Far Cry 5 Script Loader

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Norway-_-1999
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Far Cry 5 Script Loader

Post by Norway-_-1999 »

Far Cry 5 Script Loader



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SafeHouseDeactivateMissionBlockOnUnlock
IsCarriable
PlayMusicTrigger
OverridePlayerPosition
HasEntitiesAround
UnregisterUiEventListener
SetOverrideSunDirection
SaveGame
RemoveSpawnAIScriptCallback
SetShadowOverride
DeleteAllArrowPickups
UISetElementColorTransform
VEHICLE_TYPE_WHEELED
RegisterGSFUiEventListener
SetStormTexture
tonumber
RemoveOverrideMoonDirection
CreateGroup
RIDABLE_SEAT_PASSENGER
SetCanUnfog
BroadcastDominoMessage
OpenAvatarCreationMenu
UIGetElementHeight
StopMusicTrigger
StopMonitoringPositionReachability
GetInvalidParticleHdl
CFCXMusicService:
  SetMissionMTParameters
  GetInstance
  EnableAllPriority
  PlayMusicStateExternal
  DisablePriorityMoreThan
  PlayMusicOnEntity
  StopMusicOnEntity
  StopMusicStateExternal

EnableWorldMap
IsKbmLastUsedDevice
GetGroupInStateMemberCount
DisplayAltitudeLocationUI
CDominoConsoleCommandManager:
  UnregisterConsoleCommand
  GetInstance
  RegisterConsoleCommand

IsUIElementIdValid
PauseGame
ChangeLastSaveSpawnPoint
VEHICLE_TYPE_WINGSUIT
PreloadBinkVideo
SetWorldOceanLevel
RemoveCustomLeash
IsLockedContentUnlockedOnEntity
ForceLivingPlayersToIdle
GetCurrentGameModeName
UploadRacingChallengeStats
CancelPhoneCallOnGroupWithRequester
IsOpenWorldConditionUnlocked
collectgarbage
SetCurrentRace
CFCXChallengeManager:
  DisplayStartMenu
  GetInstance

UISetElementText
DisplayTutorialBox
GetDemoType
NaturalSort_SplitStringByNr
CDominoDelayManager:
  ModifyDelay
  RemoveDelay
  SendCommand
  CreateDelayTimeListenerCallback
  SetDelay
  CreateDelay
  RemoveDelayTimeListenerCallback
  GetInstance

TeleportPawnGroup
math:
  log
  max
  acos
  huge
  ldexp
  pi
  cos
  tanh
  pow
  deg
  tan
  cosh
  sinh
  random
  randomseed
  frexp
  ceil
  floor
  rad
  abs
  sqrt
  modf
  asin
  min
  mod
  fmod
  log10
  atan2
  exp
  sin
  atan

SetBreakableAsNotDamageable
CDominoDelayManager_GetInstance
GetSunPitch
CDominoTickManager:
  UnregisterTickFunction
  GetInstance
  RegisterTickFunction

GetDlcGameMode
GetEntitiesInGroup
ShowDialogBox
GetMissionXpReward
IsPackageMounted
SpawnAI
gcinfo
ForceRespawnPlayers
RemoveWindOverride
AddAgentsToGroups
EnableGFHSystem
StopContextualAction
UIGetElementPositionY
GetSpecialVersionType
IsValidSpawnPointId
GetTriggerComponentContacts
CScriptCallbackSystem:
  GetInstance
  BroadcastMessage
  RegisterEventIDCallback
  RemoveGenericCallback
  RegisterOnSpawnCallback
  UnregisterMessageListener
  RegisterMessageListener
  EraseCallback
  RemoveCallback
  RegisterOnRemoveCallback
  RegisterOnReadyCallback
  RemoveCallbacks
  RegisterEventCallback
  RegisterGenericCallback

IsSafeHouseAlarmActivated
module
LogConsoleRetail
UISetElementPositionX
SetMetaBreakableEnabled
ReleaseBombIndicatorUI
RemoveFogOverride
TeleportList:
  Bind
  UnBind

PopUpEndOfGame
SetEncounterFailed
OverrideRadioStation
IsPlayerSetupOnQuicklaunchDisabled
LuaLibFire:
  SendEvent

OpenWorldSetUnlockAllMenu
SpawnAIRequestGroup
GetLocalPlayerId
RandomizeCloudTexture
CGOStateMachineScriptCallbackSystem:
  GetInstance
  RegisterStateCallback
  UnregisterStateCallback

SetMetaBreakableImmuneToDamage
SetRetaliationPartyPolling
xpcall
GetAnglesFromDir
DisplayActBreakUI
_VERSION
DisplayCinematicLogo
SetSavedGlobal
ToggleContextualActionState
RIDABLE_SEAT_NO_SEAT
CFCXAchievementService:
  OnParameterUpdate
  GetInstance

RegisterNamedTimer
UnlockAllSafeHouses
next
SendQTEStartedEvent
UISetElementVisibility
RemoveSpawnAIRequestGroupScriptCallback
UnregisterDominoInputListenerSignal
IsParticleLooping
DisplayKeyEventBox_Legacy
DisplayCinematicUIPrompt
TeleportMultiPlayerWithLoadingScreen
UICreateElement
SetBreakableState
CensorRadioStation
StopMusic
SpawnDominoEntity
DisplayCustomUIMsg
IsInEditor
DisableInputSignalEvent
StartMonitoringPositionReachability
SetEndGamePlayerChoice
SetTimeScale
SetPhoneCallExclusivity
DrawDebugSphere
select
System
LockRadioStationSwitching
StartFlameJet
GetOpenWorldThangkaCollected
SendChallengeNameToTrackingService
StartCelebrationFromDomino
tostring
RequestPhoneCallOnGroup
CSequenceManager:
  CreateCinematicMetaSequenceForDomino
  InterruptCinematicMetaSequenceWithContext
  GetInstance
  InterruptCinematicMetaSequence
  PauseCinematicSequence
  SkipCinematicSequence
  GetCinematicSequenceSyncPointName
  SavePreCinematicCameraOnClient
  StopCinematicSequence
  StopCinematicMetaSequence
  StartCinematicSequenceFromBeginningWithMetaId
  StopCinematicMetaSequenceWithContext
  StartCinematicSequenceAtSyncPointWithMetaId
  StartCinematicSequenceWithMetaId
  StartCinematicMetaSequence

DestroySpecificGameplay
UnregisterNamedTimer
SpawnEntityFromArchetype_Legacy
EnableVSync
assert
StartOverrideAmbiance
RIDABLE_SEAT_DRIVER
SetCraftingFulfill
load
RemoveCommandEventToEntity
AreAllPawnsReady
FlushAllHudUpdates
CreateCustomLeash
IsValidPlayerGroup
SetIgnoreSkillLock
GetFactionNameFromId
CSector:
  SetWaterLevel

RegisterAsPathID
UnregisterTutorialCb
UpdateObjectiveTimer
SetAlarmState
SetMissionBlockLayerStateById
SetAlternateLoadingScreen
loadstring
SetAllowFrontTakedown
LuaLibMath:
  SnapAnglePi
  Normalize
  SnapAngle2Pi
  SnapAngle180Deg
  SnapAngles2Pi
  SnapAngle360Deg
  Lerp

