force flash move
damage multiplier
[item scripts]:
inf. item usage
ignore material
ignore quest item requirement
ignore adv. gear
[fishing scripts]:
inf. bait
reeling force multiplier
weak fish
[misc. scripts]:
inf. meal effect time
exp multiplier
skill exp multiplier
raid score multiplier
walk key
float
weapons' model mod
[new] game speed mod (18.05.02, table Update16)
unlock skills
[pointers]:
[controlling character]'s stats
[highlighted item]'s quantity
Descriptions:
///
[battle scripts]:
undead
- health still drop but you won't died.
- apply to the whole party by default, you can change it to apply to the controlling-character only by changing the stats.
heal key
- when activated, press H to heal the party.
- you can change it to apply to the controlling-character only by changing the stats.
ignore sp
- allows you to use skills with zero sp.
- sp still drop until it's empty.
ignore extra gauge
- allows you to use EXTRA skill regardless of the EXTRA gauge.
auto flash guard
- when activated, the controlling-character will auto use flash guard upon receiving hit, no mater you have press the flash guard button/key or not.
force flash move
- need to activate auto flash guard first.
- when activated, hold CapsLock key, whenever you enter the auto flash guard, flash move would be activated as well.
damage multiplier
- damage deal by the controlling-character would be multiplied by the specified multiplier.
- you can change it to apply to the whole party by changing the stats.
- multiplier default: x2.
///
[item scripts]:
inf. item usage
- you can use any item you've OBTAINED ONCE regardless of the remaining quantity.
- works on using item by pressing the "Use Status Curative" key as well.
- quantity still drop until it reaches zero.
ignore material
- works in brewing, cooking, juice making, storage trading, tailor, blacksmith, village fortify. in details:
- allows you to brew medicine, cook, make juice, or trade up/down storage items up to 99 regardless of the quantities of the required materials you have.
- allows you upgrade weapons in blacksmith, tailor, village fortify, regardless of the quantities of the required materials you have.
- material's quantity still drop until it reaches zero.
ignore quest item requirement
- as titles implies, allows you to complete item quest without having the required items.
- when activated, hold CapsLock key and talk to a quest person, or, hold CapsLock key and choose the [xxxx] dialogue option that hands in the quest item..
- also partially works on "Trade Jewels" with Dina. when you have zero Jewel and you attempt to use this script on Dina "Trade Jewels", you can trade all items except the items need 1 Jewel. those items are just normal items that you can easily acquire elsewhere, so I probably won't trace it.
- required item's quantity still drop until it reaches zero when handing in quest.
ignore adv. gear
- trick the game to believe you have ALL adv. gears equipped, no matter you have obtained them or not.
- they won't break the plots in anyway. but if you're not sure, you can choose to "force enable" which adv. gears as you see fit.
- by script default, all adv. gears are "force enabled".
///
[fishing scripts]:
inf. bait
- bait quantity won't decrease below 1.
reeling force multiplier
- every reeling force would be multiplied by the specified multiplier.
- set it to a BIG value and you can reel in a fish with only 1 click.
- multiplier default: x2.
weak fish
- small fishes can't swim away at all, i.e., bar won't decrease. larger fishes can still swim away but have a much slower decrease rate.
- if you want to stop the bar from decreasing with any fish size, activate the blank entry, change the green entry under it to 0.
///
[misc. scripts]:
inf. meal effect time
- as title says.
- by game default, you can't eat another meal when the current meal effect haven't wear off yet. this script will have this bypass as well when activated, so that you can switch meal effects any time you want.
exp multiplier
- multiplier default: x2.
skill exp multiplier
- multiplier default: x10.
- set the multiplier to "instant lvl up" from the drop down list and you can lvl up a skill with every use.
raid score exp multiplier
- every score gained during the raid will be multiplied by the specified multiplier. didn't check the bonus score added after the raid. if you think it's not enough, just raise the multiplier even higher.
- multiplier default: x4.
walk key
- hold Alt key to walk.
- hold Ctrl key to walk slower, the same speed as other NPCs when they are walking.
float
- when activated, hold Spacebar to hover.
- when hovering, hold CapsLock key to fly up.
weapons' model mod
- allows you to change the weapons' model.
- only the model would be changed, the stats would still reflect the actual weapon equipped.
- activate the script BEFORE you load a save game.
- as long as the script is activated during the weapon reforge in the blacksmith, the weapon model would stay the same as you chose via the script.
- to revert back to the weapon's actual model, save the game, set the value(s) to "don't change", or deactivate the script, then reload the savegame.
game speed mod
- allows you to change the speed both the players and enemies(NOT separately).
- in theory, the script won't affect the characters' speed in cut-scene.
- hot-keys are set for easy "slow motion" toggle in-game:
Code: Select all
numpad0 + numpad+ : 0.6
numpad0 + numpad- : 0.4
numpad0 + numpad* : 0.2
numpad0 + numpad/ : 0.1
numpad0 + numpad. : 1 (reset speed)
- when activated, access Camp Menu to unlock skills.
- only the skills of the current party members will be unlocked. when you have new party members joined, you'll have to use this script again to unlock their skills.
- by examining the structure, there are 20 skills for each characters, but only the first 12 skills are visible and usable. I don't know what the 8 "hidden skills" do, so the script includes 2 ways to unlock the skills:
-- "safe unlock" (default)
--- this would limit the script to ONLY unlock the first 12 skills of the characters in your party.
-- "unlock all" (set it from the stats drop down list)
--- would unlock all 20 skills of the characters in your party. note that, again, I don't know what the 8 "hidden skills" do, so using "safe unlock" could be a better choice.
- check this post if you want to unlearn the 8 "hidden" skills to remove the prement "new" icons.
///
[pointers]:
highlighted item's quantity
- access "Item > List".
- you can edit the item quantity from the following categories:
-- materials, solid medicines, fruit, meals, foodstuff, and fish.[/b]
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1