Far Cry 5 [Engine:Dunia Engine 2]

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HylianZ
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Re: Far Cry 5 [Engine:Dunia 2]

Post by HylianZ »

red_hare_x wrote:
Wed Mar 28, 2018 8:34 pm
I would still err on the safe side, I still run uPlay on offline mode and have EAC on a leash through NetLimiter.

Better be safe than banned.
True enough, that's why I edited my post.

However, I did it with Wildlands without issue.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by HylianZ on Wed Mar 28, 2018 8:57 pm, edited 1 time in total.

red_hare_x
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Re: Far Cry 5 [Engine:Dunia 2]

Post by red_hare_x »

Vemidation wrote:
Wed Mar 28, 2018 8:34 pm
SunBeam wrote:
Wed Mar 28, 2018 8:20 pm
Vemidation wrote:
Wed Mar 28, 2018 8:18 pm
Far Cry 5 is not launching for me says unknown file version FC_m64.dll Anyone else having this issue?
See this: viewtopic.php?p=40216#p40216
Negative, still a no go. Also, no support section in discord... Just get spamed #rules when asking where to go...

Are you running x64?

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SunBeam
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Re: Far Cry 5 [Engine:Dunia 2]

Post by SunBeam »

Vemidation wrote:
Wed Mar 28, 2018 8:34 pm
SunBeam wrote:
Wed Mar 28, 2018 8:20 pm
Vemidation wrote:
Wed Mar 28, 2018 8:18 pm
Far Cry 5 is not launching for me says unknown file version FC_m64.dll Anyone else having this issue?
See this: viewtopic.php?p=40216#p40216
Negative, still a no go. Also, no support section in discord... Just get spamed #rules when asking where to go...
Just replied to ya. Check DM.

FrankwiththeBlammer
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Re: Far Cry 5 [Engine:Dunia 2]

Post by FrankwiththeBlammer »

flood gates are open. Thank you sir!

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Send
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Re: Far Cry 5 [Engine:Dunia 2]

Post by Send »

red_hare_x wrote:
Wed Mar 28, 2018 8:38 pm
[..]
For new users to the forum and/or Discord: Reading #rules gets you access to the support you may need. Just read.

FrankwiththeBlammer
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Re: Far Cry 5 [Engine:Dunia 2]

Post by FrankwiththeBlammer »

pretty sure i just got banned. my money is gone, and so are the options for co op

bikeracer4487
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Re: Far Cry 5 [Engine:Dunia 2]

Post by bikeracer4487 »

Seems there are a fair number of CE noobs (myself included) who aren't familiar with how to use the scripts and memory addresses and pointers Sunbeam is posting. Like this one: viewtopic.php?f=4&t=6334&start=45#p40195

I know people are saying to just wait for someone to compile a table, but I (and others, I'm sure) would love to know how to use that kind of info to insert it into our own tables, since all I really know how to do right now is search for values and change them. If someone could explain or just link me to a page that explains, I'd appreciate it.

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SunBeam
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Re: Far Cry 5 [Engine:Dunia 2]

Post by SunBeam »

FrankwiththeBlammer wrote:
Wed Mar 28, 2018 9:00 pm
pretty sure i just got banned. my money is gone, and so are the options for co op
Pretty sure something else is up than what you're describing. Any firewalls or running in OFFLINE mode perhaps? Post some pictures.

Darne
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Re: Far Cry 5 [Engine:Dunia 2]

Post by Darne »

Hey guys, im looking for some noob input: I have found and modded the perk amount, but the game seems to register the actual number, and reverts back to it if i teleport- also does not let me upgrade perks, even with 100 points

lol3003
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Re: Far Cry 5 [Engine:Dunia 2]

Post by lol3003 »

Darne wrote:
Wed Mar 28, 2018 9:19 pm
Hey guys, im looking for some noob input: I have found and modded the perk amount, but the game seems to register the actual number, and reverts back to it if i teleport- also does not let me upgrade perks, even with 100 points
you must have the wrong number the game makes duplicates because it apperes in mutiple screens and most of them read only one of the can write

REDHERO
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Re: Far Cry 5 [Engine:Dunia 2]

Post by REDHERO »

I really tried my best to pointermap the money but i can't find it. This is my first time trying to get a pointermap but i get more than 19000 results

Do you have some advice ?