SetSessionLocked
StopMusicExternalState
table:
  setn
  insert
  getn
  foreachi
  maxn
  foreach
  concat
  sort
  remove

HideObjectiveTimer_Temp
GetSoundID
CreateUniqueGroup
DisplayTutorialBoxKOM
SendDominoFireEvent
IsOpenWorldEnabled
ipairs
PauseObjectiveTimer_Temp
RegisterNamedTimerCallback
GetRandomPointInCircle
OverrideShopMenu
DrawDebugBox
ModifyVisibilityOfPlayersOnJIP
IsQuickLaunching
DestroyParticle
SendGSFGenericEvent
SetBackDropAndVistasLayer
DisableEncounterSpawnGroups
SetAtmosphericScatteringOverride
GetClosestSafeHouse
SetOnlyGlobalAmbient
SetOceanUnderwaterDepthExtinction
SetConditionalZoneDBIDState
loadfile
GetOpenWorldPropagandaPosterCollected
Boxes:
  17902681827005289044
  13904194869060163813
  8578475447439923801
  14311310310735943308
  13549342794361782796
  16744489399474769823
  1494047278363574789
  16615198795781984079
  3063960780267220778
  5989688193340794749
  11023266040765184046
  11682720508110024183
  8103492079615900139
  7693690647698635243
  15564734308847053112
  9581874586206389174
  15098650334638743252
  1567066895893317808
  890432256735248856
  14544726443001098387

GetRotatedVector
CTerrain_GetInstance
tab_find_exists
SetRankOfCurrentQuest
UISetElementLocalizedTextUpperCase
IsNudityAllowed
RegisterGenericEntityPreconditionListener
VEHICLE_TYPE_HELICOPTER
FindAndRemoveEntitiesOutOfRange
SetBlizzardActive
type
RegisterEntityPreconditionListener
ShowVehicleChallengeDialogBox
IsGroupEqual
UIElementGotoFrame
CreateCRCNoCase
RemoveOverrideDisabledLogicId
GetFactionRelationshipFromTrust
IsGroupAPlayerGroup
SetSkyOverride
IsHudLoaded
TogglePause
_G
SetContextualStrategy
MissionSetSessionGlobal
EnableCoopObjectiveMarker
UnlockSafeHouse
RemoveDepthOfFieldOverride
IsLockedContentUnlocked
PersistentGlobals:
  Lib_Narrative:
    SQYR_Mission_Integer
    SQYR_Mission

  KEY02_020_B10:

  FC5_Ambiant:

  E1_CultLocation_01:
    Veh_list:


  Lib_Brick_PlayerGetsCaptured:
    bSkipFirstLine
    bSkipTimer


CancelAllExplosions
ExtinguishAllFires
RegisterAsNoCaseStringID
SetCarriableEnabled
MissionSetObjectiveMarker
SetOverrideMenuAccessibility
GetFrameGameID
Game
ModifyVisibilityOfPlayers
RemoveEntityOrGroup
RemoveScriptedStormFactorOverride
CDominoConsoleCommandManager_GetInstance
UISendEventToPlayer
CoopEnableInitialSpawn
CFCXDominoUiManager:
  RegisterDominoUiEventListener
  GetInstance
  DestroyPlayer

CScriptObjectGame:
  CreateVariable
  LogSpawnPoints
  SetHealth
  DisplayModalInstruction
  WriteHudString
  SetWeaponCameraOffsetZ
  DrawDamageBorderExplosion
  SetObjectiveBlinking
  AIDebugTool
  SetReinforcementTokens
  SetFPCameraOffsetX
  ChangeFOV
  CompleteChallenge
  IsServer
  GetLocalPlayerId
  RunBatch
  HitMe
  LogActiveBonusPlans
  TeleportToCurrentObjective
  ArePlayersInTheSameTeam
  SetWinningFaction
  SetTransitionToLowContrast
  MissionSetState
  Exec
  SetFPCameraOffsetZ
  LoadNextMap
  AddAIFactToPlayer
  Stats
  TeleportToSpawnPointSpectator
  SelectDrawMethod
  SetFPCameraOffsetY
  DrawDamageBorderHit
  TeleportToSpawnPointBlue
  ShowIngameDialog
  TeleportToSpawnPointRed
  ActivateLog
  TeleportToSpawnPoint
  DrawSpawnPoints
  SetWeaponCameraOffsetX
  PhoneCall
  ActivateChallenge
  GetEntityTeam
  LogAvailableBonusPlans
  SetWeaponCameraOffsetY
  RemoveBonusPlan
  SetMaxFrameRate
  AddBonusPlan
  RefillPlayerAmmo
  HitPlayer
  SetTimeOfDay
  DeActivateLog
  PlayBinkVideo
  AnimStartRecording
  ForceBeautifier
  SaveGame
  SetNoWeaponMode
  SetLabel
  WriteHudContextualHelp

unpack
getfenv
GetRegularRacesCompleted
OverrideFireManagerParticle
TestEntityPrecondition
setmetatable
ModifyVisibilityOfRagdollEntities
GetSavedGlobal
GetOpenWorldDemonicMaskCollected
CancelQueuedDialog
RemoveGameplayColorRemap
VEHICLE_TYPE_MOTORCYCLE
DisplayAltitudeLocationUI_temp
getmetatable
SetShopItemsUnlockAll
ExoticMissionSoftSave
WorldLoaderPause
rawset
UISetElementRotation
SendPlayGame
GetContextualStrategyUniqueGroup
DisplayHuntingQuestUIMsg
UISetElementHeight
DisableCoopLeash
CAPI_Vehicle:
  IsVehicleUnderwater
  AttachPawnToVehicle
  DetachUHaulAttachment
  GetVehicleSpeed
  TryChangeSeat
  DamageWindshield
  HasCustomizationEquipped
  IsVehicleFlipped
  IsVehicleExitable
  ForceVehicleCrash
  SetFlatbedDeployment
  GetVehicleType
  SetAutoWreckEnabled
  SetPlaneThrottle
  DeployWaterAnchor
  GetVehicleEngineState
  GetGlobalReliabilityFactor
  GetSeatEntryCount
  ForceLeaveVehicle
  IsAVehicle
  TryLeaveVehicle
  LockPosition
  IsVehicleDisabled
  SetVehicleSpeed
  SetDetachmentInteractionEnabled
  GetReliabilityFactor
  GetVehicleHealth
  GetDriverSeatIndex
  IsVehicleUsable
  IsVehicleDestructible
  SetIsSeatLocked

DestroyLocalFogVolume
BreakMetaBreakable
OnExclusiveMissionStart
StopStorm
GetSimplifiedHitLocationStringID
LockGameplayMenuInput
rawget
GetNumberOfPlayers
NotifyChallengerFailure
dofile
GetDistance2D
LuaLibDebug:
  LogConsoleTable

CreateLocalFogVolume
ResetRadioPanel
BroadcastDominoMessageDelayed
GetSafeHouseCargoMarkerID
StopOverrideAmbiance
GetGameTime
CFCXDominoUiManager_GetInstance
GetPathID
VEHICLE_TYPE_PARAGLIDER
os:
  clock
  difftime
  time
  date

DisplayMissionFailHUD
SendQTEExitMessage
ShowWorldMap
DisplayPackageNotReadyDialog
debug:
  getupvalue
  debug
  sethook
  getmetatable
  gethook
  setmetatable
  setlocal
  traceback
  setfenv
  getinfo
  setupvalue
  getlocal
  getregistry
  getfenv

