blackeyes.takano wrote: ↑Thu Jun 21, 2018 2:46 am
10 = Demonspear: Gae Bolg
11 = Saint Spear: Rhongomyniad
0B = Godspear: Gungnir
1D = Asleigeon Avatar
25 = Godslayer: Tattered Hope
26 = Heavenslance: Elpis Order (last one, I think)
[INDENT]0E = Stigmablade: Arondight[/INDENT]
[INDENT]10 = Saintblade: Durandal[/INDENT]
[INDENT]11 = Demonblade: Gram[/INDENT]
[INDENT]1F = Absoludia Avatar[/INDENT]
[INDENT]30 = Ogreblade: Over the Cross[/INDENT]
[INDENT]31 = Deliverer: Majestic Sword[/INDENT]
[INDENT]0D = Elucidator (proper, nonglitched at least in name)[/INDENT]
[INDENT]0E = Dark Repulsor (also same as above)[/INDENT]
[INDENT]13 = Saintblade: Ragnarok[/INDENT]
[INDENT]35 = Fiendblade: Deathbringer[/INDENT]
[INDENT]36 = Fayblade: Tizona[/INDENT]
[INDENT]37 = Aurumbrand: Hauteclaire[/INDENT]
[INDENT]38 = Godblade: Dragonslayer[/INDENT]
[INDENT]48 = El_cid@tor (Corrupted)[/INDENT]
[INDENT]49 = Dar@ Rep_lsor (Corrupted)[/INDENT]
[INDENT]50 = Short Int Sword (discovered by gradius12)[/INDENT]
[INDENT]51 = Traitorblade: Argute Brand (possibly the avatar; similar weapon logo with the other avatar weapons)[/INDENT]
[INDENT]65 = Variable V Vice[/INDENT]
[INDENT]66 = Liberator: Astral Region[/INDENT]
[INDENT]14 = Glimmerblade: Banishing Ray[/INDENT]
[INDENT]15 = Spiralblade: Rendering Flail[/INDENT]
[INDENT]16 = Godthorn: Mistelten[/INDENT]
[INDENT]23 = Ishvalca Avatar[/INDENT]
[INDENT]2C = Championfoil: Radiant Chariot[/INDENT]
[INDENT]2D = Glimmerspine: Silver Bullet[/INDENT]
[INDENT]09 = Fellblade: Ruinous Doom[/INDENT]
[INDENT]0A = Arcane Blade: Soul Binder[/INDENT]
[INDENT]0B = Death Glutton: Epetamu[/INDENT]
[INDENT]19 = Saphir Avatar[/INDENT]
[INDENT]21 = Crescent Blade: Original Sin[/INDENT]
[INDENT]22 = Notes' End Trinity[/INDENT]
[INDENT]0A = Shinto: Ama-no-Murakumo[/INDENT]
[INDENT]0B = Yoto: Masamune[/INDENT]
[INDENT]0C = Jato: Oniki-maru[/INDENT]
[INDENT]19 = Burning Haze Avatar[/INDENT]
[INDENT]21 = Avidya Samsara Blade[/INDENT]
[INDENT]22 = Marginless Blade[/INDENT]
0F = Blitzsting: Armorbreaker
10 = Gorger: Maneater
11 = Wrathblade: Fragarach
22 = Genocide Avatar
32 = Eldark Radius Sigma
33 = Ingurgitator = Belzericht
0B = Infinite Ouroboros
0D = Starmace: Elyssium
0F = Mace of Aclepius
22 = Ijelfur Avatar
2A = Photon Hammer: XP Smasher
2B = Ambitious Juggernaut
[INDENT]8B, 83 = Skill Charge Time[/INDENT]
[INDENT]8C, 84 = Item Usage Time[/INDENT]
[INDENT]8D, 85 = Drop Rate (max +30)[/INDENT]
[INDENT]8E = Absorb[/INDENT]
[INDENT]86 = EXP gained[/INDENT]
[INDENT]Value is determined 2 pairs away from the effect code[/INDENT]
[INDENT]08 = Drop Rate (high chance of not adding anything too)[/INDENT]
[INDENT]09 = Poison[/INDENT]
[INDENT]0A = Paralysis[/INDENT]
[INDENT]0B = Bleeding[/INDENT]
[INDENT]0C = Stun[/INDENT]
[INDENT]0D = Seal[/INDENT]
[INDENT]0E = Absorb[/INDENT]
[INDENT]Value is determined 3 pairs away from the effect code[/INDENT]
...
Might edit this later...
1529549572
gradius12, post: 41472, member: 14974 wrote:found out the short int sword the craziest sword ever existed
buy a dignitas sword place it in the storage
look for the following code as byte decimal
1 0 8 0 8 0 128 2
as hex 01 00 08 00 18 00 80 02
replace it with this
17 80 8 0 8 0 128 5
as hex 11 50 08 00 50 00 80 05
and you get the mightiest sword ever you will now what i mean if you look at its stats
Also, to create this sword, the first 50 ("11 50" blah) is the one that matters most. Been trying to mess around, but so far, spear doesn't have an equivalent.
