Sword Art Online RE:Hollow Fragment

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

found the address for hollow implementation its from 140CEA59C till 140CEAD30 to do the following open the memorybrowser
set the display type as 4 value for the following

click each implementation first so that you can find it then there are 3 possible values 16777472- checked 16777216-normal and 16842752 for the
implementations with the + infront of them

Code: Select all

number you have to do			implementation that is active
		I					I
	        v					v
		0			   	     16777472	
								
then just change the number to the value you need nd tadaa you can implement it

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qweasdzxc17
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Re: Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

gradius12 wrote:
Mon Apr 02, 2018 2:31 am
Spoiler
found the address for hollow implementation its from 140CEA59C till 140CEAD30 to do the following open the memorybrowser
set the display type as 4 value for the following

click each implementation first so that you can find it then there are 3 possible values 16777472- checked 16777216-normal and 16842752 for the
implementations with the + infront of them

Code: Select all

number you have to do			implementation that is active
		I					I
	        v					v
		0			   	     16777472	
								
then just change the number to the value you need nd tadaa you can implement it
You might have to put it in hex to be more clear.

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

as hex it becomes more difficult so as decimal it shows a better difference

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Re: Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

gradius12 wrote:
Mon Apr 02, 2018 8:30 am
as hex it becomes more difficult so as decimal it shows a better difference
At least for me, I see the pattern better in hex anyway.

I've written a script that should auto complete the current checked item, ill post it soon

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

and hollow area rank is right after the hollow points as a 2 byte value

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Solgath
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Re: Sword Art Online RE:Hollow Fragment

Post by Solgath »

i'd be interested in a party member xp thing, the current one doesn't appear to effect who ever you have in your party at the time

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

i found the address for affinity lvl and xp it begins at 140ca3994
as hex in 4byte
example for asuna
affinity lvl xp something else
00640A8C 0000006C 00010202 00000001
this is for a lvl 100 with max affinity and some xp
its always one row for one char

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

found out the short int sword the craziest sword ever existed

buy a dignitas sword place it in the storage
look for the following code as byte decimal
1 0 8 0 8 0 128 2
as hex 01 00 08 00 18 00 80 02
replace it with this
17 80 8 0 8 0 128 5

as hex 11 50 08 00 50 00 80 05
and you get the mightiest sword ever you will now what i mean if you look at its stats

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

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shakushi007
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Re: Sword Art Online RE:Hollow Fragment

Post by shakushi007 »

hi guys, i wonder if someone can make 1 code for 100% upgrade weapon and gear (equipment), i was trying to upgrade my sword but it keep missing with 30% chance :(

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gradius12
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Re: Sword Art Online RE:Hollow Fragment

Post by gradius12 »

you will get some gems that increases the % like a demonfire gem its 100% always you get them in the hollow area from the (advanced)hollow missions bosses

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Re: Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

gradius12 wrote:
Wed Apr 04, 2018 7:54 pm
found out the short int sword the craziest sword ever existed

buy a dignitas sword place it in the storage
look for the following code as byte decimal
1 0 8 0 8 0 128 2
as hex 01 00 08 00 18 00 80 02
replace it with this
17 80 8 0 8 0 128 5

as hex 11 50 08 00 50 00 80 05
and you get the mightiest sword ever you will now what i mean if you look at its stats
From what I can tell from experimenting, weapons are made out of 8 bytes, the last byte controls the limit and +
The first byte seems to be weapon type and the second seems to be weapon name

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Re: Sword Art Online RE:Hollow Fragment

Post by Angel »

please make the player damage multiplier and if possible "one hit kill" options.
TNX!

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Sword Art Online RE:Hollow Fragment

Post by Wolffy »

There may be a bug with the Affinity multiplier, it seems to have reset the characters level to 0. For the record I set the multiplier to 500 and tried to raise affinity both in town but talking and in the field during combat with a different heroine each. now I have an Asuna at level 0 and a Philia at level 10. There levels will increase but I do not know if there are any other side affects other than lowered stats.

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Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

[QUOTE="Wolffy, post: 42695, member: 16320"]There may be a bug with the Affinity multiplier, it seems to have reset the characters level to 0. For the record I set the multiplier to 500 and tried to raise affinity both in town but talking and in the field during combat with a different heroine each. now I have an Asuna at level 0 and a Philia at level 10. There levels will increase but I do not know if there are any other side affects other than lowered stats.[/QUOTE]



For now, use the Affinities Addresses to reset them to whatever they were, i'll take a look at the script, it would help if you could describe the exact situation of how exactly that happened.

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