SetPermaDeathStateEnable
UnregisterDialogMsgBoxCb
UISetElementPosition
NaturalSort_Compare
RequestMenuTutorial
SendQTEEndedEvent
UISetElementWidth
DisplayQuestSuccess
CreateParticle
SendEntityTrustEvent
UISetElementLocalizedTextArgs
IsExtremViolenceAllowed
IsLoadPending
CreateSpecificGameplay
GetSunYaw
GetBestTalkerInGroup
SendCommandEventToEntity
RemoveExposureOverride
CDominoTickManager_GetInstance
IsSafeHouseHostile
GetVehicleSpeedBox:
  In
  Create
  Init

SetSunYaw
SetMissionBlockLayerStateByName
CAIDirectorService:
  GetInstance
  RegisterPrefabDetectedCallback
  RegisterPrefabProximityCallback
  ModifyAIBudgetLimits
  ResetAIBudgetLimits
  UnregisterPrefabDetectedCallback
  UnregisterPrefabProximityCallback

ExoticMissionSave
ShowPauseMenuForPawn
RegisterAsStringID
UISetElementPositionY
SetLoadingScreenVideo
SetRadioState
SendGREvent
SetSlowMotion
print
UISetElementAlpha
IsSafeHouseUnlocked
StartWindBlastEffect
LockSafeHouseHostile
Globals:
  TH_E5_POI_02_WaterMill:
    bCelebrationStarted

  Lib_Narrative:
    CurrentHudMode
    CurrentFadePostFX

  KEY02_020_B10:

  FC5_Ambiant:
    Church_Bell_sound_Hour_Check
    Church_Bell_Minute_Check
    gPlayerGroup

  TH_E601:

  TH_E202_Garbage_Disposal:
    fPushingForce
    bIsObjSet

  E1_CultLocation_01:

  Lib_Brick_PlayerGetsCaptured:
    bGodModeOne


IsRadioTowerUnlocked
HideObjectiveTimer
UIGetElementVariableString
UISetElementVariableString
UIGetElementPositionX
UIGetElementWidth
UIDestroyElement
PlaySoundByID
ClearCurrentRace
GetPlayerGroup
SetSunRoll
ShowWorldMapOutpostReveal
AddOverrideDisabledLogicId
GetInvalidEntityId
PlayMusicExternalState
RemoveFactionTrustLevel
CreateCRC
GetSpawnPointAngles
RegisterPreconditionListener
IsSafeHouseAIInCombat
pcall
CAPI_Pawn:
  IsAPlayer
  AddProtectedLootDbItem
  SetMaxHealth
  ExtinguishFire
  ForceCharacterCustomization
  PushBeautifier
  SetAutoDriveDisabledByScript
  GetAnimCutTime
  IsGunsForHireInSquad
  SetPMSValueInt
  EnableMeleeWeaponThrow
  RemoveItem
  IsAPawn
  AddAnimAttachment
  GetBeautifier
  SetBeautifier
  IsInWater
  RefillPocketedWeaponClip
  ForceDetachMountedWeapon
  RefillPocketedEquippableAmmoByFilter
  BelongToGOSMGroup
  SetDieOnOxygenDepletion
  HasSilentWeaponEquipped
  IsGunsForHireArchetypeInSquad
  ShutdownGOSM
  GetPawnRidingEntity
  SetItemUnlimitedQuantity
  IsOnTopOfVehicle
  RefillPocketedWeaponClipByFilter
  GetGunsForHireFromArchetypeId
  UnlockUniqueGunsForHire
  ExoticHackPawnStartClimbFail
  LockBeautifier
  IsPawnDown
  DetachAnchor
  ParticlePauseEmitting
  RestoreGOSM
  Holster
  CheckPawnGadgetInventoryByCategory
  DetachAnchorWithName
  IsInQTE
  CheckPawnWeaponInventoryByName
  AttachAnchorWithName
  DisbandUniqueGunsForHire
  IsAnimationCutable
  GetEquippableItemAmmo
  HasSilentWeapon
  GetAnimAttachment
  PermitPawnToDetachFromZipline
  HolsterItem
  IsAnimationInterruptible
  IsItemUnlimited
  RemoveAnimAttachment
  PopBeautifier
  DestroyParticle
  SetKickOnZipline
  HealPawn
  AddItem
  SetPMSValueAngle
  SetForcePanicSwim
  LoadInventoryPack
  TransfertItemFromStashToInventory
  DetachFromGrapple
  GetPawnHealthRatio
  PushStateMachine
  DeployWingsuit
  SetPawnInRagDoll
  IsGunsForHireArchetypeInRoster
  LockUniqueGunsForHire
  GetPawnHealth
  SetCurrentTimeDirection
  ForceUseMountedWeapon
  GetPreviousPawnVehicle
  AttachAnchorWithNameFromPos
  RefillPocketedEquippableAmmo
  IsAnimationLoop
  CheckPawnWeaponInventoryByDescriptorId
  GetBodyPartPos
  DamagePawn
  ClearRestrictedItemList
  SetAutoDraw
  EnableUpdateIsInWater
  ForcePlayAnimation
  AddGunsForHireFromArchetype
  EnableExoticKidnapCheck
  SetEquippedItemVisibility
  IsPawnDead
  RemoveBlackBoardFact
  WriteBlackBoardAngle3F
  GetAnimDuration
  GetAnimBoundTime
  WriteBlackBoardEntityId
  WriteBlackBoardBool
  GetBestMeleeWeapon
  DrawItem
  SetMoveBodyCustomInteractString
  GetPawnVehicleSeat
  RemoveCriticalHealth
  SetParticleVisible
  RemoveCriticalHealthForAllPlayers
  SetUsableOrientation
  SetHighAltitudeOxygenDrain
  ParticleStartEmitting
  IsAnimationSupportsBackward
  GiveSkillPoints
  SetConditionalZoneEventsEnabled
  GetPawnVehicle
  SetNoWeaponMode
  SetInQTE
  SetReticleSpeed
  GetBodyPartMatrix
  SpawnParticleOnClient
  GetBodyPartDir
  SetPMSValueFloat
  GetReticleOffset
  GetReticleScreenPos
  UnlockBeautifier
  SetLastQTEResult
  SetReticleOffset
  WriteBlackBoardFloat
  SetNoWeaponModeOnRemotePlayer
  GetPawnStance
  GetPawnVehicleType
  ExoticHackPawnEndClimbFail
  PreventPawnFromDetachingFromZipline
  RemovePawnFromZipline
  IsPawnOnZipline
  AttachAnchor
  CheckPawnWeaponInventoryByCategory
  SetOxygenMaskDrain
  Draw
  AddItemToStash
  KillPawn
  IsGOSMShutdown
  RemoveItemFromStash
  PlayAnimation
  ParticleStopEmitting
  AddRestrictedItem
  GetCurrentMoveName
  SetHealthRegenEnabled
  SetPawnHealth
  GetCurrentAnimName
  AddProceduralEffector
  PopStateMachine
  CheckPawnWeaponInventoryByClass
  SendGosmSignal
  SetNearZ
  GetEquippedItemID
  SetMissionBombMarkerUserPawn
  GetItemQuantityByFilter
  ForcePawnBailoutOfVehicle
  AddItemsFromLootGroup
  SetPawnStance
  IsGunsForHireInRoster
  AddGunsForHire
  SetCanMoveBody
  AddRestrictedItemFilter
  SetPMSValueEnum
  GetItemQuantity
  SetUsable
  RemoveItemByFilter
  SpawnParticle
  GiveReputationToPlayer
  DamagePawnWithDetail
  StopToDestroyParticle
  EnableWeaponBreaking
  SetPMSValueBool
  DrawWeapon
  IsGunsForHire
  RemoveAllInventory
  SetItemQuantity
  RemoveProtectedLootDbItem
  IsPawnHeadUnderwater
  GetWeaponClassFromName