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gir489
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Re: Far Cry 5 [Engine:Dunia 2]

Post by gir489 »

Anyone find anything for resistance points yet?

voidmind
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Re: Far Cry 5 [Engine:Dunia 2]

Post by voidmind »

HylianZ wrote:
Wed Mar 28, 2018 8:30 pm
voidmind wrote:
Wed Mar 28, 2018 8:15 pm
If I do the above process, edit my money (not the silver), quit the game and revert to the normal files (i.e. the ones renamed with the .BAK extension), does the game still work and you keep the hacked money? I'm asking because I wan to play this in co-op with a friend, so I won't risk being blocked from online play if this tampering is detected when I revert back to normal.
There doesn't seem to be any save validation. Should be fine.

But this is a risk you take.
I took the risk and everything looks fine.

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sephirotu
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Re: Far Cry 5 [Engine:Dunia 2]

Post by sephirotu »

SunBeam wrote:
Wed Mar 28, 2018 6:46 pm
Hello, folks.

As promised, time for the method I've cropped up to disable EAC in Far Cry 5. A little story behind it first (those who are not interested, skip to the "Instructions").

Overview:

I started this quest as a simple challenge, to see if anything could be done using the available tools at my disposal:
  • x64dbg - - with which I did most of the tracing and breakpointing
  • Cheat Engine - - used mostly to see if detected or not
  • CPY's EasyAntiCheat_x64.dll - - created for their Tom Clancy's Ghost Recon: Wildlands release (understanding of what's going on in there)
Few hours in I was able to understand how the emulation works and where exactly to intercept/debug each of its calls, while loaded in the target (Wildlands). I then set out to use the same DLL in Far Cry 5. I first checked if it's compatible (no bogus exports that would error) to learn there's only one: CreateGameClient. What the DLL does is to re-route EAC's own function to this emulated one. I've then come up with the means to debug FarCry5.exe in such a way that it would load Dunia DLL (fc_m64.dll - - main game module) and allow me to trace through it. I used the infinite loop method placed at DLL's EP, attached, restored bytes, continued tracing. I then got to several locations, which make the subject of my patch, where EAC's CreateGameClient is avoided - - since we have it already in CPY's DLL - - and EAC initialization is forced to return success (the handling code for this is in virtualized).

Instructions:

1) Download the linked Google Drive archive: [Link] (password: FRF)

2) Backing-up/renaming:
  • In your Far Cry 5/bin/ folder first rename EACLaunch.exe to EACLaunch.exe.BAK.
  • In your Far Cry 5/bin/ folder rename FC_m64.dll to FC_m64.dll.BAK.
  • In your Far Cry 5/bin/EasyAntiCheat/ folder, rename EasyAntiCheat_x64.dll to EasyAntiCheat_x64.dll.BAK.
3) Place EasyAntiCheat_x64.dll file from the archive into your Far Cry 5/bin/EasyAntiCheat folder.

4) Place FC_m64.dll file from the archive into your Far Cry 5/bin/ folder.

Done.

Start the game as usual (NO NEED FOR EXTRA PARAMETERS OR ANY OTHER CRAP!). Enjoy!

FULL CREDIT FOR THE EMULATOR FLIES OUT TO < CPY > AND THEIR WILDLANDS RELEASE; whoever you guys are, we appreciate it.

That being said, play nice and start filling this topic up with code snippets, scripts, etc. If you want, then consolidate everything in a community-driven table. I would highly appreciate it if this time around we work together to achieve all (or almost all) the options you'd think doable in this game, using common sense still (no MP requests or questions about bans or silver bars, please).

BR,
Sun
Thx Sunbeam.

Noob here
do i still need to add the -eac_gamelauncher command? or no need?

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Re: Far Cry 5 [Engine:Dunia 2]

Post by SunBeam »

^ "" Start the game as usual (NO NEED FOR EXTRA PARAMETERS OR ANY OTHER CRAP!). Enjoy! ""

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