Sauce wrote: ↑Thu May 04, 2017 12:44 am
Bullet Detonation is 3341 ?46
Evasive System is 3339 ?44
Item Scan is 3208 ?35
Auto-Collect Item is 3342 ?47
I pulled my values from ingame, but it meshes with another
[Link] I checked against.
Will try it in-game later once I get the time. Thank you!
Edit: Don't mind can you help to get the "sort order" for the items as well please? >_<
Edit 2: I saw this
[Link] on smart stacking of chips, where it's build upon a reddit post mentioning that +8 chips aren't necessary the best way to go. So I tried playing around with it a little...
Run some test on four types of chips; overclock, charged attack, resilience and movement speed. Only overclock stack correctly. For charged attack of two rank 4 chips (2*200%)
seem to perform lesser damage than one rank 8 chip (1*400%). I can't test this accurately due to the nature of charged attack on the sword.
Resilience chip was even worst. One rank 8 chip prevent stagger when HP is > 5%, one Rank 3 chip prevent stagger when HP > 50%, and the recommended build of two rank 3 chips will give you the capped message where the effect should trigger when HP is > 5% (like a rank 8 chip), but it bugged out and the resultant effect is more like prevent stagger when HP is > 90%. Which is worst than a rank 0 resilience chip that prevent stagger when HP is > 80%. So I swap one of the rank 3 chip for a rank 0 chip (> 50% & > 80%) and this time the effect capped message still triggered, but I get staggered on first hit when my HP is at 100%. Not that it matter much to most of us, but the calculation is pretty odd.
Tried movement speed next. Two rank 3 chip (2*10%) seems to be
similar or just very, very, slightly slower than a rank 8 chip (1*20%).
TL;DR - you can use smart stacking chips that buff stats directly, but the rest that comes with a condition like the resilience chips might not work as opposed to the recommendation in the google document. At least Resilience chips confirmed to not work by stacking. Charged Attack seems to be an odd ball but I can't test it accurately.
Below are the values for rank 3 + 4 overclock chips and rank 3 moving speed chip:
Chip Name: Overclock +4
Chip ID: 3194
Sort Order: 221
Category: 22
Rank: 4
EquipCost: 9
Chip Name: Overclock +3
Chip ID: 3193
Sort Order: 220
Category: 22
Rank: 3
EquipCost: 7
Chip Name: Moving Speed Up +3
Chip ID: 3121
Sort Order: 184
Category: 14
Rank: 3
EquipCost: 7
Edit 3: I forgot to mentioned this earlier, but don't use both Anti-Chain Damage and Resilience chip together. Because Ant-Chain Damage only triggered after you got staggered, where else Resilience chip prevent staggering. Just an observation I'd noticed while testing the Resilience chip earlier.
Edit 4: Anyone have the value for the Continuous Combo chip as well