RequestPhoneCallOnGroupWithRequester
DisplayEndScreenDemoUI
Blend
RemoveSkyOverride
ActivateNavLinkOnEntity
GetQTEResult
GetPlayerId
StartMissionWarmRestart
GetLocalizedText
RequestFloatingPopupPause
EnableGodMode
GetDistance3D
GlobalSetObjectiveMarker
GroupSizeTestBase:
  TestSize

IsInGameBenchmark
CoopTimer:
  Remove
  m_id
  Restart
  Add

DisplayHint
EnableUnlimitedAmmo
LuaLibCoop:
  m_currentlySpawning
  m_debugMode
  ListNaturalSort
  DebugLog
  IntMultiplierSetValue
  ListSort
  DebugModeGet
  GetNrOfPlayers
  DebugModeSet
  GetEntityByName
  MultiIntMultiplier
  BoxListRegisterEvent
  CheckDistance
  ResetNrOfPlayersOverride
  ListDebugLog
  BoxListUnRegister
  PlayBark
  IntMultiplier_2_Player
  m_PlayersOverride
  DebugLogClear
  BoxListSetState
  BoxListGetState
  m_MapName
  IntMultiplier_3_Player
  m_spawnerCount
  Pickable
  RoundOff
  ListCopy2
  RandomGroupEntities
  ListRandom
  ListClear
  RandomEntities
  BoxListUnRegisterEntityEvent
  Interactive
  SetNrOfPlayersOverride
  ListRemove
  Shimmer
  IntMultiplier
  ListCopy
  m_PlayersOverrideNr
  BoxListUnRegisterEntityAllEvents

CActivityManager:
  UnregisterConvoyEndedCallback
  ActivityInitialized
  RegisterPhoneCallFailedCallback
  RegisterActivityObjectiveTimerCallback
  DoesActivityFactExist
  RegisterPhoneCallStartedCallback
  EndActivity
  ModifyActivityObjectiveTimer
  SetActivityStoppableWhenAcknowledged
  SetActivityFact
  GetInstance
  ResumeActivityObjectiveTimer
  RetryActivity
  GetActivityState
  EndIntroPackage
  RegisterPhoneCallEndedCallback
  UnregisterPhoneCallStartedCallback
  GetActivityConvoyEntity
  UnregisterPhoneCallFailedCallback
  RegisterConvoyEndedCallback
  EndActivityObjective
  SetActivityMiscInfo
  SetActivityAlarmTriggered
  UnregisterActivityObjectiveTimerCallback
  AddActivityObjective
  SetActivityObjectiveProgress
  StartActivityAcknowledgement
  SetActivityPlayerDetected
  UnregisterActivityObjectiveEndedCallback
  UnregisterPhoneCallEndedCallback
  SetActivityObjectiveCharacterMarker
  PauseActivityObjectiveTimer
  AddActivityObjectiveProgress
  RestartActivityObjectiveTimer
  SetActivityObjectiveEntityMarker
  AddActivityObjectiveProgress_Legacy
  RegisterActivityObjectiveEndedCallback
  EndGame

SetHudVisible
GetCurrentMissionName
RegisterDominoInputListenerSignal
LuaLibStateless:
  Clone

luavecmt:
  __add
  __unm
  __sub
  __mul

TestPrecondition
API_Mission_IsChallengeInProgress
DisplayMissionTitle
luavec:
  cross
  dot
  normalize
  new

SetLocalFogVolume
CSequenceManager_GetInstance
LuaLibEvents:
  IsRegister
  RegisterMessageListener
  RegisterSpawnListener
  RegisterGenericEvent
  RegisterEvent
  AddEvent
  GroupSendRegisteredEvent
  GroupRegisterEvent
  RemoveEvent
  UnregisterSpawnListener
  UnregisterMessageListener
  UnregisterGenericEvent
  GroupUnregisterEvent
  UnregisterEvent

SetPermaDeathStateEnableOnJIP
InterruptContextualAction
LuaLibCore:
  ThrowError
  ArrayToTable
  IsPlugged
  GetProjectName
  TableShuffle
  AssertNotNil

DummyFunction
SetParticleAutoManaged
CDominoWaterLevelManager_GetInstance
CDominoWaterLevelManager:
  GetInstance
  StopChangingWaterLevel
  FillWater
  SetWaterLevel
  DischargeWater
  GetWaterLevel

LockRadio
CAPI_Entity:
  RemoveEntityFromGroup
  GetEntityPosition
  SetShimmerOnEntity
  SetParticleScale
  SpawnParticleFromObjectAndFxComponent
  Bind
  SetGrassForceEnable
  SetEntityAngles
  SetEntityPositionVec3
  IsOptimizedMarker
  SetEntityAngle
  StartPhysOnEntity
  BindEntity
  UniversalTrigger
  SetBindingApplyType
  BindEntityOnClient
  SetPhysCollisionSystemGroup
  SetUsableEntitySize
  GetEntityAngles
  GetEntityPositionVec3
  BlendPosition
  IsEntityValid
  IsEntityTagged
  IsEntityBurning
  RemoveBonusPlan
  AddEntityToGroup
  IsPickable
  SaveBurnedRegionEntity
  GetDirectionVector
  UnBind
  IsEntityInGroup
  BlendPosition_Neo
  GetEntityMatrix
  DestroyCompoundObject
  IsVisible
  IsLockableLocked
  SetAnimSpeedScale
  IsWearingWolfskinItem
  ResetHuntingVisionManualOverrideFlag
  ValidateHasUsableComponent
  GetLookAtTriggerPlayer
  AddPhysicsImpulseToEntity
  TeleportEntityCoopNew
  AttachAnimationPackage
  HasBonusPlan
  AddBonusPlan
  EquipWolfskinItem
  SetEntityPositionFromEntityId
  SecurityCameraSwitchOff
  StopRealTreeGrowth
  GetHandleTranformMatrix
  SecurityCameraSwitchOn
  SetHighLight
  SecurityCameraSetTargets
  SetHuntingVisionManualOverrideFlag
  SetRepairableHealthPercentageThreshold
  ApplyMaterialEffect
  ExtinguishFire
  IsEntityStoppedBurning
  UpdateMaterialFloat
  IsReady
  SetVisibility
  PhysChainDetach
  IsABreakable
  IsEntityBurnedOut
  ValidateTag
  SendForceState
  GetName
  LightMaterialOveride
  PhysChainAttach
  EnableIgnitorEntity
  DetachAnimationPackage
  IsBound
  SetBurnedState
  UpdateLootItemDropPercentage
  EnableZiplineGetOutPoint
  SetImmuneToCollisions
  UpdateRealTreeRegen
  GetBoneRot
  GetPhysCollisionSystemGroup
  ChangeTagActivation
  GetEntityIdType
  SetSimpleAnimCurrentTime
  RemoveGSFEventHandler
  StopSimpleAnimation
  PlaySimpleAnimation
  SendPierceStimWithOrigin
  GetLookAtTriggerState
  EnablePointOfInterest
  RemoveEntity
  TeleportEntity
  GetArchetypeId
  SetEntityOrientationFromEntityId
  TeleportEntityCoop
  SetGravity
  GetBonePos
  IsPhysicsEnabled
  SetUsableEntityUsability
  GetBreakableHealthRatio
  SetRealTreeGrowthSpeed
  IsEntityLoaded
  SetPhysicsEnabled
  SetEntityPosition
  GetEntityAngle
  GetSimpleAnimDuration
  SendDetonateEvent
  IsValid
  IsOptimizedSpawnPoint
  GetEntityInPrefab