Also, change 50 00 to 8B FF for sword skill spam... But the Skill Charge Time is reduced by -656, and I haven't tested it
EDIT: I'm not sure if it's 50 00 >> 8B FF or 50 00 80 >> 8B XX FF (XX being whatever)... Off to test -656 ...aaand it apparently didn't do anything XD
EDIT: Be careful when making "modded" gear; I got landed with a gear that continuously drain my stat at an unprecedented rate. Had to force quit a lot until I discovered which one it was, and discarded it from the item list.
Does anyone dig more of it and eager to share how to do that?
For example
11 50 1A 32 8B FE 3D FF (in Hex of course)
11 50
1A
32 8B FE 3D FF : Those 3 digits are for Weapon name.
First name, last name, and category of name belongs (so change of the third digit can change the name drastically. 0 for default name, ignoring the prior two digits, Short int Sword in this case, and
1 makes it Arbre Kreuz - 11 50
1A
31 8B FE 3D FF ,
5 makes it Arbre Reyk - 11 50
1A
35 8B FE 3D FF )
11 50 1
A 32 8B FE 3D FF : Effects like stun, as blackeyes.takano already explained.
11 50 1A 32
8B FE 3D FF : Effects like Skill Charge Time, as blackeyes.takano already explained.
11 50 1A 32 8B
FE
3D FF : Amount of the both of effects, Skill Charge Time and Paralysis in this case.
It seems that all of 3 digit are cross-related to affect both of effects, and but I don't understand how exactly they work.
Follows are the best explain for what I grasp
Second(3) and third(D) digit affects Skill Charge Time - 3D, 7D, BD, and FD gives -30 of Skill Charge Time
First(F) and third(D) digit affects Paralysis - third digit must be odd to max Paralysis (00 for even, 16 for odd if the first digit is 0. D is 13 in decimal so its odd), the first digit is directly added to the amount of Paralysis.
e.g:
11 50 1A 32 8B
0E
3D FF : Paralysis + 16
11 50 1A 32 8B
1E
3D FF : Paralysis + 17
11 50 1A 32 8B
1E
30 FF : Paralysis + 1 (Skill Charge Time is now -24)
11 50 1A 32 8B
9E
30 FF : Paralysis + 9 (Skill Charge Time -24)
11 50 1A 32 8B
9E
31 FF : Paralysis + 25 (Skill Charge Time -24)
11 50 1A 32 8B
9E
3D FF : Paralysis + 25 (Skill Charge Time -30)
11 50 1A 32 8B
EE
3D FF : Paralysis + 30 (Skill Charge Time -30)
11 50 1A 32 8B
FE
3D FF : Paralysis + 31 (Skill Charge Time -30)
Note: I think -656 of Skill Charge Time is just placeholder for an error (or just a symptom of data overflow), as it cannot go exceed -30 ingame. + more than -100 does not make sense, obviously.
Paralysis and stun can go up to 31, though I didn't test them if those are actually work. Actual MAX should be 31 or 30 though, in later case, 31 must be same as -656 of Skill Charge Time: just placeholder for an error (though 31 does NOT looks like proper placeholder for an error, it should not looks confusing with normal value).
11 50 1A 32 8B F
E 3D FF : Amount of stat bonus, It seems fixed to STR in this case. Can change using Liz (just normal ingame enhancement) but it cause lost of track of its AOB.
It seems there are other digits somewhere affect these items like quantity of the item. (just making multiple copy of same item is easy with Freeze Storage script of the table, but exact memory location of quantity is not traceable by simple 4 bytes search, unlike normal items)
11 50 1A 32 8B FE 3D
FF : How much of it enhanced. F for +15 as the max. (Change it to E or lower if u want use Liz with it, as +15 cannot get any further enhancement)
11 50 1A 32 8B FE 3D F
F : How much of limit left of it can get further enhancement. F for max (about 60~62 influenced by other value, but I don't understand what and how exactly they work).
Add: I found the enhanced sword by making it place the first position of the inventory (where I edited that item first place) - SAOHF.exe+CAB23C
It became 91 50 1A 32 53 F1 FD 1E.
91 50 1A 32 53 F
F FD
FF: +15, limit 63, ACC +80 (180)
A1 50 1A 32 53 FF FD FF - now EVA 180 : follows are results of just changing the first digit.
0 - ???,1 - STR +100 (200), 2 - VIT 200, 3 - DEX 200, 4 - AGI 200, 5 ~ 6 - ???, 7 - Attack +30 (10030), 8 - Defence +30 (10030), 9 - ACC +80 (180), A - EVA +80 (180), B - CRT 20, C ~ F - ???
(??? means nothing visible, same stats as the original Short int Sword gradius12 posted)
P.S : Can't find DEX glitch TheByteSize mentioned.
Add2: Variable V Vice with + ACC bonus !!! (Variable V Vice has natural ACC -50 in case u didn't know)
91 65 1A 32 53 FF FD FF
91 65 0A 00 53 FF FD FF (exactly same item but just to restore the default name : Variable V Vice)