With the previous item script, i could reproduce the mining item problem (after a battle and a use of an item you couldnt use bombs for mining for example).
Ive altered it completely to write only nops (without allocating memory but anyway should be safer). and also added in it:
+infinite field items (Use items outside of battles)
+infinite anima items(converting bombs to anima bombs without consuming them. It consumes the anima though)
-deliver/adding as ingredient still consumes the item though
ive tested it for the mining/delivery problem (and it works as intended i think, but havent done any further tests with it). Checked it with the highlighted quality thing together, and i dont think it conflicts anymore. But i dont like using them together (because it also edit items like anima bombs, before the formula is calculated. Game has 2byte address for quality so its safe up to values up to 65535 (anything from 1000 and up is changed back to 999)
personally i used the editor because i could freeze the values i want to highlight to any specific value i wanted (quality/traits/usages) and when only i needed to.
Anyway feel free to test it. (keep backups though. Not saying it for this script alone, but you should anyways in case somthing corrupts the saves)
**Edit: Updated again the file (it was missing / (wouldnt work on some field items) )
**Edit2: Added the second version with the addition of no consumption as ingredients. Big thx to the anonymous help
.
they both work(well, not together).
Im leaving the old one in case some might still want it only for battles
Feel free to make any changes as you see fit. (or move that part to the alchemy category)