GetDifficulty
GetPropagandaPoints
CStatisticServiceSP:
  GetInstance
  GetStatisticExternal
  IncrementStatisticExternal

GetGlobalString
SetEncounterCompleted
CAPI_Cinema:
  PauseCinematicSequence
  SetupBindingForSpecificTrack
  SkipCinematicSequence
  UpdateGameplayDataCinemaSeq
  StopCinematicSequence
  StopCinematicMetaSequence
  StartCinematicSequenceFromBeginningWithMetaId
  IsCinematicSequenceStopped
  StartCinematicSequenceAtSyncPointWithMetaId
  StartCinematicSequenceWithMetaId
  StartCinematicMetaSequence

CScriptCallbackSystem_GetInstance
CAPI_TestAPI:
  ComponentExists

TestGenericEntityPrecondition
CDominoBoxInstance:
  GetDataOutValue
  SetElementPathId
  ExecDynInt
  SetParentGraph
  SetDynAnchorCount
  GetParentPrefabEntityId
  GetParentEntity
  SetConnections
  ExecDynString
  CreateBox
  Exec
  SetBoxName
  GetLuaBox

LockAllSafeHouses
SetParticleAlphaRatio
SetLootGroup
AwardCoopXPLocalized
DisplayMissionExitWarningUI
CAPI_Sound:
  PlaySoundAtPosition
  SetGenericRTPC

UpdateParticleMatrix
SetWindOverride
PrepareDemoPause
CAPI_AI:
  GetCurrentContextualStrategyType
  GetAlarmUserId
  GetCurrentContextualAction
  GetAlarmState
  HealPawnCompanions
  GetConvoyReliabilityFactor
  GetConversationStatus

StopMusicTriggerOnClient
SetVisibility
RemoveQTEResultFromManager
RIDABLE_SEAT_GUNNER
package:
  preload:

  loadlib
  loaded:
    string:
      sub
      upper
      len
      gfind
      rep
      find
      match
      char
      dump
      gmatch
      reverse
      byte
      format
      gsub
      lower

    debug
    package
    _G
    io:
      lines
      write
      close
      flush
      open
      output
      type
      read
      stderr
      stdin
      input
      stdout
      popen
      tmpfile

    os
    table
    math
    coroutine:
      resume
      yield
      status
      wrap
      create
      running


  loaders:
    4.000000
    2.000000
    1.000000
    3.000000

  cpath
  config
  path
  seeall

CDominoSoundManager_GetInstance
SendQTEShutdownMessage
CTerrain:
  GetSector
  GetInstance

TeleportPawns
StartWindBlast
require
IsGamePaused
SetMetaBreakableEnabledOnRemotePlayer
SetOceanCausticsExtinction
ShowProgressBar
SetConditionalZoneIdState
SetOceanWaterExtinction
IsLookYInverted
AddGameplayColorRemap
CDominoBoxResource:
  RegisterGlobals
  RegisterLibrary
  IsInEditorMode
  LoadResource
  ShouldLoadResources
  RegisterBox

rawequal
UISetElementLocalizedText
GetNumberOfDestroyedPropaganda
SendRegisteredEventToEntity
newproxy
SetCloudTexture
DisplayKeyEventBox
StartTrialRewardProcess
EnableEncounterSpawnGroups
StartChallengeTimer
SetInterpolatedTimeOfDay
SendGSFGenericEventToEntity
GetSunRoll
SetOceanUnderwaterExtinction
SetSunPitch
SetBinkVideo
RemoveOverrideMoonHDRMultiplier
GetOpenWorldLieutenantLetterCollected
SetOverrideMoonHDRMultiplier
RemoveOverrideMoonSize
StopBinkVideoOnAllEntities
RegisterNamedTimerLocalized
GetShortestDiff
dump_table
EnableCoopLeash
RemoveOverrideSunDirection
StartStorm
RemoveOnlyGlobalAmbient
SetTimeOfDay
CEntityGroupManager:
  GetInstance
  OperationAddGroup
  RegisterScriptEvent
  OperationRemoveGroup
  UnregisterScriptEvent

GetNormalizedTimeOfDay
RemoveCharacterVisibilityOverride
setfenv
LogConsole
RemoveCloudOverride
HideProgressBar
SetBreakableAsDamageable
GetInvalidEntityGroup
GetFactionTrustLevel
SetActivityForceTracked
VEHICLE_TYPE_NONE
SoundMixingFromLua
GetGSFParamFloat
IsParticleValid
SetExposureOverride
RemoveAtmosphericScatteringOverride
CancelSpawnAIRequestGroup
SetAdaptiveBloomOverride
ArenaAPI_StartFlameJet
SetScriptedStormFactorOverride
AddFactionTrustLevel
RemoveLightingOverride
UnlockDoor
SetCraftingUnlockAll
CAPI_Animal:
  SetAnimalCompanionScoutingState
  IsAnimalBaited
  SetAnimalRecruitable
  ClearCompanionEliteEnemyList
  AddToCompanionEliteEnemyList
  GetAnimalHealthRatio
  IsAnimalDown
  SetAnimalDisconnection
  SetAnimalNaturalBehaviorState
  SetAnimalCageState
  GetAnimalCompanionFromArchetypeId
  IsAnAnimal
  SetIsSeatLocked

pairs
SetCharacterVisibilityOverride
PlayBlockOnRadioStation
PlayRadioTrack
ReleaseGameplayMenuInput
GetPlayerGroupWithType
SetCloudOverride
EndTimedSlowMotion
SealSaveGame
SetOwningFaction
RandomizeStormTexture
CNavigationScriptingInterface:
  GetInstance
  RemoveCallback
  RegenerateShape

IsEntityInRay
SetFogOverride
ShowVehicleChallengeTargets
RemoveMotionBlurOverride
UIElementGotoFrameLabel
SetMotionBlurOverride
SetDepthOfFieldOverride
TraceConnection
SendRegisteredEventToEntityNoArgs
IsScriptAutorunEnabled
GetGlobalNumber
GetStringIDLogStr
CAPI_Weapon:
  IsArrow
  SetMountedWeaponUsable
  StopShooting
  IsRock
  ForceFullAmmoInClip
  StartShooting

coroutine
GetSomeEntityIDs
CoopTeleportPlayer
VEHICLE_TYPE_PLANE
SetVehicleAsLeashTeleportAnchor
CGOStateMachineScriptCallbackSystem_GetInstance
UnregisterNamedTimerCallback
GetExplosiveEquipmentName
LockSafeHouse
UpdateNamedTimer
AllowCoopPlay
AwardCoopXP
IsPhoneCallExclusivityEnabled
ResetObjectiveMarkers
GetCharacterEntityId
HasSilencedWeapon
HintManagerCoop:
  Setup
  AddEntity
  ShutDown
  RemoveEntity
  Remove
  Add

