L@stAce wrote: ↑Sun Sep 16, 2018 6:10 am
Here is the table updated for the most recent version.
Hi, thanks for the updated table! Sadly I can't seem to get it to work for me
I'm using the latest Steam build (last updated on September the 13th) and the script you attached won't allow me to tick the only options I really wanted; multipliers for XP/Partner XP/Affinities. Is there something I'm doing wrong? Thanks!
Oh I'm using CE6.7
~edit~
Updated to CE6.8.1 and I can tick the initial script box, but the values are "??" and the addresses have already been edited by you to say "0000C0C0"
I tried using the last CT from the OP, but then I can't click the scripts at all, not even to open and recalculate address values.
[Link]
~edit~
If I use Update5 CT from the OP and then change your offset as suggested (though I think you forgot to mention we have to tick the "Hexadecimal" box first or else it errors with "unknown value") then all the other options work fine, all the pointers show correct addresses/values, but the scripts don't work.
If anyone has a solution for enabling multipliers on the latest version, please share
~edit~
Okay! I think I found it
Though it's a tad convoluted and I'm unsure how to replicate it on your posted CT.
1. I grabbed Update5 CT from the OP.
2. Attached to game and didn't recalculate addresses.
3. The pointers are all nonfunctional/wrong values, but the multiplier scripts work fine.
4. Recalculating addresses using your offset *breaks* the multiplier scripts by giving them bogus addresses.
5. I double-clicked the "address" and instead entered the symbol name for each multiplier based on the script;
XP multiplier = xpmultiplier
Party multiplier = xpmultiplierpart
Affinity = afmulti
Adding those symbols automatically converts to the correct addresses; 13FFF0057 // 13FFE0023 // 13FFD0054
[Link]
I'm not sure if this helps anybody else, but it worked for me -- so good luck!
RedFalcon wrote: ↑Sun May 06, 2018 10:16 am
Kinda depressed with the drop rate. Is there any ce that give 100% drop rates? Especially to hunt drop from implementation.
Oh god, yes, this! These huge RPGs always have chronically bad drop rates, I'd love to see a "drop rate 100%" mod