Good start! Making some feature requests here in case anyone else is hacking this game.
Infinite dash duration (2b has a 'dashing pose' before she breaks into a run)
Infinite air dash duration (keep dashing in air as long as button is held, effectively flight)
Infinite double jump
Animals always mountable
Plug in chip editor (so we can modify the rank from +1 to +6 and more importantly the COST)
Upgrades cost no materials
Pod programs have no cooldown
So I've found most of the Materials, it's like 75% of them. Once I progress through the game I'll add the rest. This will let you upgrade all your weapons to at least Level 3.
So I've found most of the Materials, it's like 75% of them. Once I progress through the game I'll add the rest. This will let you upgrade all your weapons to at least Level 3.
Some of these pointers don't work for materials but for some power up items.
Cheers for the table, you can never have enough funds in games like this
Though like the other guy said, it desperately needs a movement cheat of some sort (teleporting or big boost to movement speed or stuff like that) because there's way too much backtracking in this game (and that racing subquest oh god)
Yah, the main cheats I'm hoping for with this game are all movement/travel QoL related. Infinite HP isn't really needed with the Auto-Evade and Auto-Usage chips making it near impossible to die. If you want to 'pseudo God Mode' then we need a chip editor. Stack a whole bunch of +6 defense ups and +6 Max HP ups till 9999 HP or so and you basically will not die, ever.
So I've found most of the Materials, it's like 75% of them. Once I progress through the game I'll add the rest. This will let you upgrade all your weapons to at least Level 3.
Some of these pointers don't work for materials but for some power up items.
the order of the items are based on when you pickup the item and not predetermined. When you sell the item the code replaces it with a blank and the code database does not reshuffle to fill in the "blanks"
Yeah the item system seems crazy in this. None of the codes are working though they seem to be pulling SOMETHING.
Eh.... it wasn't that hard to figure out since everything seems to be static in game. the hard part will be to build an item/chip list for everything in the game.
Below are the addresses for the first slot of the items and chips.
Chip Editor - 2 versions: Fuse Menu and Equip Menu
---Chip ID is what control chip type and its Rank. Seems like Chip is max at +8. Increase all Chip ID, Sort Order and Rank by same amount to keep the system from acting weird.