PlayMusicTriggerOnClient
CheckIsAnActiveArmyTarget
StartCinematicScene_v2
StartWindBlastOnJIP
ShowTextPrompt
CEntityGroupManager_GetInstance
GetPathIDLogStr
GetNoCaseStringIDLogStr
DrawFixedTextToScreen
DrawDebugLine
DrawDebugCircle
DrawTextToScreen
SetSpawnOverride
DisableLongRangeShadowUpdate
SetGameVariableValue
StopFlameJet
GetMissionAckTriggerState
CylinderCheck
LockWeaponWheelSlots
QueueCommandEventToEntity
IsItemAllowedByFilter
CreateCRC64
GetStringID
DampIIR
DisplayPropagandaBar
StopDialog
GetShortestDiffVec3
GetMissionMoneyReward
PauseProgressBar
CDominoSoundManager:
  PlaySndOnAllPlayers
  GetInstance
  PauseSoundShape
  IsSoundLooping
  PlaySnd
  ResumeSoundShape
  PlaySndOnClient
  StopSound

GetDirFromAngles
ShowVehicleChallengeQuestFinish
GetCurveValue
DisplayCinematicBlackBars
CreateRandomFloat
PlayBinkVideo
DisableGFHSystem
HasExclusiveMissionRunning
FireRocket
ClearRemoveEntityOrGroup
DoConsoleCommand
OnExclusiveMissionStop
IsAnyRaceRunning
UnregisterCelebrationCallback
GetSequenceManager
SetQTEHudMode
RemoveAdaptiveBloomOverride
io
SetFactionTrustLevel
SoundMixingFromLuaOnClient
IsPlayerLocal
SetOverrideMoonDirection
GetPlayerName
StopBinkVideoOnEntity
SetOceanWaterExtinctionParameters
ResetFogOfWar
CAIDirectorService_GetInstance
VEHICLE_TYPE_FLOATING
GetSpawnPointPos
IsPackageInstalled
DisplayWorldLocationUI
GetTimeOfDay
SetForcedGPSOnCurrentObjective
DisplayCinematicSkipUIPrompt
SetCurrentRaceId
ReloadLastCheckpoint
DisplayBombIndicatorUI
ShowObjectiveTimer
GetFactionFromArmy
SetBreakableNextState
PreloadEndScreenDemoUI
IsUIManagerLoaded
MissionGetSessionGlobal
ForceSetPlayerInVehicle
SetObjectiveMarker
GetSurvivalRacesCompleted
SetFaithTarget
ShowVehicleChallengeQuestStart
GetNoCaseStringID
DisplayInteractionMessageUI
HideRadioTowerObjectiveMarker
PlayBinkVideoOnRemotePlayer
GetCurrentRaceId
DisplaySuccessScreenUI
SetDynamicCheckListObjective
SetEnablePropaganda
RegisterMissionObserver
DisplayHealthRatioBar
SetOverrideMoonSize
SetFastTravelEnabled
SetEnableSaveGame
EnableLongRangeShadowUpdate
DisplayObjectiveProgressWithoutMissionMsg
SendQTEPlayerDeathEvent
ClearObjectiveProgressMsg
IsCharacterDead
DisplayQuestSuccessOnEntity
SetMetaBreakableImmuneToDamageOnRemotePlayer
DisplayHostageQuestUIMsg
ArenaAPI_StopFlameJet
DisplayQuestProgressIcons
MarkOutOfBounds
DisplayDebugCinematicMsg
GetRemapButtonName
DisplayObjectiveProgressMsg
TriggerExplosive
SetIsPastInitialInstallGate
PushTutorialBox
CancelSpawnAI
ShowTutorialBox
StartWorldMapTutorial
HACK_ForceDisableVehicleIcon
UISetElementScale
RemoveShadowOverride
GetAgentFaction
ExoticCaptureFXEnabled
EnableHighEndBlurShadow
StopAllBinkVideosOnEntity
CAPI_Trigger:
  GetTriggerEnable
  IsEntityInsideTrigger
  SetTriggerEnable

IsLicensedMusicRestricted
UIGetElementRotation
GetAgentInGroup
CloseCurrentDialogBox
StopWindBlast
IsActiveDeviceChanged
QuitToMainMenu
FireMortarShell
GetExplosiveEquipmentType
GetOwningFaction
SetHudVisibleOnEntity
UnregisterMissionObserver
UISetElementVariableFloat
CompareEntityIdWithCharacterId
CAPI_NPC:
  StartDialog_LEGACY
  StartDialog
  StartDialogOnAllGroupMembers
  MuteDialog
  PlayDialog_LEGACY
  PlayDialog

GetInGameBenchmarkCinemaType
PauseObjectiveTimer
SetLightingOverride
ShowObjectiveTimer_Temp
StartCinematicScene
Map3DPosInto2DHud
SetSpawnOverrideForReload
CMissionBlockManager:
  SetMBlockLayerStateById
  GetInstance
  GetMBlockLayerStateById
  SetMBlockStateById

