Cemu, Pikmin 3, pointer assistance,

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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imeangay
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Cemu, Pikmin 3, pointer assistance,

Post by imeangay »

Hello! I'm entirely new to finding pointers and such, I've been trying to find the sun dial, or the time stamp of the game Pikmin 3, which progresses the day as it goes, it gets darker, you can freeze the value to stop time, which si all fine, but it takes a long process to find it after every day, and after rebooting in case of crashes, I've followed a bunch fo tutorials, and have accessed the debug, and found the "pointer address" but ti does not come with an offset, it gives me move, rax + r11. Which i'm unsure what it means, Of course I've tried adding it as an offset but r11 is not an offset that can be used. Assistance would be nice, it telling me a general direction.

TimFun13
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Re: Cemu, Pikmin 3, pointer assistance,

Post by TimFun13 »

Look into code injection.

[Link]
[Link]

EDIT:
Totally missed the "CEMU" part.
Last edited by TimFun13 on Mon Apr 02, 2018 7:10 am, edited 2 times in total.

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SunBeam
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Re: Cemu, Pikmin 3, pointer assistance,

Post by SunBeam »

An emulator works like an operating system. Considering it's supposed to run a multitude of games, you cannot find a "pointer" to your feature/option. Stick to values scanning and you'll be good.

imeangay
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SOLVED: Cemu, Pikmin 3, pointer assistance,

Post by imeangay »

Thanks guys, I didn't know that.

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