RequestTutorial
GetPlayerFromFireUIFacade
CAPI_Player:
  AttachToGrappleAnchor
  GetCurrentRegion
  SetChallengeLockState
  GetBeautifierFirstMinAngleLimits
  GetBeautifierFirstMaxAngleLimits
  SetHighAltitude
  AirStrikeActivate
  SetPlayerTriggerRumble
  SetPlayerFOV
  GetWorldSpeed
  GetLookSensitivity
  WithdrawPlayerMoney
  SetMovementSensitivity
  VisionModeStartDrunk
  EnableAnimalLooting
  LockPlayerActionMap
  SetSprinting
  GetPlayerFOV
  SetWorldSpeed
  PushPlayerActionMap
  GetCurrentCyclesNumber
  SetFlashlightEnableOnJIP
  GetPlayerMedPackCount
  StartPlayAnim
  SetCanGainXP
  SetSwimLookPitchLimits
  SetPositionOnLadder
  TeleportPlayerOnLadder
  VisionModeStartBliss
  SetAbilityUpgradable
  IsRadioTowerSequenceActive
  UnregisterHealthMonitor
  VerifyInputPriorityByStringID
  SetWaterDivingEnable
  SetInExoticMinigame
  GivePlayerXP
  GivePlayerReward
  SwitchCamera
  ApplyDisplacement
  IsUsingLadder
  StopPostFX
  GiveAmmoToPlayer
  ForceSetPlayerInRidingEntity
  SetOxygenLevel
  GetQuickLaunchPlayerIdRef
  GetMovementSensitivity
  VisionModeStartScopolamineLow
  GetPlayerAmmoIsEmpty
  SetPlayerLookAnglesFromAngles
  GetCurrentInventoryKey
  SetPlayerAimAnglesFromAngles
  SetQuickLaunchPlayerIdRef
  AirStrikeEnableCharge
  SetFlashlightEnable
  ApplySlidingSpeed
  GiveAmmoClipsToPlayer
  PopPlayerActionMap
  SetLandingDamageEnabled
  UpdateDeviceToTrack
  ResetHudReticleAlpha
  ForceSetPlayerInVehicle
  SetCanCatchOnFire
  SetIgnorePlayerSignal
  AddArmor
  SetLockRadios
  FillAmmoForAmmoType
  UpdateMovement
  FishingForceBite
  CameraShakeAndGamePadRumble
  DetachPlayer
  LockInputPriority
  GetFlashlightArchetype
  StartPostFX
  SetPostFXIntensity
  ClearAllWeaponAttachments
  SetCurrentSPActivity
  SetPlayerMoney
  AdjustCameraZoomNow
  SetIronSight
  CompleteRaceGame
  AddPlayerMoney
  SetFlashlightArchetype
  SetEffectiveCameraPositionOffset
  IsTrialPlayer
  ResetInputs
  UnsetCurrentSPActivity
  LockInputPriorityByStringID
  ReleaseInputPriority
  ReleaseInputPriorityByStringID
  VisionModeStop
  VisionModeStartScopolamineHeavy
  SetStalkMode
  VisionModeStartScopolamineMedium
  GetPlayerLookAngles
  AddReinforcementTokens
  AddBoolFact
  AttachPlayer
  FishingForceLineBreak
  SetPlayerActionMap
  IsSignalPressed
  VisionModeStartHigh
  BlendAndRestoreFOV
  HuntingVisionStop
  HuntingVisionStart
  StopPlayAnim
  AirStrikeAddTokens
  GetPlayerMoney
  UpdatePlayerInCaptureState
  EnablePlantLooting
  ForceSetPlayerInCaptureState
  SafeHouseAlarmDisabledFeedback
  ForceSetPlayerInCapture
  SetRadioTrackOnPlayerVehicle
  SetEnableVehicleRadios
  AdjustBinocularZoomNow
  GetCurrentRegionFaction
  TakeCameraPicture
  GetDesiredPlayerLookAngles
  DeleteInventory
  SetExtremeZoomCamera
  SwitchInventory
  UpdateRaceGameTimer
  IsInAir
  RemoveDeviceToTrack
  SetPlayerPadRumble
  IsBeautifierFirstYawLimited
  ForceSetPlayerInCapturedOnChair
  DrawArrow
  VerifyInputPriority
  ForceSetPlayerInGround
  SetCloseUpCamera
  IsPlayerInGodMode
  FinishAnimationCycle
  DropHealingInteractionPriority
  SetPropagandaEnabled
  UpdatePlayerInCapture
  GetHighestPriorityInteraction
  GetPlayerNearFOV
  AddWeaponAttachment
  SwitchPlayerPawn
  SelectThrowGadget
  GivePlayerOutpostXPBonus
  SetJumping
  SetDivingPostFXAllowed
  ChangeGrappleArchetype
  SetPlayerAimAngles
  VisionModeStartCustomIntoxication
  DrawGadget
  IsChallengeLocked
  SetPlayerNearFOV
  RemovePlayerActionMap
  RestoreDefaultGrappleArchetype
  SetAlwaysSliding
  SetHudReticleAlpha
  UnlockPlayerActionMap
  SetPlayerLookAngles

DisplayHealthBar
StopAllDialog
ToggleSoundPoint
SendFactionTrustEvent
IsCurrentRaceRunning
Spawner:
  IsSpawning
  IsISpawning
  Set

UseContextualAction
StartCelebrationFromDominoWithText
UnregisterPreconditionListener
IsTrialRewardProcessOver
SetGlobalGameVariableValue
EnableInputSignalEvent
SetEnableSaveGameOnEntity
IsTutorialMaxDisplayNumberReached
EnableVehicleHealthBar
UIGetElementVariableFloat
SafeHouseDeactivateMissionBlock
string
GetStringFromOasisId
StartUIInteraction
GetFrameGameTime
CreateCRC64NoCase
BeginTimedSlowMotion
IgnoreEntityLimiter
ShowPauseMenu
error
SaveOpenWorld

Script Examples
Spoiler

God Mode
Spoiler
EnableGodMode(1);
Slow Motion
Spoiler
SetSlowMotion(0.2);
Set Time Scale
Spoiler
SetTimeScale(100);
Kill Pawn
Spoiler
local player = GetLocalPlayerId();
CAPI_Pawn.KillPawn(player, 0);
Enable Unlimited Ammo
Spoiler
EnableUnlimitedAmmo(1);
Set Movement Sensitivity
Spoiler
local player = GetLocalPlayerId();
CAPI_Player.SetMovementSensitivity(player, 11);
Spawn Entity
Spoiler
local player = GetLocalPlayerId();
local xPos = CAPI_Entity.GetEntityPosition(player, 0);
local yPos = CAPI_Entity.GetEntityPosition(player, 1);
local zPos = CAPI_Entity.GetEntityPosition(player, 2);

local Name = "9015256522055681";
local Prop = SpawnEntityFromArchetype_Legacy(Name, xPos, yPos, zPos, 0,0,0);



To find Props etc.
Search for entityarchetypeslibrary\ in Cheat Engine. And copy the number after the \.
Plane = 9015256522055681
Woman = 9015222041342298
Light = 9015274923154954
Angry person = 9015203244055662
Ammo
Spoiler
--Give Player set ammo in held weapon
local player = GetLocalPlayerId();
CAPI_Player.GiveAmmoToPlayer(player, 999)

--Submitted by JDimensional
Flashlight
Spoiler
--Enable flashlight
local player = GetLocalPlayerId();
CAPI_Player.SetFlashlightEnable(player, 1);

--Disable Flashlight
local player = GetLocalPlayerId();
CAPI_Player.SetFlashlightEnable(player, 0);

--Submitted by JDimensional
Set Player Money
Spoiler
local player = GetLocalPlayerId();
CAPI_Player.SetPlayerMoney(player, 999999);

--Submitted by JDimensional
Fall Damage
Spoiler
--Disable Fall Damage
local player = GetLocalPlayerId();
CAPI_Player.SetLandingDamageEnabled(player, 0);

--Enable Fall Damage
local player = GetLocalPlayerId();
CAPI_Player.SetLandingDamageEnabled(player, 1);

--Submitted by JDimensional
Pop Up End Of Game
Spoiler
PopUpEndOfGame(1);

--Submitted by JDimensional
Extinguish Fire
Spoiler
--Remove fire from player.
local player = GetLocalPlayerId();
CAPI_Pawn.ExtinguishFire(player, 1);

--Extinguish All Fires
ExtinguishAllFires(1);

--Submitted by JDimensional
Remove All Inventory
Spoiler
--Remove All Inventory
local player = GetLocalPlayerId();
CAPI_Pawn.RemoveAllInventory(player, 1);

--Submitted by JDimensional
Oxygen
Spoiler
-- Disable Death at 0 Oxygen
local player = GetLocalPlayerId();
CAPI_Pawn.SetDieOnOxygenDepletion(player, 0);

-- Enable Death at 0 Oxygen
local player = GetLocalPlayerId();
CAPI_Pawn.SetDieOnOxygenDepletion(player, 1);

--Submitted by JDimensional
SetOverrideMoonSize
Spoiler
--Change size of the moon.
SetOverrideMoonSize(1); -- Tiny Moon
--Change to whatever size you want to see the difference.

--Submitted by JDimensional
High Vision
Spoiler
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStartHigh(player, 50, false);

--Submitted by roormonger
Drunk Vision
Spoiler
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStartDrunk(player, 50, false);

--Submitted by roormonger
Bliss Vision
Spoiler
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStartBliss(player, 50, false);

--Submitted by roormonger
Stop Vision
Spoiler
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStop(player);

--Submitted by roormonger
Allow Front Takedown
Spoiler
SetAllowFrontTakedown(GetLocalPlayerId(), true);

--Submitted by roormonger






Please share your scripts down below

To use the script loader you will need an EAC bypass (link).
Then you can place the Lua files you want to load in the same directory as the DLL and inject it into the game.
To open the script loader you press the Insert key.

[Link]

Credits
Spoiler
Norway-_-1999: Creator
SunBeam: EAC bypass, testing and helping
Ocornut: For ImGui ([Link])
Tsuda Kageyu: For minhook ([Link])

Feel free to donate to support my work :)
Spoiler
[Link]
Attachments
FC5_SL_V2_By_Norway-_-1999.rar
(129.88 KiB) Downloaded 504 times
FC5_SL_V2.1_By_Norway-_-1999.zip
(140.87 KiB) Downloaded 698 times
Last edited by Norway-_-1999 on Wed Apr 18, 2018 7:56 pm, edited 3 times in total.

User avatar
budabum
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Re: Far Cry 5 Script Loader

Post by budabum »

Hi.
maybe i'm doing something not right way?

inject dll via CE, press Insert while in game... right after this i lose mouse control until i press insert again, no popup console appears.
thoughts?

as side note. x86 FR3.dll works fine for FR3.

EDIT:
MSI Afterburner was in conflict with Imgui
Last edited by budabum on Thu Apr 05, 2018 5:44 pm, edited 1 time in total.

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

Did your game update yet? If not, then that's why.

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budabum
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Re: Far Cry 5 Script Loader

Post by budabum »

Ahh, perfect timing. just updated my post. now it works. Imgui was fighting with afterburner for access to body.

Norway-_-1999
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Re: Far Cry 5 Script Loader

Post by Norway-_-1999 »

budabum wrote:
Thu Apr 05, 2018 5:45 pm
Ahh, perfect timing. just updated my post. now it works. Imgui was fighting with afterburner for access to body.
ok, nice to hear that you got it working :)

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budabum
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Re: Far Cry 5 Script Loader

Post by budabum »

now my two fav commands:
lua
EnableUnlimitedAmmo(1);
EnableGodMode(1);

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

^ Try 2 :D EnableGodMode(2); is better ;)

bonzay0
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Re: Far Cry 5 Script Loader

Post by bonzay0 »

Cool stuff man!
Now finally a coding language I can do something with xD

Edit:
Seems like it crashes my game when I click Insert again.

Edit2:
Fixed... seems like although my game updated the bypass made it previous version? lol
Any way after reinstalling it working now.
Last edited by bonzay0 on Sat Apr 07, 2018 11:00 am, edited 1 time in total.

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JDimensional
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Re: Far Cry 5 Script Loader

Post by JDimensional »

My game just crashes the moment I click Load Scripts. Any ideas?

*Edit* Never mind I was being dumb. Forgot to update game.
Last edited by JDimensional on Fri Apr 06, 2018 11:59 am, edited 1 time in total.

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BooBoo
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Re: Far Cry 5 Script Loader

Post by BooBoo »

Nice werk @Norway-_-1999, I am going to play with this today :P

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JDimensional
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Re: Far Cry 5 Script Loader

Post by JDimensional »

[Ammo]

Code: Select all

--Give Player set ammo in held weapon
CAPI_Player.GiveAmmoToPlayer(player, 999)
[Flashlight]

Code: Select all

--Enable flashlight
CAPI_Player.SetFlashlightEnable(player, 1);

Code: Select all

--Disable Flashlight
CAPI_Player.SetFlashlightEnable(player, 0);
[Set Player Money]

Code: Select all

CAPI_Player.SetPlayerMoney(player, 999999);
Change 999999 to amount you want.
[Fall Damage]

Code: Select all

--Disable Fall Damage
CAPI_Player.SetLandingDamageEnabled(player, 0);

Code: Select all

--Enable Fall Damage
CAPI_Player.SetLandingDamageEnabled(player, 1);
[Force Credits]

Code: Select all

--Force Credits
PopUpEndOfGame(1);
Game breaking, DO NOT DO.
[Extinguish Fire]

Code: Select all

--Remove fire from player.
CAPI_Pawn.ExtinguishFire(player, 1);

Code: Select all

--Extinguish All Fires
ExtinguishAllFires(1);
[Inventory]
*USE WITH CAUTION*

Code: Select all

--Remove All Inventory (This also removes fists etc)
CAPI_Pawn.RemoveAllInventory(player, 1);
More inventory scripts to come as and when I find them.
[Out Of Bounds]

Code: Select all

--Mark a Zone as out of bounds
MarkOutOfBounds(1);

--Mark a Zone as not out of bounds
MarkOutOfBounds(0);
*EDIT* Turns out it does not remove already implemented OOB but is used to remove ones you add yourself.
[Oxygen]

Code: Select all

-- Disable Death at 0 Oxygen
CAPI_Pawn.SetDieOnOxygenDepletion(player, 0);

Code: Select all

-- Enable Death at 0 Oxygen
CAPI_Pawn.SetDieOnOxygenDepletion(player, 1);
[Visuals]
Just visual stuff for the lulz.

Code: Select all

--Change size of the moon.
SetOverrideMoonSize(1); -- Tiny Moon
--Change to whatever size you want to see the difference.
*EDIT* Added all my scripts into this one post and put in code tags.
Last edited by JDimensional on Sun Apr 08, 2018 7:26 am, edited 18 times in total.

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JDimensional
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Re: Far Cry 5 Script Loader

Post by JDimensional »

[Set Player Money]

Code: Select all

CAPI_Player.SetPlayerMoney(player, 999999);
--Change 999999 to amount you want.
Last edited by JDimensional on Sat Apr 07, 2018 1:04 pm, edited 2 times in total.

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

Fill this puppy up :) I'll soon post all Lua files decompiled.

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gir489
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Re: Far Cry 5 Script Loader

Post by gir489 »

Found some maybe relevant commands in the DLL's string table:

Code: Select all

EnableUnlimitedAmmo
CoopTeleportPlayer
AwardCoopXP
AwardCoopXPLocalized
ForceLivingPlayersToIdle
GivePlayerXP
GivePlayerReward
SetAbilityUpgradable
SetChallengeLockState
SetWaterDivingEnable
SetOxygenLevel

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jungletek
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Re: Far Cry 5 Script Loader

Post by jungletek »

gir489 wrote:
Sat Apr 07, 2018 2:36 am
Found some maybe relevant commands in the DLL's string table:

Code: Select all

EnableUnlimitedAmmo
CoopTeleportPlayer
AwardCoopXP
AwardCoopXPLocalized
ForceLivingPlayersToIdle
GivePlayerXP
GivePlayerReward
SetAbilityUpgradable
SetChallengeLockState
SetWaterDivingEnable
SetOxygenLevel
See the function dump spoiler in the first post...

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